Guilt free destruction of beautiful cities around the world! With an unique armory of insane explosive projectiles to choose from, destruction has never been so fun!
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Release Date:
Oct 13, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We have chosen to release into Early Access as we wish to involve the community in the continuing development process of the game. We hope that the community will provide useful feedback on how to improve many aspects of the game ranging from the balancing of the various in game items, to suggesting new content.”

Approximately how long will this game be in Early Access?

“Megaton: Total Destruction will be in Early Access for approximately 3-4 months from the initial release date. During this time, more content and performance improvements will be added to the game to meet your needs as the players, and our vision as the developers.”

How is the full version planned to differ from the Early Access version?

“In the full version of Megaton: Total Destruction, the players will have access to 8 unique projectile types to choose from. These will be split into 4 standard projectiles, and 4 pick-up based projectiles and will be unlocked via money the player earns by completing levels.

The game will feature additional levels on release to the ones currently in the game, featuring new locations, building styles, and layouts.

We are also looking forward to building a community to hear about features that they envision being a part of this game. We have several features we would like to include on release as well, such as a build-a-bomb workshop where players can go as wild as they like with their explosive creations and share them over the Steam Workshop.”

What is the current state of the Early Access version?

Please be aware that this game is in early access as it is an unfinished game. That means that there are bound to be several bugs and performance issues. We recommend before buying trying the free demo of our alpha build.

In this version of the game, we have implemented 6 of the 8 initial projectiles which will be featured in the game, the final 2 are currently being updated to ensure that they work correctly before being released.

The game features a single level, and a tutorial for players to experience, but we are actively working to create more levels on a regular basis. The first of which, will be added to the game for release.”

Will the game be priced differently during and after Early Access?

“On release of the full game, we plan to increase the price of the game, to full reflect the amount of content and features which will be added. The price will not change during its time in Early Access.”

How are you planning on involving the Community in your development process?

“We plan on involving the community through a number of ways including
  • Actively listening to feedback for the level and projectile balancing.
  • Including in the community in events to suggest new projectile and level designs
  • Defining new desired features and game modes
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Recent updates View all (6)

November 14

Nov 14th Update 3

Good Afternoon everyone!

First off, I would like to apologise for there not being an update last week. This was due to some unforeseen circumstances, but we were continuously working to get the update ready for this week!

In this week's update, we are revealing a new level called "Serenity Falls". This map is based around a waterfall and features multiple elevations and regions of buildings for the player to target! Please note that this level is still not complete and future updates will continue to add finishing touches.

Along with the new level, we have revamped the progression system in the game. Most of this work will not be seen by the players as of yet, but we have included a "High scores" section to the new level select screen, where you can see the best score and medal you have achieved on each level. This system also fixes a bug where a player's progress would be lost after every update.

    Content Updates:
      Serenity Falls
    • Added the basic layout of the city and covered all areas with destructible buildings.
    • Began to dress the level with explosives and vehicles.
    • Temporarily placed the pick-up crate in the Transformer park.
    • Designed the level's bespoke Event.

    Player Progression Updates:
  • Removed the data storing the player's earned money and equipped projectiles from Unity's PlayerPrefs.
  • Now store the player's best attempts at each level including highest score and best medal achieved.
  • Set up the system to allow players to purchase and unlock map regions in future updates.

  • Fixed a bug where the shadow settings would reset to "Good Shadows" after the game has been restarted.

Next Week's Update
For next week's update we are going to continue working on Serenity Falls by continuing to dress the scene with props and foliage, as well as replacing placeholder assets, and balancing the building values and placements.

We shall also continue to work on Hudson City to bring you an early version within the next few weeks.

- Jamie
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October 31

Oct 31st Update 2

Hello everyone, and Happy Halloween!

This weeks update contains a number of bug fixes and improvements to existing projectiles, as well as adding in the 8th Projectile. A new level was going to be added with this update, but unfortunately it is not ready. We are also happy to announce that with this update, a Mac version of the game is available!

    Projectile Updates:
      Singularity Projectile Changes:
    • Now attracts building chunks over its lifetime.
    • Added a second collapse condition. The Singularity will collapse if it reaches a critical size.
    • Updated the Singularity's visual effect to emit a dark glow from the edges.
      Gravity Projectile Added:
    • Gravity projectile is now unlockable from the Unlock menu for $1,000,000.
    • It throw objects within its AoE into the air.
    Projectile Mechanics Update:
    • Explosions no longer effect world props through other objects. This reduces the chance of explosives, such as propane cylinders, from being triggered accidentally through a building.
    Map Changes:
    • Added a wall surrounding the Northern Apartments to hide the sharp transition between the paved area and grass area.
    Misc Fixes:
    • Replaced sprite for the Ember Particle in all explosion effects. It should now be the correct sprite.
    • Added ropes to the crane on Nevada Ranges.
    • Relocated the Pickup. It is now attached to the crane rather than on top of the parking lot.

Next Week's Update
We are currently aware of a bug which resets a player's progress when a new update is released. In next week's update, we plan on introducing a way to track a players progression. This system will track the money the player has earned and the projectiles they currently have selected. It will then allow for the saving of a player's unlocked regions and achievements in each level of the game.

We also plan on releasing a new level which is much smaller than "Hudson City" and will be the second location in the North American region.

- Jamie
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About This Game

Megaton: Total Destruction is a fast and explosive Artillery game where you have to demolish abandoned cities around the world! Earn money from each demolished city to unlock and use varying bombs; from standard High Explosive projectiles to exotic Science-Fiction inspired Singularity projectiles to bring down the cities around you. Each level is designed to give the player a unique experience through the visual style and layout of the cities, as well as hiding secrets around them to boost your destructive capabilities!

The games current features include:

  • 8 Distinct Projectile Types (including Nukes and Singularity Projectiles)
  • Projectile Progression System
  • Building Fracturing
  • Aftershock mode allows you to vaporise the last remains of the city

System Requirements

    • OS: Windows 7
    • Processor: Intel i5 Processor
    • Memory: 500 MB RAM
    • Graphics: nVidia GTX680
    • DirectX: Version 9.0
    • Storage: 1 GB available space
    • DirectX: Version 11
    • Storage: 2 GB available space
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