A Tactical 2D Shooter where the player has complete freedom on how to tackle missions. Engage in our 15 hand-built campaign missions or farm up some money in our randomly generated "Freelance Work" missions using the gear and strategies that YOU choose!
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Release Date:
Sep 28, 2017
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Though this game is a complete experience now, we plan to add more levels (possibly as far as a second campaign), more items, more guns and more enemy types. As well as any ideas submitted by players that we think would be a good fit.”

Approximately how long will this game be in Early Access?

“We plan on being in Early Access for sometime around 6 months to 1 year.”

How is the full version planned to differ from the Early Access version?

“We'd like to add a substantial amount of content to the game in the way of missions, potentially new mission settings, enemy types, story lines, weapons, and gadgets.

Right now the game features 30+ items to choose from, 15 hand built missions, 4 enemy types, and unlimited randomly generated missions. Our goal is to add on to that substantially as time goes on and we get player feedback, as well as adding our own visions to the game.”

What is the current state of the Early Access version?

“The game is fully playable, should be bug free, and offers 3-5 hours of unique content (not including random missions)”

Will the game be priced differently during and after Early Access?

“The game will likely have a higher price point after early access, depending on how much content is added during our early access period.”

How are you planning on involving the Community in your development process?

“We would love to take ideas for gadets, guns, and enemy types from the community and implement them into the game.

Suggestions are not only welcome, but encouraged!”
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Recent updates View all (10)

November 22

Patch Notes: Wednesday November 22nd

We're really close!

This patch brings some exciting new stuff:

  • Baron's Boss fight is now in game! It needs some tweaking (probably) and may be a little on the difficult side (really likely) but it's there and playable and pretty fun!

  • A group of ladies have joined Azure Sky Group! 7 new Female Agent sprites are now in game!

  • Fixed some bugs and tweaked some numbers and adjusted some UI stuff

During early access feedback has been pretty minimal outside of a few bug reports.

We've added a lot of content off of our own to-do lists and we're relatively happy with the game in it's current state.

We're looking to leave early access and go full release in early December barring the discovery of any major bugs or issues.

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November 5

Patch Notes: Sunday, November 5th

We've added 11 new Agent sprites, along with Agent ID Cards.

You should see a lot of new faces showing up in your hirable agents pool!

There shouldn't be any issues - however if you DO run into any of the following please let us know!

-Bad collision boxes with agents (running through walls or falling through floors)
-Sprite alignment issues (an agent holding his gun on his head, for instance)

There shouldn't be anything major wrong, and if you do have an issue we'll fix it immediately.

Thanks!
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About This Game

Azure Sky Project is a Tactical 2D Shooter where the player has complete freedom on how to tackle missions. Engage in our 15 hand-built campaign missions or farm up some money in our randomly generated "Freelance Work" missions.

You are the commander. The decisions are all yours.

Earn money to buy new gear, hire new agents and upgrade your base for more passive bonuses. Collect Prototype items from within missions to build extra powerful weapons and gadgets.

Defend your base from enemy attacks by building turrets, barbed wire fences, places to take cover, and by sending agents to repel enemy attack as they occur.



  • Over 30 pieces of gear to select for your load out, and more coming soon!
  • Unlockable PROTOTYPE items to bring a whole new dynamic to how you approach missions
  • Unlimited agents - there's always someone to hire!
  • Agents gain Experience and unlock special skills as they improve... if you keep them alive long enough.
  • Hidden and Rare agents with God-like stats that might show up from time to time
  • Manage your agents - send idle agents on side jobs for extra cash, or assign them to rest and heal from previous missions
  • Difficulty that punishes recklessness and rewards precision
  • Dynamic, scaling difficulty level to adjust game play to your skill level
  • Training modes featuring timed mini-games
  • Multiple enemy type including drones, turrets, spider-turrets and soldiers
  • Destructible buildings - make your own ways in or out!
  • A cover system to add to strategic depth



We are dedicated to making this game as fun and satisfying as possible and as such, this version will be consistently updated to reflect user feedback!

Our plans for now are weekly updates to tweak things, fix small issues, update UI, implement player ideas, item re-works, update art assets, and add content when we finish more.

We'll update crashes or major issues as soon as we can (probably within 24 hours of discovery) as long as we're able.

System Requirements

    Minimum:
    • OS: Windows XP or newer
    • Processor: Tested on Intel I5 3.2ghz @ Steady 60 FPS.
    • Graphics: Dedicated GFX card capable of 1920x1080 resolution or greater
    • Storage: 100 MB available space
    • Sound Card: Any
    • Additional Notes: Most modern systems should experience 60fps. Laptops should have dedicated GFX cards.
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