The year is 2052 and the world is a dangerous and chaotic place. Terrorists operate openly - killing thousands; drugs, disease and pollution kill even more. The world's economies are close to collapse and the gap between the insanely wealthy and the desperately poor grows ever wider.
Gebruikersrecensies:
Totaal:
Overweldigend positief (3,423 recensies) - 95% van de 3,423 gebruikersrecensies voor deze game is positief.
Releasedatum: 22 jun 2000

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Over dit spel

The year is 2052 and the world is a dangerous and chaotic place. Terrorists operate openly - killing thousands; drugs, disease and pollution kill even more. The world's economies are close to collapse and the gap between the insanely wealthy and the desperately poor grows ever wider. Worst of all, an ages old conspiracy bent on world domination has decided that the time is right to emerge from the shadows and take control.

Key Features:


  • Real role-playing from an immersive 3D, first-person perspective. The game includes action, character interaction and problem solving.
  • Realistic, recognizable locations. Many of the locations are built from actual blueprints of real places set in a near future scenario.
  • A game filled with people rather than monsters. This creates empathy with the game characters and enhances the realism of the game world.
  • Rich character development systems: Skills, augmentations, weapon and item selections and multiple solutions to problems ensure that no two players will end the game with similar characters.
  • Multiple solutions to problems and character development choices ensure a varied game experience. Talk, fight or use skills to get past obstacles as the game adapts itself to your style of play.
  • Strong storyline: Built on "real" conspiracy theories, current events and expected advancements in technology. If it's in the game, someone, somewhere believes

Systeemeisen

    Minimum: 300 MHz Pentium II of gelijkwaardig, Windows 95/98, 64 MB RAM, DirectX 7.0a-compatibele 3D-versnelde videokaart met 16 MB VRAM, DirectX 7.0a-compatibele geluidskaart, DirectX 7.0a of hoger (inbegrepen), 150 MB niet-gecomprimeerde hardeschijfruimte, toetsenbord en muis
Nuttige klantrecensies
130 van de 142 mensen (92%) vonden deze recensie nuttig
45 mensen vonden deze recensie grappig
34.8 uur in totaal
Geplaatst: 30 december 2015
Game of the year, every year.
Was deze recensie nuttig? Ja Nee Grappig
44 van de 47 mensen (94%) vonden deze recensie nuttig
4 mensen vonden deze recensie grappig
30.9 uur in totaal
Geplaatst: 25 november 2015
tl;dr Do yourself a favor and buy this game if you're even slightly interested. Absolutely incredible game. Timeless level design and story, GOAT imo

Overview
Deus Ex is a classic FPS/RPG from the year 2000, but it manages to offer more player choice and better level design than most games today. The story also manages to stay compelling and creates a sense of tension as you uncover a massive international conspiracy.

Gameplay

tl;dr for gameplay: loads of choice and neat weapons plus the signature augmentation system, offers a lot of replayability even if the gunplay and melee are weak by modern standards

Deus Ex plays like traditional stealth games from the late 90s with RPG and FPS elements. It has some odd controls that may take some getting used to for those of you more used to modern games, but keys are fully rebindable. Deus Ex offers a massive range of weapons and tools to help you through levels, from tranquilizer crossbows and 10mm pistols to sawed-off shotguns, snipers and an energy sword.

If you wish, you can finish the game without killing any enemies and silently strike from the shadows with your trusty baton or riot prod, or you may choose to assault your enemies with shotguns and rocket launchers. Deus Ex is all about choice.

The signature feature of Deus Ex is the Augmentation system. Throughout the game, you find canisters that, when installed with a medical bot, give you a choice of a new power. This may be an invisibility cloak, health regeneration, stronger melee attacks, ballistic protection, etc. These drain bioelectric power, which may be refilled with biocells or a repair bot. You can also find augmentation upgrade canisters that let you upgrade your existing augs (less energy consumption, new perks, etc).

Health is also an important system, as each body part has its own health bar. For example, if you lose all health on your legs, you lose your legs and crawl around until you heal them with a medkit or Regen aug. Lose all health in your chest or head, however, and you will die.

Deus Ex also has a skilled system. Each major gameplay function has a skill associated with it that has four ranks (Untrained, Trained, Advanced, and Master). Each rank increases your proficiency in that area. You automatically start with Trained Pistol skill from the outset. Upgrading your skill in a weapon skill (Low-Tech, Pistols, Rifles, Heavy) increases your damage and accuracy with that weapon type with each rank you take and in the case of Heavy lets you move faster with said weapon equipped. Upgrading your Electronics or Lockpick skills decreases the number of multitools or lockpicks required to hack defense systems (cameras, laser grids) or open doors. Computer skill controls how much time you have to hack a computer terminal and access emails, security controls, etc. The list goes on and on.

Weapon mods exist in Deus Ex, too. Silencers obviously make weapons quieter and more effective for stealth purposes, laser sights negate the need to line up a shot for max accuracy, scopes let you fire accurately from a distance, recoil and accuracy mods affect those traits respectively, clip mods add ammo to your magazine, etc. etc. etc. Beware of adding a scope and a laser sight to a weapon, however, because having a scope installed negates the laser sight's accuracy bonus for whatever reason. This does not apply to sniper rifles, however.

Almost every weapon has multiple ammo types. For example, the minicrossbow has lethal darts, tranquilizers, and flare darts. The assault rifle has an underbarrel grenade launcher, the shotguns have buckshot rounds for organic targets and Sabot rounds for armor-piercing (security bots, etc), and so on.

As far as actual combat goes, the gunplay and melee gameplay are very weak and unsatisfying overall thanks to iffy hitboxes and unsatisfying animations, but that's more of a limitation of the time the game was made at. Again, the combat is defined by augmentations and creative combinations.

Overall, the gameplay holds up to modern standards in terms of creativity with items and the unique augmentation system, but the gunplay and melee combat is weak thanks to it being a very old game. Loads of choice and replayability offered by the augmentation system, weapons, and skills.

Story

For a fifteen-year-old game, Deus Ex has an amazing globetrotting story revolving around conspiracies in a world ravaged by a plague. Deus Ex contains many exotic locations and memorable characters to assist you (or fight you) along the way. I would rather not spoil too much of the story or locations, but I will say that your choices do matter and some will come into play later in the game than you would expect. I don't know what else to say about it without spoiling, but it's a crazy story with plenty of twists and turns along the way.

Design

I feel like Ion Storm got the 2050s cyberpunk aesthetic right. It mixes the current world at the time with their vision of the future. Plenty of neon lights, futuristic weapon designs and armor, hologram communications, etc. Even though this game is 15 years old, it manages to be immersive with its very natural-feeling level design. The excellent visual mods New Vision and HDTP also do wonders and I would highly recommend them.

But back to the level design; it's quite amazing how much work went into the levels. Each hub area or level is tailored for any playstyle you could have. They made it feasible to complete the game with perfect stealth and no kills, melee only, full-on combat, or just hacking security systems to mow down enemies with turrets at your disposal. This adds even more to the replayability, knowing that the game will never force you into any particular playstyle.

Conclusion

As someone who played Deus Ex for the first time this year and just finished it, I feel that Deus Ex is a masterpiece. It gets everything right where it counts, and its only real weakness in my opinion is the dated combat. The level design and player freedom combined with the story more than make up for it, though. I strongly believe today, as I write this, that Deus Ex is the best game ever made, hands down. I love Ocarina of Time, Half-Life 2, all the usual suspects, but this is really a special game that every RPG/stealth/FPS fan owes it to themself to play. I got it in the 2014 autumn sale for $1.74 USD, and it's absolutely incredible value. Even at the current full price of $6.99 it's well worth it.

I'd rate Deus Ex a 10/10. Masterful, timeless game. The only thing that could make this game better would be a from the ground up remake with modern visuals, mechanics, etc. You owe it to yourself to play this game if you're even slightly interested in Deus Ex.
Was deze recensie nuttig? Ja Nee Grappig
41 van de 48 mensen (85%) vonden deze recensie nuttig
46 mensen vonden deze recensie grappig
7.1 uur in totaal
Geplaatst: 1 december 2015
Gave a hungry child a candy bar. He told me about the secret entrance. Knocked out the child and took the candy bar back. 10/10 I would be a huge jerk again.
Was deze recensie nuttig? Ja Nee Grappig
26 van de 30 mensen (87%) vonden deze recensie nuttig
23 mensen vonden deze recensie grappig
0.5 uur in totaal
Geplaatst: 26 december 2015
30 mins into game, target practice.

- Sees a bunch of pistols
- Grabs all pistols, pistols do not stack in inventory and act as 1 item
- Plays around with buttons
- Accidentally throw pistol to a spot I cannot reach
- No more pistols
- Broke tutorial
- No autosaves

Time to start over!
Was deze recensie nuttig? Ja Nee Grappig
12 van de 13 mensen (92%) vonden deze recensie nuttig
3 mensen vonden deze recensie grappig
267.8 uur in totaal
Geplaatst: 10 januari
This is my fave game of all time and has been since younger childhood. The first time playing through this was the best experience in any game ever. Absolutely mind-blowing. I just wish I could reexperience playing it for the first time because by now I've played over 300 hours on it (including my disk). This and the Thief series are the most magical games to have a first playthrough of ever. This game has a lot of flaws that also add to its charm, so instead of the normal Pro's and Con's, I'm going to have a Charmy Flaw list as well.

Pros:
+Great sound design
+One of the most beautiful soundtracks in anything ever
+Incredible writing and story
+Great UI
+Sick weapons (OP Dragon's Tooth Sword)
+Characters (also a con...I'll get to that)
+Heaps of interesting locations
+Sub-plots and mini storylines
+Optional sidequests are great
+Non-linear, multiplayer outcomes, ways of doing things
+Five playthroughs worth of stuff to find and then some (not exaggerating)
+Perfect length (took me 22 hours first playthrough)
+Multiplayer ways of playing, lethal, non-lethal, stealth, all-out, no augs etc.
+Great dialogue system
+Upgradeable skills
+Maximum replayability
+A really good roleplaying multiplayer (if you want it to be) that no one has ever cared about ever
+Shadow, stealth system, Thief like but not invisible
+Have to mention UI again, I mean, it's REALLY good
+Feels like a real world ("Who will help the widow's son?", "Excuse me?", "Oh sorry, I thought you were someone else.")
+Nice plotwist early on
+Every character you meet is memorable, every one. That dude shouting holy stuff at Battery Park. That rude newspaper girl in Hong Kong. That annoying boy who's annoying to the rude girl in Hong Kong. That ♥♥♥♥ who keeps asking you stuff in Kell's Kitchen (Used Car Salesman?). Those two lesbians in the club in Hong Kong etc.
+The best bossfights in any game ever
+Will update review in the future

Cons:
-Some weapons are useless or pointless (PS20, Stealth Pistol etc.)
-Most augmentations are useless/pointless (only helpful ones are speed, health recover, strength and that's about it. You can go through the whole game without them if you really want)
-Difficulty gets a lot harder all of a sudden at the end
-Graphics look bad for 2000
-Default FOV is quite small
-A lot of characters become unimportant later on or dissapear completely, pretty much everyone from the beginning
-Will update review in the future

Flaws/Charms:
*♥♥♥♥♥♥, almost racist voice-acting
*Hearing footsteps through rooms
*AI getting stuck opening doors
*Will update review in the future

Sound: 9/10
Graphics: 4/10 (looked ♥♥♥♥ then, looks ♥♥♥♥ now)
Gameplay: 10/10
Content/Replayability: 10/10
Overall: 10/10

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Was deze recensie nuttig? Ja Nee Grappig