Blasted Road Terror is real-time tactical looter in post apocalyptic setting. Command mighty warcrawler and manage squadron of vehicles in order to get unseen riches of the world and reach immortal glory.
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Release Date: Sep 24, 2017

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Available: Autumn 2017

 

Recent updates View all (3)

June 13

Dust storm update aviable!


Hello everyone! Im glad im finaly able to bring you another version of Blasted Road Terror. I think we can finaly consider this version a Alpha release. Sure its still missing like 80% of planned content, but most of the important systems are in place or the game engine is ready for implementing them without problem. But as i need to keep something for next article, lets talk about current build and what it brings in to the game.

New vehicles & weapons
As we mentioned in artcile two weeks ago, there are two new vehicles. Sabre - which can be called "light" marauder with minelayer ability. And Scorpion - a kinetic damage specialized attack vehicle with great mobility.



New weapon is the Scorpid Missile Launcher. It fires volleys of explosive missiles at long range, so there is finaly a effective way how to bring enemy fury shields down from the distance. Its a heavy weapon, so only attack vehicles can rotate this turret, it have low dps, but slow ROF so be prepared for enormous alpha damage.



Scorpid, even its dps is quite low is capable to bring down fury shield of any vehicle in one volley and if rng gods are with you, it can even one shoot weaker vehicles with its alpha. However its low dps will be noticable during boss fights or agains highly armored targets with lots of hp as explosive damage is weak against high armor values. I ll let you figure out its use on your own as i dont want to spoil all the fun, but it have its place in most encounters if you know how to use it.

Weather System
Is finaly in place! Its still in work in progress state and small improvements will be added over the time, but right now we have Dust Storm, Thunder Storm and Light rain events as you probably noticed from the gifs floating around this article. Right now, the weather have just cosmetic effect and does not have any effect on gameplay it self but this will change sometime during beta stage when we ll get there.



Announcers & Loot boxes & Ghoul Ambush
Added little thing i call "Announcers" which dispays event name once an encounter starts during patrol mission as i tought its good if player is informed whats going on before the battle ll actualy start. Its just a litte quality of life improvement, but i think it adds bit both to the game atmospehere and general polish level.



Ghoul ambush is first of many events which im planning to add in to the patrol missions. Its an easy event where you can earn bit of extra scrap, however you have to maneuver your vehicles well to avoid most of the damage.



Early version of lootboxes was implemented as everyone likes opening mysterious crates with purple pixel items;-) Right now, it is dropped by every boss you ll encounter during Assasination Missions. In the future they ll be awarded for completing side quests during patrols or as a reputation rewards.

Download & near future
You can download v0.22 by clicking button below. Hope you ll enjoy it even is not bringing any significant changes when compared with last release, but game is getting really near to the stage beign ready for tons of content updates. Next update will be again about adding small stuff and polishing(sorry) and im planning to release it till end of the month. However i have some big plans for summer, like giving you access to both Highlands and Tundra locations(along with its own enemies) and finaly turning Patrol missions in to the adventure-like experience i want it to be.

http://www.indiedb.com/games/blasted-road-terror/downloads/blasted-road-terror-v022-dust-storm

Thanks for reading, support & feedback!

Tryzna

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June 4

New vehicles, ghoul swarms & weather



Hi again everyone! Three weeks passed since the release of first public alpha version of Blasted Road Terror and even the release was very limited i managed to gather some initial feedback much needed for future development of the game and i would like to say "thank you" to everyone who downloaded the game and was kind enought to let me know his opinion.

Preparing 0.21 release
I took few days off to take much needed break and used it to think about the game and direction its heading. Next release will focus on polishing the game, improving and expanding ingame tutorial and adding pieces of new content in form of new vehicles, weather system, new items and adding event or two for Patrol mission mode.



Improving Patrol missions
Added screw convoys to second fuel convoys so you can focus on gathering game primary currency if you desire to do so and to give you more choices when considering turn on next crossroad. Screw convoys works the same way like fuel carrying ones. The only difference is that they are not guarded that well to reflect the fact that they ll be your secondary objective most of the time.



Another event you will be able to encounter in next release is Ghoul Swarm. Ghoul swarms spawns randomly most of the time and bigger chance to encounter one will be during night time. Oportunity to run over bunch of ghouls will rarely open in mission selector as well, but the profit from running these is minimal and only real benefit will be "Ghoul Hunters" reputation gain once factions and reputation system will be implemented along with faction unique items.

New vehicles
Added second marauder, the Sabre. Sabre is lighter and bit more agile than Devastator and comes with "minelayer" ability. Sure there is drawback in having less armor and hit points than its tougher brother.



Another addition to your vehicle park is Scorpion. Scorpion is again, lighter than its older sister Flea and have heavy kinetic weapons specialization(+20% dmg output with coresponding weapon type) which makes it ideal platofrm for carrying minigun for example. Basicaly, Scorpion was given Fleas original stats and Flea was reworked to be bit slower, durable and was given explosive weapon specialization, turning it in to long range fury shield anihilator.



Next update will be aviable in week or two and i belive the project is walking in right direction even it ll take few more months till my vision will start taking shape and will hopefuly starts beign enojyable experience. Hope you will remain interested and help me with your feedback to make the game better.

Thanks for reading and with regards!

Tryzna

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About This Game

Blasted Road Terror is real-time tactical looter in post apocalyptic setting. Command mighty warcrawler and manage squadron of vehicles in order to get unseen riches of the world and reach immortal glory. You will collect mighty arctifacts during your journey, enlarge your vehicle squadron so you can always pick right one for the job, rebuild your home base, make new friends and discover terrible enemies.

System Requirements

    Minimum:
    • OS: Windows XP
    • Processor: 1.2Ghz+
    • Memory: 2 GB RAM
    • Graphics: 256MB
    • Storage: 100 MB available space
    Recommended:
    • OS: Windows XP
    • Processor: 2Ghz
    • Memory: 4 GB RAM
    • Graphics: 256MB
    • Storage: 100 MB available space
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