Monday Night Combat is a class-based, third-person shooter… and the most popular lethal sport of the future!
User reviews: Very Positive (658 reviews) - 81% of the 658 user reviews for this game are positive.
Release Date: Jan 24, 2011

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About This Game

Monday Night Combat is a class-based, third-person shooter… and the most popular lethal sport of the future! It blends intense combat, finishing moves, and gameshow-like challenges and rewards to produce an action experience unlike any other. Why fight for “honor” or “duty” when you can fight for the real American dream: cash, fame and endorsements?

Key Features:

It’s the Throwback Throwdown in Monday Night Combat! Uncle Tully’s Funland is now available in Crossfire with new game play features! First up we have Chickey Cantor. He will now spawn in Uncle Tully’s Funland. Make Chickey fly away by shooting him and earn a big single-life buff for your entire team! Wait for Chickey to slam the ground and then you can grapple him. Ride him for eight seconds and earn big money! Just be careful, riders tend to be easy targets for enemy Pros. Secondly we’re introducing new bot spawners. These spawners have buttons for specifically spawning Jackbots, Black Jacks, Slims, Scramblers, Gremlins, Gapshots and Bouncers.

Blitz mode allow players to defend their Money Ball against armies of robots by themselves or four player co-op over Steam. During various Blitz challenges, players can spend money earned by destroying bots to build defensive turrets around the Moneyball, upgrade one of six unique character classes, or set off robot crushing environment hazards. The Challenges vary from a ten round Exhibition Blitz to endless robot waves of ever increasing difficulty in Super Sudden Death Blitz. Money earned from each Challenge goes into a persistent Lifetime Earnings that allows players to unlock over 370 ProTags, create custom classes, and get ranked on Leaderboards.

Competitive Multiplayer
Crossfire mode pits teams of players against each other over Steam. Each team is supported by an endless stream of robots fighting on their behalf; overwhelming your opponent’s stream, upgrading your Pros, and base defenses will be the key to your success!

Customizable Characters
Each Pro caters to their unique style of play and comes with their own set of upgradeable skills. Customize those skills and abilities even further with a variety of unlockable products in the Custom Class feature.

Persistent Stats
Every game of Monday Night Combat earns the player money that goes towards their Lifetime Earnings. Lifetime Earnings can be spent on unlocking custom classes and buying earned ProTags. How much Lifetime Earnings you have also determines what level you are. Monday Night Combat keeps a large set of persistent statistics for all aspects of gameplay. MNC features over 370 ‘ProTags’ which are customizable tags you can show off to other players and friends.

Dedicated Servers
Host multiple instances of MNC dedicated servers with full stand alone client.

System Requirements

    • OS: XP(SP3)/Vista/Windows 7
    • Processor: 2 GHz Processor
    • Memory: 1 GB RAM
    • Graphics: DirectX 9.0c/Shader3.0 compatible, VRAM 512 MB (NVIDIA GeForce 7800 series or ATI Radeon X1900)
    • DirectX®: 9.0c
    • Hard Drive: 2 GB of free space
    • Sound: DirectX 9.0c compatible sound card
Helpful customer reviews
52 of 58 people (90%) found this review helpful
2.4 hrs on record
Posted: June 25
Monday Night Combat had a nice aesthetic that captured the feel of a sports show, with an intriguingly unnerving game world, and interesting if somewhat flawed gameplay that was at least worth a look.

Too bad there is exactly one (1) dedicated server still running.

This game was basically a third-person shooter/MOBA hybrid with tower defense elements. (The free-to-play, pay-to-win sequel Super Monday Night Combat - which is currently only slightly less abandoned and which suffered from technical issues - was even more MOBA-like.)

Players chose from one of six classes that each played different roles, and money collected on the battlefield or earned from kills could be used to build turrets and upgrade player abilities. The range of mechanics available to the player was a bit confusing for newcomers even if less complex than any actual MOBA, especially when veteran TPS/MOBA players found the game more intuitive.

The two main modes were Blitz, which saw you and your team defending your Moneyball against hordes of robots, and Crossfire, which pitted your team against another team in a 6v6 game to destroy the other team's Moneyball with the help of allied robots; more or less DotA as a shooter.

The tutorial was basic: it only taught the basics of gameplay and how to play one class. Players had to consult more in-depth guides in order to effectively learn about the game.

MNC's world was briefly glimpsed yet revealing: it painted a picture of a totalitarian, consumerist society akin to the Roman Empire that hinted at darker aspects of our own world, where the downtrodden lower classes watched Monday Night Combat for cheap thrills.

The game's cartoony graphics weren't so stellar even when maxed out, but they served their purpose, and you wouldn't really have played this for the graphics anyway. Player customization was pretty good though, letting players choose outfits for the classes and pick a title to display gained from completing in-game achievements, such as killing a certain number of enemies. And the characters - the Pros - had some nice diversity going on: a Hawaiian, an African-American, and a woman comprised three of the six characters.

Overall, despite some flaws, the game was fun enough to earn a decently sized playerbase back in the day.

Okay, you're probably curious about my use of past tense, not to mention my implication that the game is dead. Well...

Official servers were shut down in 2012. The playerbase relies on two Steam groups to gather players for matches either on the lone public server or temporary private ones, and you can bet that most of their small number are skilled enough to utterly stomp newer players.

There's single-player Blitz available, but there is no single-player Crossfire with AI players, which means that the Crossfire-related achievements are pretty much extremely difficult to get - and are practically no longer attainable without farming. And that's terrible.

So what happened to Monday Night Combat?

Lack of support is the most obvious problem. Microsoft wouldn't let developers Uber Entertainment update the 360 version, and they ran out of money to keep updating the PC version. The small team of devs had to jump through a lot of hoops just to get the game released. This led to disengagement from the community and an inability to address their concerns.

Polygon ran an article that illustrated these problems; it's worth reading if you're curious.

Tying into the inability to be engaged with and work on the game, MNC's balance wasn't all that good either from what I can tell. Skilled Snipers and Assaults were difficult to counter. Cheesy tactics abounded, such as excessive use of ricocheting weapons and sniping turrets from outside their range rendering them somewhat ineffective for point defense.

The ability for players to supercharge, and the use of what was basically a doomsday weapon located in the center of every arena, meant a losing team could effectively blunt the winning team's progress if they gained the upper hand. Hackers were a problem, the lack of community development tools/an SDK was a different problem; Tanks, Gunners and grapples were borderline overpowered off the bat, while the Assassin was apparently underpowered.

The only way you can really play this game now is to gather a group of friends and host your own server. I suppose that since this game originally came out in 2010, it could only have lasted for so long. It's a shame the devs didn't include player AI for Crossfire mode - even with its flaws, that's the one thing that would have ultimately saved this game from its ignoble death.

At least Uber Entertainment survived, and would go on to create large-scale RTS Planetary Annihilation - another flawed yet interesting game.

The little time I spent with Monday Night Combat was pretty fun, and it certainly had potential. The main menu song was pretty good, at any rate. But I really cannot recommend it.

Oh, well. The TF2 promo items were nice.
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7 of 7 people (100%) found this review helpful
1.9 hrs on record
Posted: August 4
There is a warning at the bottom of this review, I reccomend you read it after the rest of the review before purchasing.
tl;dr: Amazing, funny, fun team based third person shooter with minor MOBA elements that's saddly very, very dead currently. If you have friends and they're all willing, it's a fantastic game though.

I'll say this now, the original Monday Night Combat is one of my favorite games of all time.
It's a class based, PVP/PVE, team centric third person shooter set in a hilariously dark (but never seen) dystopian future where you compete as a group of clones fighting in a lethal sport in specially made and company branded arenas.
Got all that?
Oh and there's also upgrading skills, bacon, a mascot you shoot to get money, dual miniguns, half of the classes have jetpacks, light tower defense mechanics, taunting is a way you earn money AND a sexy mascot who's also the one providing you turrets?

There's light twinges of MOBAs in Monday Night Combat, but if that makes you cringe from past experiences with MOBAs, set it aside because everything is easy enough to understand and nowhere near as punishing as your typical MOBA.

The game plays like this: There are two teams, with "bases" on each side of the symmetrical map, each base has several spots where you can place turrets and a "money ball" to defend with its own shield which has to be destroyed for the other team to win. Each base also spawns bots (which can be killed to get cash)Act, which meet at the middle of the map and clash, but without players helping them out, they won't get far. The trick is that each money ball has a shield, one that can only be broken if a friendly bot reaches the enemy money ball.
There's also the hilarious narrator who gives details about the setting and comments on how well you are playing. He doesn't really ever get old.
There's also a lot more I could talk about, like custom boost loadouts to be unlocked, each class has its own spawn-able bot type, chickey cantor... I could go on forever but I'll try to make this review short-er.

The good: It's funny, it's REALLY fun to play, it has a fantastic visual style, and the balancing is very good for the most part. It's just... really, really good. Also Chickey Cantor... gotta add at least a whole point on the review score for having a giant robotic chicken.

The bad: (Mostly nitpicks) Parts of it haven't aged so well, such as parts of the gunplay. The balance isn't perfect as that a few clases in the right hands can almost steamroll such as The Support and The Sniper. Losing isn't very fun, and sometimes you can get stuck in a losing game without much way of getting back up due to some bad investments.

It's overall a fantastic game.
Here's where the sad part of the review comes in... right now the multiplayer community is, except for a few groups who meet occasionally, pretty much dead. If you're wondering about my hours played being something like 1.6 or 1.9, it's because most of this game I played on the Xbox LIVE version, which had fewer maps and costumes but was still the same damn game you can buy here, and feels great with and without a controller.
There's also Super Monday Night Combat, the Free 2 play "sequel" is available, which more or less dumbed down the importance of the shooty bits and made it feel a bit more like a typical MOBA, but also added a whole new roster of characters and another announcer that makes it twice as funny as the original MNC. It's also dead, but you can unlock items for TF2 and vice-versa.
As for this game... most of what you can do now is join groups like Hotshots Forever . Sad to see such a good game go.
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6 of 8 people (75%) found this review helpful
408.3 hrs on record
Posted: September 3
Monday night combat! An awesome but badly now dead game. Your only chance of getting now a game going is by creating an event in this group: And then only with MUCH luck. But well, I give an overview now how this game was back in the day:

MNC is a combination between Dota, Tower Defense and Team Fortress 2 + Third person. You have a moneyball (Nexus) that you have to protect, Bots (Minions) that you have to escort to the enemy moneyball and places where you can buy & upgrade your turrets, to increase your defense of your moneyball. + You have 6 classes to pick in a 6vs6.

Many people who have been playing this game are complaining about the balancing of it. I can say as someone who has put alot of playingtime into it. The balancing is by far the best thing which I have ever seen in a game. Every class is overpowert in their own ways and every class can take on any class if you play smart. And that is why it is perfectly balanced. It was alot of fun back there playing this game. I have never had so much fun in any game as I had here. And the awesome commentator just made it perfect with his funny comments. So it did not even annoy me that there are only 2 game modes, Crossfire which i did just explained. And Blitz which is basically the coop mode, where you have to defend your money ball from the opposing bots without an enemy team.

As I said before, badly the game is dead but it was alot of fun!

Rating: 10/10
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8 of 13 people (62%) found this review helpful
2 people found this review funny
12.2 hrs on record
Posted: June 12
Game is good,but haven't seen any ppl online for a while
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4 of 8 people (50%) found this review helpful
2 people found this review funny
2.0 hrs on record
Posted: July 8
Worth the money to see my cool summer shades in action.
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