The life of an independent mercenary is rarely without excitement. Your spacecraft awaits and your adventure begins in the Sapphire solar system.
User reviews: Very Positive (296 reviews)
Release Date: Jan 16, 2012

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Recommended By Curators

"I've got no video of this one yet, but I've played it enough to know it's a good time if you want an open, modular, single or multiplayer space sim."

Recent updates View all (6)

June 8

Evochron Mercenary 2.918 Update...

Version 2.918 is now live and includes the following improvements:

- New 'Zero Throttle' key and button remappable control option added to configuration menu.
- A very rare scenario with targeting could cause mouse point flight control to disable, now fixed.
- Also very rare, certain exit and restart conditions might allow player names to carry over into other multiplayer sessions temporarily, now fixed.
- Viewing multiplayer status list could cause radar direction indicator to disappear under certain conditions, now fixed.
- Deleting entries in the flight log would often result in remaining blank lines, now fixed.

7 comments Read more

April 8

Evochron Mercenary 2.908 Update...

Version 2.908 is now live and includes the following improvements:

- Loading data performance for item descriptions in inventory console improved.
- Passenger transport range based pay limit increased, providing higher potential pay for longer distances.
- Passenger transport rate of pay decrease reduced, giving more time to reach required destination.
- Asteroids could sometimes incorrectly appear at the borders of certain sectors, now fixed.
- Option to select full negative and positive range of motion for throttle control added.

For the new throttle control option an additional checkbox has been added to the axis configuration menu labeled 'Full Range'. When enabled, the option will allow the player to use their throttle control axis for both forward and reverse levels with center being zero throttle. This should be a useful option for gamepad users who can only use thumbsticks that auto center themselves as well as for any joystick users who might want to have full range throttle control without having to use the reverse throttle toggle option.

By default, the game provides a small auto-center region to help accommodate slight imprecision in a device, making it a little easier to set throttle to zero at/near the center of the axis range. As an option, the game also supports using a custom file to specify a wider center zone for devices that may have additional unwanted imprecision near center. To use this option, create a file in the save data folder (c:\sw3dg\EvochronMercenary by default) named throttlecenter.txt and in the first line enter a value from 0 to 900. A roughly 10% deadzone would use a value of 100, a 50% deadzone would use a value of 500.

8 comments Read more

About This Game

Trading commodities while sneaking past hostile forces, racing the best pilots in the area, mining for diamonds, negotiating for survival, spying for a curious energy company, cleaning dirty solar arrays, transporting an impatient passenger... and that's just on a Monday. The life of an independent mercenary is rarely without excitement. At times, you may choose to work under contract, while at others, you may want to take matters into your own hands in a quest to build your reputation and fortune. Your spacecraft awaits. Your adventure begins in the Sapphire solar system.
In Evochron, you are free to seek your fortune as an independent mercenary in an adventure directed by your choices, abilities, and accomplishments. Each player can bring their unique skills and interests to the game, forming clans for cooperative goals or remaining solo to complete objectives on their own in true freeform space-sim gameplay.
Key Features:
  • True freeform gameplay without plot restrictions, conditions, or limitations. No character attribute/skill limitations to hold you back. Experience ultimate gameplay freedom and play the game the way you want to. Your decisions and abilities define your role in the game and establish your reputations, wealth, progress, and ranking.
  • Diverse gameplay choices and activities including racing, spying, mining, trading, commodity shipping, escorting, combat (both in civilian space and military war zones), exploring, asteroid clearing, equipment cleaning, crew management, station building, and ship designing. There are many ways to make money and advance in the game.
  • A vast seamless universe that lets you fly anywhere without in-game loading screens. The Evochron universe is not boxed in by 'walls' or 'rooms' that require a jumpgate 'door' to access, there are no required gates or trade lanes to restrict your travel and hold you back. You can travel virtually anywhere you want. Descend into planet atmospheres to land at city trade stations, mine valuable materials, or explore for hidden items. You can escape to nebula clouds for sensor cover or hide in a massive asteroid cave for protection. Fly from planet to planet, star to star, and solar system to solar system.
  • Unified gameplay architecture and profiles let you keep the ship, upgrades, equipment, money, weapons, crew, and commodities you acquire in the game for use in both single player and multiplayer.
  • Cooperative multiplayer objectives that pay all linked players. Join forces with other players to complete more challenging activities that can offer much better pay.
  • Construct space stations to dynamically expand the game's universe with new trade routes, docking points, and economies. The online multiplayer system stores player built stations with the server so other players can have access to the new stations and trade routes you create.
  • Specialized industries and economies provide realistically variable item availability and pricing.
  • Use your wealth to design and build a new ship, buy better weapons, hire crew members, recruit other ships, install upgrades, load commodities, and more.
  • Advanced physics system features velocity adjusted acceleration curves and accounts for mass, thrust, and vector calculations. Realistic zero gravity inertia based 'Newtonian' style flight model including complete 3-way rotation and 3-way direction control with optional variable input. An advanced inertial dampening system helps keep flight control simple in space, atmospheres, and gravity fields.
  • Realistic environment interaction far beyond the genre's typical 'background wallpaper'. Nebula clouds, asteroid fields, planet atmospheres, moons, and more all provide unique options for shelter and strategy. Such environment elements include changes in gravity, fuel consumption, physics, sensor range, and visibility.
  • Supports keyboard, mouse, gamepad, and joystick flight control. Use the control device you prefer to play the game.
  • Supports Natural Point's TrackIR 3D head control system for managing the viewpoint from the cockpit with all six degrees of movement.

System Requirements

    • OS: Windows XP, Vista, 7, 8.1
          
    • Processor: 2.0 GHz AMD/Intel
          
    • Memory: 1.5 GB RAM
          
    • Hard Disk Space: 750 MB
           
    • Video Card: 128 MB DirectX Compatible
           
    • DirectX®: 9.0c
Helpful customer reviews
45 of 48 people (94%) found this review helpful
1 person found this review funny
35.8 hrs on record
Posted: January 8
An excellent space combat simulator that has all the bells and whistles of most AAA titles; except it's made by one person. Don't blow this off as some clone or half-♥♥♥♥♥ attempt; this will give everyone who enjoys space combat sims plenty of entertainment. It may not be as polished or in-depth as games like Elite Dangerous or Star Citizen; but it is complete, and works 100%.

The star system is vast, mostly contained within our own Milkyway galaxy. I don't think any person has enough time to completely explore the whole area; as it would take thousands and thousands of hours to do so. There are many unexplored areas that are left for the player to find on their own; but there are plenty of "inhabited" planets and sectors in between to keep you busy.

There are planets with terrain, atmosphere, bases, vegetation, and resources that you will also need to explore, either by ship or on foot. You can customize your vessel almost however you want; from re-arranging the chassis and different sections, to customizing weapon platforms and even your character/crew.

The only "cons" that I have is the small (but active) community, and slow (but consistant) progress to perfection. However, these are easily forgivable since they are mostly my opinion, and theres still 1000x more to this game than just multiplayer and eye-candy.

There's really too much to write about, and I have barely scratched the surface. It's best to support a great and dedicated developer and see for yourself! It's cheap, and even goes on sale from time to time. Check out the official forums and SeeJay's www site for starcharts, information, and mods.
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19 of 21 people (90%) found this review helpful
1 person found this review funny
45.8 hrs on record
Posted: January 14
Sometimes you just have to hold your hand up and say ‘I don’t know how this was done’, and this is a classic example. Apparently this was made by one person, yet it has more depth and ambition than many ‘AAA’ game. Great graphics, absorbing gameplay, realistic physics and yes, full transition from space to atmospheric flight. While games such as the new Elite, promise such delights in the future this masterpiece has already been there.

Thoroughly recommend , one of the gems of PC gaming that is often overlooked
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13 of 15 people (87%) found this review helpful
5.4 hrs on record
Posted: February 6
First that comes to mind is Holy Sh*t...(been playing this for about 5 hours) , I am a seasoned veteran of these type of games since first Elite on Commodore 64 back in the 80:s and this is the only one compared to that i can say that captures the same atmosphere and immersion..
I have Played Wing Commander series (Including privateer obviously), Federation of Free Traders, First Encounters,New Frontier,X-series and been in EVE-Online since 2008 ...
But now that i have found this gem... Goodbye social life :) Good bye EVE ..See ya later wife... Im off to Olympus Prime with my Pulsar class ship...
I dont want to upgrade my pc for Elite dangerous or Star Citizen ... this is both of them for me and for a good price...
If this truly is a work of a one man ..then 07 For you!!! Please keep on going!!

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7 of 8 people (88%) found this review helpful
6.9 hrs on record
Posted: February 22
2/22/2015

If you like the concept of Elite: Dangerous but at 1/3 the cost, this is your game. Alternatively, if you've never played a space sim before, this is a good jumping off point.

Pros:
Works well with or without a joystick
Hours of gameplay; whether you're into blowing stuff up or mining, there's something to do.
Light Crafting Elements
Mix and match parts to create a ship you want, not a cookie cutter ship.
Large Universe to experience and lots going on


Cons:
Not as polished as E:D
Medium Learning Curve - It takes a bit to get used to the controls / config hotkeys for your tastes
Combat and other duties can get repetative if you have gamer A.D.D. (which I do)
Could use more varied types of quests and Steam Workshop assets

Overall this game is well worth the money and is pretty enjoyable. Early upgrades don't take forever to buy and the game doesn't waste your time with silly docking procedures like E:D does. As I said before, it's not as polished as other games in the genre, though it isn't lacking for visuals.

I feel bad that I have to compare it to Elite: Dangerous so much, but that is sort of the stardard right now even if this came out 2 years before it.

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9 of 12 people (75%) found this review helpful
5.0 hrs on record
Posted: January 9
WOW!!! I can't believe there are so few reviews for this game. For me, this game is a gem! A diamond in the rough! Being a huge fan of space combat/sim games I have been patiently waiting for the genre to rebirth itself. I knew that with all of the new technology that is available that the space combat/sim genre would come back after a huge drop off that occured as soon as the FPS genre took off in the early 2000's. It was only a matter of time that all of the Wing Commander fans (and there are a lot of us) would beg for a new space sim. The time has finally come. Elite Dangerous and the long awaited Star Citizen are probably the two biggest space sims out there right now. Personally I am anticipating the full release of Star Citizen. I have already purchased the Star Citizen basic package and am calmly waiting for the full release. The only thing daunting about Star Citizen is that it is a "rich mans" game as you can purchase (for a hefty price) all different kinds of off the charts upgrades and package deals from the get go so you may have a huge advantage over the poor old fella like me. It seems that I am gonna have to grind it out like I have never ginded before to be a decent contender in Star Citizen... Which I will ho-heartedly and willingly do. Although Star Citizen seems to be a looong way from being completed... I have Evochron Mercenary to fufill my space sim appetite!

From the very beginning since I came across this "diamond in the rough", I was extremely excited to find that a game as in-debth as this for only $25! As I read all of the reviews I began to salivate as this game was exactly what I was looking for! Flying through space, doing what I want when I want! Hey look... There is a nice looking planet! I think I will go explore it and see what I can find. Simply point your ship at the planet, forward thrust and whoosh... you are entering the atmosphere... SEEMLESSLY! No docking a mother ship, no load times... You just fly on in, land, explore, trade, rest and then you leave just as easy as you landed. If mining is your thing... Just pull up to an asteroid and mine it! It is that easy! I have only just finished the training module and I know that this game is a for sure gig. The graphics my be a little dated. But if you gotta a decent rig all yoa gotta do is bump everything up to ultra and your set. The game is so rewarding that the graphics do not really matter. For what the game is and what it costs I thing that the graphics are quite pleasing. Where was I the last year or so and how come I have never heard of this game? Oh... I know. I was to busy reading about Star Citizen and Elite Dangerous to even think that there was another space sim out there. Thank God for Steam in pointing me in the right direction. Sometimes Steams suggestions are all wrong, but they got this one right on the button! Because of Evochron, I now have an awesome space sim to play while I am waiting for Star Citizen (and saving up some cash... Star Citizen is gonna be expensive as I think the FPS dlc is gonna run me a pretty penny). Seriously... If you are a space sim genre fan and are waiting for Star Citizen like I am and need something to hold you over... GET THIS GAME! Well honestly... If you are a space sim fan, you prabobly already own this game. Unfortunately I have been in the dark as this game has been around for awhile. I wish I would have known about this game sooner. Enough of the chit-chat. I am through with training and I want to go mine a couple of asteroids, and skim a few planets! Good luck and enjoy!
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