Glasswinged Ascension is built around cyberpunk theme permeated with avoidance, caution, and story telling. It is truly hardcore, and consists of missions which can be completed in different ways. There is no straight path to the goal, while means to achieve it do not have to be lethal.
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Release Date:
Jan 18, 2017

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Recent updates View all (6)

October 20

Announcing version 1.9 - the next GA update!

Hello :)

I think the time has come to uncover some details about the next update, even though I cannot name the exact date of its release. The things I'm going to make will require considerable amount of time. I want to implement mechanic that will allow protagonist to grab the floor edges while falling to make platforming part of the game look and feel more fluent. This will require more than just coding and drawing. I will need to tweak the level design to fit this new feature well. This is also a good opportunity to make some additional visual quality improvements to the game in general, as well as fix some bugs and usability issues.

Stay tuned :)
Regards,
Sergey Kalmanovich (aka Red Spot Sylphina).
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September 30

Glasswinged Ascension update 1.8 is now live!

I'm glad to announce that update 1.8 is now live! It took longer than I expected, but I did more than initially planned. Please, read the list of improvements below.

Version 1.8 includes the following improvements:
- All interactive buttons were removed from combat UI and replaced with hotkeys.
- Focus is no longer automatic action. Use corresponding hotkey to see farther while aiming.
- Aiming without focus active doesn't prevent your character from turning around while moving.
- Key binding system was implemented - keys can now be remapped any time via Controls menu.
- Mission tips and dialogues UI were redesigned to become less distracting from the gameplay.
- Both outsource fonts I used for UI and for some in-game assets were replaced with my own fonts.
- Combat UI was reworked in favour of appearance and usability.
- Dialogues and story overall quality was improved.
- Overall visual quality of the game was improved.

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About This Game

Welcome to the futuristic and dangerous world of Glasswinged Ascension! This hardcore game doesn't give much room for mistakes, and there is only one checkpoint on each mission - in its very beginning. Stealth and caution are your best friends here, as enemies require just one shot to kill you, there are a lots of deadly traps around, and even environment itself may become a problem if you will not proceed carefully. Even though not all rushed actions will be fatal, they may still weaken you. Had to ram a glass wall, or fell down? Well, this kind of action cannot be followed forever, because you will need first aid, which is not unlimited.

Enemies can see and hear you. Using sneaking stance will reduce you movement speed, but will also make your footsteps unnoticable. And if you'll manage to turn off the lights it will become harder for the enemies to see you, so you'll be able to come closer undetected even if they are looking in your direction. Remember, you don't really need to kill each of them. If you prefer pure stealth and non-lethal attacks, feel free to play the ghost leaving enemies alive and keep proceeding through a mission at the same time. But, if you like using assault rifles and other deadly stuff, then you can definitely do so after obtaining it.

The game's missions are not linear. You always have alternate routes, some of which can be blocked, unless you'll find the way to unblock them. Keep in mind that all tripmines you've disarmed along your way can be used to destroy weak walls or floor, while exoskeletons will allow you to lift and move heavy objects or even pass through hazardous environments unharmed. Each mission pushes the story forward, so be sure to read all dialogues you'll encounter. Even though dialogues themselves are pretty linear, they are helping to build truly cyberpunk atmosphere, and give you some interesting themes to think about.

System Requirements

    Minimum:
    • OS: Windows 10, Windows 8.1, Windows 8, Windows 7
    • Processor: Quad-core Intel or AMD, 1.8 GHz or faster
    • Memory: 4 GB RAM
    • Graphics: DirectX 11 compatible graphics card
    • DirectX: Version 11
    • Storage: 500 MB available space
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