Monday Night Combat est un jeu de tir à la troisième personne avec plusieurs classes de personnages... un sport futuriste ultra populaire ultra-violent !
Évaluations des utilisateurs : Très positive (643 évaluation(s)) - 82% des 643 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution: 24 jan 2011

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À propos de ce jeu

Monday Night Combat est un jeu de tir à la troisième personne... et le sport le plus violent du futur. Il mélange combats, prises et des récompenses pour produire une expérience sans précédent. Pourquoi combattre pour l'honneur alors que seul l'argent compte ?

Comprend :

Le temps du "Throwback Throwdown" est venu dans Monday Night Combat ! Uncle Tully’s Funland est maintenant disponible avec de nouvelles fonctionnalités. Le nouveau venu s'appelle Chickey Cantor. Il apparaîtra dans Uncle Tully’s Funland. Faites le voler en tirant dessus et obtenez un avantage pour toute l'équipe. Attendez qu'il touche le sol pour l'aggriper. Chevauchez le ensuite pendant 8 seconds pour remporter gros pour votre équipe. Attention, les cavaliers sont une cible de choix pour les pros. Retrouvez également les "bot spawners". Ceux-ci ont des boutons pour faire apparaître des Jackbots, Black Jacks, Slims, Scramblers, Gremlins, Gapshots et Bouncers.

Le mode Blitz permet aux joueurs de défendre leur Money Ball contre les armées de robots par eux-mêmes ou par 4 joueurs sur Steam. Au cours de différents challenges, les joueurs peuvent dépenser leur argent en détruisant des bots pour construire des défenses autour de leur Moneyball, améliorer une des 6 classes de personnages ou disposer des pièges. Les challenges variant de compétitions en 10 rounds à des vagues infinies de robots en mode Super Sudden Death Blitz. L'argent gagné des challenges va dans une cagnotte qui permet aux joueurs d'accéder à 370 ProTags, créer leurs classes et faire partie du classement général.

Multijoueur compétitif
Le mode Crossfire fait s'affronter les équipes par le biais de Steam. Chaque équipe est supportée par une influx de robots sans fin. Submergez vos ennemis, améliorez vos pros et défenses.

Créer vos personnages
Chaque Pro disposera de ses propres capacités personnelles. Personnalisez les encore plus en choisissant parmi différentes classes.

Statistiques persistantes
Chaque jeu permet de gagner de l'argent qui sera cumulé. L'argent ainsi gagner pourra être dépensé en améliorations et en achat de classes.

Serveurs dédiés
Hébergez plusieurs instances de serveurs avec le client autonome.

Configuration requise

    • Système d'exploitation : XP(SP3)/Vista/Windows 7
    • Processeur : 2 GHz
    • Mémoire vive : 1 Go de RAM
    • Carte graphique : (NVIDIA GeForce 7800 series ou ATI Radeon X1900) compatible DirectX 9.0c/Shader3.0 avec 512 Mo de mémoire vidéo
    • DirectX® : 9.0c
    • Disque dur : 2 Go d'espace disque disponible
    • Son : Carte son compatible DirectX 9.0c
Évaluations intéressantes des utilisateurs
36 personne(s) sur 39 (92%) ont trouvé cette évaluation utile
2.4 heures en tout
Posté le : 25 juin
Monday Night Combat had a nice aesthetic that captured the feel of a sports show, with an intriguingly unnerving game world, and interesting if somewhat flawed gameplay that was at least worth a look.

Too bad there is exactly one (1) dedicated server still running.

This game was basically a third-person shooter/MOBA hybrid with tower defense elements. (The free-to-play, pay-to-win sequel Super Monday Night Combat - which is currently only slightly less abandoned and which suffered from technical issues - was even more MOBA-like.)

Players chose from one of six classes that each played different roles, and money collected on the battlefield or earned from kills could be used to build turrets and upgrade player abilities. The range of mechanics available to the player was a bit confusing for newcomers even if less complex than any actual MOBA, especially when veteran TPS/MOBA players found the game more intuitive.

The two main modes were Blitz, which saw you and your team defending your Moneyball against hordes of robots, and Crossfire, which pitted your team against another team in a 6v6 game to destroy the other team's Moneyball with the help of allied robots; more or less DotA as a shooter.

The tutorial was basic: it only taught the basics of gameplay and how to play one class. Players had to consult more in-depth guides in order to effectively learn about the game.

MNC's world was briefly glimpsed yet revealing: it painted a picture of a totalitarian, consumerist society akin to the Roman Empire that hinted at darker aspects of our own world, where the downtrodden lower classes watch the Monday Night Combat show for cheap thrills.

The game's cartoony graphics weren't so stellar, even when maxed out, but they served their purpose, and you wouldn't really have played this for the graphics anyway. Player customization was pretty good though, letting players choose outfits for the classes and pick a title to display gained from completing in-game achievements, such as killing a certain number of enemies. And the characters - the Pros - had some nice diversity going on: a Hawaiian, an African-American, and a woman comprised three of the six characters.

Overall, despite some flaws, the game was fun enough to earn a decently sized playerbase back in the day.

Okay, you're probably curious about my use of past tense, not to mention my implication that the game is dead. Well...

Official servers were shut down in 2012. The playerbase relies on two Steam groups to gather players for matches either on the lone public server or temporary private ones, and you can bet that most of their small number are skilled enough to utterly stomp newer players.

There's single-player Blitz available, but there is no single-player Crossfire with AI players, which means that the Crossfire-related achievements are pretty much extremely difficult to get - and are practically no longer attainable without farming. And that's terrible.

So what happened to Monday Night Combat?

Lack of support is the most obvious problem. Microsoft wouldn't let developers Uber Entertainment update the 360 version, and they ran out of money to keep updating the PC version. The small team of devs had to jump through a lot of hoops just to get the game released. This led to disengagement from the community and an inability to address their concerns.

Polygon ran an article that illustrated these problems; it's worth reading if you're curious.

Tying into the inability to be engaged with and work on the game, MNC's balance wasn't all that good either from what I can tell. Skilled Snipers and Assaults were difficult to counter. Cheesy tactics abounded, such as excessive use of ricocheting weapons and sniping turrets from outside their range rendering them somewhat ineffective for point defense.

The ability for players to supercharge, and the use of what was basically a doomsday weapon located in the center of every arena, meant a losing team could effectively blunt the winning team if they gained the upper hand. Hackers were a problem, the lack of community development tools/an SDK was a different problem; Tanks, Gunners and grapples were borderline overpowered off the bat, while the Assassin was apparently underpowered.

The only way you can really play this game now is to host your own server and gather a group of friends to play on it. I suppose that since this game originally came out in 2010, it could only have lasted for so long. It's a shame the devs didn't include player AI for Crossfire mode - even with its flaws, that's the one thing that would have ultimately saved this game from its ignoble death.

At least Uber Entertainment survived, and would go on to create the large-scale RTS Planetary Annihilation - another flawed yet interesting game.

The little time I spent with Monday Night Combat was pretty fun, and it certainly had potential. The main menu song was pretty good, at any rate. But I really cannot recommend it.

Oh, well. The TF2 promo items were nice.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
4 personne(s) sur 4 (100%) ont trouvé cette évaluation utile
1.9 heures en tout
Posté le : 4 août
There is a warning at the bottom of this review, I reccomend you read it after the rest of the review before purchasing.
tl;dr: Amazing, funny, fun team based third person shooter with minor MOBA elements that's saddly very, very dead currently. If you have friends and they're all willing, it's a fantastic game though.

I'll say this now, the original Monday Night Combat is one of my favorite games of all time.
It's a class based, PVP/PVE, team centric third person shooter set in a hilariously dark (but never seen) dystopian future where you compete as a group of clones fighting in a lethal sport in specially made and company branded arenas.
Got all that?
Oh and there's also upgrading skills, bacon, a mascot you shoot to get money, dual miniguns, half of the classes have jetpacks, light tower defense mechanics, taunting is a way you earn money AND a sexy mascot who's also the one providing you turrets?

There's light twinges of MOBAs in Monday Night Combat, but if that makes you cringe from past experiences with MOBAs, set it aside because everything is easy enough to understand and nowhere near as punishing as your typical MOBA.

The game plays like this: There are two teams, with "bases" on each side of the symmetrical map, each base has several spots where you can place turrets and a "money ball" to defend with its own shield which has to be destroyed for the other team to win. Each base also spawns bots (which can be killed to get cash)Act, which meet at the middle of the map and clash, but without players helping them out, they won't get far. The trick is that each money ball has a shield, one that can only be broken if a friendly bot reaches the enemy money ball.
There's also the hilarious narrator who gives details about the setting and comments on how well you are playing. He doesn't really ever get old.
There's also a lot more I could talk about, like custom boost loadouts to be unlocked, each class has its own spawn-able bot type, chickey cantor... I could go on forever but I'll try to make this review short-er.

The good: It's funny, it's REALLY fun to play, it has a fantastic visual style, and the balancing is very good for the most part. It's just... really, really good. Also Chickey Cantor... gotta add at least a whole point on the review score for having a giant robotic chicken.

The bad: (Mostly nitpicks) Parts of it haven't aged so well, such as parts of the gunplay. The balance isn't perfect as that a few clases in the right hands can almost steamroll such as The Support and The Sniper. Losing isn't very fun, and sometimes you can get stuck in a losing game without much way of getting back up due to some bad investments.

It's overall a fantastic game.
Here's where the sad part of the review comes in... right now the multiplayer community is, except for a few groups who meet occasionally, pretty much dead. If you're wondering about my hours played being something like 1.6 or 1.9, it's because most of this game I played on the Xbox LIVE version, which had fewer maps and costumes but was still the same damn game you can buy here, and feels great with and without a controller.
There's also Super Monday Night Combat, the Free 2 play "sequel" is available, which more or less dumbed down the importance of the shooty bits and made it feel a bit more like a typical MOBA, but also added a whole new roster of characters and another announcer that makes it twice as funny as the original MNC. It's also dead, but you can unlock items for TF2 and vice-versa.
As for this game... most of what you can do now is join groups like Hotshots Forever . Sad to see such a good game go.
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3 personne(s) sur 4 (75%) ont trouvé cette évaluation utile
389.4 heures en tout
Posté le : 3 septembre
Monday night combat! An awesome but badly now dead game. Your only chance of getting now a game going is by creating an event in this group: And then only with MUCH luck. But well, I give an overview now how this game was back in the day:

MNC is a combination between Dota, Tower Defense and Team Fortress 2 + Third person. You have a moneyball (Nexus) that you have to protect, Bots (Minions) that you have to escort to the enemy moneyball and places where you can buy & upgrade your turrets, to increase your defense of your moneyball. + You have 6 classes to pick in a 6vs6.

Many people who have been playing this game are complaining about the balancing of it. I can say as someone who has put alot of playingtime into it. The balancing is by far the best thing which I have ever seen in a game. Every class is overpowert in their own ways and every class can take on any class if you play smart. And that is why it is perfectly balanced. It was alot of fun back there playing this game. I have never had so much fun in any game as I had here. And the awesome commentator just made it perfect with his funny comments. So it did not even annoy me that there are only 2 game modes, Crossfire which i did just explained. And Blitz which is basically the coop mode, where you have to defend your money ball from the opposing bots without an enemy team.

As I said before, badly the game is dead but it was alot of fun!

Rating: 10/10
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6 personne(s) sur 11 (55%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
12.2 heures en tout
Posté le : 12 juin
Game is good,but haven't seen any ppl online for a while
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4 personne(s) sur 8 (50%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
2.0 heures en tout
Posté le : 8 juillet
Worth the money to see my cool summer shades in action.
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