Discover a new way to match blocks in this otherworldly, Zen-like, relaxing puzzle experience. Lucid is the world's first Match-All puzzle game, in which you clear areas by combining all the blocks of an area. Enjoy the stunning visuals and relaxing sound effects as you make combos and hunt for the next perfect area to clear.
User reviews: Mostly Positive (133 reviews)
Release Date: Jul 19, 2011
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About This Game

Discover a new way to match blocks in this otherworldly, Zen-like, relaxing puzzle experience. Lucid is the world's first Match-All puzzle game, in which you clear areas by combining all the blocks of an area. Enjoy the stunning visuals and relaxing sound effects as you make combos and hunt for the next perfect area to clear. Gain score multipliers by chaining Color-Tasks and earn Lucid-Blocks to use later on for clearing up the whole playfield to get you out of a tough situation. Come up with new strategies to get high-scores. Earn additional special Area-bonuses for square shaped areas, inside the group you have cleared.

Key features:

  • Unique Match-All Gameplay
  • Achievements
  • Amazingly detailed colorful animations
  • Relaxing Zen-like ambient music
  • 55 Levels with unlimited replay value
  • Supports up to five player profiles to save your progress
  • Play for high-scores or just relax and get into the zone

System Requirements

    • Operating system: Windows® XP, Vista, or Windows 7
    • Processor: Intel® Pentium® 4 at 1GHz
    • Memory: 1GB of RAM (2GB or more recommended for XP, 3GB or more for Windows Vista and Windows 7)
    • Hard disk space: 40MB of Hard Drive Space
    • Video: DirectX 7.0 Compatible or higher
    • Sound: DirectX compatible sound chip or onboard audio capability with the latest sound drivers
    • DirectX®: DirectX 7.0
Helpful customer reviews
0.8 hrs on record
Lucid is a match-something puzzle game. Like many of its kind, due to the nature of it, I won't recommend playing this on a PC. There's a reason why games like this found a better home on mobile and tablet devices, they're made for bitsize playthroughs to relax with simple controls in mind. Having said that, Lucid is not relaxing nor bitsize, it's more mind numbing and frustrating than anything else.

The game itself is fine for what it is, that is to say it's nothing special. You play through a series of levels with increasing difficulty. Each level starts on a preset board and requires you to clear more and more cubes. To clear cubes you need to draw a path across same-coloured blocks, you cannot clear a set if the path doesn't go across every adjacent same-colored block; this is where the frustration lies.

If a random block drops, breaking your built up combo, you'll just need to hope you get the right randoms to fix it while having other sets to clear bearing in mind that broken combo you built is still there taking up a lot of the board. So the randomness and clearing requirements work completely against each other and make it difficult to plan anything out without risking the entire game.

With nothing else to do but draw paths along blocks, the game eventually becomes repetitive and, other than achievements, there's not much insentive to keep going unless if you like more of the same. There's also no online nor offline leaderboards which is damaging for a game with a point system and a few hours worth of levels.

The music and graphics are also somewhat nauseating at first because of all the effects, especially how everything is bouncy and glowy. This is likely intentional going by the name of the game and you grow used to over time but it's still worth mentioning.

Finally, to nitpick, the menu (just one) in general is a bit weird. For example, there's a large "Delete Save" button which is placed directly under the "Start" button with no confirmation dialogue. So one misclick and your entire save will disappear. Another option is to "Sign In" which gave me hope for cross-device save syncing, a major convenience in this day and age, but it's just a save selector; not surprising since this game is so old. There's also "Options" which just lets you adjust sound volume, display resolution is limited and picked everytime you launch the game.

So to summarise, Lucid is a simple game with mechanics that work against each other to provide a not so relaxing experience.
Posted: October 5
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7.0 hrs on record
It's simple, with a good balance between challenge and ease, novelty and familiarity.
Posted: October 21
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1 of 1 people (100%) found this review helpful
0.9 hrs on record
its fun

its like candy crush saga, bejewelled, etc its basically a mix and match game where you line up 3 or more pieces in a row. its fun and has some really easily gained achievements
Posted: June 16
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2 of 3 people (67%) found this review helpful
6.2 hrs on record
Art style and presentation is trippy and honestly very interesting.

Gameplay-wise, it’s one of the more terrible puzzle games I’ve played. In this game, you have to clear regions of same-color blocks, like SameGame, but with the baffling restriction that you can only clear a region if you can draw a path through every block. This leaves your options severely limited at all times.

With such limited options for moves, it’s next to impossible to set up any big combos or get out of trouble on purpose (about on par with Bejeweled / Candy Crush), and in the cases you do, the game could drop a Lucid block in the middle of it (which are supposed to be rewards) and force you to reset the board, destroying what you built.

Starting level layouts seem to be hand-designed, but random skyfalls and target colors mean it doesn’t really matter.

Competitively, there are no game mechanics in place to prevent you from playing a level forever for unlimited score, except that getting stuck with no possible moves will zero your score. At about level 48, there’s a sudden difficulty spike as all objectives require regions of 3 or more, so playing through all 55 levels without getting a Game Over is highly unlikely. Oh, and no leaderboards!

For a game that tries to sell itself as relaxing, it’s a bit too far on the frustrating and stressful side, and certainly not something you can zone out to while playing. Achievement hunters should probably grab it on sale, as it’ll be in your 100% trophy case in a few mere hours, but for casual or hardcore puzzle fans, there’s so many better options out there.

(By the way, does the music sound like Zelda II to anyone else?)
Posted: July 13
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0 of 1 people (0%) found this review helpful
2.8 hrs on record
Good game to pass your time, although the interface is horrible
Posted: July 11
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1.0 hrs on record
No. Just no.
Posted: April 29
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5.6 hrs on record
Even though I spent the time to get all of the acheivements, I pobably wouldn't recommend this game. The difficulty ramps up to impossible in the last 10-20 levels or so.
Posted: May 11
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0.9 hrs on record
Lucid is a tile matching puzzle game where you draw a line on the tiles you want to match. It isn't the greatest tile matching puzzle game out there. The mechanics aren't that great and the game only support low resolutions. Unless you played the best tile matching puzzlers to death and want something else I can't recommend it.
Posted: May 17
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3.8 hrs on record
A little bit fun, but not enough to be called a good game.
Posted: May 18
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7.2 hrs on record
Nice time waster
Posted: June 19
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6.5 hrs on record
Simple puzzler, good for when you're in the mood for some casual gameplay. Achievements are easy to get if you go for that.
Posted: September 16
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11.9 hrs on record
This game is your usual match 3+ and clear the board type game. It doesn't have a timer so for the first 40 levels you can pretty much zen out and match at your own pace.

However, the difficulty level shoots through the roof 45+ so the zen level decreases ten-fold. Play-time wise, I spent more time on the last 3 levels then the 52 levels prior.

Due to the out of whack difficulty I can't really recommend it overall. If you're content playing 40 levels for $5 that's fine. If you're looking for a more gradual difficulty experience I'd check out 4 Elements instead.
Posted: September 6
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1.5 hrs on record
Fun for about an hour at most.
Posted: August 3
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3.0 hrs on record
Just an awesome, relaxing puzzle game that lets your brain unwind a little. Makes you feel good when you play it.
Posted: July 4
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5.1 hrs on record
I am convinced that Lucid was made by 2 and 1/2 people, using only half of each other's brains while simultaneously making breakfast at midnight. That comes to Lucid being made by 1 and 1/4 of a brain. That isn't an insult. I know lots of games made with only one brain that entertained me to the dickens. check out 'VVVVV" for one. But Lucid is the exception. the game is so simple, AND DON"T EVEN THINK I am going to turn down the "simplicity is godicity" road, because with games it never is. An entertaining simple game while fun is never fun that evolves into more fun. the original Mario is fun, but if you were to play it again today, more than half your fun would come from nostalgic memories, not the actual gameplay in and of itself. Why do you think as sysetms evolved so did Mario. nintendo didnt just stick to the same game with each new installment, They added more and more and more until the system burst from the seams and they were forced to make a system that could handle more. Lucid is way too simple. there are a bunch of blocks stacked utop bibby bop. each move has a target color, you connect blocks of the target color and your meter fills up. You fill the meter up and you succeed up the level ladder(trademark). THATS IT!!!! I was emotionally done with the game by level 10 and there are a lot more levels after 10.
Posted: July 22
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3 of 3 people (100%) found this review helpful
12.4 hrs on record
It's a good time sink for a very simple and relaxing game. 12 HOURS?!?! Wow, I believe I played this game way too much! Blame the player? No, I blame the game for being so addictingly simple and fun!
Posted: August 20, 2013
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2 of 2 people (100%) found this review helpful
4.8 hrs on record
A mediocre puzzle game and one of the most boring I've ever played. With almost all of the achievements, I gave it a good shot. Every level is the same in that you draw lines over adjacent jelly cubes of the same color to make them disappear and to fill up a gauge to move on to the next level.

By matching cubes, you score points and there is also a goal color displayed that you should match to increase your score multiplier. In Tetris fashion, you're shown what cube color is coming up next. The only problem is that your score is meaningless since there are no leaderboards. Difficulty never ramps up much and the game remains far too easy and repetitive. Not even a timed mode or any challenges or unlockables. Pick any other puzzle game and you'll have more fun.
Posted: January 9, 2012
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1 of 1 people (100%) found this review helpful
12.9 hrs on record
Worth about 50¢. The concept is simple & original, but I've seen the match 3 of the same color done better. The music/sound is annoying, the last 10 or so levels are extra stupid hard & need pure luck to beat. For only 12 hours, I guess it wasn't hard to get 100% achievements on it and there are worse games out there. Only get it if you like casual match 3 games.
Posted: June 3, 2012
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2 of 3 people (67%) found this review helpful
0.7 hrs on record
Another gem matching game. It looks pretty (as far as a game like this can look pretty) and it's addicting. But then again, if you've seen one of them, you've seen them all.

[Rating: 70/100]
Posted: July 22, 2011
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2 of 3 people (67%) found this review helpful
6.1 hrs on record
The main hook that separates Lucid from the plethora of countless other falling block puzzle games is the way you remove these blocks. Rather than guiding pieces through mid air to try perfectly filling in empty spaces or position them so they match with their similiars, here the board is already full and you have to use your best judgement to trace a line through blocks of the same colour to remove them from play and send all the pieces above them crashing downwards. Remove the required colour and minimum target number to fill a circular gauge at the side of the screen, the more blocks you remove each turn the greater the amount the gauge will fill up and complete the stage. But there's a catch, as there always is.

While the minimum allowable number of blocks that can be removed in a single action can be as little as two, and with the upper limit only being whatever's actually available, if you want to remove a group of matching blocks then you MUST be able to remove all of the ones that connect to each other in that one action. Also, the line you trace has to be in a single, continuous strand that cannot cross over or repeat back on itself. So, for example, a T-shaped arrangement of blocks could never be removed because, after the starting point, the line you draw would have to move to one side or the other but then could not reach the remaining blocks without going back over itself and therefore could not connect all blocks of the same colour. It sounds kinda complicated, but trust me, it's a lot easier in practice.

There are 55 stages in total, and at first it seems like each one is simply a random collection of mixed colours that you remove with little thought, but you then begin to realise that the field of play isn't as haphazardly laid out as it first appears and there's actually an art to planning ahead and setting up the blocks to maximise your score and finish the stage more quickly. You can still randomly draw away at groups on a whim for the most part, but in later stages you can easily lead yourself into a dead end with no more viable options as the clusters of colours form shapes that are all but impossible to remove.

Unfortunately there's a fly in the ointment, though it isn't so much the way it plays, but rather, everything else. The presentation is mostly passable, but you can't shake the sense that there's something of a cheap or unfinished quality to it, as if nothing about it feels... "solid", like there's a very unsatisfying disconnect between the player and everything you interact with. It's almost like the cursor is hovering over a sheet of glass the entire time and never really touching what's on the other side. This would seem to suggest it started off life as a tablet game (where it would be perfectly suited), but apparently this isn't the case.

This isn't a bad game, by any means, but with its lacklustre feel and complete absence of any additional game modes beyond the 55 stages on offer, what could have been a really great game instead, frustratingly, is only a good one for casual puzzle fans to enjoy.
Posted: January 14
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