Imagine if classic SimCity was 4X, starting from grass roots where you can found multiple settlements, search ruins, fight enemies, and manage all your own production, creating a bustling network of villages and cities and design how you run your lands with amazing possibilities!
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Release Date: Apr 25, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“After many months of exciting and passionate development, Spiritlands is now at a point where it has been thoroughly tested and is packed with features and options to play with. Now I present my game to you, the community, who have been excellent in pitching ideas! We have big ideas, and some are now included!

While Spiritlands is under development, we foresee balancing adjustments, gameplay and UI tweaks. We are excited to get your feedback and continue building Spiritlands into a fun, engaging and challenging strategy game like no other!”

Approximately how long will this game be in Early Access?

“The game will be fully released when all work is completed on it. This could be a couple of weeks or a couple of months, but we will keep adding the content needed to make it as fantastic a game as possible, for all the community.”

How is the full version planned to differ from the Early Access version?

  • Well balanced gameplay.
  • Packed with the best features for the best experience.
  • Certified issue free.
  • Scenario Creator- save and edit scenarios that start you in challenges with pre-made buildings and resources!

What is the current state of the Early Access version?

“Very complete. It needs wider testing and any adjustments to be made deemed necessary. New builds will be released every 1-2 weeks with an announcement, depending on the size of the changes!”

Will the game be priced differently during and after Early Access?

“The price will likely be increased on release, so buying now is potentially cheaper, as well as you helping mould a strategy game!”

How are you planning on involving the Community in your development process?

“Be active on the Steam community forums! Express your feelings about the game and I will be there to reply and discuss. I want your ideas, and your feedback!

Look out for forum posts, social media posts, and announcements!”
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Recent updates View all (10)

June 11

Update #6- 'Little' Things

Update 6 is a 'small' update that adds no major changes to Spiritlands game-play but adds some new things that will improve things!

As ever please report any issues in as much detail as possible- including screenshots if you can! Thank you.


Changes:

[X] New building menu backgrounds for enemy camps, colonies and ruins!
[X] Rename yourself and your lands in-game by clicking your name in the profile panel- move panel to set.
[X] Added an alternate map mode that shows symbols and not beautiful tiles- a strategy view. Ends on new mid-seasons.
[X] Added ability to mute atmospheric and clicking sounds.
[X] Added a ui title banner for the item overlaps like forest- road, walls.
[X] Removed thick special items border.
[X] Placing walls on walls etc replaces them.
[X] Added a tile UI button to buildings on right-click for mirroring the tile- removed keyboard command.
[X] Put weather and moving clouds and birds below clouds layer.
[X] Added a settings option for day/night cycle- 3 options = Off, Seasonal, Real World (matches computer time)-- Don't change your system time as it breaks NWJS applications.
[X] Event pop-up to show when camp in range of attacking and when you've built enough to be attacked (15).
[X] Added a hide all ui toggle- keyboard (P)
[X] Esc on name select now brings you back to main menu and on map making returns you to main menu.
[X] Access markets via the green popup buttons now.
[X] Added popup random trade events- where someone will give you for example- 10 Iron for 200 food -- based on the amount of resources the player has.
[X] Added the ability to move fishing boats anywhere for gold- great for moving boats to newly discovered special tiles.
[X] Markets now depend on colonies completely. No trades until you find colonies and have a good relationship with them- the friendlier you are, the more you can trade with them.
[X] Cheaper colony costs for their buildings.




Taken at 5pm

Patch:

[X] When right clicking resource buildings, if worker count is maxed out, it now should not display the plus button as green.
[X] When clicking some upgrade building reqs out- some titles didn't say upgrade after building type.
[X] Upgrading buildings was destroying ALL smallmenubackgrounds (including tile req pullouts)
[X] Stone path cost was saying 40- costs 50
[X] Pressing left fishery icon when you dont have enough pops it back to the right one (should go back to port)- fixed.
[X] Achievements wrongly given at the start fixed:
- We know these lands - Search through every ruin
- A Hero's Conquest - Destroy every camp
- Taking a peak - Have 10 campfires
[X] Improved map editor tile counts- shows when e.g. sand count = 0
[X] Added left-click hold painting (if it works)
[X] Smaller mouse edge sections.
[X] Camera not on town hall on game start
[X] Changed resources food icon to wheat or 'generic food icon'-
[X] Cant place walls on topleft or bottomright of tiles.
[X] Heal tile building health and remove attached building health text on building destroyed- done.
[X] Fixed cant remove workers from buildings
[X] Tileicon selection animation not undoing
[X] Building tile rates corrected for farms/fisheries.



I know there are likely some more issues- Spiritlands has 21000 events (cause/effect pieces of code)- so some risk conflicting with tiny chances. If something seems odd just post it in the forums and I'll get back to you quickly about it!

The next update will be settlements- so it will involve taking what is in the game now, 'restricting' building space into town hall areas and creating settlements!
Read more here: https://www.reddit.com/r/Spiritlands/comments/6fl1f0/the_future_is_bright_and_full_of_growth_dev_qa/?utm_content=title&utm_medium=hot&utm_source=reddit&utm_name=Spiritlands

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June 9

Spiritlands sub-reddit

For those who enjoy Reddit we now have a sub-reddit set up!

In it you can read in detail the big update coming in just a few weeks that will continue for a couple of weeks onwards!

https://www.reddit.com/r/Spiritlands/comments/6fl1f0/the_future_is_bright_and_full_of_growth_dev_qa/

There will be an update in the coming days- a restart may not be needed for this. The update will finalise the marketplace placing more needs on the colonies as they will supply all trades.
Plus more!

Thanks @KiruArken for your map screenshots!



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About This Game

Please note some additional features not mentioned here yet have been added (in the announcements).

Spiritlands is a 4X casual resource and people management game in which you create or generate lands of over 3000 isometric tiles and build a populous from campfire to teeming city, from collecting resources, to building and assigning hundreds of workers to a variety of roles including farmers, explorers, and soldiers!

The game pits you against a changing and challenging world- only this time you are it's creator! With hundreds of thousands of possibilities, from desert lands, to waste lands, each world you create changes your gameplay. Explore your world with generated ruins and enemy camps, as you discover, research, and fight to improve and protect your people as you grow.

Managing Resources

Right at the heart of the game is your population. Carefully manage your resources as you build and upgrade new homes, create new farms and other resource buildings and start turning clicking tiles for resources, into automated production. Create and add people into buildings to improve rates, keeping your coal and food in the positive so your people don't starve. You can even build different paths to increase the speed your resources are collected!

Research improvements in production and the return on resource clicks. Have farms collect skins, and lumberyards collect flowers. There is a load of special items used for planting new trees, buiilding paths and walls and lots of other useful things!

You can also trade your resources at the market. There are 3 market levels and traders come once a year with unlimited goods to exchange! A great way to clear out storage.

A world that changes

Over-click tiles and you will kill them off- killing grass, destroying hills and mountains, and demolishing trees. Each tile has it's own rejuvenating health, and it's up to you to decide how to transform your lands.

Seasons change over your world, from the warm summers to challenging cold Winters, as your people's work rates are effected, and you must prepare for the cold months ahead.

Breathe new natural life into your world, planting forests, cacti, and even raising mountains and forming new land, you can turn any wasteland into a wondrous landscape.

Danger and Exploration

To grow your population, you must eventually expand; confronting new dangers as your must fortify and protect what you have from the enemy camps lurking around the corner! Place campfires to expand your dominion, which you can grow into massive town halls and form remote cities, or even just small hamlets along the road. Assign idle workers as explorers, and have them explore your dominion looking for hidden chests to open, or send them to explore ruins that you can then destroy or keep as an attraction.

There are two types of barracks you can create to defeat enemy camps, defensive ones to house soldiers that defend the area around them, and attacking barracks which house all the soldiers waiting to destroy the enemy. You can also create shrines, assign people to prayer and generate faith points to spend on blasting those raiders to hell!

Each area has a defence number which can easily be shown. This is a product of the natural and built-on tiles inside. When attacked your defence is pitched again the enemy camps power, as your buildings take damage and you fight them off! As well as housing local soldiers; upgrading buildings increases their health, and there are 5 wall types you can build- from cobble to steel!

Decorating

There's more to the world than just building, managing and destroying! You can build paths that weave between your buildings that boost production; walls that increase your defence; and lay down flooring and roads including sandstone and tarmac, and even use them to create platforms out over the water!


This is a game that will be driven by player input!
I look forward to seeing this game grow and adapt based on your feedback, so if you get the game, feel free to let us know what you think and we will reply in the forums.
There are many paths this game can take, and many updates to come! Get the game now to take part in adding and changing features in the game!
Game: Katherine Riverwood
Art: Len Stuart
Sound/Music development: Brian Fairbanks.

System Requirements

    Minimum:
    • OS: 7+
    • Processor: 1.7 GHz Dual Core
    • Memory: 500 MB RAM
    • Graphics: NVIDIA GeForce GTX 260, ATI Radeon 4870 HD, or equivalent card
    • DirectX: Version 10
    • Storage: 300 MB available space
    • Sound Card: DirectX Compatible Sound Card

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