Edge of Atlantis is a Room-Scale VR Action Role-Playing Game for HTC Vive & Oculus Rift+Touch. Experience realistic physics-based combat and hardcore permadeath mode in a roguelike fantasy open-world, with procedurally enchanted weapons, strategic magical battles & dynamic...
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Release Date:
May 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Your early support will help us make improvements to the game. Early Access is a great platform as it gives us the ability to get feedback from new players, as well as our existing community on new and existing content. Edge of Atlantis is being developed with full transparency to our players, and we will make adjustments and additions based directly on your suggestions.”

Approximately how long will this game be in Early Access?

“We are aiming at finishing within 6 to 12 months”

How is the full version planned to differ from the Early Access version?

“The core physics combat, magic systems, crafting and RPG mechanics are all in place, and more maps, monsters, lore, challenges, weapons and items will be added as the game is being developed.

We'll also investigate a possibility for co-op play.”

What is the current state of the Early Access version?

“There is roughly 6+ hours of content for each play-through. However, this is a rogue-like game, which means the world will be fresh and different with new challenges each time players start a new character.

We have 5 professions, 3 different starting realms - each with 5 map levels roughly the size of 12 football fields wide in VR. Currently we have a total of 16 monster types, 100+ weapons, 36+ items.”

Will the game be priced differently during and after Early Access?

“The price will likely go up through development, depending on the amount of content and features we will be implementing.”

How are you planning on involving the Community in your development process?

“We will conduct bi-weekly discussions through the Edge of Atlantis Steam Group to collect feedback

We'll also update the community with videos about new features every few weeks as they are being rolled out.

Keep players updated with posts on the Edge of Atlantis Steam page, social media channels (Facebook, Twitter, Youtube) and VR Subreddits.”
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Notice: Requires one of the following virtual reality headsets: HTC Vive or Oculus Rift. See the VR Support section for more info.

Available: May 2018


Recent updates View all (11)

March 16

Alpha Build 0.0.16 Updates:

Hi Everyone,

We have uploaded Build 0.0.16 Alpha with the following updates:

New dungeon updates, and tweaks
New drop rates
Improved world building algorithm
Rebalanced bow and two hand weapon damage
Improved combat experience

Bugs and fixes
Fixed some collision issues
Fixed a bug that froze game

Updated drop tables, and improved monster loots
Tweaked movement speeds
Improved monster drop rates to further reduce grinding

We are super grateful for the feedback and suggestions from our Kickstarter backers and alpha testers to help us make the game better!

Hope you all have a great weekend!

Creality Team
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March 5

Alpha Build Release

Hi everyone,

We are so excited to tell you we have finished the alpha build of Edge of Atlantis. We are super thankful for all your support and patience. It has been a longer than anticipated journey, but we believe it will be worth it.

Here’s a summary of what’s included in our alpha:

Procedurally generated dungeons were added and linked together with the open world now. There are 3 dungeon locations added at the moment: a beginning dungeon with 2 levels, an intermediate dungeon with 4 levels, and a longer dungeon with 8 levels. The dungeons are randomly generated on each new character playthrough.

Five classes have been implemented to the alpha: Druid, Mage, Hunter, Paladin, and VAMPIRE.

The vampire class is a new pure melee class, that excels in prolonged fights and two hand weapon combat.

We have added character progression with new powers to unlock when the player levels up.

Weapons are procedurally generated now. They can sometimes cast magic (that also synergize with your talents), and have varying stat bonuses and combat utilities.

Weapon Skills:
We have added skills to some weapons, and are still working on adding more. Weapon magic effects should stack with character talents, and we will add more.

Survival Mechanics:
We’ve added stamina to the game, which drains periodically over time. When it reaches zero, the player’s health will begin to drain. So it’ll be a good idea to stock up on food and potions to prepare for a long trip.

Some crafting recipes were added, but we don’t have a recipe Wikipedia available now. You could experiment with it at this stage. Items won’t be lost if the crafting doesn’t succeed for now.

We also introduced campfires which regenerate mana. The recipe is 1 red crystal and 3 branches.

Secret Surprise:
You might find some of the monsters are very smart and tricky. We’ll leave the secret to you to discover in the alpha...

Things we are working on….
Fully Customized Characters:

The more your character grows, the more abilities your character unlocks with different weapons. All classes will not only be able to use all weapons but also excel at those fitting to the profession’s theme and play style. The mage class can cast spells without weapons

You can forge a fully customized character by freely combo any of the class talents & skills, magic spells, and weapon skills. We’ll write another blog post to tell you more about it later.

Kickstarter Rewards:

We’ve created the Kickstarter reward art assets and will be implementing them into the game soon.


We have finished designing the quests and questing system, but haven’t implemented them with the rest of the game into the alpha yet.


We have implemented our original soundtrack, but two small pieces haven’t been implemented yet.

In the next few days

Over the weekend, we’ve uploaded our build on Steam and sent our key request out, and are super excited to send them out to our Kickstarter backers (Contributors' Gold Pack Tiers and up) for the Alpha testing and move forward with the game. We can’t wait to continue making more fun stuff for the game together!

Thank you all again for the support you’ve given us on this exciting journey!


Creality Team
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“With its permadeath system and emphasis on exploration, it could be a game with high replayability”

“The aim is to have each play-through be a fresh experience, drawing upon the traditions set by games such as Diablo and Torchlight”

About This Game

Edge of Atlantis is a Room-Scale VR Action Role-Playing Game for HTC Vive and Oculus Rift+Touch. Experience realistic physics-based combat and hardcore permadeath mode in a roguelike fantasy open-world, with procedurally enchanted weapons, strategic magical battles and dynamic events...


Play as a Druid, Mage, Paladin, Hunter, Berserker, and more coming soon...

Battle through endless hordes of diverse life-size monsters. Strike your foes with ferocity and precision to maximize your damage through the power of physics. Learn to read the movement of your enemies to block/parry incoming attacks and time your counters.

Over 100 magical, melee and ranged weapons. Combo procedurally enchanted weapons with your spells, and skills. For example, use an ice enchanted magic sword that freezes your enemies while triggering your ice thorns spell ability.

The more your character grows, the more abilities your character unlocks with different weapons. All professions will not only be able to use all weapons but also excel at those fitting to the profession’s theme and play style.

Journey through various inter-dimensional magical realms. Every play-through will be a fresh experience filled with dynamic events in a procedurally generated game world. Participate in and experience quest events in the world as they happen around you, and see the world change and respond to your actions.

Level your character, get new skills, obtain unique weapons, and unlock new worlds. Complete quests, collect resources, and craft food, potions, items and weapon to survive in a dangerous fantasy world.

Meaningful permadeath is optional in our game, but we want to allow players who decide to play with the hardcore permadeath mode to have the ability to revive an old save by means of completing a revival quest on a new permadeath character.

Use your environment, hurl boulders, light fires, and rain destruction on your enemies. Learn conjuring spells to summon powerful magical allies to your aid, master the elements, and create unique magical combos and strategies to outsmart your enemies.


The story takes place in Atlantis, the most advanced civilization in human history. Atlanteans forged a legendary sword, named: Edge of Atlantis. This legendary sword could bend the very fabric of space and time to its wielder's will. Eowauf, an evil sorcerer, hoping to take the sword for himself, sealed Atlantis in a time loop and escaped into the timeless realms.

You embark on a journey to restore Atlantis from the edge of time, even though you know each realm you are exploring is extremely dangerous…

System Requirements

    • OS: Windows 7+
    • Processor: Intel Core i5
    • Memory: 4 GB RAM
    • Graphics: Nvidia GeForce GTX 970 equivalent or higher
    • DirectX: Version 11
    • Storage: 2 GB available space
    • OS: Windows 7+
    • Processor: Intel Core i7-4790
    • Memory: 16 GB RAM
    • Graphics: Nvidia GeForce GTX 980, AMD R9-290x or equivalent
    • DirectX: Version 12
    • Storage: 2 GB available space
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