Hunt monsters, horde loot, and craft weapons and armor to survive in a vast procedurally generated action RPG world full of extreme danger and wonderful surprises.
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Release Date: Jul 5, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“When we released the Pre-Alpha demo last year, we were able to drastically improve many aspects of Adventure Craft based on player feedback and watching "Let's Plays" of the game. We are putting Adventure Craft in Early Access now so we can continue developing the game along side a growing community of players.”

Approximately how long will this game be in Early Access?

“We still have a lot more in store for Adventure Craft, so although we don't know exactly how long the game will be in Early Access, our plan is to keep it in Early Access at least until we have implemented, tested and finalized the majority if not all of the core gameplay mechanics that we plan to add.”

How is the full version planned to differ from the Early Access version?

“Although we have a relatively clear vision of what we want in the final version of the game, we are very receptive to player feedback and may change and add things accordingly. Our plan is to continually add content to the game and continually enrich the experience for our players. That being said, here is a list of some of the things (in no particular order) that we are planning to have in the final version:

  • Co-operative Multiplayer
  • Steam workshop and MOD support
  • A much larger and diverse collection of biomes
  • Additional pets
  • NPC villages with dynamic quests
  • More extensive base building options
  • More enemies and creatures
  • Mounts
  • Expanded Party member AI options
  • Expanded mob and NPC, base building tech trees
  • Dynamic Quests
  • and much more

What is the current state of the Early Access version?

“The Early Access version is very playable and contains many, many hours of polished gameplay content. The game at its core is designed to be "endless" and players of the Pre-Alpha demo (which is about a year older than the current build at the time of writing this) have reported playing the game and having fun with it for over 50 hours, and a lot has been added since then, such as the cave system etc. We were blown away by the amount of time people played the Pre-Alpha and are looking forward to building on that. It is a solid build that is relatively bug free and bugs found during its time in Early Access will be a priority.”

Will the game be priced differently during and after Early Access?

“The price may increase after Early Access, but that hasn't been decided yet.”

How are you planning on involving the Community in your development process?

“Since we released the Pre-Alpha demo of Adventure Craft, the feedback of our players has been extremely important to us and has helped us continually improve the game. We hope to increase this relationship with our players as we continue to develop the game here on Steam.”
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Recent updates View all (2)

July 17

Update 1.01 is Now live!

Hi! We are happy to announce that Adventure Craft 1.01 is now live! Huge thanks to everyone who has provided feedback! Here are the patch notes.



  • Added "quick cut/crush" buttons to recipes in the recipe window. These buttons will appear above a recipe ingredient when you have the item and recipe that the ingredient is derived from, through cutting or crushing, in your inventory. Pressing the "quick cc" button will automatically process your materials so that you don't have to leave the recipe window as often when crafting
  • Added a search field to the recipe menu to filter the recipe list to help find recipes faster
  • The workbench crafting menu will now automatically be available if you are standing near a deployed workbench when you open the inventory
  • Added a "SHOW REPAIR" recipe toggle button. This button will toggle display of only REPAIR recipes in a category.
  • Added a "NEW" button to recipe menu. This button will toggle display of ONLY new recipes in a category
  • Added the ability to craft "trunk drawers" to trunks and weapon and equipment lockers which allows you to double or triple the storage space of these containers.
  • Added the trunk drawer recipe to drop from destroyed trees
  • Added deadly new full moon scenarios
  • Added punk scrap picks to Punk drops
  • Added "punk signage" object to badlands (drops nails when hit with pipe axe)
  • Added an Indicator to Punk Structures that require Pipe Pickaxe to destroy
  • Punk structures now drop nails when hit with a Pipe Pickaxe
  • Friendlies spawned from the "mysterious device" at the spawn will now attempt to kite enemies when they fight
  • Pipes and rusty wedges are now dropped by Punk House and HQ builders
  • Punk Builders now have the ability to change certain dead trees into "punk signage"
  • Dead trees (in the badlands) can now be destroyed with the pipe axe (they don't drop loot yet though)
  • Decreased the speed at which time passes slightly, creating a slightly longer day and night cycle
  • Decreased drop rate of clone inventory bags from golden chests
  • Decreased the durability of the "Call to Worship" from 25 to 20
  • Slightly decreased loot probability on boar carcasses when using the hunting knife
  • Increased enemy presence in caves
  • Increased the overall availability and drop rate of nails
  • Increased the spawn count of sugar cane in marshy areas
  • Increased the repair cost of a damaged "Call to Worship" from 2 to 5 Golden Syrup
  • Increased the repair cost of a completely broken "Call to Worship" to 2 golden ropes and 5 Golden syrup
  • Increased resistances to transformation attacks on stronger enemies
  • Increased Dark Zombies' attack poison chance from 25% to 35%
  • Increased Dark Monstrosity chase speed from 295 to 325
  • Increased Dark Monstrosity maximum simultaneous spawn from a Dark Zombie portal from 3 to 4
  • A Chomp's attack now has 25% chance to poison
  • Made optimizations to reduce cpu usage
  • Fixed bug where Mer would drop mer shoes as loot rather than the recipe.
  • Fixed bug where holy water was free in shops
  • Fixed bug on some blueprint drops that made them harder to see at night since they were being lit by the environment
  • Fixed a bug where clones could heal dogs with non dog items like potions
  • Added better Unicode file system support

8 comments Read more

July 10

Working on Improving The Recipe Menu and other stuff

Hi everyone,

We hope that you all are enjoying Adventure Craft. The initial reviews and feedback has been amazing so far.

We have been watching a lot of great Let's Plays of the game and have started gathering the feedback and adding items to our pipeline.

Let's Plays are one of the best ways for us to see how to improve the game because of the procedural generation that runs lots of stuff in the game means that you never know what's gonna happen! So if you make a Let's Play please let us know about it.

One of the first things we are doing is adding more functionality to the recipe menu to make finding what you are looking for easier as well as some ideas that we want to implement for making crafting faster and easier. So keep an eye out for the first update!

If you have suggestions or feedback please don't hesitate to message us or create a discussion.

7 comments Read more
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About This Game

Inspired by games like Don't Starve, Starbound and The Legend of Zelda, Adventure Craft combines the best elements of these games together with procedural game design! Adventure Craft takes place in a MASSIVE, virtually endless, constantly evolving, PROCEDURALLY GENERATED world, created on the fly by a special algorithm that arranges the game's content and characters to create a living and breathing world for you to play in. The more you explore the world the LARGER it gets and no two worlds will be exactly the same.


  • EXPLORE a vast, virtually endless, procedurally generated world, featuring multiple biomes inhabited by their own wildlife and monsters
  • EXPERIENCE a full Day/Night cycle that constantly changes the gameplay experience based on the time of the day
  • DESCEND into a deep dark cave system full of extreme dangers, treasure and powerful monsters that fear the sun of the world above
  • CRAFT a large variety of weapons and equipment with lots of materials and loot
  • BUILD a home and customize it to fit your personality with decorations and furnishings
  • CREATE custom party members in a cloning vat and customize their AI through the AI creator
  • TRAIN a pet attack dog who grows and learns new abilities over time

System Requirements

    • OS: Microsoft® Windows® XP or higher
    • Processor: Intel Core 2 Duo 2.5GHz or equivalent processor.
    • Memory: 512 MB RAM
    • Graphics: Dedicated GPU with 256 MB memory, shader version 4 capable
    • DirectX: Version 11
    • Storage: 700 MB available space
    • OS: Microsoft® Windows® 7 or higher
    • Processor: Intel Core 2 Duo 2.8GHz or equivalent processor.
    • Memory: 1 GB RAM
    • Graphics: Nvidia GeForce 8800/AMD Radeon HD 5670 or equivalent video card with 512 MB memory
    • DirectX: Version 11
    • Storage: 700 MB available space
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