Run, jump and shoot everything that stands in your way. Then you die and try again. Maybe a bit more wiser about what challenges lie ahead, maybe with an idea on how to escape this situation, or maybe not.
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Release Date:
Jun 1, 2017

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Recent updates View all (5)

October 23

Update (23.10.2017) - Get ready to shoot some clowns!

Hi everyone!

Today's update is a big one. It adds a bunch of new content to Splinter Zone and also addresses some of the remaining issues I had. For example, it should now be much easier to actually be able to finish the game, than it was before.
Anyway, here are the notes:

  • Added a whole new "Circus" Area with 6 new levels and four new enemy types.
  • Added a secret double jump upgrade that gives you much more mobility
  • Added a secret "Superlevel" upgrade that extends your Weapon level and adds a new powerup.
  • Changed the slowdown that happens during large explosions to something that's hopefully a bit less confusing.
  • Changed the jumping animation to something that doesn't look as awkward as the old one.
  • Changed the way the game handles the players being stuck in a wall
  • Tweaked the layout of a large amount of stages to make sure the double jump doesn't completely break them
  • Probably a bunch of small stuff that I forgot in the time between me working on this update and me releasing it...

This update is probably going to be last content update for Splinter Zone in general. To be honest with you: I'm kind of done with this game. Don't get me wrong I still like it and all that. However working on it got more and more frustrating and (to be frank) boring over the last two months. Then add to this a bunch of personal problems and you get something that isn't really all that healthy.
There's also the simple fact that with the way the game has sold so far (not very well), it seems much smarter for me to just move on to the next thing.
Thank you very much again to all of you who have decided to buy this game or who supported my work in any other way. The numbers might not look all that great, but it's still amazing for me to know that are actually people out there who paid money for something that I have created almost completely on my own.
As I said, I'm going to move on to the next thing now. It's going to be a bit different than this game and I really hope that I'll be able to show some of it in the not so near future.
1 comments Read more

July 13

Update (13.07.2017)


I had a chance to watch a lot of people play Splinter Zone during a festival last week and I saw a lot of stuff that I didn't like. This update adresses most of it and should make the game a bit less clunky to play.
I'm also working on a much larger update that is going to add more content to the game, but this one's still a few weeks away from being done.

Anyway, here are the notes:

  • Arrows on conveyor belts now have different colours depending on their direction
  • When you're below level 3, your XP only gets cut by 25% after getting hit. You still lose 50% of your XP, when you at level 3 or above
  • Changed the placement and length of some ladders
  • Adjusted the height of some platform, to make some jumps less awkward
  • Made it less likely that the camera breaks in some places
  • Delayed some enemy attacks, to give players a bit more time to attack them before getting hit
  • Adjusted the placement of some enemies and also the way they spawn, should you approach them from the right side of the screen

The changes mostly adress cases where people were having trouble, where I did not want them to have them. The biggest adjustmen is probably the XP loss (again) and the reason for it is the same for when I made the first adjustment. First time players get hit a lot, because they're still learning how to deal with enemies. Getting hit often means they won't get enough XP to gain levels, which makes it less likely they start learning about how they work and how to use Hyper Mode. With this adjustment I hope that it's now possible to quickly gain at least one level without much trouble. The higher XP loss at level 3 and 4 is acceptable in my opinion, because the benefit from having these levels is so high. I don't want it to be trivial to reach the higher levels, because the game gets significantly easier once you reach them. At the same time I want people to catch onto the level system and hyper mode as quickly as possible.

Anyway, please let me know what you think. Balancing this whole stuff is tricky, because I need to make it accessible to new players, without trivializing the challenge for those of you who already know the intricacies of the game.

As always, thank you very much for your support and your interest in this game. There are not that many of you out there, but be sure that I appreciate every single one of you.
0 comments Read more


“The graphics and audio are decent-to-good, the controls are pretty crisp and responsive, and it is fun to slowly get better and to watch the numbers go up.”
Ninja Blues

About This Game

You don't know who you are, or how you got here. There's no explanation for any of this.
There's only one thing you can do. Endure the challenges that get thrown in your way, learn them as best as you can and find a way to escape from this eternal punishment.
Fight. Not to save the world, but to maybe save yourself.

A challenging experience

You will fall into pits, you will get shot at, and some clown will probably jump on your head over and over again. The game might tell you, that you're not good enough to play it, but it's a lie!

Reliable randomness

Splinter Zone doesn’t feature a true random level generation. Instead, its levels are pre-constructed, but the order in which they appear is randomly generated. This way it is still possible for you to get familiar with the game’s challenges while still having a unique experience every time you play.

A combo system that rewards perfection above all else

The more enemies you destroy and the less damage you take, the more devastating your attacks will get. Activate HYPER MODE to not only tremendously increase your damage output for a short time, but also your score.

Permission to Cheat

Sometimes, life's too short to play a challenging videogame. For those moments, Splinter Zone features a handy array of cheats that you can enable right at the start of the game. You can even turn off all enemies in the game, if you so desire...


There's more to this game that you might initially think...

System Requirements

    • OS: Windows 7
    • Processor: Any processor from the past five years should be good...
    • Memory: 1 GB RAM
    • DirectX: Version 10
    • Storage: 250 MB available space
    • Additional Notes: Gamepad recommended
    • OS: Windows 7
    • Processor: Any processor from the past five years should be good...
    • Memory: 1 GB RAM
    • DirectX: Version 10
    • Storage: 250 MB available space
    • Additional Notes: Gamepad recommended
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