Age of Gladiators II is a single-player strategy game set in the futuristic 3000AD, during the rebirth of the violent and hyper-competitive gladiatorial games. Manage your franchise while forging the attributes and abilities of your warriors. Build your story. Build your empire.
All Reviews:
Mixed (44) - 68% of the 44 user reviews for this game are positive.
Release Date:
Sep 21, 2017

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Recent updates View all (30)

December 16, 2017

Latest Updates - v1.1.4

Update posted a moment ago:

  • Attack of Opportunity implemented for melee-equipped gladiators
  • Fixed bug with head IK
  • Fixed bug where character would rotate towards last target when it moved away
  • Fixed bug with Bloodshed achievement - now triggers when human gladiator kills another gladiator
  • Fixed label with homes that states homes affect morale (it should have said fame - will only show properly on new games)
  • Fixed bug where gladiators assigned to missions would not age
  • Fixed bug where mail message would be sent indicating player is wealthiest in galaxy when not true
  • Fixed bug in the office property screen showing wrong earnings amount for businesses
  • Fixed bug where rookies were not properly being released or executed
  • Fixed bug where upgrading staff module would display incorrect staff capacity
  • Fixed bug where birth years were being calculated incorrectly - only works for new games
  • Fixed bug where species bonuses were not being applied upon birth - only works for new games
  • Fixed bug where mission assigned gladiators not accounting towards Barracks capacity
  • Resized Research Screen Elements
  • Now disabling yellow hovered cell indicator when cursor moves over a UI element

You may need to close Steam and re-open for the new update to patch immediately.

4 comments Read more

December 7, 2017

Changes & Updates Since Launch!

It's been a crazy few months with lots of fantastic feedback from game players. This has resulted in a myriad of updates & changes during that time. With that, came also a myriad of update announcements as well.

So I figured I would consolidate most of these announcements into a single post to make it easier for people new or coming back to the game to see what has been changed since launch.

The Major Changes

Major changes are listed below:

  • Combat turns are now calculated based on individual initiative rather than team initiative - meaning gladiators move individually rather than as a team.
  • Difficulty Levels: Added these to the game for Economy, Enemy Training, Enemy Equipment, Matchups Difficulty, and Lethality. Note that these will be set on new games, current save games will default to "normal" settings.
  • Adjusted armor bonuses - higher tier armor has more HP but less AP while lower tier armor has more AP but less HP.
  • Weapons: Attack Action Points now 2, 3, and 4 for the different weapon types.
  • Combat: Increased damage melee vs ranged from 50% to 100%
  • Species abilities now cost 1 AP
  • Reduced gladiator salary reductions from player fame bonuses
  • Enemy owners now emergency replenish roster with slaves if roster gets too low
  • Increased chance of permanent injury
  • Mission Center: Add a "Last Mission" status label so player can see if succeeded or failed mission at a glance
  • Weapons: Lower critical and hit % for lower weapon tiers
  • Increased rate of combat fatigue
  • Decreased delay for AI during combat turns
  • Fixed bug preventing AI from using Special Equipment
  • Executing or releasing gladiators produces a pop-up confirming your choice
  • Camera is now free-moving during combat
  • AI movement improved

The Minor Changes

And here are some of the smaller changes:

  • Combat: Decreased Hresh species bonus - hit chance
  • Staff: Added limit for each type to 10 with notification if trying to hire more than 10
  • Combat: Increased melee damage bonus to 50% from 25%
  • League Owners: Fixed a bug where roster data was incorrect
  • League Owners: Increased recruitment rate of competing owners
  • League Owners: Proper owners are now showing based on player species selection
  • Draft: More draft instructions
  • Draft: Added countdown to draft
  • Combat: Higher chance of injury
  • Combat: Human Hit Chance now 5% instead of 10%
  • Adjusted kill ratio, permanent injury ratio to occur more regularly
  • Owners: Added proper facility bonuses for opponents training fighters
  • Cybernetics: Bug not removing other injuries when permanently injured
  • Adjusted fight attendance to account for owner fans
  • Increased fight attendance multiplier for championship fight to be higher
  • Added damage bonus to hit from behind label
  • Businesses: Removed maintenance, showing revenue instead on property screens
  • Gladiators: Increased speed at which enemy gladiators train
  • Staff: Fix bug where maximum staff restriction would not refresh when hiring
  • Waivers: Remove gladiator from Past Fighter list if previously owned
  • Forfeits: Fixed bug where forfeits were not being warned of if forfeiting two fights in same day
  • Expertise: Fixed bug where melee and kinetic defensive expertise labels were swapped
  • Rookie League: Fixed bug where promoted rookies were still technically in both Rookie League and Blood League
  • Waivers: Slaves added to waivers get new salary
  • Forfeits: Forfeit warning showing after first forfeit
  • Fixed bug where data from previous save was occasionally showing up in new game.
  • Fixed bug where loan repayment button would not appear
  • Fixed staff capacity bonus from barracks upgrades
  • Fixed occasional bug where gladiators fatigue, sickness, or injury time would go into negative territory
  • Gladiators in training, the sparring center, and the weapons range now receive morale updates
  • Fixed bug where fighter history occasionally disappeared for certain fighters
  • Barracks: Modules now show upgrade cost
  • Armory: Equipment assigned to gladiators in training or hospital are now counted
  • Arena: Simulate button, added sound
  • Changed slave salary from 0 to none in Bazaar
  • Missions: Fixed alignment bug from mission completions.
  • Glancing Hits: Fixed bug attributing damage calculation to wrong gladiator
  • Fixed resolution bug for 3 vs 3 fight results screen.
  • Equipment: Adjust pricing on all equipment.
  • Action Points: Reduced available action points from special equipment
  • Critical Damage: Fixed bug where stat was not changing unless unequipping and re-equipping weapon.
  • Cybernetics: Fixed bug where gladiator was remaining in cybernetics operation table even when healed.
  • Difficulty Options: Adjusted enemy training variables slightly for more range between different options.
  • Fixed a bug where gladiators won from missions were not human assigned.
  • Fixed a bug where gladiators would sometimes freeze after delivering a counter-strike at the end of their turn.
  • Fixed bug that reduced inventory slots of certain gladiators over time.
  • Fixed bug where hiring or firing staff would occasionally cause issues with the button not able to be clicked anymore.
  • Added show/hide enemy equipment to difficulty options (default for previous saves will be hide)
  • Expenses no longer deducted if credits lower than 0
  • Fixed grammar error in playoffs mail message
  • Recreated the simulated fight system to be more accurate (action points use from weapons, initiative, and more)
  • Slightly lowered critical chance from core attributes
  • Removed Armor Shredder research item and replaced with Enemy Anatomy (critical damage bonus)
  • Fixed bug with fight history cutting off first letter of name
  • Fixed bug where win/loss attribution after simulated fights were occasionally inaccurate in fight history and journal
  • Adjusted journal message for asteroid construction to be more accurate
  • Fixed bug where a gladiator would sometimes not enter the attack stance before firing pistol - resulting in a strange animation at times
  • Fixed bug where gladiator would aim pistol before using a stim or species ability
  • Changed odds of AI using special and stims
  • Fixed bug where the status of gladiators being operated on for cybernetics were not being saved
  • Added total capacity to staff, barracks, and armory capacity numbers on screens
  • Fixed sound effects volume for various UI buttons
  • Load Last Save button disabled if/when last save game was deleted
  • AI now always uses Trauma Injector/Nano-Leeches when equipped and health is below a certain threshold
  • Added difficulty option for new games determining the quality of equipment assigned to enemy gladiators. With this option selected, all enemy gladiators will have legendary weapons and armor, the same quality of equipment either upgraded in the players workshop or acquired from special missions. This should add significant difficulty with games, especially when coupled with the faster training enemy gladiators option also selected.

As always, I am looking at the your suggestions and comments for both this game and the upcoming Age of Gladiators II: Rome!
4 comments Read more

About This Game

Age of Gladiators II is a single-player strategy game set in 3000AD; a violent and unpredictable future where the gladiatorial games have surged in popularity throughout the known galaxy.

Hire scouts to scour the planets for potential prospects – once you have recruited your gladiators through the draft, scouting, missions, trades, or waiver wire acquisitions, you will need to manage their morale and personality while equipping them for battle on the harsh combat environments of various worlds. Recruit support staff, upgrade your headquarters, collect bounties, research technologies, build your headquarters, partake in side missions, and manage the wealth and reputation of your empire as it grows each day.

As your fighters win battles and increase in level, it will be up to you to decide how to focus their abilities by spending attribute, weapons, and expertise points. Compete, trade, and interact with other in-game owners as you fight through fifty-nine grueling, regular season battles in order to reach the playoffs, vying for the chance to etch your name for all eternity on the coveted Blood League championship trophy.
Build your story. Build your empire.


  • Eight different species with their own specific combat bonuses and abilities.
  • Control your gladiators with the new 3D isometric combat system, where fights can have hundreds of different outcomes. Utilize dozens of different combat styles and abilities –employ unique species abilities, combat stims that increase physical stats, and special equipment such as force fields, weapon jammers, armor shredders, nano-leeches, and more.
  • Construct a headquarters to your exact specifications in order to maximize the efficiency of your operation. Medical bays, training centers, cloning tanks, cybernetics labs, weapons ranges, equipment workshops, and more.
  • Gladiators are born with their own dynamically generated physical attributes (twelve in total), weapon specialties, and personalities. It is up to you to draft the best prospects from the academy, make astute trades with competing owners, or hire scouts to scour for fringe fighters on nine different worlds.
  • As your gladiators level up, they gain points to spend on their attributes, weapons training, and expertise. Expertise allows you to build and customize your fighter according to their appropriate strengths. Weapons training allows you to specialize your gladiator with a specific weapon (pistol, carbine, or rifle for ranged sharpshooters, or 1-handed sword, 2-handed sword, or axe for melee brawlers). The physicality of your gladiators will increase or decrease with age, depending on if they are in their prime or declining.
  • Track the progress of your recently-drafted gladiators in the Rookie League, carefully developing and preparing them for their eventual promotion to the deadly Blood League. You could have the next unstoppable superstar in your farm system!
  • Clone dead fighters back to life or fit them with cybernetics if they are grievously wounded.
  • Be sure the check the bounty board. An opposing gladiator in the arena may have a price on their head, yielding millions of credits in payouts if they are killed in battle.
  • Manage your gladiators carefully – their morale, greed, injuries, fatigue, weapons training, and more must be taken into account before sending them to battle.
  • As your gladiators gain glory from battle, they will become more widely recognized and adored by the crowds. Win enough battles and they may even get voted into the Blood League hall of fame after they retire (or die).
  • Become a mogul outside of the arena. Purchase property for fame or businesses through which to further increase the efficiency of your operation.
  • Purchase, recruit, draft, trade, or claim fighters off the waiver wire.
  • Rob credit shipments, kidnap enemy fighters, assassinate your debt holders and more with the proactive mission system. Increase the odds of success by sending reliable gladiators on the mission as well. Lawfully aligned gladiators will only partake lawful missions, while criminally-inclined gladiators will assist in unlawful activities.
  • Engage in five different branches of research: combat, medical, weapons, armor, and scouting.
  • Search for deals on weapons, armor, combat stims, special equipment, and credit loans on the marketplace.
  • Hire staff such as scouts, doctors, trainers, weapons techs, and armor techs to help your gladiators achieve victory. Assign your superstars or promising prospects to trainers for individual grooming; or accelerate the healing of your wounded by providing them expert medical care from your hotshot doctor.
  • Strive to become the wealthiest individual in the known galaxy. There are quick and underhanded ways to make money, but your reputation and fighter’s morale may suffer as a result.
  • Receive taunting messages from opposing bosses as well as various other messages from your fighters, staff members, and different characters as you progress through the game.
  • Rename your gladiators in order to increase your attachment toward them.
  • Bet for or against your gladiator based on the odds generated by bookmakers in-game.
  • Fight purses and betting is based on the hype associated with each match. The greater the hype, the more lucrative the fight purse and betting market will be - but the opposition will also be tougher.
  • Each game is dynamically generated and different each time.
  • Play as many seasons as you want. Build your story. Build your empire.

System Requirements

    • OS: Windows Vista / 7 / 8 / 10
    • Processor: Dual-core 1.8GHz or equivalent processor
    • Memory: 4 GB RAM
    • Graphics: Hardware Accelerated Graphics with dedicated memory
    • Storage: 1 GB available space
    • OS: Windows Vista / 7 / 8 / 10
    • Processor: Intel i3 4th-Generation 3.5GHz, AMD Quad-Core 3.9GHz
    • Memory: 6 GB RAM
    • Storage: 1 GB available space
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