Pro Gamer Manager 2 is an e-sport simulator game. Create, manage and compete with your own team of Pro Gamers. Conquer all obstacles and become the number one team in the world!
All Reviews:
Mostly Negative (125) - 20% of the 125 user reviews for this game are positive.
Release Date:
Oct 5, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“When we took over the concept of Pro Gamer Manager we feelt that it’s vital to have the community on board for the journey as we try to create our own version of the game. We view Early Access as the best way to have a continuous dialogue with the community up until the day we’re ready to go into full release.”

Approximately how long will this game be in Early Access?

“It’s hard to say as these things always seem to take more time than you originally planned for, and new ideas for content keeps popping up. But the plan, as of now, is to release the full game in the later part of 2018.”

How is the full version planned to differ from the Early Access version?

“Ultimately we would like to double the currently available content.
That means more:
  • characters
  • personalities
  • skills
  • things to buy
  • game modes

The core of the game right now is fun and the combat is interesting. There are endless outcomes when you try to survive or play the in-game game.

However, every part of the game needs polishing. We're not happy until it gets as close to perfect as we can get it.

Everything in the current version of the game is still subject to change: we might add, delete and alter things that we aren't 110% satisfied with. We hope you will help us get there, through feedback and by sharing your own ideas.”

What is the current state of the Early Access version?

From day one of Early Access we have:
  • Game Mode - FPS, in a cyber space theme
  • Different personalities and traits
  • Create your own gaming house, with plenty of objects to decorate with
  • Create your own logo and style your team
  • Hours of enjoyment

Basically, the game gives you a great variety in gameplay. Events depending on your choices and some you can't control are there. Diseases and injuries, needs and moods. Much of the core of the game is already built or prepared for. Now, with your help, we will continue to improve every aspect of game and continuously add more and more content to make this game as fun as we all dream it will be.”

Will the game be priced differently during and after Early Access?

“Yes, the pricing is likely to increase as the development progresses and we release more and more content.”

How are you planning on involving the Community in your development process?

“The community is very important to us. As much as we want to build our own game, it’s mainly for the fans we do this. We want the community to feel involved and that they can easily get in touch with us and that we listen to what they’re saying. We know that there’s many people out there interested in e-sport and no matter what genre you’re interested in, we want to be the common ground for all to enjoy. We want to give everyone the chance to live out their e-sport dreams right here in PGM 2.”
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Recent updates View all (18)

October 10, 2017


Dear community,

This is a sad day for us and this announcement is very hard to write.

As Eyoel stated last week, we needed to see that the community was interested enough
and that the sales looked ok to be able to continue with the development.

Unfortunately this has not been the case and we won’t be able to continue the development of PGM2. There simply isn’t enough money in it to sustain the development financially.

This will be our last official patch for the game. We’re of course all very saddened by this and had hoped it would have turned out differently but as much as we hate to admit it, this is after all a business, and a business requires an income to stay alive.

The company has today filed for bankruptcy and all the things that come with that has now been put in motion. Therefore we cannot say anything more about the future at this point. We do not know if development will continue in any shape or form. As it stands now, this is the last update there will be.

This has, for all of us involved, been a labour of love and passion for making games in general and for making this game in particular. We’ve all believed wholeheartedly in the concept and would have loved to see it to its conclusion.

Of course a time like this would cause anyone to reflect and second guess decisions made. Would that decision have made things different in any way and so on. But in truth, we believed in them when they were made, and that’s all you can do. No one can foresee the future, and it’s hard to know how a product will be received outside your team.

We’d like to take this opportunity to thank you all from the bottom of our hearts. It’s been amazing to be on this journey with you. Thank you for your feedback, your support and your faith in us and the project. Thank you to all of you who’ve taken the time to make translations and send us bug reports and crash logs.

To have the opportunity for great wins you have to be able to take great losses.

/ Eyoel and Anna and the rest of the dev team: Alex, Desirée, Emil, Gary, Jacob, Ludvig, Marcus, Michael, Nils, Sara, Sofia, Thomas, William

116 comments Read more

October 8, 2017

Ver. 0.1.48 is now live!

* Characters will now idle when not told what to do.
* Outline when hovering the cursor above interactable objects.
* If a Pro Gamer has a prefered weapon it should now align with their prefered Unit.
* Characters will now idle when not told what to do. In better words: Characters will now lead their own lives. Stream, Practice, Walk around and such.
* You can now toggle if a unit should be manually or auto-controlled. You can toggle between the two modes with the new button above the unit portraits. You can also take manual control of a unit by just giving it an order.

* ghost player can appear
* Tooltip disappears when cancelling an action
* Hightlight on interactable objects sometimes failing
* Line showing unit's path sometimes starting from unit position when it shouldn't
* Selling a gamer the same season it was bought is no longer possible
* Audio Volumes are no longer mute when under 50.
* Projectile render delay. Weapons with high rate of fire should now render all projectiles.
* Money earned from Inheritance and Birthdays has been re-adjusted for better scaling.
* Don't update cursor texuture. This is to avoid missing cursor error
* Game shouldn't freeze when starting an arena match
* Error which can occur when generating names

* Double all bed energy increase
* doubled the time it takes to pee on the floor
* Gamers panel gives you a better overview of the gamers' conditions
* LeagueEarnings has been adjusted to match a shorter season.
* Rent is now paid 5 times per season instead of 1.
* Adjusted sleeping so that it will make hygiene, hunger and thirst decline in half rate again
* Game always pause when opening a hud
* You can't move the camera while having the house main menu up

Thanks for all the feedback. If you encounter any more bugs or have nay other feedback, pleas get in touch.

/Dev team
12 comments Read more
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About This Game

Pro Gamer Manager 2 is incomplete and currently in a alpha stage.

PGM 2 puts you in charge of creating your very own successful e-sport organization. To achieve this you, as Manager, need to take good care of your Pro Gamers physical and mental health to make sure they can deliver on match day. If they do, your team may survive another day in the dog-eat-dog world of professional e-sport.

  • Choose how your Pro Gamers should improve their performance in the area you find most important using the attribute points.
  • Name and design the logo for your team.
  • Build and customize your own house according to your own dreams and your Pro Gamers needs. Build a toilet to avoid accidents. Make sure the fridge is well stocked and the beds comfy to keep everyone at their best.

  • Set up your team for stardom by choosing the right sponsors for your team.
  • Make sure to keep your Pro Gamers happy and taken care of to maximize their performance.
  • Keep track of all the money coming in and out to aviod bankruptcy.

  • Choose the lineup that will perform best right now and enter the arena. Do you prefer the bad shooter that has great leadership skills or the pro gamer with lightning fast reactions but with a real bad temperament?
  • Join your Pro Gamers as they face off against the other teams and help them make the right choices to win the match. Throw a grenade to clear out the enemy. Position your units to your advantage. Charge in head on or set up ambushes for your unsuspecting enemy.
  • Join the Pro Gamer League to gain fame and fortune as your team fights to become the top team of them all.

The current version of Pro Gamer Manager 2 is a alpha version of the game.

What does this mean? It means that PGM 2 is still in its early stages of development. We have completely rebuilt the game from its predecessor, so this is a completely new game. It’s built on the original PGM idea and it’s designed to be developed through an early access process.

So what can you expect from PGM 2 in its current form?
While there are final and core game play features implemented, there are many that aren’t or will need to be tweaked.
  • Bugs and crashes are to be expected.
  • There might be performance issues for some players.
  • And more.

This is all part of the development process and we’d love for you to join us early on, on this road to finish the game. So if you think our gameplay is enough for you to want to back PGM 2 in its pre alpha stage, we’d love your support. Otherwise we recommend you to wait until we’ve come further along in the development process when the game is more stable and we’ve implemented additional gameplay and other content. We’re committed to making PGM 2 the best game it can possibly be and having you join us on this journey is a vital part in making this happen.

System Requirements

Mac OS X
SteamOS + Linux
    • Requires a 64-bit processor and operating system
    • OS: Windows XP
    • Processor: Core 2 Duo
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 3000 with 384 MB of RAM
    • Storage: 4 GB available space
    • Requires a 64-bit processor and operating system
    • Requires a 64-bit processor and operating system
    • OS: OSX 10.5
    • Processor: Core 2 Duo
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 3000 with 384 MB of RAM
    • Storage: 4 GB available space
    • Requires a 64-bit processor and operating system
    • Requires a 64-bit processor and operating system
    • Processor: Core 2 Duo
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 3000 with 384 MB of RAM
    • Storage: 4 GB available space
    • Requires a 64-bit processor and operating system

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