Customise the Spiritlands, found multiple settlements, search ruins, fight enemies, and manage all your own production, creating a bustling network of villages and cities and designing how you run your lands with lots of possibilities!
All Reviews:
Mixed (10) - 60% of the 10 user reviews for this game are positive.
Release Date:
Apr 25, 2017
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“After many months of exciting and passionate development, Spiritlands is now at a point where it has been thoroughly tested and is packed with features and options to play with. Now I present my game to you, the community, who have been excellent in pitching ideas! We have big ideas, and most are now included!

While Spiritlands is under development, we foresee balancing adjustments, gameplay and UI tweaks. We are excited to get your feedback and continue building Spiritlands into a fun, engaging and challenging strategy game like no other!”

Approximately how long will this game be in Early Access?

“The game will be fully released when all work is completed on it. This could be a couple of weeks or a couple of months, but we will keep adding the content needed to make it as fantastic a game as possible, for all the community.”

How is the full version planned to differ from the Early Access version?

  • Well balanced gameplay.
  • Packed with the best features for the best experience.
  • Certified issue free.
  • Scenario Creator- save and edit scenarios that start you in challenges with pre-made buildings and resources!

What is the current state of the Early Access version?

“Very complete. It needs wider testing and any adjustments to be made deemed necessary. New builds will be released every 1-2 weeks with an announcement, depending on the size of the changes!”

Will the game be priced differently during and after Early Access?

“The price will likely be increased on release, so buying now is potentially cheaper, as well as you helping mould a strategy game!”

How are you planning on involving the Community in your development process?

“Be active on the Steam community forums! Express your feelings about the game and I will be there to reply and discuss. I want your ideas, and your feedback!

Look out for forum posts, social media posts, and announcements!”
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Buy Spiritlands

 

Recent updates View all (24)

February 15

Another Patch.

Changes in this week's patch:

- A few more helper messages, and moving the triggers for some to make them occur sooner (such as ruins and how to add explorers).
- Fixed a bug that was preventing people from clicking next sometimes on new games.
- Enemy camps a little more powerful, dependant on the size of your settlements.
- Building healing is slower for everyone.
- Fixed a bug where sometimes the resource textboxes under management would not appear.
- Stopped UI event messages overlapping.
- Population button greys out when all rooms are full.
- Helper messages are capped to 20. This is so there is not a big stack of messages for people who close the helper.
- Fixed a bug where building requirements pulled out would be removed.
- Reduced iron costs for farms and mines (should speed up GETTING iron).
- Idle Worker is now red when outside of settlements.
- New Message notification has been added above the helper bubble.
- Added the new studio logo as a flag option (explained below).
- Opacity differences between looking at a settlement and the wilderness are more extreme.
- Colonies will definitely now not settle close to capitals.
- Fixed resource buildings showing a green plus button when space is full etc.
- Fixed the tile health text not being orange when it should be.
- Fixed the wall requirements not appearing.
- Fixed middle mouse not moving textboxes.
- Fixed Idle Workers finding special items outside of settlements.
- Fixed no light on initial Town Hall.
- Added new achievements and checker as to whether to display them in the statistics menu.
- UI scale is now saved across saves along with keybindings etc.


As another heads up, a few days ago we changed studio name from Tall Story Studios to Prey Interactive!
Find us here: https://www.facebook.com/preyinteractive/
0 comments Read more

February 9

Latest Patch Notes

Lots of little changes plus some bigger ones.

- New statistics menu (achievements not added yet).
- More flag options.
- Settlement sizes are much bigger.
- New text colours.
- Information shown by helper about building upgrades.
- Added keybindings in settings (saving throughout maps not yet added).
- Market bug fixes.
- Some tile graphic improvements.
- Explorers/armies that are travelling speed up over decored tiles and paths.
- Can now decor tiles outside settlements.
- Travel on ocean and mountains to slow travel time (good for defence).
- Decreased population increases on homes, and costs of them.
- Other fixes.
0 comments Read more
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About This Game

Spiritlands is a 4X casual resource and people management game in which you create or generate lands of over 3000 isometric tiles and build a populous from campfire to teeming city, from collecting resources, to building and assigning hundreds of workers to a variety of roles including farmers, explorers, and soldiers!

The game pits you against a changing and challenging world- only this time you are it's creator! With hundreds of thousands of possibilities, from desert lands, to waste lands, each world you create changes your gameplay. Explore your world with generated ruins and enemy camps, as you discover, research, and fight to improve and protect your people as you grow.



The story:
Humanity has become consumed with greed. While some grow richer, others are starving. Riots have dismantled many of the world governments, and people seek refuse from the chaos and carnage that now plagues the Earth.

In an attempt to free yourself from damnation, you branched out on your own path to the fabled eighth continent, hundreds of miles from the shores of any established country.

Few had dared to travel across the sea into the mist- with tales of lost ships and ancient wars that once destroyed the Spiritlands.
For you however, the danger draws you in... the mysteries, the colonies, the freedom to create and do as you desire.

You dream of making your own civilisation, to start again! Through blood, wealth, or discovery you will rise with your people, from the wood of the forests, to the iron from the mountains, the Spiritlands will become your home.


The goal:

Spiritlands is a game about possibility and survival. The goal is open-ended, to establish as many settlements you want, with as much population or size as you want.
You might want to create masses of resource guzzling cities with skyscrapers and tarmac roads that tear down the nature that once was there. Or you might want to make hamlets and towns, each producing different goods that share across your civilisation, preserving the nature as sources of happiness. Either is possible- and so is anything in between! Your lands are yours to build up as you please. The end goal is to look at what you have made and feel proud of it.

The people:

Your people need 5 things:
- Water
- Power
- Happiness
- Food
- Shelter

Your people are your explorers, workers and soldiers- they fuel your growth and are specific to the settlement they are in.


Resources:

Resources are the corner stone for each settlement that you control. Resources fuel buildings and your people, from feeding them to training them. In the early game, you can click or click-hover over tiles to collect their resources. As a leader you make the first buildings in your Capital. Soon after your resources become automated as you create farms, lumbermills, quarries, mine, and fishing areas and assign your people as needed.

Each resource has a rate create by consumption of your automation. You must keep resources in the positive to
survive.

Main resources:
- Food
- Wood
- Stone
- Coal.


Exploration:

Spiritlands definitely isn't a game about staying in one area with one settlement. You are encourages to explore, carefully. Placing campfires, you break through the fog the of the lands, uncovering old ruins that you can tell your people to explore for loot chests. You can also uncover colonies that you can trade or fight with.

There are also enemy encampments of different sizes, who will attack your settlements if you are large enough to be noticed. You can also attack them. Exploring uncovers more lands, more resource tiles, and more opportunities!


Colonies:

There are 4 colonies across your lands:
The Port Keepers- they run a harbour with ships that create food.
​The Woodlanders- they run lumbermills for wood.
The Stonecutters- they live in the hills mining stone.
The Miners- who live in the mountains and trade coal.

Each colony can be traded with at your markets. Once discovered you can befriend them by trading with them the resources that they need, so that they can build and eventually provide you with freebees! Anger them through attacks though and they will hunt your people.


Combat:

Whether you are fighting encampments or waging wars on colonies- combat is a necessary part of expanding. By building attack barracks, you can create a collective army of soldiers to use as you wish. They are trained purely in attack, and can be researched to be made stronger. Sometimes you will come under attack, especially if you leave an enemy encampment alone for too long. So you need defences...

Everywhere has a viewable defence score. Attacks will centre on one of your buildings, but will damage the surrounding area. You can build walls to increase your score, as well as creating defensive barracks or watch towers and posting soldiers.


Research (a work in progress!)

Research comes in 3 paths:

1) The Discoverers -
Discoverers seek peaceful routes to knowledge, unvailing the world and the secrets in it is their goal, while preserving the natural landscape around them.
2) The Evolutionists -
Evolutionists pursue prosperity and growth. They want to control vast areas with masses of resources and highly developed land.
3) The Conquerors -
Conquorers desire power above all else. They wish to route out all competitors and destroy them, and to be the only sign of life in these lands.

Research can increase production power, add buildings such as water towers, armouries and taverns, and even encourage cannibalism.


Map editor:

The Map Editor is the first thing you see after entering your name and the name of your civilisation. On the screen are 3 different sized paintbrushes, as well as a tile selection panel so you can paint tiles. You can also adjust sliders to regenerate your land- as well as paste in seeds you might get from the forum for example.

The Editor is really easy to use, allowing you to create beautiful hand-made landscapes. The default areas are perfectly usable and randomly generated, but you can create dead wastelands, vast deserts, biome based places or one single island to fight over- you can even recreate some of your favourite maps from other games!


Scenarios (a work in progress!)

Scenarios add a new dimension to the game. They start you in developer hand made lands, with existing settlements and buildings, with challenges to overcome- similar to old Rollercoaster Tycoon games!

Your goal is to stabilise all settlements and regain control. Whether you need to quickly forge an army to defeat enemy encampments- or save a settlement from extinction! You will wonder how the mess could have been created in the first place.

Scenarios are fun additions for players who have became experienced in the main game.



Spiritlands is a fun game packed with content and lots to manage and grow. If you like incremental games, and games of this style you will enjoy this game! Brought to you by the creators of Project Abyss, we work with players to make any adjustments we agree are needed- and many tweaks and small features have been added this way!

Check out https://www.tallstorystudios.com/ forums for more!

System Requirements

    Minimum:
    • OS: 7+
    • Processor: 1.7 GHz Dual Core
    • Memory: 1 GB RAM
    • Graphics: NVIDIA GeForce GTX 260, ATI Radeon 4870 HD, or equivalent card
    • DirectX: Version 10
    • Storage: 300 MB available space
    • Sound Card: DirectX Compatible Sound Card
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