An invading army that does not stop. One survivor that can turn coffee creamer into a flame thrower and junk metal into shells. Defend the land against ground and air threats and move up the ranks. Become a creator with the level editor and challenge friends from all over the world with your own visions of an impossible invasion.
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Release Date:
Nov 28, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Hikati Games is an extremely small Indie Development team and in order to release the best game possible we need players and feedback. We intend to rapidly address any issues and game balance problems but since we have leaderboards and want the integrity of the game to remain solid we are choosing to do all balancing and game play changes during early access instead of releasing first.”

Approximately how long will this game be in Early Access?

“We are targeting 3 to 6 months in early access to refine the game play based on feedback.”

How is the full version planned to differ from the Early Access version?

“The Full Version of TurretMaster will have a persistent leaderboard, in-depth community games built using the custom editor - each with their own persistent leaderboard and a full survival/endless waves mode.”

What is the current state of the Early Access version?

“The Early Access version is already stable and mostly feature complete. It includes:
  • Full Campaign Mode with 12 Rounds and Leaderboards for each Round
  • Indepth Technical Tree with Weapon Improvements for each Weapon Type
  • 4 Weapons Types: Shell, Laser, Fire and Missiles
  • The beginning of the Survival/Endless Rounds with Leaderboards for each Round
  • Full Featured Level Editor for Creating Custom Campaigns
  • Custom Game Search and Download plus voting and stats on each Custom game
  • In game acheivements

Will the game be priced differently during and after Early Access?

“We do intend to raise the price when we leave Early Access. We intend to be completely transparent about the details.”

How are you planning on involving the Community in your development process?

“We encourage all feedback in the discussions. Every opinion will be accepted and reviewed, we will give honest answers. We are making this game for the players so it is only natural that the players decide what needs to be done with the game.”
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Recent updates View all (3)

February 23

Survival Has Arrived! Release 0.10.11 now Live

Survival is now fully implemented and Live with all 12 rounds

Release 0.10.11 brings along the following enhancements:

  • (Feature): Added Random Enemy Wave Spawns to Survival mode
    We wanted Survival Rounds to feel different everytime you played through and the static waves of Campaign were not working towards that goal. Enemies will spawn completely randomly during Survival and thier stats will increase over time
  • (Feature): All 12 Survival Rounds are completed
    The biggest issue we were facing with completing all 12 Survival Rounds is we did not want the Campaign Rounds to be copied into longer running Survival rounds. We wanted some kind of variety. Campaign is meant to be a Time Attack: Leaderboard - "Best of the Best" game mode so enemies are static in their quantity and "waves", even if their spawn order varies. With the Random Wave spawns for Survival though, we were able to get a feeling of impending doom, and it feels a little different every time you play. Lastly, Survival can be beaten but we think it will be impossible; there are 32K enemy units in total and the difficulty increases on a time based interval, it would be amazing to see players last over 15 minutes (during testing the highest I got on Round 1 was ~21 minutes); so give it a try and get yourself up on that leaderboard.
  • (Enhancement): Added Shots to Kill on Units and Buildings
    One of the biggest debates we have had since the beginning is whether or not we show "health bars" on units. On the one hand, it makes killing enemies very easy, you see he has 2hp so you shoot 2 times; on the other hand the lack of hp makes the game much more tactical feeling. After further debate, we have decided to add Shots to Kill right on the enemy unit and buildings: This value will update with weapon upgrades and will always be accurate for the exact weapon you are using. That means if you are using Laser and an enemy tank has "4" over it, that means 4 laser shots will kill that enemy tank. After each shot, the current Shots to Kill will update as well, meaning that "4" will become a "3" if you shoot it once.
    You can turn this feature OFF during the map by pressing the TAB key
  • (Enhancement): Remade the Instructions Screen
    This is just a touch up of the instructions screen, as some features have changed since we first launched and we want to keep things accurate.
  • (Enhancement): Minor Performance Enhancements
    The one thing we have not had any reported problems with is performance. However, with the upcoming Multiplayer Mode we do not want performance to become an issue. To that end, timeline objects have been pruned and memory usage has been reduced even further.

Steps towards Multiplayer PvP
Much of release 0.10.11 is ground work for the upcoming Multiplayer PvP mode, so any feedback will be critical to getting a smooth PvP launch. Please leave any and all feedback and we will review everything.

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February 14

Survival Mode almost complete and a Special Announcement

Hello Supporters,

We hope everyone has been doing great so far and enjoying TurretMaster. Here at Hikati Games, we have been working hard on completing the Survival Mode and I can now present some highlights that are being added:

  • All 12 Rounds in Survival Mode will be available
  • Survival Mode will have completely randomized enemy waves with scaling difficulty over time to truly test the skills of each Commander. If you make it to the top of the leaderboard in Survival, you are truly the Elite.
  • Shots to Kill will now be on the units, no more wondering how many shots it will take to kill that tank. We are open to feedback about this change.

Special Announcement

The work spent creating randomized enemy waves were critical for our next featured game mode: Player vs Player. We have been planning and working towards creating a PvP mode for some time now but did not want to announce it until we completed some significant programming on it. I am happy to say that we have finalized the alpha version and think everyone will be happy with the results.

Tentative Feature List for Alpha

  • Players can Queue up and wait for a match to be found from a new PvP screen and while Queued up, you can still play all the single player game modes until a game is found.
  • The game will not be splitscreen, instead you get the full view and will be able to toggle a "mini-map" view of your opponents lanes. This way you can choose when to focus on your opponent and when to focus on defending yourself
  • Every campaign map will be available to play on
  • Stats for each match are recorded along with your ELO ranking loss and gains
  • Enemy Waves during the match use the new Survival Mode randomization, but this randomization is chosen on the server before the match is started and both players will get the same exact enemies so the match will truly be based on skill, not luck
  • Players will be able to spend gold on not only upgrading their own tech trees and weapons but they can also upgrade their opponents enemies
  • Players can upgrade their opponents enemies stats like movement speed and hitpoints, making it incredibly hard to just turtle forever

We think everyone will enjoy player vs player and look forward to launching the Alpha soon.

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About This Game

Defend your homeland

As the last standing soldier it falls to you to defend your homeland. Luckily, you are a genius at scavenging scrap and turning it into deadly weapons. From Flamethrowers to Missiles, use anything at your disposal to destroy the invading troops. Get enough scrap from killing enemies to upgrade your arsenal and abilities.

• Rank on the leaderboards
Every Round has it's own leaderboard and the only way to get higher on the leaderboard is to improve your skill during the round. Try and stay at the top for everyone to see.

• Survival maps with endless waves
The sky is the limit but don't expect to fly forever. Each wave gets increasingly harder, how strong can you stand against the unrelenting march of troops?

• Create your own full length campaigns
Full level editor allows you to create as many Rounds and Waves that you can think up. Publish your custom campaign and see how people respond, either by voting a thumbs up or down. Every campaign has it's own unique leaderboard, will the creator keep top spot of his creation?


• Action based Tower Defense game
• Ability Upgrade Trees for each weapon
• Wield Shells, Lasers, Fire and Missiles in defense of your home
• Campaign with 12 increasingly hard maps
• Survival and Endless maps
• Full featured level editor allows you to create entire campaigns
• Unique system that only rewards skill instead of spray and pray shooting
• Research new technologies

System Requirements

    • OS: Windows 7
    • Processor: Intel
    • Memory: 2 GB RAM
    • Graphics: Nvidia GTX 650
    • Network: Broadband Internet connection
    • Storage: 350 MB available space
    • Sound Card: Onboard
    • OS: Windows 10
    • Processor: Intel
    • Memory: 2 GB RAM
    • Graphics: Nvidia GTX 980
    • Storage: 350 MB available space

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