Heart. Papers. Border. is an optimistic strategy game about travelling, freedom and changing the world!
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Aug 20, 2017
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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

Heart. Papers. Border. is not feature or content complete. We are ready to release approximately 10% of the content and the base game mechanics and features. The reason we want to launch now is because we feel we have enough developed to validate the concept, existing features and to get community’s help for the remaining features.

Heart. Papers. Border. is a strategy game about travelling, freedom and changing the world. One important feature we have left to implement is the influence system and we need our community’s help to get that right.”

Approximately how long will this game be in Early Access?

“We plan to have Heart. Papers. Border. in Early Access for approximately one year. We aim for frequent updates and patches and bigger updates every 2 months.”

How is the full version planned to differ from the Early Access version?

“Currently, Heart. Papers. Border. is an early alpha proof of concept that features almost all base gameplay mechanics and 2 countries implemented to allow proper play.

Some of the Features that we will add
  • Influence system that will show the player clearly what impact she generates as she travels and blogs
  • Refactor the travel mechanic and the way the player spends time in game. For example, player will no longer go back to the airport after visiting an objective, instead she will move from objective to objective and choose the amount of time she wants to spend to visit.
  • Many more Apps for the SpacePad, such as Location which will show varied information about each country and objectives, as well as a much more extensive Travel Journal that contains detailed logs for travels and units spent

What is the current state of the Early Access version?

“Currently, Heart. Papers. Border. has only 2 countries available, will almost all their objectives, encounters and quests. The end game will feature 26 countries, each with at least three touristic landmarks, as well as multiple quests and encounters.”

Will the game be priced differently during and after Early Access?

“Yes
Heart. Papers. Border. debuts with a price of 7.99 USD for Early Access. We will progressively increase the price as we add more features and content.”

How are you planning on involving the Community in your development process?

“We need our community feedback for the upcoming features and also since almost all our countries are inspired by real life countries, we need local players to help us improve the content we generate.”
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Recent updates View all (23)

September 29

Of Meercating, Meows and Feed Bach! A Heart. Papers. Border. long overdue update

Hello awesome people!

I finally managed to write a little bit of an update regarding the progress of Heart. Papers. Border. here:

http://www.laurabularca.com/2017/09/meercating-meows-feed-bach-heart-papers-border-long-overdue-update/

This is a response to the feedback we received, and just for the commodity of not visiting my blog, here is the bit regarding the development:

FEEDBACK

That we have very little content. It is true. We know this. We have a lot of very very very shiny graphical assets that I can’t wait to release, but we do not have the content surrounding them: the quests, the stories, the dialogue, the culturally flavored situations, the rewards, the hashtags – everything. It is A LOT of work to do, and we are seriously considering Steam Workshop support. Meanwhile, though, it is still work that needs doing.

That we do not have any Help or Tutorial. I aimed to guide the player through a story mode/ campaign that doubles down as a tutorial, but I failed, or at the very least I barely just started it. I know I have been ambiguous with the announcements, quests and encounters that I aimed as guidelines, but I wanted to provide a Tutorial that’s in line with Heart’s universe. This is a work in progress that is missing a huge element: the Help application in the SpacePad. We aim to make it contextual and to add shortcuts so you can click and get a good explanation of each mechanic, button, action.

That your actions have no clear consequence. The player travels, writes and gains money and/ or influence, but to what end? The goal of the game is to let the player gain fame and influence the countries she travels to. As her fame grow, she has a visible impact in determining countries to become more progressive and open, until no more borders are needed. But the influence system is not implemented at all. In truth, it is not even designed yet.

That the blogging system is too abstract. Oh man, that is so true. To begin with, we will add more explanations regarding the value of the tags which are color coded. We also really want to design a better mechanic to build the blog post itself, and the dream is to have actual paragraphs that fit. However, this is longer down the road, as I think the influence, location, help and a bit more content need to come first. Oh, right clicking on a hashtag that\s used puts it back in the tag cloud but no one figured that out. UX kills us 😀

***

We do have a lot of grand desires in the pipeline for Heart. Papers. Border.. We want to have a proper Journal, we want to differentiate experiences as you play with characters from various countries. We would also love some sort of events and news systems, so that you can visit a place for a festival or even for a protest – just an example. We have a Birthday mechanic to implement and then, of course, there is the whole end game. Content wise, we have 26 countries already mapped, and many of them have jaw doping graphics ready to be added. And of course, Retro Brothers continue to work on the music <3.

I look forward for MORE feedback :)

Thank you!

Lara
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September 20

Sweden Game Conference is coming

Hello awesome people!

Sweden Game Conference is rapidly approaching and as an organiser, I have way too little free time left. But Heart. Papers. Border. development continues and we expect to push a few new features soon. I would say this coming weekend, but I said it before and I could not keep my promise so I'll stay quiet this time :)

We are currently implementing the Location app for the SpacePad. We aim for this: http://uzihead.servegame.org:8090/display/HPB/LOCATION We will progressively this in various stages as we also need to add content for all the countries.

We also look into adding new countries and landmarks but we would love to hear from you! Where do you come from and what is it about your country that you would like expressed? We seek these kind of stories!

Best!

Lara
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About This Game

Heart. Papers. Border. is an optimistic strategy game about travelling, freedom and changing the world!



You are a freelance adventurer who wants to experience everything planet Heart has to offer, regardless of the inherited privileges determined by the country of your birth.

The current Heart. Papers. Border. build is in Early Access because it is an Early Alpha build featuring enough core mechanics and content to let you, awesome players, help us develop the best possible game from this concept!

Concept

You travel to learn, and as you pay a closer attention to what each country has to offer, you gather wisdom that you channel in a blog that grows in popularity. Eventually you come to grasp the power of your influence: where you pass, things change faster to the better, and locals that you have met increasingly demand openness from their governments. You have always been an optimist and dreamed of a completely border free world, but as you travel, you realize your influence into actually living to see your dream come true - that of living in a world without borders!

Visuals

Heart. Papers. Border. is inspired by NASA's Visions of the Future posters, The Jetsons' cartoon series and current real life events. We chose vibrant colors and a retro futuristic style to gently remind you that Heart, just like Earth, is moving towards openness, kindness and love, even though the movement might sometimes seem too slow to notice. But you can always make a difference!

Gameplay

Heart. Papers. Border. is as easy or as challenging as you want it to be. Through very simple control mechanics and up front information, you can strategize an optimal life that allows you to see the last border disappear in the course of your long and safe life. With multiple win conditions, challenging puzzles and morally difficult quests, Heart. Papers. Border. simply asks you how do you choose to live this virtual life

So how will you play?

  • Create your Multipass and choose your Citizenship (Easy, Med, High, Random); this determines your starting conditions
  • Take a look at your native country, look at the Top Bar to see your situation and starting conditions
  • Click on touristic objectives to visit them, click on countries to apply for Visas and then visit them
  • Gather hashtags from visiting objectives and write blog posts in your SpacePad
  • Gain followers, become influential, and notice how planet Heart responds to your actions

A few Development Details

  • This is a Pre Alpha game, and we have many features in the pipeline which are Work in Progress now. If you wish to keep track of our progress, we shared our live game design wiki so check our presence on the web. Please keep in mind:
  • We aim to launch the first version of Heart. Papers. Border. somewhere this summer
  • This is an evolving game, we aim to progressively update it until we or our community is out of ideas (which we hope is for years to come)
  • We practice Open Game Design and welcome any feedback

Team

The core team is composed of Laura and Sebastian, who have been thinking about this idea long enough to invest their savings and spare time into actually building it. We were joined by the brilliant Pontus Lundén (The Westport Independent) for art and by the amazing Retro Brothers (of Easily Embarassed fame) for music

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Microsoft Windows 8 64bits
    • Processor: Intel Core 2, 2 GHz
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 5th Generation, 256MB
    • DirectX: Version 9.0c
    • Storage: 4 GB available space
    • Sound Card: Any
    Minimum:
    • OS: Mac OS X 10.11
    • Processor: 2,4Ghz MC371LL/A
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 5th Generation, 256MB
    • Storage: 4 GB available space
    • Sound Card: Any
    Minimum:
    • OS: Ubuntu 12++
    • Processor: Intel Core 2, 2 GHz
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 5th Generation
    • Storage: 4 GB available space
    • Sound Card: Any
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