In 'Warsim: The Realm of Aslona' your only goal is to keep the Kingdom of Aslona from destruction, how you do it is entirely up to you, you may be a harsh dictator, a blood-hungry warlord, or perhaps a charismatic diplomat with trade routes with everyone from goblin tribes to orcish Chiefdoms.
All Reviews:
Positive (20) - 100% of the 20 user reviews for this game are positive.
Release Date:
Jun 28, 2017
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The goal of having Warsim on early access is growth, the game has already grown beyond my imagination thanks to the suggestions of the players and there are rarely bad ideas, while in early access the game will grow much more!”

Approximately how long will this game be in Early Access?

“It is hard to say how long Warsim will be in early access as there are some big plans for the games development that may take a while to fully implement, the plans are to add a full magic system with special rules and laws of magic unique to each world, a fully working dynamic economy system, parties of adventurers that will travel the world completing quests and pushing their agendas, random religions gods and cults which will have a huge influence on the world and further development of the diplomacy system.”

How is the full version planned to differ from the Early Access version?

“The finished game will be huge and will contain a great deal of randomization, customization and player modability, the game will eventually have the ability to spawn 100s of kingdoms at once and offer much more varied playthroughs and will allow more options for moddability from the players.

The game will include a much more in depth diplomacy system with deeper and more meaningful alliances and actions, free a bunch of slaves, that slaver-hating kingdom will remember that and like you, wipe out a minor tribe of goblins, the grand goblin empire will hold that against you!

The game will also include much more advanced economy features such as resource trading and different currency values, perhaps the orcish kingdom is desperate for food following a draught but is absolutely booming with well made swords, your surplus grain and bread leads to you having a well geared army.

The game will also include randomly generated adventurer parties, they will spawn as time goes on and each have their own motives, they may spawn within your kingdom or from others, a group of adventurers from the goblin kingdom might set out with the tasks of fighting goblin hunters and destroying your goblin slavery ring, perhaps groups set out to hunt bandits, defeat famed villains, explore the lands, find treasure or famed artifacts, you can even send for and summon them, if they accept you can send them to quest for you.

There will also be a focus on randomly generated exploration, at the moment we have the north, east, south and west but the plan is to develop the exploration aspect of the game so that there will be an infinite amount of regions each with several randomly generated locations relevant to the generated region, for example 'Dolburn Woodlands' a dangerous goblin woodland will spawn with several locations relevant to woodlands and goblins and will almost always be something dangerous, so you will find it littered with goblin traps, little tribal camps and even a goblin fort or two, and once you've cleared the region you can travel on and explore the next region, be it an undead desert, abandoned mountain or murky swamp, there will be plenty to do.”

What is the current state of the Early Access version?

“The currently early access version contains the vast majority of the core features of the game, including,

  • The Arena which you can own, watch and bet on fights in and arrange tournaments
  • Quadrillions of randomly generated faces
  • 1000s of randomly generated races and kingdoms you can interact with
  • A throne room with 100s of encounters
  • Tons of random events in the game world
  • Full exploration of over 50 locations
  • tons of randomly generated musicians and music
  • randomly generated mercenary groups
  • 20+ readable books and song lyrics
  • 13 upgradable buildings
  • procedurally generated court staff
  • And tons more!

There are still many things to be implemented on the horizon including magic systems, gods, religion, adventurer parties, economy and much more!”

Will the game be priced differently during and after Early Access?

“The price will rise a little bit once early access is finished”

How are you planning on involving the Community in your development process?

“The community will be involved every step of the way, mostly through reddit discussions though I am happy to answer any questions and take on board any feedback players may have, we have many platforms for discussion but all comments are welcomed”
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Recent updates View all (11)

September 7

Warsim 0.6.9.9

It's gonna be a while before the next update because I was a really awesome update ready for 0.7, but this update is packed, we have a new black market location, questing knights, tons of new throne room encounters, 1.8 billion new minotaur faces, new ship trading, new races and loads more.

**NEW FEATURES**

* Added 1825295040 new minotaur faces (1.8 billion) (was 111 million)
* Added Marie Elena boat in dockrow sells random number of bluetrii fruit
* Added Queen Anne boat in dockrow sells random number of slaves
* Added ability to tell hedge knights to quest for you
* Added 19 possible quests that can be done (from artifacts to demons)
* Added New creature 'Yak' to the game
* Added New race 'Yakmen'
* Added New race 'Were-Yaks'
* Added New race 'Evolved Yaks'
* Added New race 'Yak Folk'
* Added New race 'Half-Yaks'
* Added shipbuilders guilt to guildrow
* Added bron the guildmaster to guildrow
* Added the grand gallion to the shipbuilders guild

**THRONE ROOM**

* Added returning quest knight throne room encounter (with dynamic hire option)
* Added Option in staff quitting throne room encounter to offer a bribe to stay
* Added Militia run by fool throne room encounter
* Added fighter in rags throne room encounter
* Added militia permission throne room encounter
* Added glory chasing militia throne room encounter
* Added Kicked out of militia throne room encounter
* Added violent removal throne room encounter
* Added fistfighter disgruntled throne room encounter
* Added hedge knight for the order throne room encounter
* Added pair of hedge knights for hire throne room encounter
* Added pair of hedge knight for the order throne room encounter
* Added farmer fence dispute throne room encounter (credit u/muramas)
* Added border gold dispute throne room encounter (credit u/muramas)
* Added archery fail throne room encounter (credit u/muramas)
* Added cows vs crops throne room encounter (credit u/muramas)
* Added wedding vows throne room encounter (credit u/muramas)
* Added Crop burning bastard throne room encounter (credit u/muramas)

**BUGFIXES**

* Fixed shallowrock mine tribute after death bug (credit Kinja)
* Fixed Not enough gold to play blackmarket bug
* Fixed diplomacy options available behind the scenes (credit Kellen- Dank memes)
* Fixed Race Rejected text colour bug
* Fixed allied factions go to war with you if you ask for too much help

**OTHER ADDITIONS**

* Added my email address to the community and feedback tab of the main menu
* Added 5 new sewer dialogues
* Added new warrior type 'beastmaster'
* Added new warrior type 'Witcher'
* Added new tavern dialogue
* Added Name suffix 'the Wrecked' +1 battlescore
* Added Name suffix 'the Shipwrecked' +2 battlescore
* Added Name suffix 'the Havok' +23 battlescore
* Added Name suffix 'the Havok-Bringer' +39 battlescore
* Added Name suffix 'the Ravenclaw' +27 battlescore
* Added Name suffix 'the Lionclaw' +39 battlescore
* Added Name suffix 'the Bearclaw' +55 battlescore
* Added Name suffix 'the Dragonclaw' +65 battlescore
* Added Name suffix 'the Wolfclaw' +29 battlescore
* Added Name suffix 'the Tigerclaw' +35 battlescore
* Added Name suffix 'the Cubclaw' +15 battlescore
* Added Name suffix 'the Beastclaw' +55 battlescore
* Set base cost for assassinations of independent kingdoms to 5000

Also as a little bonus here are some images of quests in action so you can see some of the different quests that are undertaken

https://imgur.com/a/qufrc
5 comments Read more

September 4

Warsim 0.6.9.8

Been working on this one non-stop, there's a whole bunch of stuff in this version, including a fully working year two of classes in the history guild, with final exam, the backstory of Aslona and a working library section! there are new races, new names, new extras items, new cheats and even a new naming convention that allows for characters to be named 'son of' such as 'Garro son of Gorro' the throne room has been swept a little bit with some new additions and lots of little fixes and there are plenty of other changes to the game.

**NEW FEATURES**

* Added a new creature 'Quog' (swampy slimey thing)
* Added New race 'Quogmen'
* Added New race 'Were-Quogs'
* Added New race 'Evolved Quogs'
* Added New race 'Quog Folk'
* Added New race 'Half-Quogs'
* Added New Lesson to the History guild (Lesson 8: The Village of Old)
* Added new cheat 1111 blocks current save from having cheats
* Added turning head animation
* Added dynamic responses from Hermaeus based on what class you're in
* Added Half-lizard half-human to concept art in extras menu
* Added mount beast concept art in extras menu
* Added special large concept piece to extras menu
* Added New Lesson to the History Guild (Lesson 9: The Rise and fall of the great western empire)
* Added New Lesson to the History Guild (Lesson 10: The Tattered Kingdoms)
* Added New Lesson to the History Guild (Lesson 11: The Death of the West)
* Added history of the holy order of the roses citadel
* Added Noreg's Study to the History guild
* Added new naming system (son of) creating 1000s of new names

**THRONE ROOM**

* Added bandit pillaging merchant caravan encounter
* Added bandit steals from children encounter
* Added bandit betting on beggar fight encounter
* Made goblin cheiftain throne room encounter not happen if goblin slavery set
* Added distant cousin throne room encounter can actually sometimes be your real cousin and if given the gold may later return with an army of troops (between 50-350 men)
* Made the rich ex-slave throne room encounter use random gold instead of preset 15k

**BUGFIXES**

* Fixed phenor truce text bug issue
* Fixed Slave Agitator broken option unable to to take man as slave
* Fixed bad jester encounter text bug
* Fixed wedding blessings encounter text bug
* Fixed greeting townsman encounter text bug
* Fixed accept demons text bug
* Fixed slave soldier imprisoned duplicate troop bug
* Fixed slave soldier killed duplicate troop bug
* Fixed band of demons minimum troop count bug

**OTHER ADDITIONS**

* Added Monty Python reference to taverntalk
* Added new warrior type 'clawman'
* Added 2 new sewer dialogues
* Added new goblin joke to jesters
* Added 3 new advices to gar'gallock
* Added new knight joke
* Added holy order of the roses will not let you recruit from them if public op 5 or lower
* Added the book 'Kalkar' to the history guild library
* Added the book 'Warlord of a dead empire' to the history guild library
* Added secret to the history guild
* Added the book 'Diaries of a Borderman' to the history guild library
* Added the final exam for Year two of the history guild
* Added 6 new human names
* Added new name suffix 'the muffled' (+3 battlescore)
* Added new name suffix 'the boy' (+5 battlescore)
* Added new name suffix 'the Man' (+10 battlescore)
7 comments Read more
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Reviews

“okay, I must say this is one the most enjoyable games I have played in a looong time! the fact that you have managed to create such an amazing in-depth gaming experience just blows my mind:D! I enjoyed this more than I enjoyed Rome II total war and Warhammer total war combined.”
@Bragecornelius

“I still play both the waste and warsim. You're such a lovely dev there man, really, responsibility, consideration, caring for projects and all that. Another thumb as one of the greatest devs of all time from me!”
Mata

“there are already so many options that I have no idea what to do first in a game! You are one of my favourite devs due to your work ethic and how you respond to customers, so keep up the amazing work!”
dan_C

About This Game

In 'Warsim: The Realm of Aslona' your only goal is to keep the Kingdom of Aslona from destruction, how you do it is entirely up to you, you may be a harsh dictator charging people for walking and breathing air, or a blood-hungry warlord commanding armies and mercenary bands on invasions and raids of enemy lands, or perhaps a charismatic diplomat who arranges trade routes with everyone from goblin tribes to orcish Chiefdoms.

The goal of the game since early development has been to allow the player to rule and do what they want, with the relevant consequences.

Features

  • Randomly generated mercenary groups you can hire to fight your enemies
  • Randomly generated independent kingdoms you can trade with, battle, explore and even vassalise
  • Randomly generated goblin tribes you can attack or trade with
  • Randomly generated Bandit groups who rob your lands and attack your people
  • Tons of hidden areas to discover by exploring, such as demon gates and magical wells
  • A huge arena that you can arrange tournaments in and bet on fights
  • Randomly generated musicians with strange songs
  • Random events at every turn that will keep you on your feet
  • Kingdom upgrades in everything from guildhalls to harvesting
  • Change the laws of your kingdom to suit you best
  • Open a hall of knights dedicated to whatever you wish
  • Over 1 quadrillion randomly generated faces
  • Millions of randomly generated races
  • Tons of other randomly generated things like: flags, phrases, currencies, buildings, architectural styles, naming conventions
  • And so much more...

System Requirements

    Minimum:
    • OS: Windows XP
    • Processor: 1.0 GHz
    • Memory: 512 MB RAM
    • Graphics: Integrated Graphics
    • Storage: 160 MB available space
    • Sound Card: Integrated Audio
    • Additional Notes: Can run on almost all PCs
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