Jump-n-dodge couch-multiplayer arcade action to the beat of the music! A party game for 1 to 4 players.
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Release Date:
May 5, 2017

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Recent updates View all (4)

September 4

The Tune-Up-Date is Live!

It's finally here - the Tune-Up-Date is live and ready for action!

As said in the previous post, this update doesn't add any new gameplay content, but it does completely overhaul the game's behind the-scenes operations in the hope of providing improved performance on some systems, as well as making adding features in future updates MUCH easier.

Even with no major content additions, there are still a handful of gameplay tweaks snuck into this update!

- First, the Orange enemies in all stages have had their speed reduced significantly. They should now be much easier to evade and dispatch with a Push Attack.

- Second, the Bullseye bogus power-up has received a major change. Previously its only effect was to cause enemies to prioritize the player(s) who picked it up over the other players, which meant it did nothing in singleplayer and wasn't super-potent even in multiplayer. Now, however, any Orange, Green, Blue, or Pink enemies targeting a Bullseye-carrying player will move much more quickly than usual! (Their speed returns to normal when targeting a non-Bullseye-carrying player. Red and Yellow enemies are unaffected since they don't target players specifically.)

- Finally, the Unity launcher that appeared on startup is gone, replaced instead with an in-game options menu. This means that Spin the Beat can now be played entirely with a gamepad once you launch it - no more need for a mouse or keyboard to get past that pesky launcher! This also means that the game is now 100% compatible with Big Picture mode.

If you see any other significant gameplay changes that you weren't expecting, as well as any new bugs, please don't hesitate to report them. Have fun!

For full behind-the-scenes patch notes, read below.



- Complete replacement of all menu code - all menus now use a modular system that makes adding new menu options and tweaking existing ones vastly easier than before, as well as hopefully smoothing out menu operations for the end user.

- All HUD elements have had their placement adjusted to provide a better experience at extremely high and extremely low resolutions, as well as correct text overflow problems at all resolutions.

--- Please note that while the game is playable at resolutions higher than 1920x1080, these are not considered officially supported at this time due to how menus are managed in-game, which may cause inactive menus to be visible at the edges of the screen at these extremely high resolutions.

- Cleaned up lots of redundant and sloppy code, replacing many poorly-implemented timers and loops with coroutines, which are a much cleaner way of handling repeating functions and timers.

- Fixed players who were active in the previous game having to re-join upon returning to the main menu - in other words, if player 2/3/4 was playing in the last round, they are automatically set to "Ready!" on the main menu after the game ends.

- Orange enemies have had their default flight speed reduced.

- Picking up a Bullseye power-up now causes enemies targeting you to move 50% faster than normal. (Previously, their speed did not change.)

- Removed the Unity launcher and replaced it with an in-game Options menu. This menu offers options for resolution, windowed mode, and overall graphical quality.
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August 16

Coming soon: The Tune-Up-Date!

A major update is currently in the works for Spin the Beat. This update won't include any new gameplay content, but it will feature a near-complete overhaul of the game's behind-the-scenes operations - an all-around "tune-up," if you will. Much of the game's code is being adjusted or replaced outright in order to provide a smoother and cleaner experience.

During development, a lot of Spin the Beat's components ended up being hard-coded as a shortcut to get the game out more quickly after numerous delays. While doing so definitely served that purpose and provided the desired gameplay experience for the end user, it's far from optimal and makes updating certain components a hassle. Those hard-coded elements are being gutted in the Tune-Up-Date and replaced with new, modular systems that can be easily expanded as content is added in future updates. Some highly inefficient code is also being replaced with streamlined iterations in the hope of providing vastly-improved performance on most systems.

Even though most of the changes are under the hood, you'll still see a couple of tweaks on the front-end, including a big change to one of the game's "bogus" power-ups and a new in-game Options menu replacing the Unity launcher at startup. Stay tuned for news about when the update will go live!
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About This Game

Jump-n-dodge couch-multiplayer arcade action to the beat of the music!


Spin the Beat is a game designed to bring friends together for some good-old-fashioned couch-multiplayer fun. With simple controls and simple objectives, it's a game that anyone can pick up and play.

You and up to three friends are dropped into a small environment which quickly comes to life in bright colors and intense sounds as simple but devious enemies do everything in their power to knock you and your friends off the edge. You can work together to keep the game going for as long as possible … or knock each other around to try to earn the highest score! Rack up points by surviving consecutive waves, defeating enemies, and defeating each other. Watch out for sudden events that can mix up gameplay, including power-ups and wild changes in the world's behavior!

Spin the Beat can be played with 1 to 4 simultaneous players on a single screen.



- Rapid-fire gameplay that keeps you guessing
- Random events which mix up gameplay as soon as you think you've seen every trick the world can throw your way
- One simple objective: Don't fall off!
- Six color-coded enemies with wildly varying behaviors, but who share the common goal of knocking you off the tiny world
- Simple, intuitive controls that make it easy to pick up and play
- Play how you want - go for points in Party Mode or compete to be the last one standing in Survival Mode
- Semi-procedural music – no two play sessions will have exactly the same soundtrack!
- Multiple environments, each with their own distinct visual style, soundscape, and gameplay twists


Spin the Beat is an enhanced and expanded remake of BeatBox, a student game developed at DigiPen Institute of Technology in 2014 by the creator of Spin the Beat.



Spin the Beat requires 1 to 4 Xbox 360 gamepads. Keyboard controls are available for Player 1 only.

Spin the Beat uses the XCI Unity package for player input, which specifically requires Xbox 360 gamepads. To use other gamepads, it is recommended that Windows users use the x360ce third-party software to rebind controls, and Mac users use the Enjoyable third-party software to rebind controls.

System Requirements

Mac OS X
    • OS: Windows 7
    • Processor: Intel Core i3
    • Memory: 4 GB RAM
    • DirectX: Version 11
    • Storage: 250 MB available space
    • Additional Notes: Requires 1 to 4 Xbox 360 Gamepads
    • OS: Windows 10
    • Processor: Intel Core i7
    • Memory: 8 GB RAM
    • DirectX: Version 12
    • Storage: 500 MB available space
    • Additional Notes: Requires 1 to 4 Xbox 360 Gamepads
    • OS: Mac OS X
    • Processor: 2.0 GHz
    • Memory: 4 GB RAM
    • Storage: 250 MB available space
    • Additional Notes: Requires 1 to 4 Xbox 360 Gamepads
    • OS: Mac OS X
    • Processor: 3.0 GHz
    • Memory: 8 GB RAM
    • Storage: 500 MB available space
    • Additional Notes: Requires 1 to 4 Xbox 360 Gamepads

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