Botlike - loot and shoot your way through hordes of robots or die trying. Play as S.I.R. - a grumpy old warbot on his path to revenge. Use your ever-growing arsenal of weapons, upgrades and powerful items to defeat an evil and totalitarian robot league. Grab your top hat and let the rampage begin!
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Release Date:
Sep 14, 2017
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

In short: player feedback, eradicating bugs, and add more content.

We've been working on Botlike for over two years. We've worked extensively on essential mechanics: gunplay, movement, random levels, opponent AI, etc. are already really polished in the Early Access version. At this point, we think it's important to get feedback from real players, even if the content of the game isn't completely finished yet. The game is already playable, and it's lots of fun.

Moreover, we want to use the time during Early Access to implement more content in the game.
In detail:
  • more biomes and levels
  • more opponents
  • more items
  • more upgrades
  • more weapons
  • champion system

Approximately how long will this game be in Early Access?

“That depends on a few variables. An important factor is your feedback. We expect the Early Access phase to take at least six months.
We have this ambitious goal of making Botlike an absolutely amazing game – with Early Access and your feedback, we can make that happen.”

How is the full version planned to differ from the Early Access version?

“The Early Access version is running very smoothly and bug-free on all our computers. But we're a small indie team and don't have the resources for large-scale testing. There are infinite possibilities to combine hardware, and even a huge test budget (which we, being indie devs, of course don't have) could not cover all of them. An Early Access phase gives us the chance to run Botlike on many different computers and subsequently fix problems that might occur. That way, the final version will be more bug-free and polished. Additionally, the finished game will have more content. This makes for a longer gameplay time and better replayability.”

What is the current state of the Early Access version?

“The Early Access version is technically sound and fun to play. Gameplay is entertaining and lasts several hours; the levels are randomized, so you can re-play the game repeatedly. You'll face new challenges in each playthrough: you will have to adapt your strategy to the weapons and items you find and the opponents you encounter.”

Will the game be priced differently during and after Early Access?

“We plan to raise the price once we are adding more content. Early Access will come with a small discount to benefit early adopters.”

How are you planning on involving the Community in your development process?

“We're looking forward to receiving active community feedback! With your help, we can improve our game.

That means:

Balancing
Botlike uses many systems that allow you to adapt the game to your own playing style. By unlocking upgrades or buying specific item/weapon builds, you can play the game however you like – there are infinite possibilities of gameplay.
But many of those possibilities require an extensive balancing phase. And here's where we need you! The more players there are in Early Access, the more we can collect data and feedback to balance Botlike.

Suggestions and Ideas
We do have a very clear vision for the final version of Botlike. But we're always open to good ideas. So please don't hesitate and send us your ideas and suggestions for improving Botlike.

Bug Hunting
There'll be some bugs! That's 'Game Dev 101'. Our aim is to eliminate as many bugs as possible in the Early Access phase. With your help and active feedback, we can transform Botlike into what it deserves to be: an all-around awesome game.”
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Recent updates View all (5)

September 14

Botlike Early Access Roadmap

We want to share our plans and thoughts about the Early Access development of Botlike with you. That way, you can get an idea of what to expect in future updates and what the final release will look like.

Please note that the following is just a rough draft and may change whenever we feel it helps the improvement of the game

We'll try to update the game on a bi-weekly basis but will adjust that to the game's needs – that means that certain big updates may take longer and of course we will try to hotfix occurring game-breaking bugs. That said, let's take a look at the roadmap.
Of course there are ongoing tasks we want to mention quickly - these tasks will run independently from the bigger goals.
So, ongoing tasks are:

Bug Fixing

  • We'll try to prioritize urgent/critical bugs and eventually fix them with hotfixes
  • Minor bugs we will fix with the other normal updates

Balancing

  • we plan on expanding the game with new content, enemies, items and weapons - balancing all of that is an important task and will happen parallel to the other tasks
Polishing
  • While working on the game, we always find little things that can improve the overall experience. We try to pay as much attention to detail as possible.

Milestone 1 - Interface and Item Merge

Item Merge Feature


We've already communicated the item merge feature - but sadly it hasn't yet found its way into the game. We want to change that first because it's an important part of the game. If you're not familiar with this system, let us explain briefly:

The items you can find during a run (like inverted magnet, scrap clover pin, and so on) can be combined into super items. It takes two normal items to 'build' a super item. The new item will consume the two normal items but keep their stats and advantages + it gets a new effect. The game design aim is that this new effect builds synergies with the effects of the two normal items it is merged from, or builds up a super wombo combo for the monster item. A monster item is, as you can guess, an item merged from two specific super items. It will be a game changer - it supports you with really strong powers like orbital lasers or deadly knock-back combos.
With this update we plan to introduce the item merge system and probably a set of super items.

HUD Overhaul

We've already designed and started to work on an HUD / Interface overhaul. It will address quite a few problems that occurred during testing - we also need the overhaul for the item merge, so it makes sense to update them in a bulk.



The new HUD will address the following problems:
  • Better overall visibility and readability of the HUD
  • players didn't see their health bar
  • better communication of available weapons
  • Putting the dash cool down in the player's field of vision
  • Adding a combo timer and making the combo system more visible
  • rework of pickup notifications

Inventory
We want to give players the chance to find out in-game what a specific items does. We will introduce an inventory where you see all your collected items and their effects. If the item is a super or monster item you will see all the items it is merged from.

Interlude - Game modes

Right now the game has only one difficulty level. We want to change that and introduce an easy mode as well as 1-2 harder modes for those who seek a challenge. This should improve the replay ability and help new players get into the game quicker.

Milestone 2 - More Items

A lot of the fun in Botlike emerges from the combination of items and weapons you find during a run. We're planning to implement up to 28 normal items, 8 super items and 4 monster items until final release. Of course these numbers may be subject to change but should give a rough overview for what's coming up.
We won't implement all items at the same time - but this milestone should introduce some of them in a bulk, while the rest will find their way into the game in other updates.

Milestone 3 - Options

Everybody wants to individualize their games - and we totally understand that. In this milestone we want to bring you an option menu, accessible from the Main Menu, where you can configure at least:
  • Game resolution
  • Window mode
  • Vsync
  • Sound / volume
  • Screenshake amount
  • Key bindings
  • lock mouse cursor

Milestone 4 - Champion System

Champions are something we're really looking forward to implementing. They will bring more challenge and variety to the gameplay.
In a nutshell, champions are randomized special enemies that will spawn randomly in the level. They will have special abilities randomly picked and combined from a pool of possibilities. So every champion you encounter will be unique and a new challenge. Of course, they will have a higher chance of loot drop...

Milestone 5 - More Enemies

Right now we have a good amount and variety of enemy types in the game. But we feel that it's not enough. We will continuously add more enemies to the game. We've already planned out a bunch - but we're also looking forward to your ideas for enemy additions.

Milestone 6 - The next level

More levels means more content. We are planing to add at least two additional levels to the game, each with its own biomes and level boss. The work on the assets is the main part here. We'll start working on these parallel to the other tasks right away.

Milestone 7 - Who's the boss?

No new level without a good boss to defeat at the end of it, right? We don't want to reveal too much, because bosses should be a thing to encounter in-game. So please be patient :)

Milestone 8 - New Weapon(s)

We plan to add 4 more weapons with 5 upgrades each till the final release. Probably not all weapons will find their way into the game in this milestone - but will be added in different updates. Planned so far are:
  • Lazzzzer
  • Tesla Gun
  • Grenade thrower
The last weapon is not really mapped out yet. Feel free to give us suggestions!

Milestone 9 - Steam Achievements + Trading Cards

We know that this is a feature a lot of players are looking forward to. But we feel that it's important that we first add more content to the game before we go into the meta.

Milestone 10 - Powerups + more traps + more upgrades

We want you to feel great and suffer at the same time ;)
We have plans for temporary powerups - which will boost you for a short amount of time. We also want to bring in more upgrades to the base upgrade merchant. This might include an upgradable stomp, a drone that follows you, or a luck enhancement. Please note that these might be subject to change!

Milestone 11 - Final Level

We are slowly reaching the end of the scope here. In this milestone we plan to bring in the final level, an additional biome and of course the end boss. Enough said!

After That
There are still a few things we are considering bringing into the game at this point. But please note that we are a small indie developer and we depend on how much support we get from you - the community.
Things we have planned are:
  • Slot System
  • Enables the player to have different game states saved
  • More Level variants
  • Building on top of the current foundation and make the game more versatile
  • Base Extension + Art
  • Build in some fun in the base, improve the art and show some of the remains of the once brimming rust town
  • Blueprints
  • You first have to find and secure upgrade blueprints to buy upgrades in the base
  • Proper Intro
  • Give Botlike a proper intro with art and animation
1 comments Read more

September 14

Botlike Early Access is now available!



Botlike - a robot's rampage Early Access is out now!
Help S.I.R. get his revenge!

We are really looking forward to your feedback and reviews.
Have fun playing and killing robots :)
0 comments Read more
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Reviews

“...it works amazingly well, and I found myself unable to stop until the giant end-boss finally went down.”
Hardcore Gamer

What is in the Supporter Edition?

The Supporter Edition is for those of you who want to support us a little more. By obtaining this Edition you are getting - like in the Deluxe Edition - the Base game and Original Soundtrack + the S.I.R. 9000 skin. Please note that the Price of the skin does not represent its real value - but is meant as an 'thank you' for Supporting us and help us making Botlike the most awesome robot killing fun out there.

About This Game



Botlike - loot and shoot your way through hordes of robots or die trying. Play as S.I.R. - a grumpy old warbot on his path to revenge. Use your ever-growing arsenal of weapons, upgrades and powerful items to defeat an evil and totalitarian robot league. Grab your top hat and let the rampage begin!



In this intense and fast-paced shoot 'em up with roguelike elements like permadeath and randomized levels, it's all about maximizing your killing game. Adapt to different situations and increasing difficulty by collecting different items and upgradable weapons. You will need to use every trick and advantage you've got: dash or double jump to overcome the pure number - and firepower! - of your enemies.

Features
  • Fast paced shoot 'em up action
  • Play as S.I.R., an eccentric and grumpy old warbot on his path to revenge
  • Explore randomized levels
  • Collect and upgrade an arsenal of deadly weapons
  • Tight controls and fluid gun play (Killing robot's like a Sir)
  • Find powerful items and combine them into super- or even monster items (Planed feature - Item merge will come with a future update)
  • Use your dash, double- and wall-jump to avoid getting killed
  • experience permadeath (you know you love the rage)
  • Epic boss battle
  • Kill 'em all!



Steam Achivements + Trading Cards
Please note that Botlike do not has Trading Cards or Achivements yet, but it WILL have them latest on

System Requirements

    Minimum:
    • OS: Windows 7+ (64 bit)
    • Processor: Intel i5+
    • Memory: 2 GB RAM
    • Graphics: Radeon HD 5750+
    • Storage: 3 GB available space
    • Sound Card: Windows Compatible
    • Additional Notes: OpenGL 3.3+
    Recommended:
    • OS: Windows 7+ (64 bit)
    • Processor: Intel i5+
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 750 Ti+
    • Storage: 3 GB available space
    • Sound Card: Windows Compatible
    • Additional Notes: OpenGL 3.3+

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