Trunks the elephant has dropped his peanuts overboard. Help him retrieve as many peanuts as possible from the deep ocean whilst avoiding unkindly marine creatures.
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Release Date:
Jun 20, 2017
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Recent updates View all (8)

February 20

Update v1.1.1 - 20th February 2018

Diving Trunks has been updated with the following amendments to improve flow and functionality:

v1.1.1 (20th February 2018)

NEW FEATURES:
- 'Play Again' button added to end game scoreboard to quickly start a new game with the same settings
- added keyboard shortcut label below name entry 'OK' button

CHANGES:
- exiting a game mode will now return you to the game mode screen (instead of the title screen)

FIXES:
- leaderboards reset 'ok' button now hides when clicked
- starfish now instantly reactivates upon achievements reset (wait, what?)
- removed eye shading on puffer fish

---

I hope these changes help enhance the overall game experience.

Have fun! :)

Lunacy Interactive
0 comments Read more

February 14

Diving Trunks v1.1 Changing Tides Update Released!



It's finally here! The eagerly-promised and much-anticipated major content update for Diving Trunks: v1.1 CHANGING TIDES!
I apologise for the considerable delay (my PC being struck by lightning sure didn't help) though hopefully the trunkloads of new and exciting features will have you trumpeting with joy. :)

DIVING TRUNKS v1.1 CHANGING TIDES UPDATE NOTES

NEW FEATURES:
DIFFICULTY MODES:
Beginners through to hardcore gamers can now play at a difficulty level that reflects their ability:

- Simple: a very basic challenge for the inexperienced; suitable for youngsters
- Easy: a decent challenge for those not wishing to stress
- Normal: a standard challenge for the average gamer
- Hard: a more intense challenge for those wanting to prove themselves
- Extreme: a serious challenge reserved only for the elite gamer
- Chaos: an unpredictable challenge of mixed difficulty

POWER-UPS:
Collect and use various special abilities to assist Trunks:

- Bubble Shield: deploys a protective bubble around Trunks at the expense of his air supply
- Boost: gives Trunks a speed boost in his current direction
- Repel: redirects enemy creatures away
- Stun: immobilises all visible enemy creatures
- Magnut: attracts all surrounding peanuts
- Relive: grants another chance at life
- Tank: refills the air meter to maximum

GAME MODES:
- Hunger: prevent rapid starvation by frequently munching peanuts
- Numbers: gulp numbered bubbles in the correct sequence; wrong numbers reduce your air supply
- Fetch: collect a target star bubble and return it to the base; air granted only upon return
- Haste: forward velocity is constant; steer clear of danger, if you can
- Patterns: marine creatures swim in geometric patterns; navigate through gaps in the shapes
- Slalom: swim through a series of gates; a wrong or missed gate earns one of three strikes
- Panic: avoid a fatal panic attack by staying clear of certain creatures

CREATURES:
- Lurker: A nasty surprise lies hidden in wait amongst the side rocks - don't get too close

AUDIO:
- 7 new musical compositions to accompany each of the 7 new game modes
- new sound effects

ACHIEVEMENTS:
- target values have been greatly reduced to be more realistic (and less grindy)
- can now be reset (useful when attempting a new difficulty)

LEADERBOARDS:
- each game mode has a leaderboard for each difficulty
- can now be reset (useful when playing against others)

HELP:
- 'Instructions' renamed to 'Help'
- redesigned display (information now categorised under quick-access topics)
- added extensive new information and graphics

- screen edges glow red with warning sound when air/hunger/panic levels critical
- added many new ludicrous in-game messages (including creature/mode specific)
- added new title screen messages

CHANGES:
- [Endless game mode] boss encounters are now more frequent
- [Challenge game mode] peanut target amount and seafloor depth reduced from 50 peanuts in 50 metres to 30 peanuts in 30 metres (to quicken unlocking of new creatures and game modifiers)
- improved Trunks' gasping animations
- Trunks' corpse retains face colour upon death
- turtles and puffer fish now rotate both clockwise and anti-clockwise
- stalker no longer pursues Trunks when leaving view
- rage fish attack sound changed to something less unpleasant
- peanut counter number is now coloured white with shadow for improved readability
- peanut counter now pulses as its value changes
- Trunks' collision detection improved (now less forgiving)
- information panels now translucent to improve readability of content, and given a darkened title bar for extra snazziness
- achievement notification panels now translucent to prevent obstruction of game screen
- graphical tweaks to credits screen

FIXES:
- unpuffed puffer fish no longer flickers momentarily into puffed state when near Trunks' corpse
- stalker no longer freezes in place when looked at, and now drifts upwards as intended
- [Endless game mode] boss arrival halted until area is clear of other creatures (except squids and lurkers)

---

To receive announcements of possible further content updates and general elephant-related absurdity be sure to join the Diving Trunks Steam Community by clicking the Follow link on the Community Hub page.

I would love to know your thoughts on this latest update so please post your feedback here in the Diving Trunks discussion forums.

Thank you, and have fun! :)

Lunacy Interactive
0 comments Read more

v1.1 CHANGING TIDES UPDATE RELEASED!



DIVING TRUNKS v1.1 CHANGING TIDES UPDATE NOTES

NEW FEATURES:

DIFFICULTY MODES:
Beginners through to hardcore gamers can now play at a difficulty level that reflects their ability:

- Simple: a very basic challenge for the inexperienced; suitable for youngsters
- Easy: a decent challenge for those not wishing to stress
- Normal: a standard challenge for the average gamer
- Hard: a more intense challenge for those wanting to prove themselves
- Extreme: a serious challenge reserved only for the elite gamer
- Chaos: an unpredictable challenge of mixed difficulty

POWER-UPS:
Collect and use various special abilities to assist Trunks:

- Bubble Shield: deploys a protective bubble around Trunks at the expense of his air supply
- Boost: gives Trunks a speed boost in his current direction
- Repel: redirects enemy creatures away
- Stun: immobilises all visible enemy creatures
- Magnut: attracts all surrounding peanuts
- Relive: grants another chance at life
- Tank: refills the air meter to maximum

GAME MODES:
- Hunger: prevent rapid starvation by frequently munching peanuts
- Numbers: gulp numbered bubbles in the correct sequence; wrong numbers reduce your air supply
- Fetch: collect a target star bubble and return it to the base; air granted only upon return
- Haste: forward velocity is constant; steer clear of danger, if you can
- Patterns: marine creatures swim in geometric patterns; navigate through gaps in the shapes
- Slalom: swim through a series of gates; a wrong or missed gate earns one of three strikes
- Panic: avoid a fatal panic attack by staying clear of certain creatures

CREATURES:
- Lurker: A nasty surprise lies hidden in wait amongst the side rocks - don't get too close

AUDIO:
- 7 new musical compositions to accompany each of the 7 new game modes
- new sound effects

ACHIEVEMENTS:
- target values have been greatly reduced to be more realistic (and less grindy)
- can now be reset (useful when attempting a new difficulty)

LEADERBOARDS:
- each game mode has a leaderboard for each difficulty
- can now be reset (useful when playing against others)

HELP:
- 'Instructions' renamed to 'Help'
- redesigned display (information now categorised under quick-access topics)
- added extensive new information and graphics

- screen edges glow red with warning sound when air/hunger/panic levels critical
- added many new ludicrous in-game messages (including creature/mode specific)
- added new title screen messages

CHANGES:

- [Endless game mode] boss encounters are now more frequent
- [Challenge game mode] peanut target amount and seafloor depth reduced from 50 peanuts in 50 metres to 30 peanuts in 30 metres (to quicken unlocking of new creatures and game modifiers)
- improved Trunks' gasping animations
- Trunks' corpse retains face colour upon death
- turtles and puffer fish now rotate both clockwise and anti-clockwise
- stalker no longer pursues Trunks when leaving view
- rage fish attack sound changed to something less unpleasant
- peanut counter number is now coloured white with shadow for improved readability
- peanut counter now pulses as its value changes
- Trunks' collision detection improved (now less forgiving)
- information panels now translucent to improve readability of content, and given a darkened title bar for extra snazziness
- achievement notification panels now translucent to prevent obstruction of game screen
- graphical tweaks to credits screen

FIXES:

- unpuffed puffer fish no longer flickers momentarily into puffed state when near Trunks' corpse
- stalker no longer freezes in place when looked at, and now drifts upwards as intended
- [Endless game mode] boss arrival halted until area is clear of other creatures (except squids and lurkers)

About This Game

Diving Trunks is a casual dodging/shoot 'em up style game featuring a seafaring elephant who has dropped his peanuts overboard.
It is your task to help 'Trunks' dive down into the deep ocean to retrieve as many peanuts as possible, all whilst gulping air bubbles to stay alive and avoiding unkindly marine life.

Features crisp, cartoony graphics and original music. A wide variety of enemies ensure infinite replayability. Dodge smaller marine creatures then battle colossal sea monsters by shooting peanuts from your trunk! Recommended for all ages.

GAME MODES

  • Endless: Collect peanuts and survive for as long as you can. Encounter Boss Monsters with randomised features - prepare for anything from a simple battle to a total onslaught.
  • Challenge: Collect a set number of peanuts before reaching the sea floor. Mysteries of the deep are waiting to be unlocked. Each playthrough is completely different - no two attempts are the same.
  • Hunger: Prevent rapid starvation by frequently munching peanuts.
  • Numbers: Gulp numbered bubbles in the correct sequence; wrong numbers reduce your air supply.
  • Fetch: Collect a target star bubble and return it to the base; air granted only upon return.
  • Haste: Forward velocity is constant; steer clear of danger, if you can.
  • Patterns: Marine creatures swim in geometric patterns; navigate through gaps in the shapes.
  • Slalom: Swim through a series of gates; a wrong or missed gate earns one of three strikes.
  • Panic: Avoid a fatal panic attack by staying clear of certain creatures.

BOSS FIGHTS

Battle relentless sea monsters whose size and defenses are randomly-generated - who knows what you'll encounter in the depths. Use the peanuts you've collected as ammunition to defeat these deep-sea behemoths.

POWER-UPS

Collect and use various special abilities to assist Trunks:
  • Bubble Shield: Deploys a protective bubble around Trunks at the expense of his air supply.
  • Boost: Gives Trunks a speed boost in his current direction.
  • Repel: Redirects enemy creatures away.
  • Stun: Immobilises all visible enemy creatures.
  • Magnut: Attracts all surrounding peanuts.
  • Relive: Grants another chance at life.
  • Tank: Refills the air meter to maximum.

DIFFICULTY MODES

Beginners through to hardcore gamers can now play at a difficulty level that reflects their ability:
  • Simple: A very basic challenge for the inexperienced; suitable for youngsters.
  • Easy: A decent challenge for those not wishing to stress.
  • Normal: A standard challenge for the average gamer.
  • Hard: A more intense challenge for those wanting to prove themselves.
  • Extreme: A serious challenge reserved only for the elite gamer.
  • Chaos: An unpredictable challenge of mixed difficulty.

MYSTERIES

Unlock 15 game-changing mysteries - including various effects and new marine creatures - by playing Challenge mode.

ACHIEVEMENTS

Conquer 28 local achievements to prove your skills. Complete them all to become a Lunacy Champion.

HIGHSCORES

Attempt to beat the highest local scores in each game mode.

OPTIONS

Sound FX, Music, Fullscreen.

CONTROLS

Keyboard (gameplay) and mouse (menus).

BACKGROUND

Diving Trunks is the result of a private game jam contest combining the theme of 'underwater' and item 'elephant'. The initial game idea grew and has been further developed over a year with a multitude of features and content, such as additional game modes, effects, and original music by first-time composer Tom Hines.

System Requirements

    Minimum:
    • OS: Windows XP or later
    • Processor: 1.4GHz
    • Memory: 2 GB RAM
    • Graphics: DirectX 9 compatible with 512 MB VRAM
    • DirectX: Version 9.0c
    • Storage: 100 MB available space
    • Sound Card: Any DirectX 9 compatible
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