Botlike - loot and shoot your way through hordes of robots or die trying. Play as S.I.R. - a grumpy old warbot on his path to revenge. Use your ever-growing arsenal of weapons, upgrades and powerful items to defeat an evil and totalitarian robot league. Grab your top hat and let the rampage begin!
All Reviews:
Positive (14) - 100% of the 14 user reviews for this game are positive.
Release Date:
Sep 14, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

In short: player feedback, eradicating bugs, and add more content.

We've been working on Botlike for over two years. We've worked extensively on essential mechanics: gunplay, movement, random levels, opponent AI, etc. are already really polished in the Early Access version. At this point, we think it's important to get feedback from real players, even if the content of the game isn't completely finished yet. The game is already playable, and it's lots of fun.

Moreover, we want to use the time during Early Access to implement more content in the game.
In detail:
  • more biomes and levels
  • more opponents
  • more items
  • more upgrades
  • more weapons
  • champion system

Approximately how long will this game be in Early Access?

“That depends on a few variables. An important factor is your feedback. We expect the Early Access phase to take at least six months.
We have this ambitious goal of making Botlike an absolutely amazing game – with Early Access and your feedback, we can make that happen.”

How is the full version planned to differ from the Early Access version?

“The Early Access version is running very smoothly and bug-free on all our computers. But we're a small indie team and don't have the resources for large-scale testing. There are infinite possibilities to combine hardware, and even a huge test budget (which we, being indie devs, of course don't have) could not cover all of them. An Early Access phase gives us the chance to run Botlike on many different computers and subsequently fix problems that might occur. That way, the final version will be more bug-free and polished. Additionally, the finished game will have more content. This makes for a longer gameplay time and better replayability.”

What is the current state of the Early Access version?

“The Early Access version is technically sound and fun to play. Gameplay is entertaining and lasts several hours; the levels are randomized, so you can re-play the game repeatedly. You'll face new challenges in each playthrough: you will have to adapt your strategy to the weapons and items you find and the opponents you encounter.”

Will the game be priced differently during and after Early Access?

“We plan to raise the price once we are adding more content. Early Access will come with a small discount to benefit early adopters.”

How are you planning on involving the Community in your development process?

“We're looking forward to receiving active community feedback! With your help, we can improve our game.

That means:

Botlike uses many systems that allow you to adapt the game to your own playing style. By unlocking upgrades or buying specific item/weapon builds, you can play the game however you like – there are infinite possibilities of gameplay.
But many of those possibilities require an extensive balancing phase. And here's where we need you! The more players there are in Early Access, the more we can collect data and feedback to balance Botlike.

Suggestions and Ideas
We do have a very clear vision for the final version of Botlike. But we're always open to good ideas. So please don't hesitate and send us your ideas and suggestions for improving Botlike.

Bug Hunting
There'll be some bugs! That's 'Game Dev 101'. Our aim is to eliminate as many bugs as possible in the Early Access phase. With your help and active feedback, we can transform Botlike into what it deserves to be: an all-around awesome game.”
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Recent updates View all (7)

October 9

First Milestone

Hello fine sirs and madams,

today we present you the second update on Botlike's Early Access Road. We continued to work on the first milestone and are proud that we made it.

You can now merge items into superitems!
Well, to be sincere, right now there is only one superitem in the game: the Doomwatch.
Next patch in two weeks will bring more items, more superitems and possibly the first monsteritem.

Also this weeks patch includes the much requested inventory. There you see all your items listed, with descriptions on what they do. You can access your inventory by pressing „i“ on the keyboard and „y“ on gamepad.

How does merging items work?

A superitem needs two regular items, a monsteritem needs two superitems. When you obtain the second one it will automatically merge into the associated super or monsteritem. The newly merged item will still hold the effects of the previous ones and also will have its own effect.
Which items you are gonna need? This you have to find out for yourselves :)

complete patchnotes for version 0.2.0

  • integrated item merge, items can now be combined to generate stronger items. You will still keep the old items but a new one will be generated that has synergies with the old effects.
  • added new doomwatch item, this is the first merged item
  • added an inventory that shows your currently collected items with their accumulated stats. It can be opened with either "i" on the keyboard or "y" on the controller
  • added item grouping for super and monster items to the hud
  • added over 40 new deathmessages
  • added dash cool down time again (was missed when we reworked the HUD) and added a small flash when its done
  • moustache extension and capitalist gun now update their stack while they are active
  • the close combat enemies got their "enemy detected" speed increased from 0.1 to 0.5 seconds
  • fixed a bug where the guardian was not rendered while it should have been visible
  • improved game pad navigation for the merchant menu (was falsely selecting the close button between the second and third item)
  • fixed notifications showing above normal menus
  • fixed enemies moving out of the update area. (this fixes a bug where enemies could attack the player while he is waiting for the boss intro to finish.)
  • fixed a possible game crash with the oldmoney item
  • fixed a knock back bug that could push enemies through walls
  • old money now scales with the overall damage progress
  • inverted magnet now scales correctly with the overall damage progress (scaled twice before)
  • fixed a crash bug where we incorrectly used OpenGL 4.x functionality without checking if its available
  • some minor performance improvements
  • several minor fixes and additions in different tilesets
  • reworked all woodmaps. Some were unfinished, some textures were missing, some textures were mixed up;
  • fixed missing textures in several mountain maps
  • fixed jumper in mountain maps, they now have the correct size and can not be jumped over anymore
  • fixed wrong chest in one mountain map
  • removed rocketlauncher pickup in mountains, added new chest
  • changed duration of bodyparts and debris remaining in world down to 10 seconds from 20
  • fixed background parallax being in wrong layer
  • added new background parallax „ringcity“
3 comments Read more

September 25

First Update

Hello fine sirs and madams,

the first week in early access was a real blast for us. Lots of great feedback, constructive suggestions and so many lets plays, streams and reviews. It was overwhelming.
Thank you guys so much!

On the other hand it was a lot of work, too. Fixing bugs, communicate with players, streamers and media and continue our work on the game. But we managed and so today we bring you the very first update in the early access phase.

We are working hard on the first milestone, but it is quite a bit of work, so there still will be no item merge in this patch. But the new HUD is implemented, along with new notifications. Both are work in progress, though. Also, several bugfixes have been made and 5 new maps are added to the rotation.

Patchnotes for version 0.1.1
  • Added 3 new maps to forest biom
  • Added 2 new maps to mountain biom
  • Reworked HUD, new assets, new placement
  • Reworked pickup notifications, new assets, new placement
  • Added a combo timer to show how long you have left until your combo runs out. The combo gives a damage and crit boost (both up to 50% on level 12)
  • Fixed typo in tutorial
  • Fixed mustache extension, duration and visual effect now have correct (same) duration
  • We got some crash reports from people who had insufficient OpenGL versions or even no OpenGL driver installed. This was detected by the game but we crashed anyway. Now we show a message box with the reported errors and a possible solution.
  • The damage numbers now show un-clipped values. Previously the damage/heal was clipped to the effective value (e.g. the enemy had 5hp and you did 25 damage, only 5 was shown).
  • Added a low ammo warning that occurs before you run out of ammo. we currently set it to the size of one ammo pack (5 rockets, 20 plasma, 50 gatling, 15 shotgun and 10 rifle shells) but that may change.
  • Fixed the health/ammo rebuy bug where it was possible to buy ammo/health infinitely if you had the money.
  • Fixed a crash bug when the player died while opening the merchant
  • Upon opening the merchant, all player actions now stop (e.g. movement and shooting)
  • Changed the spikes mechanic to remove the bounce deadlock. Spikes now have a one second delay until they to the next damage/knockback. We kept the damage the same for now.
  • Added a knockback immunity to allow the player to escape situations where he would previously be bounced from enemy to enemy
  • Pickup tool tips are not shown for merchant purchases anymore
  • Removed max ammo from the game. Previously the max ammo was bound to the weapon level but that created unfair situations when you find weapons late into the game
  • The max combo level was broken and got fixed. The maxlevel is now 12
  • The Old money item now triggers aggro if you do damage with the money
  • fixed Capitalist Gun, now effect should be correct at +5% crit, +10% attackspeed and a duration of 5 seconds
  • changed Landing Pods, raised health to 2000hp for landing pods in graveyard (before guardian) and raised to 800hp for landing pods spawned by guardian
2 comments Read more
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Report bugs and leave feedback for this game on the discussion boards


“ works amazingly well, and I found myself unable to stop until the giant end-boss finally went down.”
Hardcore Gamer

What is in the Supporter Edition?

The Supporter Edition is for those of you who want to support us a little more. By obtaining this Edition you are getting - like in the Deluxe Edition - the Base game and Original Soundtrack + the S.I.R. 9000 skin. Please note that the Price of the skin does not represent its real value - but is meant as an 'thank you' for Supporting us and help us making Botlike the most awesome robot killing fun out there.

About This Game

Botlike - loot and shoot your way through hordes of robots or die trying. Play as S.I.R. - a grumpy old warbot on his path to revenge. Use your ever-growing arsenal of weapons, upgrades and powerful items to defeat an evil and totalitarian robot league. Grab your top hat and let the rampage begin!

In this intense and fast-paced shoot 'em up with roguelike elements like permadeath and randomized levels, it's all about maximizing your killing game. Adapt to different situations and increasing difficulty by collecting different items and upgradable weapons. You will need to use every trick and advantage you've got: dash or double jump to overcome the pure number - and firepower! - of your enemies.

  • Fast paced shoot 'em up action
  • Play as S.I.R., an eccentric and grumpy old warbot on his path to revenge
  • Explore randomized levels
  • Collect and upgrade an arsenal of deadly weapons
  • Tight controls and fluid gun play (Killing robot's like a Sir)
  • Find powerful items and combine them into super- or even monster items (Planed feature - Item merge will come with a future update)
  • Use your dash, double- and wall-jump to avoid getting killed
  • experience permadeath (you know you love the rage)
  • Epic boss battle
  • Kill 'em all!

Steam Achivements + Trading Cards
Please note that Botlike do not has Trading Cards or Achivements yet, but it WILL have them latest on

System Requirements

    • OS: Windows 7+ (64 bit)
    • Processor: Intel i5+
    • Memory: 2 GB RAM
    • Graphics: Radeon HD 5750+
    • Storage: 3 GB available space
    • Sound Card: Windows Compatible
    • Additional Notes: OpenGL 3.3+
    • OS: Windows 7+ (64 bit)
    • Processor: Intel i5+
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 750 Ti+
    • Storage: 3 GB available space
    • Sound Card: Windows Compatible
    • Additional Notes: OpenGL 3.3+
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