In a Massively Multiplayer World where you can fight, craft, explore and live, Arcfall offers a game style that captures old school RPG games with modern quality. Emerge yourself in a world where you can craft your own weapons and armor. Own your own house and fill it with furniture that enhances your character.
User reviews:
Mixed (53 reviews) - 64% of the 53 user reviews for this game are positive.
Release Date: May 16, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Being a Indie Developer means we can listen directly to players and implement changes to the game on a fast pace to keep up with our community. Utilizing the community in that way, insures we develop the best game we possibly can. As Arcfall is a very social game, this is a very important feature of early access.”

Approximately how long will this game be in Early Access?

“We plan to have Arcfall in early access for the better part of this year, as we flesh out what is expected of it from our community and hope to reach Beta by late 2017. That being said, it will depend on what feedback we get and how much needs to be changed, including bugs and polish, so this time frame might vary.”

How is the full version planned to differ from the Early Access version?

“The size of the world will be much bigger. Additionally there will be a lot more housing space and player-owned islands. As we get more feedback about different skills and crafting, a much wider range of things will be available to increase the variety of combat and character stats.There will also be periodic data wipes and large balance changes. As this is a skill based game, all skills will have a healthy amount of abilities to complement them. Most important is we will have fishing in it!!”

What is the current state of the Early Access version?

“Arcfall is currently in pre-Alpha. There is still a LOT of work to be done, and will be under construction for some time. Which means it might not feel like a finished game to you, the design hasn't been balanced, performance hasn't been optimized, lots of bugs to fix, etc. Joining now means participating in the development, while playing the game.”

Will the game be priced differently during and after Early Access?

“The pricing on the game might change dependent on the amount of content we add. As this is the first version, it will include all the base content. As we plan to sell different DLC's, which will open up different races and continents, we don't intend to increase it much.”

How are you planning on involving the Community in your development process?

“We will be in constant dialogue with our community through Steam forums as well as our own forums. Every month we will be doing short surveys on the forums to pinpoint changes the community wants; after which we would place those changes in the development pipeline that's voted up. Being an indie development company and in early access, it makes it much easier to work alongside the community.”
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Recent updates View all (7)

August 11

Pre-Alpha to Alpha

As you know its been a few weeks since our last patch. We where planning to have a patch out today with PvP system in place but have decided to move it another two week. The reason for this change comes down to this. As we have been working hard we are very close to moving out of pre-alpha phase to Alpha. When we originally decided to do the PvP release we announced that it would require a full wipe as its a major system, but because we have been moving so fast we are able to move out of pre-alpha earlier than expected and will have all the major systems in place including taming, stealing, mounts to name a few and some of these others also requires a wipe so it will be pointless doing a full wipe today and then another in two weeks. Thus the change to move the release of the next patch to 25 August.

What you can expect in the 25 August patch release:
- PvP system: How the PvP system will work is its based on a players Karma Points. When you have less than -500 points you will be on auto PvP and wont be able to turn it of, above -500 points you have a option to turn PvP off or on. If you loot any players body you will automatically have PvP turned on. There is a 30 min cool down to turn PvP off if you are allowed to. Doing things like stealing, killing players or bad rep quests will reduce your karma. Doing things like helping players, killing certain mobs and good rep quests will increase your Karma.
- Taming and mounts system: You will have a taming skill which you can increase by capturing animals. A example is if you find a bear's den you can capture a bear cub and tame it on your land in a taming pen which will yield a bear mount.
- Animal Farming: there will be many farm animals available to raise on your farm. For instance if you find chicken eggs it will allow you to place down a hatchery and grow chickens from it.
- Factions: we are adding factions in which will allw you to gain reputation with certain factions opening up new trading among other stuff if you gain a high enough standing with them.
- Guilds: You will be able to form guilds.
- Castle plots and building. We are adding new castle plots as well a a full set of building units for castles. There will also be 15 different house styles to place down.
- Full world map: the first continent completely done which is 10 times the size of the current map area and includes a desert biom and a swamp biom.
- Swimming and ocean creatures: With the new map you will be able to go anywhere in the map including swimming in the ocean which will have its own resource nodes and sea creatures.
- New abilities added to all combat so that all will have a min of 10 abilities each. Insuring that the damage dealt by each ability for each skill will be balanced to make them all worth the while to use.
- Full new loot system with new drops for current mobs and new mobs.
- With the new map there will be around 30 new mob types add, most can be tamed and become mounts.
- 100 new recipes for crafting.
- Allot more items like armor and weapons.
- Fast traveling through portals across the world.
- Player owned vendors.

Our aim with pre-alpha was to get all the major features in place and also the final world map complete. As we said above we are very close to that so will be able to do the transition from pre-alpha to Alpha in the next patch. We hope you understand why we have decided to move it another 2 weeks as we don't see doing any other wipes after this one until we reach Beta or maybe not even then. Thanks you for continuing to support Arcfall and we are very exited to be moving out of pre-alpha.
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July 14

Arcfall Patch Pre-Alpha v0.8

This is Pre-Alpha V0.8 . In this version we wanted to fix a bunch of bugs so content increase is very limited. We where planing to implement the first Bosses but unfortunately ran into a major bug with it just before we where going to do this update so they will be in next update in two weeks.

Bugs Fixed:

- Chat box scrolls to the bottom now when a new message is received.
- Tab targeting will now only target enemies, you use the click on portrait to select group members.
- All other places where rich text can be used is removed.
- When deleting a claim and you press cancel it wont still be delete the claim anymore.
- When you click the pickup button on a house it will as conformation now if you still want to pick it up.
- Placing a item in your claim and mousing over bag to select another item wont place the first item down but switch it.
- Certain Mobs use to run stop in animation when they run to you, that is fixed now so they run smoother.
- Item Requirements added to tooltips.
- Tax deeds will now add the correct amount of time when added to a plot.
- You will now only be allowed to add one tax deed at a time and have to wait till that deeds time has run out before you can add another one. The remaining time before the deed slot is open again will be half of the deeds time so you can slowly build up time on a plot and is displayed at the bottom of the deed.
- Items used that's in the action bar will display the right amount now and be removed when you don't have any more in your bag.
- You wont be able to equip a weapon anymore if it has no more durability.
- Durability will now also be displayed in tooltip in a number format.
- Weapon base damage amount will now be displayed in tooltip along with what type of damage it does.


- Have a craft all button now to craft multiple items at a time instead of clicking craft every time.


- Changed pricing on Deeds and house blueprints.
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About This Game


In a Massively Multiplayer World where you can fight, craft, explore and live, Arcfall offers a game style that captures old school RPG games with modern quality. Emerge yourself in a world where you can craft your own weapons and armor. Own your own house and fill it with furniture that enhances your character. Hire merchants to sell your goods to other players making Arcfall a pure player driven economy.

Being a pure skilled based game, every action you make adds to the growth of your character. Expand your network to include friends in your own guild and raid others in the PvP zones to gain their riches or steal from their homes. Be warned when you kill someone and it is not outside of the King's Reign, you might get branded a murderer and hunted by all.

Sail across the world on your own warship and take on pirates on the open seas, or export goods to other towns and sell them at a profit. With so many different things a player can do, you can shape your character and game play to the way you want it, the end game is just the start of your adventures. As this is early access some features are rather planed for later than sooner as we gather more feedback from players.

Here is a list of current features in this version:
  • Player Non Instance Housing (Implemented)
  • Player driven Economy (Implemented, dependent on players)
  • Trading (Implemented, dependent on players)
  • Crafting (Implemented)
  • Farming (Implemented)
  • Mounts (Implemented)
  • Full loot on death (Implemented)
  • PvE zones (PvE zones Implemented)
  • Banks (Implemented)
  • Harvesting and gathering resources (Implemented)
  • Classless Skill based Character System (Implemented)
  • 5 areas to explore, not final version of map (Work In Progress)

Here is a list of coming soon features:
  • Guilds and factions (Coming Soon)
  • PvP (coming soon)
  • Instanced and Non-Instanced Dungeons (Coming Soon)
  • Massive World to explore (Work In Progress)
  • Ship building and sailing (Coming Soon)
  • Player owned Islands (Coming Soon)
Do note this is pre-alpha so when stated implemented it means base design is in but all features will still be changing allot over the development process and polished.

System Requirements

    • OS: Windows 7 64 bit or newer
    • Processor: Intel Core 2 DUO 2.4 GHz / AMD Athlon X2 2.7 GHz
    • Memory: 8 GB RAM
    • Graphics: DirectX10 Compatible ATI Radeon HD 3870 / NVIDIA 8800 GT / Intel HD 3000 Integrated Graphics
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 22 GB available space
    • OS: Windows 10
    • Processor: Quad Core Processor 2.4GHz or faster
    • Memory: 12 GB RAM
    • Graphics: DirectX11 Compatible AMD Radeon R9 / NVIDIA GeForce GTX 1080
    • DirectX: Version 11
    • Storage: 22 GB available space
    • Additional Notes: Performance significantly improved with an SSD
Customer reviews Learn More
Mixed (53 reviews)
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