Rebuilt for VR, Reaching for Petals is a poetic adventure about love, loss, and ambition. You will travel to the peak of the ever-reaching mountain to uncover the true nature of your mysterious and seemingly unguided journey.
All Reviews:
Mostly Positive (14) - 71% of the 14 user reviews for this game are positive.
Release Date:
Oct 19, 2017

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Notice: Requires one of the following virtual reality headsets: HTC Vive or Oculus Rift. See the VR Support section for more info.

Buy Reaching for Petals: VR Edition


Recent updates View all (5)

November 6, 2017

[Update] Graphical Options, AA, Supersampling, and More!

Hello everyone! We just pushed a well needed update adding graphical options including quality, anti-aliasing, super sampling, and more.

New features:

  • Added FXAA, MSAA, and TAA.

  • Added option to disable AA.

  • Added a built in super sampling option. From 100% to 200% for super crisp visuals (make sure you have a beefy pc and using reprojection, anything over 110% will have a large performance hit).

  • Added an overall graphic quality option. This adjusts texture, shadow, and view distance.


  • Fixed a few stuttering issues on Oculus Rift.

  • General performance improvements.

Known issues:

  • In chapter 2, the pause menu has a lot of glare. This is an engine bug based on the materials and the lighting used in that level. We're talking to Epic about a fix.

  • Head direction is still bound to walk direction. We're still working on a movement update.

  • Chapter 1 and 3 still may drop below ideal framerate on some systems.

Note from Developer:

Hey everyone! I am Christian Ledbetter, lead developer behind Reaching for Petals: VR Edition. Unfortunately, this update took longer to get out than we wanted. I was in the process of moving and just didn't find as much time to work as I would have wanted. Fortunately, I'm moved and settle into my new place now and I'm fully back to work!

As you may have seen in the last update, we promised a few features that didn't appear in this update, including decoupled head movement and motion controllers. I just wanted to assure you that these features are still in the works. We appreciate your understanding and feedback!

All the best,

Christian Ledbetter and all of us at Blue Entropy Studios
2 comments Read more

October 22, 2017

[Patch] Scale and blur fix

Hello everyone!

In this update, we fixed the scale problem that made you feel like you were floating and the blurry resolution. Various other changes are detailed below:

Change log:

  • Fixed scale. You now properly walk on the ground

  • Removed TAA (this fixes blurriness)

  • Increased default resolution (slight supersampling to compensate for lack of AA)

  • Slight overall performance improvements and improved fluidity of movement for VR

Known Issues:

  • The lack of TAA causes a 'grain' effect on pine needles, grass, smaller foliage, and fire flies. This will be fixed real soon.

  • Chapter 1 still has a few performance issues. It should be playable with reprojection. Other Chapters should run fine. Fix for this coming really soon.

Coming in the next update:

  • Various graphical options including a variety of anti-aliasing and super sampling options

  • Unbind look direction from walk direction

  • Improved performance

  • Visible motion controllers (maybe)

If you would like to access older builds of the game for whatever reason, you can opt into the "test" branch.

Thanks for the feedback! Have fun.

3 comments Read more


“Its full story can’t be told without taking away the magic of discovering it. What it is, though, is worth exploration from anyone who wants a meaningful experience in a game.”
Big Boss Battle

“I quickly became fully invested and couldn't tear myself away; the limited gameplay notwithstanding, it's a compelling adventure for both the character and the player themselves. Even if you only play through it once or twice, the experience should still be had.”
8.7/10 – KeenGamer

“Reaching for Petals is a fantastic looking game with a brilliant heart-warming story to accompany it. It’s something that captivates you from start to finish with its visuals and great narration throughout.”
8/10 – GReviews

VR Edition

The VR Edition of Reaching for Petals includes a free copy of the standard non-vr game. Likewise, the standard non-vr version comes with a free copy of the VR Edition. This is true for previous owners as well.

Non-VR Edition:

About This Game

Reaching for Petals is a poetic adventure about love, loss, and ambition in a desolated world full of mystery.

Throughout your journey, you'll revisit past memories. Each and every one of them tell a chapter of your life; slowly uncovering the meaning of your travels. In this purely story-driven experience, Reaching for Petals combines dynamic music, breathtaking visuals, and interactive choices to tell an engagingly beautiful story.

Key Features:

  • Dynamic music seamlessly paint emotion throughout your entire journey.
  • Explore large, gorgeous, and semi-intractable environments created in Unreal Engine 4.
  • Philosophical narration and poetic writing deliver a powerful and engaging story.

VR Features:

  • Trackpad/Analog locomotion- comfortable speed and pacing reduces chance of motion sickness and highly improves immersion.
  • Can be played sitting or standing.
  • An immersive world that tells a heart-touching story; rebuilt and optimized for VR.

System Requirements

    • OS: Windows 7 SP1 or newer.
    • Processor: Intel Core i5 4590 or greater.
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 970 or AMD Radeon R9 290 or better.
    • DirectX: Version 11
    • Storage: 5 GB available space
    • Additional Notes: Requires HTC Vive or Oculus Rift. Best played with a gamepad controller.
    • OS: Windows 7 SP1 or newer.
    • Processor: Intel Core i5 4590 or greater.
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 1070
    • DirectX: Version 11
    • Storage: 5 GB available space
    • Additional Notes: Requires HTC Vive or Oculus Rift. Best played with a gamepad controller.
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