Blasted Road Terror is real-time tactical looter in post apocalyptic setting. Command mighty warcrawler and manage squadron of vehicles in order to get unseen riches of the world and reach immortal glory.
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Release Date: Sep 24, 2017

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Available: Autumn 2017


Recent updates View all (5)

August 6

Frozen Tundra update!

Hello everyone! I know, this one took a while, but i belive wait was well worth it. This update brings last location of main storyline and tons of tweaks, improvements and additions. I ll try to stay as brief as possible as otherwise this article would be longer than all BRT news combined.

Frozen Tundra

Tundra, home of Purifiers faction and place where largest supplies of purified water can be found underneath frozen ground of these chilling plains. Purifiers are military like organized warband. Unlike bandits and their swarm of fast and cheap vehicles trying to stop you, or Riders with squads of cheap bikers, Purifiers drive vehicles which almost always have superior armor or fury shields and carry some very powerful weaponary like incinerator flamers or tesla canons.

While designing Purifiers i tried to make them somehow unique when oposed to other two factions and force players to choose different approach again, if he/she wants to face those effectively. High alpha damage weapons like scorpid launchers are ineffective couse of huge hp pool most of Purifers have, some of their drivers will even try to outsmart and outrange your interceptors. And in addition, Purifiers wont hestitate to use specialized vehicles with heavy frontal armor that need to be dealt with from sides or behind.

Other additions

I belive i fixed all reported bugs, if i forgot to fix anything, then i am sorry and will be fixed later if you ll remind me again. Decided to go with point list as nobody is interested in details and wall of text anyway, so here we go:
  • New mission mode - Rescue
  • Patrol mission - random events added
  • Added tire trails and improved vehicle bumping when off road
  • Base NPCs added:
  • Advisor - checks for typical mistakes and offers suggestions how to fix them
  • Scout - gives general tips and suggestions when asked
  • Sheriff - for now, he only comments on selected mission, telling player what to expect.
  • Inventory handling greatly improved(you can now use RMB for fast equip or unequip items)
  • New item effect added
  • Improved obstacle signs
  • Improved enemies off screen indicators
  • Improved mission debrief
  • Day effect added(will have further purpose in future)
  • Selling (shift+rmb) now works
  • Improved wasteland road
  • Added random material drops
  • Subtle "reactive" scanline filter added.

Major additions except the Purifiers and tundra is the new mission mode and patrol events. Rescue mission type is twist on escot mission as you have to split your group in the begining of the mission and slowly work your self towards reuniting with your main vehicle and succesfull end of the mission.

Patrol events are unexpected detours during patrols. "There is suspicious looking dust cloud to the west, how do we respond?" or "We received urgent message, calling for help, just a few miles east of us." are just a examples of additional choices you will have during patrols. Currently, there are just "suspicious dust clouds" whitch are always random type of enemy convoys for now, warlord intercepts, and help requests. However i have much bigger plans on expanding these, and im glad system handling these random events is in place.


You can download Frozen Tundra update from IndieDB page ( ) or from Gamejolt and Itch.

Near future plans

We are getting closer to early access, but there is still a lot of work to be done. I wont bother you with technicals and details, but will give you general points of my focus for following month:
  • Intercept mission mode
  • Factions and faction rewards system
  • Nomads - trading caravan, support vehicle reward and distress call ability as major rewards
  • Ghoul hunters - specialized interceptor, new marauder and heavy flame weapon as major rewards
  • New vehicles + support vehicle class
  • Support "weapons"
  • Quests + storyline quests

As you can see i ll be quite bussy in following month and half till planned early access release as there is still a lot to be improved beside these main points. However, if i ll succeed, i ll finaly be able to bring you Blasted Road Terror experience which ll be very close to my original idea when i started work on this game.

Thanks for reading & with regards

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July 3

Highland Riders arrived!

Hello everyone! It took me couple of weeks, but im back with another update, bringing game much closer to the state i want i to be before introducing it to the wider audience. Opening Highlands was important step towards my current goal, leaving Tundra as a last location on "to do" list for planned storyline campaign. Even Highland Riders are important milestone for me personaly, this project is still nowhere near finished and its still nothing more than a "shell" that still have to be filled with features and content before beign enjoyable experience.

For now, highland missions started appearing on the aviable missions list and can be picked up any time you want. All mission modes you knew from wasteland are present including patrol missions and yes, you can finaly farm SUPPLIES currency to improve the base further.

Riders showcase
Highland is home of "RIDERS". Insane and brutal madmen who dont hesitate to use captured nomads as human shield. Relying on light armor, speed and dodging your attacks. I wanted them to be bit more than just reskined Bandits from the wasteland and from my personal playtests i am quite happy with the ressult. You need to utilize new tactics and different weapon loadouts to defeat them with ease. Lets have a look at Rider vehicles individualy.

Bikers are fast, low HP annoying insect. However their high dodge chance can ruin the day of the lone vehicle armed with high alpha, but slow firing weapon as they can dodge the fire really well. These are best dealt using fast firing weapons or mines and damage auras as these can not be dodged. In addition, they can be ran over if you have fast interceptor in your squad like Falcon or Mustang.

Hog is the only vehicle with high armor Riders use. Armed with twin linked machine guns with fixed angle limits this foe to always attack your caravan from behind. Again, use of vehicles with minelayer ability yeld best ressults.

Stinger is light vehicle armed with light flamer. There is nothing special about this one, however you have to remember flamer weapons ignores armor, so dont leave your interceptors tanking these alone for too long.

Rocketeer is Riders long range support vehicle. There is nothing too special about them. All of their attacks can be dodged, however when combined with other attacking vehicles it can hurt your vehicles really bad. Should be dealt asap, thx the engine gods, they dont carry any armor and even lone interceptor can handle these pretty fast.

Shredder carries intimidating buzsaw and have quite a HP pool. Fortunately it does not have the armor of Bandits Killer Van and it rellies on HPs and increased fury shield only. This can be threatening when cought unprepared but focused fire can stop them before their saw can even scratch your vehicles.

Crushers are heaviest vehicles Riders can throw at you. Twin linked 50cal machine guns can deliver quite bit of damage to even your interceptors if not dodged and in addition each crusher carries ligh flamer to repel any vehicle trying to distract its fire from up close.


Tinkering service is finaly aviable! This little window serves as an enchanting table for your armor items. You can improve your bumpers, suspension or ornaments, sinking your materials while gaining small advantage in battle with each upgrade you make. Use is pretty straightforward, just dont forget your items there as once you ll return from mission, tinkerer will prettend he never saw you before and your item will be gone.


Near future
Main direction is obvious as adding Tundra location as a last location for main storyline is crucial before introducing non enemy factions and reputation system, but what will happen in between? Well, the "to do" list is still pretty long. For next week i want to go back and revise all the code as there is some unnecessary mess i want to clean up beofre moving forward, and to be honest that was the main reason why i did not added any new items in this update as i need to sort out few things before moving forward in this department. After that i can start adding new weapons and more vehicles to finish the initial set before implementing faction and reputation rewards and finaly move on to interesting stuff like enahncing patrol missions with sub quests, more interesting locations(like abandoned tunels, devastated cities, swamplands etc.) and unexpected events.

Thans for reading & with regards!

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About This Game

Blasted Road Terror is real-time tactical looter in post apocalyptic setting. Command mighty warcrawler and manage squadron of vehicles in order to get unseen riches of the world and reach immortal glory. You will collect mighty arctifacts during your journey, enlarge your vehicle squadron so you can always pick right one for the job, rebuild your home base, make new friends and discover terrible enemies.

System Requirements

    • OS: Windows XP
    • Processor: 1.2Ghz+
    • Memory: 2 GB RAM
    • Graphics: 256MB
    • Storage: 100 MB available space
    • OS: Windows XP
    • Processor: 2Ghz
    • Memory: 4 GB RAM
    • Graphics: 256MB
    • Storage: 100 MB available space
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