A dark and humorous 8-bit adventure about crossing the Atlantic in the 1700's - Developed by one nautical enthusiast!
All Reviews:
Positive (47) - 91% of the 47 user reviews for this game are positive.
Release Date:
Sep 19, 2017

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Recent updates View all (21)

February 15

The Plan for Route Planning.

Grab a bottle of your preferred beverage and get ready to sail wherever you want!

Today I share with you my seamap for Route Planning!

One of the main features I wanted since conception of the game was the ability to plot your own course. While designing it, I realized the changes would be a massive addition that could take months to complete.

I could easily turn that into DLC but I've always been of the mind that purchasing a game means purchasing the FULL GAME. That's why all updates, content, and expansions including this one will be FREE.

Now, that isn't to say that new content is worthless. I'd like to set a new price that reflects the value of the game once the expansion is completed and implemented. This will be an open discussion I'd like to have with current players on the forums. Now on to the plans!

Disclaimer: Some features are prone to change.

Your map has contracted chickenpox

The most important feature of course, will be the new locations available from your map!

Here are the currently planned new locations.
  • Ponta Delgada, Azores
  • Reykjavik, Iceland
  • Lisbon, Portugal
  • Las Palmas, Gran Canaria
  • Cape Town, South Africa
  • Long Island, New York
  • Belém, South America
  • Kozhikode, India
  • Shanghai, China

Each location will have new artwork, music, trade values, and other unique features. The voyage will also be unique and different for each destination you sail to. "That's all exciting but what's the point?" I hear you say.

The initial goal will still be to reach Nassau, but after surviving your first voyage some lite questing options will be presented that lead to adventures all over the world! Bounty hunting, smuggling, and the extremely enticing delivery of telegraphs will be the first optional quests I work on.

Ooo! Shiny new buttons!

The map and shop will stay the same. Each port will have new people that ramble at you and unique liars dice opponents in the pub. The logbook will be accessible from port so you can dispose of unwanted items and check on your current condition. You'll be able to wait at port for crew to become well again. The Shipyard will be a new tab where you can purchase a ship, repair your ship, upgrade your ship, and careen your ship to scrape barnacles off the hull and improve sailing speed!

Gameplay changes and features

Three profile slots will be introduced to save your progress and give more focus on your captains development and story. Profiles will be erased on the death of your captain so you better stock up on medicine!

Ships will remain unlocked permanently across all profiles and some upgrades like reloading time and disease resistence will be added.

Crew relations will become important as time is spent sailing the ocean and their resentment grows for your cruel hand that flogs them. Treat them well or face mutiny at gunpoint.

New fish, weather, and events will be added to keep the world alive- and out to kill you. Get ready to be impaled by a Narwhal!

More particle effects. Many new particle effects.

Shanties... Watch closely for the coming anouncement :)

Finally, feast yer eyes on these fine new ships!

I hope this answers some questions and gets you as excited as I am!

- Your Captain, Evan.
21 comments Read more

January 30

We've made it! Here are the final touches!

Ah... just look at Mr. Death guiding my little ship to safety.
These are the final touches until the major Route Planning expansion is complete.

+ Goods aboard ships now have a small delta of randomness in pricing
+ The British Grenadiers shanty got a bass drop
+ A new crew event that can end in flogging
+ More Particle Effects

- One potential bug

There was a bit more code cleanup but this log is already dry and boring enough. My attention is now on a slew of needed changes to the game structure that will make the new features possible. Thanks be to every one of you kind lads that alert me to bugs, suggest improvements, and populate the Atlantic with toxins- I mean, messages in bottles.

- Your Captain, Evan
8 comments Read more


“Seriously if you are sick and tired of the traditional gaming experience and want something fresh you owe it to yourself to check this game out”
Indie Retro News

About This Game

Set sail across the Atlantic with your best friend, food. Food will keep you alive and food will keep you well- you get food by throwing harpoons at fish and turtles. Then one day BAM! The RNG screws you over and throws a pirate ship at you and you're forced to fight and defend your food!

The next thing you know, Johnny Macguffin is dying from an infected battle wound and you're amputating his leg to save his life- then you realize everyone is starving because Marvin Buttercup ate all the food and you're out of harpoons, on a raft, 2,000 miles from land, and it's raining.

The story is yours and unique every playthrough!

The Exciting Stuff!

  • 8-bit renditions of nautical shanties and folk songs!
  • Online messages in bottles!
  • Changing your flag to fool your enemies!
  • Liars Dice!
  • Harpoon Fishing!
  • Treacherous Reefs!
  • Naval Skirmishes!
  • Varied difficulty by ship!
  • Hypnotic Water!
  • Particle Effects!
  • Dark Whimsy!
  • Secrets and Easter eggs!
  • Turtles!
  • -and NO crafting! I promise!

Two large content expansions are being developed and will be added for free

  • Route Planning - Plot your own course across the Atlantic and visit new locations!
  • Fantasy Toggle - Fantastic legends of the sea, myths, monsters, and more brought to life!

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7 or later
    • Processor: A Potato will do
    • Memory: 512 MB RAM
    • DirectX: Version 9.0
    • Storage: 69 MB available space
    • Sound Card: A voice for singing shanties
    • OS: Windows 7 or later
    • Processor: 1.5 GHz or better
    • Memory: 2 GB RAM
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 1337 MB available space
    • Sound Card: A good voice for singing shanties
    • OS: Snow Leopard 10.6 or later
    • Processor: An Apple will work
    • Memory: 512 MB RAM
    • Storage: 69 MB available space
    • OS: Snow Leopard 10.6 or later
    • Processor: 1.5 GHz or better
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Storage: 1337 MB available space
    • OS: Ubuntu 14 or later
    • Processor: A Penguin should be fine
    • Memory: 512 MB RAM
    • Storage: 69 MB available space
    • OS: Ubuntu 14 or later
    • Processor: 1.5 GHz or better
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Storage: 1337 MB available space

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