20 minutes into the future, a spark erupts in the Korean peninsula that will lead to a theaterwide conflagration embroiling the entire Western Pacific and drag all major powers into it.
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Release Date: May 18, 2017

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Buy Command: Chains of War

Buy Command: Chains of War Pack BUNDLE (?)

Includes 2 items: Command: Modern Air / Naval Operations, Command: Chains of War

 

Recent updates View all (2)

June 28

Version 1.12.4 patchnotes

Command: MANO, Norhtern Inferno and Chains of War have been updated to version 1.12.4!

Check out the changelog below!

Version 1.12.4 patchnotes

RE-FIXED: AK-630 salvo creation blocked by lingering SA-N-9 salvo
• FIXED: #11656: "Status" in the Group Status bar keeps disappearing
• ADDED: #11757: AC Damage messages: skip system-by-system check if aircraft is destroyed (DP-wise) immediately
• FIXED: #11787: Subs do not change depth during asw/anti-naval patrols
• FIXED: Steam-publish was not passing attachments
• FIXED: #11800: Submarine unexpectedly has rejoined the communications network
• FIXED: HARM DLZ issue
• #11704 - Su-35 Issues (internal fuel + RCS values)
• #11694 - LAU-88 retirement
• #11665 - CWDB Update: Add D 544 Aviere (Italy 1951-1970)
• #11628 - CWDB: 1973 IAF Phantom loadout CBU-58+AN/ALQ-87
• FIXED: Typo on passive sonar calcs produces faulty reverb modifier
• FIXED: #11805: Lua SetUnitSide() working only one
• When bringing up the air-ops window, if there is at least one "aircraft type" node, expand the first
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May 25

Update 1.12.2 is now available!

Hi all,

Update 1.12.2 is now available for CMANO, Northern Inferno and Chains of War!

1.12.2 changelog:
* FIXED: Unit may not go out of comms if all onboard comm devices are destroyed.
* FIXED: Excessive delay in opening DB viewer.
* FIXED: When resuming from campaign checkpoint-save, it was possible to play only in "standalone" mode, not "campaign" mode
* FIXED: Aircraft holding on landing queue being reset to RTB status (thus not completing landing).
* FIXED: Loitering weapons (e.g. TALD decoys) may stay up indefinitely if the loiter fuel consumption value is 0
* Aircraft damage points are now visible on DB viewer
* Various tweaks on simulation performance and UI responsiveness in heavy scenarios.
* Fixed the size problem with the "New Mission" window (no longer necessary to delete Command.ini to reset it)
* Fixed the "I accidentally added a railgun/laser/Tac-EMP weapon/platform to a scenario [prior to v1.12], and now I get blocked from loading it because I don't have a CoW license" problem.
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About This Game

PACIFIC WATERS RUN RED

20 minutes into the future, a spark erupts in the Korean peninsula that will lead to a theaterwide conflagration embroiling the entire Western Pacific and drag all major powers into it. With nothing less at stake than control over the world's busiest trade routes and containment of the emergent superpower, the Pacific becomes the world's stage - and the players are getting down to brass tacks, for this is the game that no side can afford to lose.

The geopolitical nightmares of the new century: The creators of the award-winning "Northern Inferno" shift their gaze from the Atlantic to the Pacific and bring into focus the challenges of the early 21st century: The ever-present tensions between North and South Korea reach a boiling point, while China and the US vie for control of the strategic choke points and bases through which the world's commerce functions. Will the US maintain its strategic pre-eminence in the most important world theater or will China complete its ascend to superpower status?

The new gears of war: Think the new war in the Pacific will be just like the 1940s but with better bullets? Think again! All-new systems and technologies radically change the face of modern high-level conflict. Network and cyber attacks pull apart carefully constructed communications networks, leaving forces in the field blind and separated from their consorts. Electromagnetic pulses delivered from high-altitude nuclear detonations or tactical EMP weapons fry vulnerable electronics, disarming powerful units in a split-second. Massive anti-ship ballistic missiles threaten to turn aircraft carriers into sinking, burning hulks. Railguns deliver accurate, punishing fire at long ranges, challenging the post-WW2 reign of guided missiles. Anti-satellite weapons disrupt the critical communications & intelligence nodes orbiting high in the stars. High-energy lasers burn their targets with intense beams invisible to the naked eye. Are you ready for the intricacies of 21st century war ?

Chains of War is a new DLC release for Command: Modern Air/Naval Operations, the premier game of air & naval combat and the Pentagon's hottest new simulation tool. Twelve campaign scenarios walk you through an erupting crisis in the western Pacific that threatens to bring chaos to world order, while an additional four bonus standalone scenarios take you back to hotspots in the past that did not lead to conflict - but could easily have.

The Chains of War are rattling loose. The world is right to fear their tremble; for a new superpower war may prove to be mankind's last spectacle.

FEATURES

  • A standalone expansion for Command: Modern Air/Naval Operations.

  • 12 thrilling campaign scenarios and 4 bonus standalone scenarios written by Mike Mykytyn, founding member of the CMANO development team.

  • NEW! Communications disruption by network/cyber attack or any other arbitrary factor: Isolated units realistically limit their tactical awareness to only what they themselves can detect and engage, and are completely of their parent side's control. Say goodbye to Borg-view of the battlefield!

  • NEW! Cargo, landing and airdrop operations. Load mobile forces on ships, aircraft and even submarines, and unload them on any suitable point on the battlefield. Platforms are realistically limited by volume, weight and crew on what they can transport.

  • NEW! Comprehensive damage model for aircraft. Aircraft may be shot down outright or receive damage that will still allow them to limp back home. Different aircraft can absorb different punishment on their fuselage, cockpit and engines. Depending on the amount of damage received a plane may be "mission killed" if its repairs take so long that it misses the fight.

  • NEW! Advanced weapons for the new age of war. Tactical EMP weapons, railguns, high-energy lasers and more

System Requirements

    Minimum:
    • OS: Windows XP SP3 / Vista / 7 / 8/10
    • Processor: Dual-core Pentium and above
    • Memory: 1 GB RAM
    • Graphics: DirectX 9.0c compatible video card with 16 MB RAM
    • DirectX: Version 9.0c
    • Storage: 11678 MB available space
    • Sound Card: DirectX 9.0c compatible sound card
    • Additional Notes: Requires Windows Media Player

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