Create an original world and fill it with buildings, roads, vehicles and more. Give it life with posable characters. Tell a story with custom speech bubbles and in-game photo captures. Then, share with friends!
All Reviews:
Positive (33) - 96% of the 33 user reviews for this game are positive.
Release Date:
Aug 2, 2017

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Notice: Requires one of the following virtual reality headsets: HTC Vive or Oculus Rift. See the VR Support section for more info.

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Recent updates View all (6)

November 30

Update #4.1: Workshop Fix

Hello Everyone!

This is a small update to fix an issue that some users were experiencing with Workshop items not showing up in game. As always, if you have any problems, visit the Discussion forums or direct message me (@Lumbernauts) on Twitter or Facebook. Thank you!
3 comments Read more

October 31

Update #4: Happy Halloween!

Hi Everyone!

The fourth update for Tiny Town VR is out now! This update includes a lot of new content as well as various smaller features and a few bug fixes. See below for more info. If you encounter any problems or have any questions, visit the Discussion forums or direct message me (@Lumbernauts) on Twitter or Facebook. Thanks!

New Content
Space! Astronauts, rocket ships, lunar rovers, and lots of odds and ends to make scenes at the launchpad or in outer space.

Primitive shapes. An assortment of basic shapes like spheres, cubes, etc. Coupled with scaling, these can be used to make interesting effects like water splashes or fire.

Various sloped ground pieces that make it easier to build worlds with greater height and more interesting landscapes.

Bridges. Various pedestrian and automotive bridges that can be used to connect different parts of your world in interesting ways.

Consistent scaling speed. Previously making objects considerably larger or smaller than their original size became tedious because the scale speed slowed.

Easier to pick up very small objects for scaling. Previously very small objects were challenging to scale because the controllers would frequently bump into each other, making it so objects couldn't be grabbed by both hands at the same time.

Workshop items and primitives shapes are now always shown regardless of the active filter. Previously these objects were hidden if the filter was set to anything other than "All".

The Workshop application now displays vertex and triangle counts. This helps to avoid objects which may cause performance problems in the game.

Added option to flip objects on the X axis. This addresses an issue where some OBJ files, after being imported, appear different than in the application in which they were created.

The ramp road piece now snaps correctly to other road pieces.

Pressing the undo button while posing a character no longer causes the game to go into an unrecoverable state.

3 comments Read more

About This Game

About Tiny Town VR

Tiny Town VR is a casual world-building game in virtual reality, inspired by the nostalgic storytelling power of LEGO and action figures mixed with the excitement of making something original. Build your world, big or small, then fill it with thousands of different objects. Add characters whose joints can be pushed, pulled and twisted into any pose imaginable, then give them a voice with custom speech bubbles. Once the scene is set, capture your story using the in-game camera, add captions, then save it or share it with your friends, direct to Facebook. Make something funny. Make something powerful. Make something your own.

Key Features

  • Intuitive and comfortable world-building
  • Thousands of objects with which to build your worlds, including roads, buildings, people and more
  • Multiple themes including town, farm, maritime, and others
  • Natural gesture controls for panning, zooming, rotating and moving about the world
  • In game photo capture, photo library, and publishing to Facebook
  • Articulated characters allowing you to create complex poses with ease
  • Unique inventory system and user interfaces built for VR
  • Controllable rules that make building fun, including road and object snapping, object copying, guidelines, and more
  • Support for HTC Vive and Oculus Rift

System Requirements

    • OS: Windows 7, 8, 10
    • Processor: Intel i5-4590, AMD FX 8350 or better
    • Memory: 4 GB RAM
    • Graphics: Nvidia GeForce GTX 970, AMD Radeon R9 290 or better
    • DirectX: Version 11
    • Storage: 500 MB available space
    • Additional Notes: Requires Oculus Rift or HTC Vive
    • OS: Windows 10
    • Processor: Intel i3-6100, AMD FX4350 or better
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 1060, AMD Radeon RX 480 or better
    • DirectX: Version 11
    • Storage: 1 GB available space
    • Additional Notes: Requires Oculus Rift or HTC Vive
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