Adventure Craft is a challenging procedurally generated sandbox RPG with roguelike elements. Hunt monsters, horde loot, and craft weapons and armor, to survive in a vast ever-changing RPG world full of action, extreme danger and wonderful surprises.
All Reviews:
Positive (28) - 82% of the 28 user reviews for this game are positive.
Release Date:
Jul 5, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“When we released the Pre-Alpha demo last year, we were able to drastically improve many aspects of Adventure Craft based on player feedback and watching "Let's Plays" of the game. We are putting Adventure Craft in Early Access now so we can continue developing the game along side a growing community of players.”

Approximately how long will this game be in Early Access?

“We still have a lot more in store for Adventure Craft, so although we don't know exactly how long the game will be in Early Access, our plan is to keep it in Early Access at least until we have implemented, tested and finalized the majority if not all of the core gameplay mechanics that we plan to add.”

How is the full version planned to differ from the Early Access version?

“Although we have a relatively clear vision of what we want in the final version of the game, we are very receptive to player feedback and may change and add things accordingly. Our plan is to continually add content to the game and continually enrich the experience for our players. That being said, here is a list of some of the things (in no particular order) that we are planning to have in the final version:

  • Co-operative Multiplayer
  • Steam workshop and MOD support
  • A much larger and diverse collection of biomes
  • Additional pets
  • NPC villages with dynamic quests
  • More extensive base building options
  • More enemies and creatures
  • Mounts
  • Expanded Party member AI options
  • Expanded mob and NPC, base building tech trees
  • Dynamic Quests
  • and much more

What is the current state of the Early Access version?

“The Early Access version is very playable and contains many, many hours of polished gameplay content. The game at its core is designed to be "endless" and players of the Pre-Alpha demo (which is about a year older than the current build at the time of writing this) have reported playing the game and having fun with it for over 50 hours, and a lot has been added since then, such as the cave system etc. We were blown away by the amount of time people played the Pre-Alpha and are looking forward to building on that. It is a solid build that is relatively bug free and bugs found during its time in Early Access will be a priority.”

Will the game be priced differently during and after Early Access?

“The price may increase after Early Access, but that hasn't been decided yet.”

How are you planning on involving the Community in your development process?

“Since we released the Pre-Alpha demo of Adventure Craft, the feedback of our players has been extremely important to us and has helped us continually improve the game. We hope to increase this relationship with our players as we continue to develop the game here on Steam.”
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Recent updates View all (10)

November 4

Version 1.05 Preview, NPC Villages, New Boss, and more!

Hi Everyone!

We have been hard at work putting together the Adventure Craft 1.05 update and because of it's size, it's taking a bit longer than expected. So we just wanted to make a post showing what we are working on and share a little bit of what you can look forward to when the update is released.

(Note: All images are of works in progress and will change between now and the release of this update)

NPC Villages!

One of the first big new additions are the NPC Villages/Towns Biomes!



NPC Villages are large biomes where you can find NPCs living and going about their daily lives, Static Shops, and village based gameplay scenarios. The Village biomes are made up of a "Town Border" tile map that surrounds and protects the biome, an "Inner Area" composed of varying "Districts", and a "Town Center". Whilst NPC villages are generally much safer than most other areas of the game world, their border may still be attacked by roaming monsters and sneakier creatures who have "ways" of finding their way inside.

First we will talk about the Town Border which is occupied by the mysterious White Knights. Here you will find the White Knights going about their business, training, and getting ready for their nightly battle against the forces of darkness, as well as various White Knight structures and curiosities.







Town Center

Past the White Knight occupied Town Border is the "Inner Area" where you will find a variety of tile maps that make up the districts that rest of the village is composed of, as well as the "Town Center" that lies in the middle of the Biome.



The Town Center will feature a set of Static Shops and Businesses that will provide reliable access to many of the game's items as well as special items and fun diversions that can only be found in the Town Center.

Here is an image of the General Store in the Town Center.



The town center will also feature an Inn! Grab a drink at the bar, or stay the night.


Class Based Neighborhoods.

The inner area of the village will feature neighborhood like tile maps that are themed after a sort of "social class" system. These tile maps will be set up as Slums, Middle Class and Upper Class neighborhoods for NPCs. Each neighborhood will have different content and gameplay scenarios based on the class of NPC's that live there. The NPCs that live there are also being updated to behave as if they really occupy their dwellings, including going to bed within specified time ranges, leaving and returning home as part of a routine, and reacting to the player actions within their homes.

Here are a few images of the "Slum Neighborhood" tile map.








Town Graveyards.

The Town Graveyard tile map is a unique place within a village because unlike the other districts which are generally safe, it can be a dangerous place to visit particularly at night.











Real Estate Districts
Whilst you won't be able to simply build structures in the main districts of a village due to the many permanent NPC structures and objects within them, you WILL have the option to use your gold to purchase a deed to one of the "Real Estate" tile maps within the village. Once purchased you will be able to build up a base within one of these virtually empty tile maps.

Farms
Just like the other districts, the NPC farm district will contain a farmhouse, and other farm related items and gameplay.


New Boss and Equipment "Spoiler Alert"


The Colossal Boar is a HUGE new boss enemy that will provide a significant challenge to defeat. Covered in the weapons of defeated warriors foolish enough to try and take him down, you will find him in being worshiped by the Boarmen in the center of the new Boarman Biome. Defeating Colossal Boars will provide you with the materials needed to Create the Colossal Boar Armor and Weapons.







Colossal Boar Armor




Some final words about another upcoming change that may or not be included in 1.05 but is in the pipeline for the VERY near future.

As the world and content of Adventure Craft continues to expand, more powerful new monsters, events, and areas will be continuously added, along with the valuable rewards for overcoming them. Because of the procedural generation aspect of the game, the chance of swift and unforeseen deaths will increase. Particularly during unprepared inventory retrieval which could cost you everything. Because of this we are currently in the midst of evaluating the penalty for second death in the game, and designing additional options for inventory retrieval.

Thank you so much for reading this post! We hope that you are enjoying the game!

@iENDERi











16 comments Read more

September 13

1.041 Balance Updates and Bug Fixes

Hi! This patch addresses some issues that were brought to our attention after the deployment of 1.04. Here are the patch notes!

Balance

  • Re-balanced the detection settings for all characters based on character type
  • Removed nail and glass requirements for the door recipe
  • Removed nail requirement for wall recipe

Bugs
  • Fixed bug that re-tagged structure parts, walls, doors, and windows as new each time a new recipe is picked up
  • Fixed crash being caused by mousing over the Strong Mer Shoes
  • Removing a trunk that has trunk drawers now returns the drawers to the inventory
  • Party members commanded to flee while inside caves will now be set to "Away" rather than dying if they manage to run into a pit
  • Updated description for Strong Mer Helmet (it said you could use it to breathe underwater but this ability will be added to it in a future update)
  • Updated Home Customization Menu to be left justified, which prevents it from conflicting with deploying store items under certain conditions


3 comments Read more
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About This Game

Inspired by games like Don't Starve, Starbound and The Legend of Zelda, Adventure Craft combines the best elements of these games together with procedural game design! Adventure Craft takes place in a MASSIVE, virtually endless, constantly evolving, PROCEDURALLY GENERATED world, created on the fly by a special algorithm that arranges the game's content and characters to create a living and breathing world for you to play in. The more you explore the world the LARGER it gets and no two worlds will be exactly the same.

GAME FEATURES


  • EXPLORE a vast, virtually endless, procedurally generated world, featuring multiple biomes inhabited by their own wildlife and monsters
  • EXPERIENCE a full Day/Night cycle that constantly changes the gameplay experience based on the time of the day
  • DESCEND into a deep dark cave system full of extreme dangers, treasure and powerful monsters that fear the sun of the world above
  • CRAFT a large variety of weapons and equipment with lots of materials and loot
  • BUILD a home and customize it to fit your personality with decorations and furnishings
  • CREATE custom party members in a cloning vat and customize their AI through the AI creator
  • TRAIN a pet attack dog who grows and learns new abilities over time

System Requirements

    Minimum:
    • OS: Microsoft® Windows® Vista or higher
    • Processor: Intel Core 2 Duo 2.5GHz or equivalent processor.
    • Memory: 512 MB RAM
    • Graphics: Dedicated GPU with 256 MB memory, shader version 4 capable
    • DirectX: Version 10
    • Storage: 700 MB available space
    Recommended:
    • OS: Microsoft® Windows® 7 or higher
    • Processor: Intel Core 2 Duo 2.8GHz or equivalent processor.
    • Memory: 1 GB RAM
    • Graphics: Nvidia GeForce 8800/AMD Radeon HD 5670 or equivalent video card with 512 MB memory
    • DirectX: Version 11
    • Storage: 700 MB available space

What Curators Say

3 Curators have reviewed this product. Click here to see them.
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