A fantasy voyage through the great mythologies, Loki allows the player to take on the role of one of the four heroes of the game, each drawn from a different mythology: a mighty Norse fighter, a fierce Greek warrior, a powerful Egyptian magician or an Aztec shaman who masters the secrets of the spirit world.
User reviews:
Mixed (84 reviews) - 60% of the 84 user reviews for this game are positive.
Release Date: Oct 2, 2007

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About This Game

A fantasy voyage through the great mythologies, Loki allows the player to take on the role of one of the four heroes of the game, each drawn from a different mythology: a mighty Norse fighter, a fierce Greek warrior, a powerful Egyptian magician or an Aztec shaman who masters the secrets of the spirit world.
Whatever hero the player adopts, he must come to the aid of the gods he worships. He will come to realize that behind the chaos that is threatening his world lies Seth, the Egyptian god of darkness and evil, who has returned from the kingdom of the dead.
The hero must therefore undertake an epic journey across the various epochs and myths. He will fight a multitude of monsters of all shapes and sizes, and even overthrow a few gods, on his way to preventing Seth establish his wicked reign.
  • An epic adventure across four great mythologies - Aztec, Egyptian, Greek and Norse - allowing the player to live through many of the key episodes that mark these cultures (the siege of Troy, Ragnarok, ......) and setting him in the path of the most prominent figures within each episode (Achilles, Thor, Akhenaton...)
  • Choose from four different heroes with radically different attributes and powers. Each hero has a vast array of spells and skills to help him through his quest.
  • More than 100 monsters of all shapes and sizes.
  • Dare to take on mythological creatures that struck fear into the hearts of our ancestors (Fenrir the giant wolf, the Minotaur in his labyrinth, ...)
  • Innumerable story lines through random generation of decors and items, so that nobody lives the same experience and allowing the game to be played many times without the hero ever having the same set of weapons, armour or spells.
  • Weapons, being made of two parts (loosely «handle» + «cutting edge») and from different materials, can be customised at the village forge to change characteristics. Magic runes, found along the way, can multiply a weapon's power.

System Requirements

    Minimum: Windows XP/Vista 32/64-bit, Pentium4 2GHz/AthlonXP 2000+, 512 MB RAM, 64 MB DirectX 9 compatible (GeForce4 Ti/Radeon 9000), DirectX 9 compatible, DirectX: 9.0c or higher (included), Hard disk space: 7 GB, Multiplayer: LAN/broadband Internet for online play and 1 GB RAM
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Mixed (84 reviews)
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39 reviews match the filters above ( Mixed)
Most Helpful Reviews  Overall
69 of 79 people (87%) found this review helpful
3 people found this review funny
14.6 hrs on record
Posted: January 31, 2014
the map is divided in areas separated by load screens, and if you die(and you will), you dont lose anything but a little bit of time, for you'll respawn in the entrance of your current area.

combat is difficult and it takes quite a while to progress through areas if you plan on killing everything. or you can just rush to the next if you have enough potions, since there is no fog of war and a giant marker on the map pointing to the quest goal.

since you can choose whether or not monsters will respawn when you enter the game, you can progress as slowly as you can, killing a little bit at a time, which is great if you cant play for 2-3h in a row.

all and all, if you ever see it on a 75% sale, its worth trying. wont be as good as torchlight, diablo or titanquest, but might give you some hours of fun.

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50 of 55 people (91%) found this review helpful
3 people found this review funny
15.7 hrs on record
Posted: March 13, 2015
Loki: Heroes of Mythology is a hack & slash RPG. The Norse God of Mischief is on the loose across the world, so local heroes must each travel across their lands and help their own Gods safeguard the world.

Pros: This game has plenty of dungeon crawling. With each of the four characters, you have an entire campaign set in a different part of the world, interacting with different Gods and different enemies and creatures. There is a large variety of weapons and armors, and different levels of rarity very similar to the Diablo series. Graphics are ok if you're zoomed out, and you heal quickly enough when idle that you can jump right back into action after a few seconds of rest.

Cons: The game is basic, story is bland and so is the voice-acting. Crafting is pretty good, or at least it would be if it was of any use: Why would you disassemble your Two-Handed Hammer's magical handle if you'll throw it away as soon as you start getting the Spiked Hammer a few levels later? Why would you recycle for material your old weapons and armor if you can't even sell the material, which will be outdated as soon as better material becomes standard a few levels later? The game lags terribly whenever you're walking along an invisible wall (whether a ledge or an actual wall). Game gets quite repetitive after a while. You'll find equipment for classes other than your own (example: finding an Aztec Shaman armor while playing the Norse Campaign), which doesn't make sense seeing you can't transfer inventory between the different characters, and the characters will never set foot in the other campaign settings. The advertisement in Steam would have you believe this plays in 3rd person mode, but you actually play in isometric view (image #11 is the only accurate representation of the game).

Verdict: ★★★☆☆ - It's up to you

It's an ok game. I'd even say Loki: Heroes of Mythology is a great way to just get the hack & slash crave out of the way when you're done with other Diablo clones. Unfortunately, that's as far as I'll recommend it, as the lack of intriguing story or puzzle (of any form) prevents it from being more than that.

This was just my opinion.

If you found this review helpful, please consider giving it a thumbs up, and feel free to check out more of my (purely opinionated) reviews.
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47 of 62 people (76%) found this review helpful
4 people found this review funny
Not Recommended
13.1 hrs on record
Posted: October 24, 2014
Loki is an isometric perspective action role playing game. There are different classes to play each entrenched in one of four mythologies; Norse, Greek, Egyptian or Aztec.

Character controls and the interface are functional, but lack polish and feel.

Individual enemies are extremely well drawn and animated.

The terrain feels blocky and awkward, almost as if it was an afterthought.

There is no smooth transition between zones, and the zones are all square tiles with portals linking neighbouring zones. Moving between one square tile zone and the next brings up a loading screen.

The game balance in early game is among the worst I have ever experienced. Your character will keep dying and respawning at the zone entrance.

Loki has a nice design concept which has been extremely poorly implemented. This is a lack-lustre attempt to create a "me too" game to cash in on the Diablo / Diablo 2 franchise success. The quests, storyline and mythology are the strong points, but these are let down by poor gameplay mechanics and lack of balance.

As an alternative consider playing any of the ARPG games in the Blizzard franchise (Diablo, Diablo 2, Diablo 3) or consider Titan Quest and it's add-on Immortal throne. Sacred and Sacred 2 are also alternatives worth consideration. Other alternatives include Spellforce, Spellforce 2, Dungeon Siege, Dungeon Siege 2.

Loki is not a bad game, but it lacks much of the finesse, polish and playability of the top games in this genre current at the time of its release. In other words Loki is not to be considered a good game, but rather a mediocre attempt to imitate games that are good. That said, Loki is not the worst game in this genre, but certainly could be contrived as making a half-hearted attempt at achieving that accolade.

Worth picking up when it is on sale at good discount, but Loki is not a game you will be tempted to re-play too often or remember with fond nostalgia.

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37 of 53 people (70%) found this review helpful
5 people found this review funny
19.2 hrs on record
Posted: August 11, 2014
Okay, it's a nice game. I can call Loki "beat'em'up-RPG". It's really atmospheric, there are lots of different enemies, weapons and skills. About minuses... Storyline is crap, non-customizing characters, monotonous gameplay a little bit.
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51 of 80 people (64%) found this review helpful
17 people found this review funny
Not Recommended
3.6 hrs on record
Posted: March 24, 2014
After playing this nonsense for a few hours I checked the Steam page and did a doubletake. I swear it looks like a completely different game than the one I'm playing. I guess anything could be made more exciting if you zoom the camera in on action shots. When you actually play Loki you'll notice that you spend almost the entirety of it a mile away from the action, watching your hero slay countless foes in repetitive drab backdrops in the hopes of getting a hold of that phat loot.

If I had a grain of sand for every hour that I've spent with games like Diablo 2, I could create my own Sahara in the backyard. Naturally I'm easy prey for games like Loki. Eventually my better sense prevails and I realize that I'm playing with hot garbage.

The biggest problem with Loki is that you're staring at a giant middle finger while playing. It's in the background and it almost feels like if you alt-tabbed at just the right moment you'd see it. That middle finger doesn't appear until you start leveling up. Getting a level up is usually a good thing in Action RPGs. You become stronger, you gain new abilities, and you can proceed to take on new challenges. In Loki however the monsters level up with you, and they tend to do so at a better rate. The gear you find doesn't in any way compensate for this rapidly growing disparity.

I have no idea what happens 5, 10, or even 20 hours into Loki. Does that middle finger grow in size? Does it disappear for awhile and then come back with a vengeance? Or is it like a heart beat? Pulsating and thumping every second as a reminder that you're spending time with something that hates you almost as much as it hates fun? I don't know and I really don't care to find out.
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7 of 9 people (78%) found this review helpful
Not Recommended
138.1 hrs on record
Posted: September 16, 2015
This game came out at around the same time as Titan Quest, yet Titan Quest looks 100x better graphically. Heck, Diablo 2 looks better. This game has unpolished looking graphics, a horrible UI, a rather badly made loot system, a frustrating skill system, and lousy combat.

The character balancing was pretty godawful too. You choose one of four characters (Greek Archer, Nordic Barbarian, Egyptian Wizard, Aztec Shaman), each of which have three skill trees that you can access by worshipping one of three different dieties for that particular class. You may only put points into a tree if you are currently worshipping that particular god. It is a rather needlessly complicated skill system.

The difficulty of this game is also a tad skewed. Picking anyone other than the Egyptian and you're gonna have a hard time with this game, the difficulty curve spikes pretty high, even on Normal difficulty. Picking the Egyptian however gives you access to various AOE spells in each of his diety trees, any of which you can use to nuke monsters from around corners and generally out of their lines of sight to kill them without aggroing them. Some bosses being the exception with this tactic, but still rather easy to kill with his spells regardless. The melee characters all have hard times avoiding great amounts of damage and the Aztec Shamans pet spells seem lackluster by comparison to the Egyptians nuking.

The voice acting is subpar, even for this games time. The monsters themselves can vary soundwise from normal levels to occasionally ear splitting combat screams depending on the monster type involved. You have to slog through the story on each difficulty to actually get the final ending, and go through each other classes area on each difficulty fighting their bosses along with your own. Combat is repetitive, frustrating (if you're not the Egyptian), and boring (if you are). The boss fights are pretty painful to get through as well. Particularly the final boss in the Aztec area. I hated that fight.

All in all I'm probably giving this one a bad review because I had played Titan Quest right before it. Titan Quests only problem after release was a slight memory leak. This game had many more issues and overall can't compare to it. Or Diablo 2. Or Diablo 1 for that matter. Even the first two Sacred games have a certain charm that this one just....lacks. Skip it.
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21 of 36 people (58%) found this review helpful
3 people found this review funny
Not Recommended
6.9 hrs on record
Posted: March 29, 2015
I purchased two copies of this game so as to play multiplayer with friends. Multiplayer lags horribly if you are not host, even with a properly configured lan. The singleplayer is not worth playing either. Please check out the demo before buying.
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6 of 8 people (75%) found this review helpful
6.3 hrs on record
Posted: January 2
They took an interesting idea, and while they didn't really succeed completely, they did somewhat well, if you can get past the kind of confusing skill system and the very linear combat system. The storyline eventually smashes all of the myths together, which induces some interesting questions. I haven't played it through too far in, but this is what I've noticed so far. It doesn't seem like this game is ever updated, or if it is, it isn't done very often, either.
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26 of 47 people (55%) found this review helpful
29.3 hrs on record
Posted: June 13, 2014
The game is too long (at least 75h to get to loki which requires you to basically run same areas 3 times) and the character movement is a bit sluggish. Sometimes the game gets bugged and you can not move your character. Still it is a ok game.
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3 of 5 people (60%) found this review helpful
54.5 hrs on record
Posted: June 12
Since my laptop wont play Sacred, I tried Loki. Soo glad I did. Im a big fan of the Hacknslash rpgs. easy play a nice graphics considering I do not have a fancy gaming card.
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Recently Posted
9.6 hrs
Posted: September 10
Gamne was broken. Everytime i would load the game up,my mouse cursor would freeze and i wasn't able to move it at all.
Helpful? Yes No Funny
0.9 hrs
Posted: September 9
Game wants to install some ridiculous software on first time run - seems it's not needed.
As for the game itself, it's from 2007, but it feels like it's older than that.
It does work at 2560x1440 resolution at 150-ish FPS, but with the jerky animations, bad rubberbanding and overal mediocricity, it doesn't do the game any good.
It's boring from the first seconds and it stays that way.
Supposedly it's only redeeming quality is it's length, but I'd rather it ended as quickly as possible...
Grabing Diablo 1, 2, 3 or Revenant or mostly anything... IS a better choice.
But you don't have to take my word for it, below is some short gameplay I recorded:
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18.7 hrs
Posted: August 19
A very underrated game that looking back was a truer (3-d diablo 1/2) than diablo 3 was.
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11.5 hrs
Pre-Release Review
Posted: May 17
I think this is one of the most underrated AARPGs of all time. The inferface is clunky and the story is generic, but the action is great, the bosses are epic, and the gear is amazing looking (for its time, the gfx are getting progressively more and more dated). Don't let my puny 11.5 discourage you --- I played this game A TON from the disc copy and did multiple playthroughs on a norse warrior and a playthrough each for Aztec and Egyptian. I'd love to love the ringtossing Greek, but the physics on the ring never gelled for me. This game is $10 and worth every penny -- if you can get it for less it's a must have.
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4.0 hrs
Posted: January 12
Did not work on Windows 10.
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34.6 hrs
Posted: January 10
How to cheat in this game?
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0.5 hrs
Posted: November 26, 2015
broken (for me)
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Grim Dawn
38.1 hrs
Posted: September 29, 2015
LOKI has great story and nice female voice to descrive missions. And all tiny things are just right. For example, before you do anything while entering a map, those enemies never attack you. That is, they won't attack you until you move. It's importt or the attack while you r not ready will be very annoying.
Though the acts are dumb, that dumb way makes the gameplay fun. It makes you more "active" to play, also makes every fight more excited so that it doesn't bore me.
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