Blasted Road Terror is real-time tactical looter in post apocalyptic setting. Command mighty warcrawler and manage squadron of vehicles in order to get unseen riches of the world and reach immortal glory.
All Reviews:
Positive (17) - 100% of the 17 user reviews for this game are positive.
Release Date:
Oct 6, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Because more player feedback is needed to speed up development as its completely different when you can share ideas and see immediate impressions with not matter how small, but active community around your project when opposed to closed "inhouse" development. Game is allready playable, mostly without crashes and have enough content to entertain for several hours.”

Approximately how long will this game be in Early Access?

“Hard to answer, but my initial aim is to spend another six month in EA before full release.”

How is the full version planned to differ from the Early Access version?

“Full version will have much more content. By content i mean more mission types, more items, vehicles and most important feature will be the story and endgame missions. For example, here is plan for the first month and half after EA release to give you idea:
  • Intercept mission type
  • Additinal Marauder and Attack Vehicle
  • Support vehicle class
  • "Named" epic and legendary items, some even with special abilities.
  • Further enhancement of Patrol missions to be more "dungeon-like" experience.
  • Main base overhaul - more animations, more NPCs and interactions with them.
  • Additional base events.

What is the current state of the Early Access version?

“Game is playable, but with no story except for intro and post-tutorial scene. Its more like endless looter game only right now, spiced up with few base events and dungeon-like Patrol missions. A lot of assets(especialy sounds) are still placeholders, but the game grows steadily and its improved piece by piece with each update. Right now the game reached the stage where i can afford to spend more time on content creation and all the other stuff that can please eye, instead of focusing on boring technical stuff nobody ll ever notice unless the game crashes.”

Will the game be priced differently during and after Early Access?

“Yes the price will be increased by about 50% once the Early Access stage ll be finished.”

How are you planning on involving the Community in your development process?

“I ve spent almost year of development working on the game "core" to be open to new ideas as i did not wanted to repeat scenario from my previous game, where community came with lot of cool ideas and i was just not able to implement them without rewriting half of the game code. I belive extra time spent on the game internals to be "new ideas & stuff" friendly will pay off in near future as the limits of what can be done are now much farther than in case of my previous games.”
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Recent updates View all (17)

February 10

Drone Swarm

Hiya all again! As every second sunday, here comes new update! This one is all about loot, rare loot, epic loot and legendary loot. I would like to introduce you item traits as this little feature is probably gamechanger and gives your efforts in getting new equipment whole new meaning.

Item Traits

Only armor items can have additional ability(bumpers, suspension, ornaments) and they ussualy sacrifice one of its stats in order to get the trait. Probabilities of getting trait are influenced by item rarity and chances go like this: Rare - 25% Epic - 50% and Legendaries - 75%.
Is the sacrifice of one of the main stat worth it? Its up to you to decide...

  • Swift - grants +1 mobility
  • Vampire - leech hp
  • Improved gunner hatch - wearer can fire in 360 degrees
  • Drivers shotgun - vehicle gets additional boomsticker turret.
  • Rage Banner - all attacks done by your squad adds +1 to its damage.
  • Flame Drone - ehm..flame drone
  • Heavy Drone - missile drone
  • Gun Drone - drone with machinegun
  • Defender system - shoots down enemy missiles
  • Minelayer - wearer drops mines
  • Damage aura - adds spining damage aura
  • Fuel scoop - adds fuel each encounter

Native epic and legendary loot

Another subgroup of armor items was added, and i personaly call it native epax. Special hand crafted items, each with its trait and without need to sacrifice any of its stats. Those are very powerfull and are meant as ultimate reward. Can be found in lootboxes or as patrol rewards, however they appear only if the loot quality is epic and better.

In addition all of the item traits got its visual effect. Rage banner adds flag on to your vehicle and raging runes pulsing below the vehicles, Defender systems scan terrain around the wearer in radar pulses and so on with each item that does not add something clearly visible like the drones or minelayer ability.

Unfortunately i did not squeezed native epic weapons in to this update as i was hoping with friday off work, however it was called off in last possible hour:-/

As an appology, i added few more long term achivements, hope you ll enjoy tracking their progress.

Thanks for your support & with regards

5 comments Read more

January 28

Bloodthirsty Pillagers

Hello everyone! Im back with another update, bringing the game much closer to what we all want it to be. This update brings more than i initialy expected and could have been even bigger if my health would allow. However unexpected delays happen and at least we have more content ready for near future.

Bloodthirsty Pillagers content
  • Convoy escort missions added
  • Town raid missions added
  • Hound ancient writing and cruel artifact appearances added
  • Hond minelayer ability adjusted
  • Hound cruel artifact bug fixed
  • Explosive archer added
  • Nomad Missile Team added
  • Bandit corpses and splatter bonus added
  • Spear and Arrows bullet trails added
  • New buildings added
  • First pieces of destructables around the road added
  • Patrol missions difficulty heavily tested and readjusted

As you can see quite a lot happened, there were a lot of changes related to these additions that are not listed as i dont want to turn this announcement in to boring tech stuff talk as only minority would be interested in that. However i was surprised how 0.8 changed face of the game. New mission modes brought much needed variety and especialy Town raid missions introduced alternative to patrols, even its item rewards are not that powerfull.

I ve been testing patrols a lot in past two weeks and reached day 200 while playing Town Raids and Patrols almost exclusively. This resulted in to difficulty rebalance and some bug fixes regarding Patrol missions. Before this release enemies had reduced hit points for patrols and while that made patrols accessible at lower difficulties, it made them too easy once your squad is geared up.

In addition ammount of spare parts required for repairs was increased. In addition consumption of sp is doubled during emergency stop.

Im pretty happy with how patrols are right now in terms of difficulty. Still it needs more events to reduce monotonous feel, but there is still plenty of time till version 1.0

Near Future

Next update will focus on loot variety and itemization. In addition it will bring in first "true" epic and legendary items that ll give your vehicles additional abilities. Let me surprie you with that, but i asure you it will bring in another dimension in to group composition and if it ll be implemented right, it will make you push for hardes difficulty possible asap, as these will be game changing.

Thanks for your support & with regards

5 comments Read more
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About This Game

Blasted Road Terror is real-time tactical looter in post apocalyptic setting. Command mighty warcrawler and manage squadron of vehicles in order to get unseen riches of the world and reach immortal glory. You will collect mighty arctifacts during your journey, enlarge your vehicle fleet, rebuild your home base, make new friends and discover terrible enemies.

What to expect?

  • Small scale rts like tactical combat.
  • 5 - 10 minutes long missions or 30 minutes long adventures (Patrols) - the choice is yours.
  • 5 mission types, each with unique needs for group composition and tactics.
  • Interceptor/Marauder/Attack vehicle - classes. All with its specific traits and passive abilites.
  • Tons of weapons and accessories, all with its purpose and specific way to use.
  • NPC factions to gain reputations with and obtain unique rewards.
  • Permanent main vehicle and base upgrades.
  • 3 environments to explore - Wasteland/Highland/Tundra - all with its unique set of enemies.
  • Working Day/Night cycle with weather system to enrich your visual experience.


Dont expect fast action, Blasted Road Terror is about tactical decisions and wise usage of limited resources. You have to consider group compositon and weapon distribution as each environment have different enemies which require different approach. Are you going to face enemies with strong armor? You are going to need flamers as they ignore enemy armor. Are you heading straight in to Riders teritory who are know to use a lot of bikers with high dodge chance? You better bring tesla weapon or two as they ignore enemy dodge. Are you going to run Patrol mission? You will probably need to rearm completely as you ll need to free up space in your main vehicle for extra consumables like vehicle spare parts, extra fuel to intercept bonus objectives or supply of purified water to refresh your warriors during mission.

All your vehicles gain experience and gets stronger with each mission they survive, if you lose your vehicle, its lost forever along with its equipment. But dont worry replacement is allready waiting in vehicle workshop if you can afford it. Lacking screws? You can hire one or two wasteland heroes for a day and run easy missions till you will be able to rebuild your favourite squad again.

Your main vehicle is the pumping heart of your squadron. In the begining its just a little more than armored brick but with each upgrade, you can shape to suit your needs. Do you want it to fill support role? No problem, equip it with additional ammo boxes for more carrying capacity, add spikes and giant buzzsaw crane to boost damage of all your vehicles. Attack role? Fit machine guns, explosive spearthrowers and dreaded missile launcher. Want it to tank for your your party? No problem, we ve got armor plates too!;-)

System Requirements

    • OS: Windows10
    • Processor: 1.2Ghz+
    • Memory: 2 GB RAM
    • Graphics: 256MB
    • Storage: 100 MB available space
    • Additional Notes: 1080p monitor resolution strongly recommended.
    • OS: Windows10
    • Processor: 2Ghz
    • Memory: 4 GB RAM
    • Graphics: 256MB
    • Storage: 100 MB available space
    • Additional Notes: 1080p monitor resolution strongly recommended.
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