Adventure Craft is a challenging procedurally generated sandbox RPG with roguelike elements. Hunt monsters, horde loot, and craft weapons and armor, to survive in a vast ever-changing RPG world full of action, extreme danger and wonderful surprises.
All Reviews:
Mostly Positive (24) - 79% of the 24 user reviews for this game are positive.
Release Date:
Jul 5, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“When we released the Pre-Alpha demo last year, we were able to drastically improve many aspects of Adventure Craft based on player feedback and watching "Let's Plays" of the game. We are putting Adventure Craft in Early Access now so we can continue developing the game along side a growing community of players.”

Approximately how long will this game be in Early Access?

“We still have a lot more in store for Adventure Craft, so although we don't know exactly how long the game will be in Early Access, our plan is to keep it in Early Access at least until we have implemented, tested and finalized the majority if not all of the core gameplay mechanics that we plan to add.”

How is the full version planned to differ from the Early Access version?

“Although we have a relatively clear vision of what we want in the final version of the game, we are very receptive to player feedback and may change and add things accordingly. Our plan is to continually add content to the game and continually enrich the experience for our players. That being said, here is a list of some of the things (in no particular order) that we are planning to have in the final version:

  • Co-operative Multiplayer
  • Steam workshop and MOD support
  • A much larger and diverse collection of biomes
  • Additional pets
  • NPC villages with dynamic quests
  • More extensive base building options
  • More enemies and creatures
  • Mounts
  • Expanded Party member AI options
  • Expanded mob and NPC, base building tech trees
  • Dynamic Quests
  • and much more

What is the current state of the Early Access version?

“The Early Access version is very playable and contains many, many hours of polished gameplay content. The game at its core is designed to be "endless" and players of the Pre-Alpha demo (which is about a year older than the current build at the time of writing this) have reported playing the game and having fun with it for over 50 hours, and a lot has been added since then, such as the cave system etc. We were blown away by the amount of time people played the Pre-Alpha and are looking forward to building on that. It is a solid build that is relatively bug free and bugs found during its time in Early Access will be a priority.”

Will the game be priced differently during and after Early Access?

“The price may increase after Early Access, but that hasn't been decided yet.”

How are you planning on involving the Community in your development process?

“Since we released the Pre-Alpha demo of Adventure Craft, the feedback of our players has been extremely important to us and has helped us continually improve the game. We hope to increase this relationship with our players as we continue to develop the game here on Steam.”
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Recent updates View all (9)

September 13

1.041 Balance Updates and Bug Fixes

Hi! This patch addresses some issues that were brought to our attention after the deployment of 1.04. Here are the patch notes!


  • Re-balanced the detection settings for all characters based on character type
  • Removed nail and glass requirements for the door recipe
  • Removed nail requirement for wall recipe

  • Fixed bug that re-tagged structure parts, walls, doors, and windows as new each time a new recipe is picked up
  • Fixed crash being caused by mousing over the Strong Mer Shoes
  • Removing a trunk that has trunk drawers now returns the drawers to the inventory
  • Party members commanded to flee while inside caves will now be set to "Away" rather than dying if they manage to run into a pit
  • Updated description for Strong Mer Helmet (it said you could use it to breathe underwater but this ability will be added to it in a future update)
  • Updated Home Customization Menu to be left justified, which prevents it from conflicting with deploying store items under certain conditions

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September 9

1.04 is HERE! New House Customizations, Home Defense Gameplay, Offline Mode and More!

Hi! We are happy to announce that 1.04 is now available for download! In this update we have added a bunch of new home customization items, new home defense gameplay, and more gameplay balancing. Here are the patch notes!

New House Customization Items
New items added to the Shops in the Home Customization Store

Paula's Plantlife (New Shop)
  • 10 new decorative plants
  • 2 new Floors
Bradlee's Place
  • 12 new beds
Muriel's Room
  • 6 new Decorative Furniture Items
  • 6 new Back Wall Decorations
  • 8 new Decorative Lamps
  • 4 new "Corner Lights"
  • 6 new Wall Decorations
  • 10 new Floors
  • 10 New Dinner Tables
  • 8 New Rugs
Gameplay and Content
  • Increased durability of all Armor Pieces by approximately 25%
  • Boars now have 30% chance to drop scrap on death.
  • Boar Carcasses now have chance to drop Boar Scrap
  • Increased Goblin Leather loot and scrap drops on Goblin and Goblin Heavy
  • Breaking an Iron Axe now results in a Broken Iron Axe that you can repair with scrap metal
  • Breaking an Iron Pickaxe now results in a Broken Iron Pickaxe that you can repair with scrap metal
  • Updated art on windows making them more visible when the sledgehammer is equipped
  • House windows are now transparent
  • Updated the art on player structures to better indicate exterior doors when outside of a structure
  • Getting close to a house window while outside will now reveal room interiors without going inside
  • Increased ATK power of Acorn Grenades from 20 to 40
  • Increased ATK power of Acorn Mines from 20 to 40
  • Friendly NPC's now more likely to follow players into a structure
  • Combat Knife now increases loot chance on skinnable animal carcasses the same as the hunting knife
  • Updated the descriptions on the boxing gloves as well as the punk fist

Home Defense Gameplay
Enemies now have the ability to "Detect" the player when they are hiding inside a structure and may try to force their way in. Detection is only possible when both the player and the enemy are within the "Detect Radius" of a Wall, Door or Window. The Detect Radius is different for each wall type.

Wall: Small Detect Radius
Door: Medium Detect Radius
Window: Large Detect Radius (The player can attack mobs and vice versa through windows. This allows the player to throw grenades out of the window to kill attacking mobs.)

If the player is detected, monsters will begin attacking the structure, damaging the walls. Players can cancel the aggro of monsters attacking a structure by exiting the structure, but detection will be renewed if players re-enter the structure and re-enter the detect radius that a mob is standing in.

Repairing Damaged Walls
The player can repair damaged wall simply by attacking the wall.
Currently walls have 1000 hit points
Each wall repair costs one oak log and will repair the wall approximately 25% of its total health.
NOTE: Windows cannot be repaired. They must be replaced.

  • Added a player status effects indicator above the armor meter of the HUD (useful when you are immortal inside of a crowd of enemies)
  • Added a no teleporters warning upon entering a tile map where teleporters are not allowed
  • Added Option to turn off Camera Shake

Bug Fixes
  • Fixed Bug that made it difficult to select and move furniture
  • Fixed Bug that allowed lights inside structures to draw above the roof
  • Fixed Bug that messed up quick crafting when the inventory tab of a quick crafted item is full. Now the item can be crafted and will be dropped on the ground, allowing you to craft it and then make space in your inventory.

    Offline Mode Now Enabled (Workaround)
    We have received some complaints that the game is not playable in Steam's Offline mode. We have implemented some code so that should allow Adventure Craft to be played in Offline Mode for up to 3 days after the last time that the Steam Client has been online to check for the latest version of the game. Hope this helps.
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About This Game

Inspired by games like Don't Starve, Starbound and The Legend of Zelda, Adventure Craft combines the best elements of these games together with procedural game design! Adventure Craft takes place in a MASSIVE, virtually endless, constantly evolving, PROCEDURALLY GENERATED world, created on the fly by a special algorithm that arranges the game's content and characters to create a living and breathing world for you to play in. The more you explore the world the LARGER it gets and no two worlds will be exactly the same.


  • EXPLORE a vast, virtually endless, procedurally generated world, featuring multiple biomes inhabited by their own wildlife and monsters
  • EXPERIENCE a full Day/Night cycle that constantly changes the gameplay experience based on the time of the day
  • DESCEND into a deep dark cave system full of extreme dangers, treasure and powerful monsters that fear the sun of the world above
  • CRAFT a large variety of weapons and equipment with lots of materials and loot
  • BUILD a home and customize it to fit your personality with decorations and furnishings
  • CREATE custom party members in a cloning vat and customize their AI through the AI creator
  • TRAIN a pet attack dog who grows and learns new abilities over time

System Requirements

    • OS: Microsoft® Windows® Vista or higher
    • Processor: Intel Core 2 Duo 2.5GHz or equivalent processor.
    • Memory: 512 MB RAM
    • Graphics: Dedicated GPU with 256 MB memory, shader version 4 capable
    • DirectX: Version 10
    • Storage: 700 MB available space
    • OS: Microsoft® Windows® 7 or higher
    • Processor: Intel Core 2 Duo 2.8GHz or equivalent processor.
    • Memory: 1 GB RAM
    • Graphics: Nvidia GeForce 8800/AMD Radeon HD 5670 or equivalent video card with 512 MB memory
    • DirectX: Version 11
    • Storage: 700 MB available space

What Curators Say

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