Bienvenido a Age of Wonders, el auténtico clásico de estrategia por turnos que dio comienzo a la mítica saga. La atmósfera íntima de Age of Wonders con sus gráficos pintados todavía brilla con luz propia a día de hoy. ¡El juego está actualizado hasta el último parche, con lo que podrás empezar a construir tu imperio fantástico hoy mismo!
Análisis de usuarios: Muy positivos (201 análisis) - El 89% de los 201 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: oct. de 2010

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Incluye 3 artículos: Age of Wonders, Age of Wonders II: The Wizard's Throne, Age of Wonders Shadow Magic

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Acerca de este juego

Bienvenido a Age of Wonders, el auténtico clásico de estrategia por turnos que dio comienzo a la mítica saga. La atmósfera íntima de Age of Wonders con sus gráficos pintados todavía brilla con luz propia a día de hoy. ¡El juego está actualizado hasta el último parche, con lo que podrás empezar a construir tu imperio fantástico hoy mismo!
La Era de las Maravillas, una época pasada de magia y paz. Un tiempo sacudido por el salvaje vendaval del caos merced a la llegada de una sola raza a la que nadie había invitado: los Humanos. El frágil equilibrio que existía entre los antiguos Elfos, Enanos, Orcos y otros se ha convertido en una lucha por el poder y la supervivencia gracias a la confusión que el despertar de los humanos ha traído a estas tierras. Prepárate para una aventura de estrategia en la que descubrirás artefactos antiguos y maravillosos, unos increíbles poderes mágicos y los secretos de un imperio sacudido. ¡Alíate con las fuerzas de la luz o de las tinieblas para determinar el destino del mundo en Age of Wonders!
Características Principales:
  • Age of Wonders es un juego de estrategia por turnos que combina los mejores elementos de la estrategia, la aventura y el rol.
  • 12 razas únicas de fantasía, más de 50 héroes diferentes con habilidades mejorables, docenas de hechizos y cantidad de lugares por explorar.
  • Emplea tus habilidades estratégicas y tácticas para ordenar a tus tropas que capturen lugares vitales y derroten a tus enemigos.
  • Lucha y batalla a través de amplias tierras abiertas, abre brecha en los muros en los asedios a ciudades y explora mortíferas mazmorras.
  • Forja alianzas estratégicas con razas compatibles para desplegar las habilidades y capacidades únicas de cada raza.
  • Explora una emocionante campaña de un jugador desde la perspectiva de la luz y de las tinieblas.
Enfréntate a tus amigos en multijugador mediante hotseat y juego por email, por LAN o por Internet. Los dos últimos modos disponen de una modalidad adicional de turnos simultáneos para una acción más rápida.

Requisitos del sistema

    • SO: Windows
    • Procesador: Intel Pentium a 166 MHz o más rápido
    • Memoria: 32 MB de RAM
    • Gráficos: Compatible con DirectX
    • Disco Duro: 350 MB de espacio libre
Análisis útiles de usuarios
A 9 de 13 personas (69%) les ha sido útil este análisis
75.9 h registradas
Publicado el 14 de agosto de 2015
This is a good game. Do you like Turn Based Strategy games or play tabletop Warhammer back home? Well I didn't either, but suddenly -- after letting myself enough time to understand this in depth fantasy world -- I started to feel like this game was a home. And suddenly I become addicted beyond measure. No... addiction is a cruel world for this mistress... I would say that the hours that can be whisked away playing Age of Wonders is a true seduction of honor.

Expect the random map games to make you wonder where your day went. Expect grandest campaigns to last days. Fronts will be strategized, politics will be blumbered, and battles are fought to every fantasy wonder you could dream. This is an age of wonders!
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A 3 de 3 personas (100%) les ha sido útil este análisis
113.0 h registradas
Publicado el 11 de enero
TLDR: Get it.

More specifically:

I'd never heard of Age of Wonders before getting this game with AoW 2 and AoW: Shadow Magic during a big sale not too long ago. For $2, I was not expecting much - and was absolutely blown away when I started it up and discovered an enormously complex and well-developed game hidden behind such a low pricetag. The dated graphics might be a turn-off to some, but unjustly so; the game itself holds up masterfully against its current-gen counterparts.

Some might be tempted to call this a 4X strategy game in the vein of Civilization, but that was not what I personally found to be the case. Yes, you're on a tiled map with cities and armies marching around, but that's about where the similarities end. Things like city management and upkeep are extremely reduced: cities provide you with money and can build units, and you can upgrade them to unlock additional tiers of units. No city upkeep, no taxes, city size doesn't change, and happiness is basically a factor of whether you're playing as a "good," "evil," or "neutral" faction (good likes good, evil likes evil, neutral's indifferent to everyone). It's simple and keeps the focus on what the game is really all about, which is capturing territory.

Here the game starts to feel like Starcraft or Warcraft, but turn-based. Each turn, you get a certain amount of gold, and you have to decide how you're going to balance spending between teching up (unlocking better late-game stuff), fortifying cities, and producing armies. Exploring the map is a necessity; that's the only way you'll find mines and farms to supplement your income and acquire more cities to boost production. Fighting happens when one player moves an army onto the same hex as an enemy army, at which point not only those two armies, but all adjacent armies as well, get ported to a small-scale tactical map. Tactical combat is fun and, at least agains the AI, smaller companies can take down big stacks if they're managed properly.

The major drawback some people might find is that certain units are absurdly strong relative to their counterparts in other factions (the Orc Red Dragon, for example). Much of this strength comes from the fact that hitting units is RNG-based. For lower-tier units, there's very little unpredictability, but when archers are shooting at a dragon, it can take a long time before one of them lands a hit - or it can happen right away. High-level hero units with high defense present a similar problem, and going up against them usually requires some contingency prep work in case RNG is unkind. It's manageable, but some might find it a turn-off.

There's much more to discover in the game than what I've laid out here, but hopefully this gives people an idea of what to expect. All in all, it's fun to play alone, the campaign is massive and satisfying, and there's hot seat and play-by-email multiplayer for those who want more. Highly recommend this game.
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A 3 de 3 personas (100%) les ha sido útil este análisis
9.0 h registradas
Publicado el 24 de diciembre de 2015
Very nostalgic!!! couldn't think of anything better to spend 99p on!!! brings back a lot of memories!
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A 2 de 2 personas (100%) les ha sido útil este análisis
0.6 h registradas
Publicado el 15 de enero
Back in the day I somehow skipped on Heroes of MnM 3 and picked up this instead. It's a charming little turn-based strategy game where you control small squads of individual units (unlike the stacks in HoMM) and can move unit groups without a hero attached.

The game is admittedly simpler than HoMM when it comes to depth and strategy and features a couple of exploits that can turn it into easy-mode cheese but it was an entertaining and beautiful romp nonetheless.

The soundtrack by Michiel van den Bos is also quite amazing, especially considering it was Impulse Tracker orchestral tunes.
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A 1 de 1 personas (100%) les ha sido útil este análisis
252.7 h registradas
Publicado el 30 de diciembre de 2015
Age of Wonders is a fairly old game, but I still very much enjoy its simple yet complex gameplay. While its sequels improved vastly on some aspects of the game, I still feel that combat was the most entertaining in the original.

The story is fairly straightforward, and unlike the later titles, allows you to play as the "Good" faction or the "Evil" faction for the story. At several segments, you'll be presented with a decision to make, but only the second and third decisions will influence the Campaign any. These two decisions will also alter the ending sequence.

The combat is one thing I enjoy the most in the original Age of Wonders. There's only a few voices for when units take damage (Most use a halfling-esque gasp or wail, even the orcs and dark elves!) but after a bit of fighting the battlefields truly begin to look like a battlefield - blood splatters onto the ground every time a successful attack is landed, and spills out when a unit is killed. These remain until the battle's ended, and really make a long difficult battle with several large stacks look so much more 'epic' to me personally.

The map editor isn't much to look at - every piece of decoration and every tile has to be placed manually, and there's no Random Map feature. However, it's still capable of making extra maps to enjoy after the built in scenarios are exhausted, but some effort will have to be put into that. The sequels refined the editors quite a bit, making detailing and carving out a map much more efficient.

Power Nodes and Altars and Dungeons... I really enjoyed the dungeon maps when you explore a location, even if they were a bit tedious at times to explore. The sequels replace these with simplified terrain maps, which are much quicker to engage in at the cost of being less aesthetically pleasing in most cases - the same with city sieges. As most of those expansive detailed maps went unused in most cases, this isn't really all that bad gameplay wise.
Power Nodes in the original only provided Magic Income if your leader wielded a sphere of magic of that element. Thus, a leader using just Death and Fire magic would receive no income from owning an Earth, Air, or Life node. In the sequels, you recieve reduced income from opposing nodes.
Altars are a feature that were removed from the sequels. They were map locations that allowed you to cast powerful AoE spells onto the world map, just like the Divine Storm and other similar magics. Either for free after a long charge period, or immediaely for a cost - and a very steep one if you're impatient.


There are a few minor tidbits I fount interesting that don't really affect the gameplay or rating any. First, in the flavor text for the Elementals (Fire Elemental, etc) they are stated they can be called at Gates - but no such locations exist. In fact, it's not until the sequels that you could hire troops from On-Map locations. The Sea Serpent monster also states that they can be coerced into serving via powerful Water Magic, but no spells of this sort exist. In the sequel however, the "Great Wyrm" is indeed a Level 4 Water spell. Finally, some units claim that they will only serve 'Good' leaders, but they themselves are of a Neutral or Creature alignment, the latter meaning they'll get along even with Evil and Pure Evil leaders!

I also very much loved the portraits that map locations and many creatures had. Some of these were re-used in the sequel (Like the generic Human Soldier portrait) but others weren't.


I really loved this game and the series as a whole, hopefully others may also find enjoyment in this title.
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