RECHARGE COMPLETE is a third/first person shooter featuring a hard-strutting jet-packing android created to destroy job-stealing robots! Blast enemies with homing missiles, lasers and EMP grenades! Jet pack, boost and skii your way through peril. Be the robohero you were made to be!
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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I came to Early Access to see if there is any interest in RECHARGE COMPLETE and it's continued development! I need to continue working on the game for some months but I cannot deny that this is impossible without help. It would be great to receive help from players as I know they would care about the game like I do.”

Approximately how long will this game be in Early Access?

“8 months.”

How is the full version planned to differ from the Early Access version?

“I have done my best to maintain the scope of RECHARGE and have planned for:
  • Three different environments/worlds
  • At least three levels in each world
  • Unique enemy types and structures

As of this writing assets in development include:
  • Sound effects
  • Terrains
  • Indoor and outdoor scenes
  • GUI and HUD graphics
  • Enemy and weapons models
  • A library of animations

What is the current state of the Early Access version?

The current build features:

  • Four levels among three worlds
  • Interactive structures
  • Enemies with varying aerial and ground attacks
  • First and third person views
  • Dynamic movement abilities like "skiing", flying and boosting

Will the game be priced differently during and after Early Access?

“Yes, there will be a modest price difference between the Early Access version and the Final version.”

How are you planning on involving the Community in your development process?

“I plan on reviewing feedback and input from the community as part of my daily routine and updating regularly to keep communication alive with players!”
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About This Game

RECHARGE COMPLETE is a small game I am making in GODOT engine, as of this writing it has been in development for three months!
It is a third/first person shooter with an emphasis on action, mobility and energy management. You play as RECHARGE, a hard-strutting jet-packing android enhanced with anti-gravity technology who was created to save humanity from job-stealing robots!

As RECHARGE you will need to :

  • Acquire new weaponry along your journey
  • Disable devious installations in the remote wilderness
  • Sabotage enemy factories
and most importantly
  • Take back control of the newly completed space elevator!
However...

Can you defeat the evil bots and fulfill your destiny without running out of power?


Jet-packing, boosting, surviving enemy attacks and completing maps requires energy. You can recharge this energy by picking up precious batteries or killing enemies and taking theirs! You can also recharge with magnetic skiing, a method of boosting across terrain which only works on the ground but recharges energy instead of expending it.

Blast enemies with homing missiles, lasers and EMP grenades!
Jet pack, boost and skii your way through peril.
Be the robohero you were made to be! RECHARGE COMPLETE!

System Requirements

    Minimum:
    • OS: 7, 8, 10
    • Processor: 1.50 GHz Quad Core CPU
    • Memory: 4 GB RAM
    • Graphics: 512 MB ATI 4800 series or better, 512 MB nVidia 9800 series or better
    • Storage: 200 MB available space
    • Additional Notes: These specifications are based on early developer builds and are subject to change.

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