In 'Warsim: The Realm of Aslona' your only goal is to keep the Kingdom of Aslona from destruction, how you do it is entirely up to you, you may be a harsh dictator, a blood-hungry warlord, or perhaps a charismatic diplomat with trade routes with everyone from goblin tribes to orcish Chiefdoms.
All Reviews:
Positive (31) - 96% of the 31 user reviews for this game are positive.
Release Date:
Jun 28, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The goal of having Warsim on early access is growth, the game has already grown beyond my imagination thanks to the suggestions of the players and there are rarely bad ideas, while in early access the game will grow much more!”

Approximately how long will this game be in Early Access?

“It is hard to say how long Warsim will be in early access as there are some big plans for the games development that may take a while to fully implement, the plans are to add a full magic system with special rules and laws of magic unique to each world, a fully working dynamic economy system, parties of adventurers that will travel the world completing quests and pushing their agendas, random religions gods and cults which will have a huge influence on the world and further development of the diplomacy system.”

How is the full version planned to differ from the Early Access version?

“The finished game will be huge and will contain a great deal of randomization, customization and player modability, the game will eventually have the ability to spawn 100s of kingdoms at once and offer much more varied playthroughs and will allow more options for moddability from the players.

The game will include a much more in depth diplomacy system with deeper and more meaningful alliances and actions, free a bunch of slaves, that slaver-hating kingdom will remember that and like you, wipe out a minor tribe of goblins, the grand goblin empire will hold that against you!

The game will also include much more advanced economy features such as resource trading and different currency values, perhaps the orcish kingdom is desperate for food following a draught but is absolutely booming with well made swords, your surplus grain and bread leads to you having a well geared army.

The game will also include randomly generated adventurer parties, they will spawn as time goes on and each have their own motives, they may spawn within your kingdom or from others, a group of adventurers from the goblin kingdom might set out with the tasks of fighting goblin hunters and destroying your goblin slavery ring, perhaps groups set out to hunt bandits, defeat famed villains, explore the lands, find treasure or famed artifacts, you can even send for and summon them, if they accept you can send them to quest for you.

There will also be a focus on randomly generated exploration, at the moment we have the north, east, south and west but the plan is to develop the exploration aspect of the game so that there will be an infinite amount of regions each with several randomly generated locations relevant to the generated region, for example 'Dolburn Woodlands' a dangerous goblin woodland will spawn with several locations relevant to woodlands and goblins and will almost always be something dangerous, so you will find it littered with goblin traps, little tribal camps and even a goblin fort or two, and once you've cleared the region you can travel on and explore the next region, be it an undead desert, abandoned mountain or murky swamp, there will be plenty to do.”

What is the current state of the Early Access version?

“The currently early access version contains the vast majority of the core features of the game, including,

  • The Arena which you can own, watch and bet on fights in and arrange tournaments
  • Quadrillions of randomly generated faces
  • 1000s of randomly generated races and kingdoms you can interact with
  • A throne room with 100s of encounters
  • Tons of random events in the game world
  • Full exploration of over 50 locations
  • tons of randomly generated musicians and music
  • randomly generated mercenary groups
  • 20+ readable books and song lyrics
  • 13 upgradable buildings
  • procedurally generated court staff
  • And tons more!

There are still many things to be implemented on the horizon including magic systems, gods, religion, adventurer parties, economy and much more!”

Will the game be priced differently during and after Early Access?

“The price will rise a little bit once early access is finished”

How are you planning on involving the Community in your development process?

“The community will be involved every step of the way, mostly through reddit discussions though I am happy to answer any questions and take on board any feedback players may have, we have many platforms for discussion but all comments are welcomed”
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Recent updates View all (14)

December 12

Warsim (The City of Stone)

Hi guys, firstly thank you for waiting, I was expecting this update taking so long to annoy some people but I've had very kind support, the update has taken a while due to several PC issues, bits of code being lost (which I managed to restore) and a few personal issues which have slowed me down a little, but finally after just short of two months the update is ready, it's got tons and tons of new things to even if you ignore the vampire city part of the update! thank you for the continued support and enjoy the update!
The Crown jewel of the update is something that halfway through development I realized the majority of players won't find unless they are purposely searching for it, which in a way is slightly depressing considering how much work it's taken! none the less this adds an entire vampire city hidden in the canyons of the Drylands, once discovered you'll unleash vampires into the world, trade with them, fight them, arrange deals with them and explore their city, with taverns and bards, hidden towers of magic with mazes, batracing, special buildings and even an arena with beast fights!
* Fixed entering Baiaa text bug
* Added 15 baiaa dialogues for taverns
* Added shade's bloom tavern (speak to patrons, speak to the bartender, special locations, vampire bards and a new game called thralls finger)
* Added the upper district bloodworks
* Added the torture chambers (dynamic torture)
* Added Thundil tavern (speak to patrons, advanced vampire bards)
* Added crypt of ancients visitable location
* Added black tower of Baiaa
* Added secret maze to the blackmarket of baiaa (several characters with over 40 lines of dialogue, secret map, hidden library with vandalised books and other special locations)
* Added Batracing to Baiaa (credit u/Dtyn8)
* Added Bloodforge to Baiaa (credit u/Dtyn8)
* Added Building for each major house of vampires
* Added Special unique units for each house of vampires (16 in total)
* Added elite unit for each house of vampires (6 in total)
* Added dynamic entry scene when first finding baiaa
* Added each vampire clan leader as unique units in battle
* Added Blood pits to baiaa, with fights that costs slaves to watch
including monster fights, using the new monster system, with move sets
based on the randomly generated monsters bodyparts (a beast with teeth bites)
(a snake whips its tail and tries to wrap around its opponent) also regular
slave pit fights.
* Added wild vampires to diplomacy screen
* Added cheat code 6085 (show vampire states)
* Added formation of vampire hunter groups
* Added vampire hunter group recruitment from militia, aslona, rebels, bandits, mercenaries and freemen
* Added vampire hunter vs vampire battles
* Added interchanging vampire council laws of Baiaa dictating feeding, freedom and conversion
* Added ability for player to pay for Baiaa to stop letting wild vampires roam

The last update added the nomads, well this one fleshes them out even more, adding tons more ways to interact with them as well as the ability for them to become corrupted by the demon overlord!
* Added new throne room encounter 'Koova's Warning'
* Added ability to talk to Koova about each of the 10 drylands locations
* Added ability to buy info about drylands for troops from Koova
* Added 5 new dialogues to Drylands Nomads
* Added Rock-Jumping every three years at the big red canyon for the nomads
* Added Koova's Tiger cages to the nomad camp
* Added Taavak's hut to the nomad camp
* Added ability for nomads to be killed at random by demons
* Added ability for nomads to skirmish with demons at random
* Added ability for nomads to kill stray demons
* Fixed Nomad camp description only for cave camp
* Added ability for nomads to be beaten by demons and turned evil by the demon
overlord, stopping them from growing or moving around
* Added dark nomads camp with 2 new visitable locations
* Added dialogue with Koova in dark nomads camp
* Added new units (dark nomad, dark nomad spearman, dark nomad champion, dark nomad swordsman
dark nomad brawler, dark nomad snake-eater, dark nomad lionkiller, dark nomad rockbreaker
dark nomad flesh-hunter, dark nomad half-demon, dark nomad man-hunter, dark nomad demon born
* Added cheat code 7898 (for debugging) resets nomad troops
* Added cheat code 7897 (for debugging) sets nomads to good (default)
* Added cheat code 7896 (for debugging) sets nomads to demonic
Popular commenter over on the audiogames forums Niklas has provided a large list of bugs and suggestions, all of which have been fixed/added, he has also been added as a character in the blackmarket slums! thanks for the help Nick!
* Added Bug Hunters Hut to the slums in the blackmarket!
* Added Grand Galleon description (Credit Niklas [ a-t ]
* Fixed ascii bug for demon song (Credit Niklas [ a-t ]
* Added Changeling dance description for ascii-free warsim (Credit Niklas [ a-t ]
* Added Goblin dance description for ascii-free warsim (Credit Niklas [ a-t ]
* Added peasant angry at goblin troops throne room (Credit Niklas [ a-t ]
* Added peasant angry that goblins outnumber soldiers and peasants throne room (Credit Niklas [ a-t ]
* Fixed strengthen text bug (Credit Niklas [ a-t ]
* Fixed individuals text bug (Credit Niklas [ a-t ]
* Fixed decide text bug (Credit Niklas [ a-t ]
* Fixed accessible text bug (Credit Niklas [ a-t ]
* Fixed Composition text bug (Credit Niklas [ a-t ]
* Fixed you army bug (Credit Niklas [ a-t ]
* Fixed clams bug (Credit Niklas [ a-t ]
* Added dynamic 6 in one peasant vs bandits throne room encounter (Credit Niklas [ a-t ]
* Fixed smalls debts text bug (Credit Niklas [ a-t ]
* Fixed you the gold hag (Credit Niklas [ a-t ]
* Fixed he is a guide (Credit Niklas [ a-t ]
* Fixed scrote visible disabled ascii (Credit Niklas [ a-t ]
* Fixed refusing knight visible face (Credit Niklas [ a-t ]
* Added description of zoology hall sketches (Credit Niklas [ a-t ]
* Added Travelling Acrobat throne room encounter (Credit Niklas [ a-t ]

ZXC is my favorite grammar nazi! his tremendous effort to improve the games text issues and numerous bugs, big and small has no doubt improved the game greatly! thanks for your help ZXC!
* Removed bugged grave code
* Fixed Annihilator mispelling
* Fixed Man's Dog issue
* Fixed Independent Vassal bug
* Fixed grammar in Krut attack screens
* Fixed all exit screens to follow a standard
* Fixed Wulf musician text bug
* Fixed Cartographers' guild bug
* Fixed Thickblood tavern description bug
* Fixed Explorers' guild text bugs
* Fixed show you how I click bug
* Added exits to minor goblin diplomacy
* Fixed captain's room typo
* Fixed decisions typo
* Fixed Wizard's Tower typos and duplicate word
* Fixed references to black-row, dock-row and guild-row setting them to blackrow, dockrow and guildrow
* Fixed Seer of Minds text
* Fixed Dockrow visit locations text and conformed all 'the' to be the same
* Fixed the Count's Arms textbug
* Fixed Guildrow description bug
* Fixed Dragon's Kneecap bugs
* Fixed the place is a ruin bug
* Added ability to send recruiter knights to join foreign king as well as normal knights
* Fixed foreign king encounter text bug
* Fixed reptile joke text bug
* Fixed die and dice errors
* Fixed launch no attacks space bug
* Fixed raid text issue
* Fixed attacked by enemy text issue
* Fixed blackmarket soldier wage text issue
* Fixed raided the lands text bug
* Fixed building upgrade descriptions
* Fixed armoury text error
* Fixed Military tutorial text bug
* Fixed scrote text bug
* Fixed shining god of battle text bug
* Fixed krut and erak attack text bug
* Fixed the rebels demon kingdom description bug
* Fixed bandits and tribal goblins hire text bug
* Fixed the invasion text
* Fixed the vassal tribute percentage bug
* Fixed northern stone text bug
* Fixed Adventuring parties options text bug
* Fixed Plague box description bug
* Fixed denlands is a text bug
* Fixed denland description rumour bug
* Fixed Trade caravan smallhaven bug
* Fixed grain merchant encounter text bug
* Fixed helping the blackmarket text bug
* Fixed wishes to serve your text bug
* Fixed fruit farm no exit bug
* Fixed throne room orb encounter text
* Fixed citadel text bugs
* Fixed krut goblin mine text bug
* Added new demon horde diplomacy screen if you are a demonic king
* Added actual outcome for selecting (beg for mercy) with demons
* Fixed could can fathom bug
* Fixed A Stole text bug
* Fixed Anenemy text bug
* Fixed who's name text bug
* Fixed passtime text bug
* Fixed bandits horde text bug
* Fixed parched lands text bug
* Fixed monfort mine text skip bug
* Fixed monfort mine add more miners exploit
* Fixed autotrain general key bug
* Fixed musician's guild intro text bug
* Fixed musician's guild title bug
* Fixed fortress close/expel code bug
* Fixed shadow assassins hire text bug
* Fixed Nercophile name bug
* Fixed mercenary group laws text bug
* Fixed obsidian sword bugged text
* Rewrote northern carving text
* Fixed arena subsidy text bug
* Fixed village champion text bug
* Fixed usability text bug
* Fixed wildwood text issue
* Fixed parched lands text issue
* Fixed eastern lands text issue
* Fixed southern coastal wall two lands issue
* Fixed room of truth bug
* Fixed room of master bug
* Fixed visions text bug
* Fixed mystery slaver not showing you tribute message
* Fixed artefact text bug
* Fixed demonic description bug
* Fixed sinking sandhole text bug
* Fixed sinking sandhole exit issue
The rest of the update includes so many additions and bugfixes it's hard to describe them all, we have new options with some staff, expanded leagues of good and evil, lots more books, the ability to stop bards songs prematurely, trillions and trillions of new faces, new face generators for a brand new race called Protofolk! and tons more! have a read.
* Added ability to select both race and kingdom name from general (credit Dark [ a-t ]
* Fixed the length of demon bard song
* Fixed removed his armour text bug
* Fixed Lead death text bug (Credit FakerFangirl)
* Fixed blackmarket people text bug (Credit FakerFangirl)
* Fixed a king who could be replace text bug (Credit FakerFangirl)
* Fixed thief text bug (Credit FakerFangirl)
* Added 68 new custom insults from peasants in the throne room
* Added 420 new randomly generated mad-man sayings in the throne room
* Fixed upgraded main blackmarket graphic bug
* Added Northern sudden death game to throne room
* Added Eastern sudden death game to throne room
* Added Southern sudden death game to throne room
* Added more public opinion based staff want to quit encounters (rarer if you have good public opinion)
* Added ability for knight vs horde to be sent on quests for you
* Made questing knights 25% more likely to succeed
* Added dynamic (144 different texts) knight wants to quest throne room encounter
* Added ability for knights and quests even without a knightly order
* Added warsim artfiacts book to reference section (upgraded library)
* Fixed four receive text bugs
* Fixed badit bug
* Fixed disposition text bug
* Fixed companies text bug
* Added new humour section to the library building
* Added new book 'The Fool King Bardon'
* Added new book 'The One eye goblin'
* Added new book 'A book of orc jokes'
* Added new book 'Dwarves and ale'
* Added new biography section to the library building
* Added new book 'Tale of a goblins prisoner'
* Added new book 'The miners of the big red canyon'
* Added new book 'Arasuk the dark'
* Added new book 'A time with phenor'
* Added new book 'Faradal the just and noble'
* Added new book 'tales of a travelling bard'
* Fixed attacking krut, erak, rebels, bandit horde, and minor bandits did not reduce relation with them
* Breaking alliance with independent by attacking is now -10 relation
* Breaking trade agreement with independent by attacking is now -2 relation
* Fixed attacking independents caused massive relation drop
* Attacking a member of a league now results in -relation with that league
* Added graphic for independent kingdom slavery posts (made from their parts)
* Added towers of darkness to league of darkness members
* Added citadel of darkness to league of darkness leader
* Added towers of light to league of good members
* Added citadel of light to league of good leader
* Added demonic advisor (fleck) if you declare aslona a demonic kingdom
* Added new tip to loadscreen (how to set custom font size/type)
* Fixed slumS text bug for hiring
* Added goblin watchtower colouring to the main upgraded slum graphic
* Fixed attack mercenary outpost for nomad camp bug
* Fixed duplicate lich face piece
* Added arrow in head lich parts
* Added caved skull lich parts
* Added head band lich parts
* Added missing skull top lich parts
* Added 1'270'339'200 new lich faces (was 449 million, now 1.72 billion)
* Fixed every tried text bug
* Updated demon overlord to have only one eye (FOR SECRET REASONS!)
* Fixed monument of kings blackmarket bug
* Added 2'742'875'864'593'920 new human faces (piggy nose)
* Added new protofolk race to the game
* Added protofolk face generator
* Removed random line from arena betting guide
* Fixed scrote of the greenskins hat
* Added custom game modifyer to choose turning exploration off
* Added random monster generator (1430 random monsters)
* Added 16 new men names
* Completely remade grumpkin faces to be less ugly (1.1 billion new faces)
* Added 5.9 billion new demi god faces (was 82 million)
* Fixed drylands description spacing bug
* Fixed harbour master armoury text bug
* Made giant mushroom pearls in shaian white
* Fixed being attacked by demons when a demon lord
* Added debug cheat code 7040 to reset blackmarket
* Fixed Hang peasants trade deal bug (credit u/ColonelKepler)
* Fixed slave revolt diplomacy random menu skip
* Fixed bribing slave revolt gets rid of deserers instead
* Fixed grand champion quarters bug
* Fixed colour issue on fort gorthmek
* Fixed colour issue on ruined fort gorthmek
* Added new law 'Overzealous Arrests' creates more prisoners
* Fixed declaring demonic kingdom doesnt instantly set independents against you
* Fixed declaring demonic kingdom gives no demons
* Set demonic kingdom law only declarable if demon horde is developed enough
* Set demonic kingdom law doesn't make other demon kingdoms hostile to you
Any comments, thoughts and suggestions and very welcome!
8 comments Read more

October 26

Warsim (The Expansion of the South)

This update is going to be one of hopefully many more themed updates, the theme of this update was expanding the southern region of exploration, one that until recently was the most empty, the game has been in development for at least two years and the south has barely been touched since its introduction, so this update has improved a whole host of things, there are now zero empty locations, there are huge lore expansion for the south and three new settlements to explore, in lieu with the update's themes I'm going to divide the changelogs into sub updates as it's a juicy one!


The Far South was a previously abandoned area with some placeholder text in it, I planned to add some far away from the world coastal settlement but this update went overboard and I have added an entire culture, with a full breathing black-market like city and tons of lore and things to do.

* Added the city of Shaian to the south coast
* Added the Nalli outpost to the south coast
* Added Akall fortress to the south coast
* Added the Farthest Stretch to the south coast
* Added the Coastal wall to the south coast
* Added ability to speak to the coastal king
* Added 6 book library to the city of Shaian (readable books)
* Added 2 taverns, and 15 other locations to shaian
* Added ability to recruit peasants from shaian
* Added ability to attack shaian and raid the outpost
* Added 8 characters with dialogue lines to shaian
* Added new shaian tavern dialogue system (30+ lines)
* Added new name suffix (of the South Coast) +15 battlescore
* Added new name suffix (Son of the Coast) +13 battlescore
* Added new name suffix (of Shaian) +20 battlescore
* Added very rare coastal trader throne room encounter


The Drylands is next, it's the region where the demon gate is based, I have added several locations here including some which will later be expanded, but I won't spoil them currently! there are also nomads in this region but they are worthy of their own category!

* Added coastal wall to the Drylands
* Added Dry Plains to the Drylands
* Added Dried Lake Bed to the Drylands (Credit u/derpderp3200)
* Added Abandoned Cave to the Drylands (Credit u/derpderp3200)
* Added Big Red Canyon to the Drylands (Credit u/derpderp3200)
* Added Eerie Cave to Drylands (Credit u/Ghost5k1)
* Added Strange rock formation to the Drylands (Credit u/Ghost5k1)
* Added Lake of Blood to the Drylands (Credit u/Ghost5k1)
* Added Secret city of Baiaa (currently door locked)


The Drylands is a rough place to live, but when the going gets tough, only the strongest survive, so we have drylands nomads, a group that never stay still and move from location to location, they are some of the toughest opponents in the entire game, with none tougher than their leader Koova (based partially on Conan the Barbarian), seriously try to fight them if you feel up to it, Koova is a beast!

* Added moving group of nomads to the Drylands (Credit u/derpderp3200)
* Added ability to attack nomadic group
* Added ability to speak to nomadic leader (and buy information)
* Added hirable mercenaries from Nomad group
* Added ability to watch nomadic brawls
* Added ability to speak to random nomads (45 unique dialogues)
* Added 19 Nomadic units to battle (Nomad, Nomad Spearman, Nomad Brawler, Nomad Champion, Nomad Snakeculler, Nomad Liontamer, Nomad Rockrunner, Nomad Flesh-hunter, Nomad Canyon-Jumper, Nomad Hunter, Nomad Rock-Wearer, Nomad Mercenary, Nomad Sellspear, Nomad Sellsword, Nomad Mercenary Captain, Tamed tiger, Tamed tigress, Koova King of All Nomads, Taavak the Nomad Champion)


The Oasis region should have had more settlements being seemingly the only settleable location in the south, so we have added one, with a history and some concerning things going on around it, Arasuk, a secretive village!

* Added Arasuk settlement to Oasis in the south
* Added Sandman Tavern to Arasuk (patrons/sudden death/dialogue)
* Added Sand-Talker's to Arasuk
* Added new name suffix (of Arasuk) +5 battlescore
* Added ability to destroy Arasuk


The rest of the update includes a lot of bugfixes and tweaks as well as some new hero names and boosts for certain races names to keep things varied, this isn't the focus of the update but more maintenance and bug squashing!

* Fixed merc throne room troop reset bug (Credit u/just-one-more-thing)
* Updated no fullstops requirement to also say no periods (for americans)
* Added new name suffix (of Barbaria) +79 battlescore
* Added new name suffix (of the Free Hills) +5 battlescore
* Fixed Patron chance text colour bug
* Fixed Erak diplomacy bug
* Added new name suffix (of Battania) +40 battlescore
* Added new name suffix (of Calradia) +45 battlescore
* Added new unit type (slinger)
* Added 12 new building tile sets
* Added 23 new ent names
* Added 15 new orc names
* Added 4 new giant names
* Fixed Deathsound system loadgame bug (credit Niklas)
* Fixed Rebel death text bug (credit Dr. Strangelove)
* Fixed Rebel paid off text bug
* Fixed can't leave changling bug
* Fixed Heart of the world text pause bug (credit Kellen - Dank Memes)
* Fixed Heart of the world loop length bug (credit Kellen - Dank Memes)
* Fixed removed heavy armour text bug
* Fixed throne room explain yourself ascii bug (Credit Niklas)
* Fixed demon worshipper ascii bug (Credit Niklas)
* Fixed mystery slaver text colour bug (Credit u/Flyrpotacreepugmu)
* Fixed not many goblins text bug in wild north outpost
* Updated bugged save message

And that is the update guys, also let me know what you think of this way of presenting the changelogs, I thought doing it a little different might be fun but similarly as the saying goes 'if it ain't broke, don't fix it' does apply so if you guys prefer how I usually do them, let me know!

Any comments, thoughts and suggestions and very welcome!
4 comments Read more
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Report bugs and leave feedback for this game on the discussion boards


“okay, I must say this is one the most enjoyable games I have played in a looong time! the fact that you have managed to create such an amazing in-depth gaming experience just blows my mind:D! I enjoyed this more than I enjoyed Rome II total war and Warhammer total war combined.”

“I still play both the waste and warsim. You're such a lovely dev there man, really, responsibility, consideration, caring for projects and all that. Another thumb as one of the greatest devs of all time from me!”

“there are already so many options that I have no idea what to do first in a game! You are one of my favourite devs due to your work ethic and how you respond to customers, so keep up the amazing work!”

About This Game

In 'Warsim: The Realm of Aslona' your only goal is to keep the Kingdom of Aslona from destruction, how you do it is entirely up to you, you may be a harsh dictator charging people for walking and breathing air, or a blood-hungry warlord commanding armies and mercenary bands on invasions and raids of enemy lands, or perhaps a charismatic diplomat who arranges trade routes with everyone from goblin tribes to orcish Chiefdoms.

The goal of the game since early development has been to allow the player to rule and do what they want, with the relevant consequences.


  • Randomly generated mercenary groups you can hire to fight your enemies
  • Randomly generated independent kingdoms you can trade with, battle, explore and even vassalise
  • Randomly generated goblin tribes you can attack or trade with
  • Randomly generated Bandit groups who rob your lands and attack your people
  • Tons of hidden areas to discover by exploring, such as demon gates and magical wells
  • A huge arena that you can arrange tournaments in and bet on fights
  • Randomly generated musicians with strange songs
  • Random events at every turn that will keep you on your feet
  • Kingdom upgrades in everything from guildhalls to harvesting
  • Change the laws of your kingdom to suit you best
  • Open a hall of knights dedicated to whatever you wish
  • Over 1 quadrillion randomly generated faces
  • Millions of randomly generated races
  • Tons of other randomly generated things like: flags, phrases, currencies, buildings, architectural styles, naming conventions
  • And so much more...

System Requirements

    • OS: Windows XP
    • Processor: 1.0 GHz
    • Memory: 512 MB RAM
    • Graphics: Integrated Graphics
    • Storage: 160 MB available space
    • Sound Card: Integrated Audio
    • Additional Notes: Can run on almost all PCs

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