Visions of Zosimos is an Online Tactical CCG that utilizes a central character, known as a homunculus, to wield a deck that spins the elements and conjures the denizens of the afterlife.
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Release Date:
Nov 2017
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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

  • Visions of Zosimos has reached the point where we feel the core of the game is firmly in place and ready for a larger scale audience.
  • Ever since we began development, VoZ has benefited greatly from the feedback of the people who have seen and played the game. Steam Early Access allows us to open our product up to a wider audience of dedicated gamers.
  • We have a plan to bring VoZ from it’s current core state into a fully-featured game, but there is still a lot of work ahead. This opportunity will allow the team to make better decisions on how to move forward with the development.]

Approximately how long will this game be in Early Access?

  • This will depend on many variables, however, our hope is that we will be able to exit Early Access in 1-2 years. We will be making regular assessments of our timeline as things progress, so we’ll be able to give better estimates along the way.

How is the full version planned to differ from the Early Access version?

In addition to polishing the existing content that will launch on Early Access, our goal is to add the following;
  • Additional Game Modes, such as Spectator, Conquest and more
  • Tournaments & Rankings
  • A questing system
  • A Crafting system
  • Player Guilds
  • In-game Factions
  • Quick Match system
  • MANY additional expansion sets
  • Additional playable boards
  • Additional cosmetics
  • Story and lore components
  • Steamwork integration including: Acheivements, Trading Cards and more

What is the current state of the Early Access version?

The game is currently available as a download from our website in a Closed Beta State.

Launched Features:

  • 2 Full Card Sets (Light Earth and Dark Fire)
  • Homunculus Lab (Homunculus Crafting)
  • Deck builder (Deck Crafting)
  • Basic Rules Tutorial
  • Mechanics Codex
  • Interactive Tutorial
  • Deathmatch Mode (1v1, 2v2, 3v3) w/ 1 Board
  • Baseline Conquest Mode (1v1, 2v2, 3v3) w/ 1 Board
  • Baseline Single Player Mode w/ 1 Board
  • Training Board w/ 1 Board
  • In-game Store
  • Purchasable: 10x Booster Packs, 36x Booster boxes, Premade Decks, Homunculus Slots, Deck Slots, Card Sleeves, Assorted Bundles
  • Inventory and Pack Opening
  • Basic Social Tools

We plan to complete a volley of server tests and after we are satisfied with these load bearings and complete fixes, we plan to officially move the game status to an Open Beta state.

Will the game be priced differently during and after Early Access?

  • At present, we do not have plans to change pricing while in Early Access. We will re-assess our pricing as part of our preparations to leave Early Access, and make adjustments at that time as needed.
  • Since the monetization model is micro-transaction based, we do not foresee large changes in our pricing model. For example, a booster pack should cost relatively the same (both in real world currency and in-game currency) now as it would 2 years from now. Our team will be monitoring the community to take their feedback into consideration when it comes to any and all changes that are considered. As with any other changes made to the game, pricing changes and reasons will be reflected in the change-log.

How are you planning on involving the Community in your development process?

  • The short answer is ABSOLUTELY! We always practice open-door development and plan to continue that with the Steam Community at every step of our development from here on forward. We have always gained vital insight through social media, our forums, the conventions we showcase the game at, and all other sources of potential feedback.
  • Some specific goals we have for using feedback have been listed previously, but we want to focus on finding out which in-development features are most interesting to our players as well as making sure our pricing scheme is in line with what the community expects for a game that sells similar items.
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Available: November 2017

 
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About This Game

Visions of Zosimos is an Online Tactical CCG based in Hermetic Alchemy and Gnostic Mysticism where you utilize a central character, known as a homunculus, to wield a deck that spins the elements and conjures the denizens of the afterlife to fight against other players and NPC monsters.

Using Materia Cards with their own attributes and special abilities to craft your own Homunculus to fit your unique play style.



Create your own deck to you summon minions, wield spells of immense power, and alter how the board works with cards like Ambushes, Glyphs, and Terrains.



Master the flow of power as you manage the resources of your homunculus’s Mind, Body, and Soul as they fluctuate in the heat of battle.



Defend your existence from oblivion as you explore the afterlife.

System Requirements

    Minimum:
    • OS: Microsoft Windows 10 x32 or x64, Microsoft Windows 7 x32 or x64, Microsoft Vista
    • Processor: 2 GPU
    • Memory: 1 GB RAM
    • Graphics: 512 MB Ram
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Sound Card: Audio device
    • Additional Notes: Keyboard and 2-button Mouse
    Recommended:
    • OS: Microsoft Windows 10 x32 or x64, Microsoft Windows 7 x32 or x64, Microsoft Vista
    • Processor: 2 CPU
    • Memory: 4 GB RAM
    • Graphics: 1 GB Ram
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Sound Card: Audio device
    • Additional Notes: Keyboard and 2-button Mouse

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