One of the world's most advanced virtual pinball simulations featuring original table #1: Black Flaggers - a pirate’s journey of plundering loot, swashbuckling adventures and cannon wielding foes. Wicked pinball mechanics on a cutting edge engine: the high fidelity pinball experience.
All Reviews:
Positive (24) - 91% of the 24 user reviews for this game are positive.
Release Date:
Oct 12, 2017
Developer:
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access is a great opportunity to get feedback from new players on existing and new content and to grow our community.

Pinball Wicked will be a multi table pinball game. For the included Black Flaggers pinball table we will gather your feedback to modify, balance, polish and finalize the game play and design.
Your ideas, suggestions and feedback will guide us from the get-go for the upcoming dlc tables.

Together we can make Pinball Wicked an illuminating celebration of the rollin' steel ball.”

Approximately how long will this game be in Early Access?

“We plan to update and grow the game in Early Access until 2 additional table DLCs are complete and polished.”

How is the full version planned to differ from the Early Access version?

“For the full version the following features are planned:
  • Three original tables available (1 included, 2 as purchasable DLCs)
  • Multi-player challenges
  • Local and online leaderboards (done)
  • Multi-player tournaments, official and user created
  • Lower minimum system requirements (preview on experimental branch)

What is the current state of the Early Access version?

“Pinball Wicked currently contains all the core systems that will be evolved, calibrated and optimized during Early Access.

The included Black Flaggers pinball table boasts a wealth of pinball game elements and is nearly feature complete. At the moment we're focused on polishing the light shows, characters, fx, dmd gfx/animations, sounds and implementing the final mission.

Here is the Black Flaggers Rules Flow Chart for an overview.

Roadmap

If your rig doesn't meet the current minimum system requirements:
A low end version which will support integrated gpus / low end graphics cards / notebooks is in the works.”

Will the game be priced differently during and after Early Access?

“The base price and table dlc prices might go up, down or stay the same during and after the Early Access.”

How are you planning on involving the Community in your development process?

“We will collect your ideas and feedback and keep you informed about design decisions and the development process with regular updates.

You can give us feedback at any time while playing the game via the discussion forum.

What we're currently working on
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Recent updates View all (19)

March 9

Update 4 Hotfix 1 - Rollin' Rollin' Rollin'



Ahoy fellow Pinball Lovers!

Thanks for all the great feedback!

While we're working on the next update - here's a quick fix which eliminates a few bugs that passed under the radar while testing Update 4.

Update 4 Hotfix 1
  • fixed: ball rolling sound would sometimes not stop if the ball is captured
  • fixed: the Shark keeps the ball on Buccaneer Frenzy start far too long
  • fixed: Buccaneer Blast and Frenzy would not reset to start with Buccaneer Blast on a new game, but would keep alternating
  • balanced the volume of a few more music stingers

Stay tuned! Have fun! Flip out!


3 comments Read more

February 23

Update 4 - The Dead Man's ALIVE!



Ahoy fellow Pinball Lovers!

Thanks for all the great feedback!


Performance Update - new Render Quality setting

Up to and including Update 3 we optimized the game to reach >60 fps in hd / 1920x1080 on mid range graphics cards with the highest possible render quality and fully dynamic lighting, thus the recommended hardware requirements.

In Update 4 we optimized a lot further, targeting a far wider range of GPUs and higher resolutions. The new Render Quality setting offers new high performance graphics feature presets. Changing this setting will take effect the next time you start the game.

Thanks to the Unreal Engine 4's new volumetric light maps even the moving objects keep looking awesome with precomputed lighting. So if you're out for more fps or a higher resolution you should definitely try the new settings!

Render Quality levels
  • Low (Experimental) is suitable for many integrated GPUs and low end graphics cards, many graphics features are turned off, uses forward rendering and precomputed lighting. This quality level is a work in progress and will change over time.

  • Medium uses mainly precomputed lighting and is suitable for low range graphics cards and mid range integrated GPUs.

  • High mixes precomputed with real time lighting, graphics features are optimized for performance.

  • Epic uses fully dynamic real time lighting for all lights and high end graphics features for the best possible render quality. This matches the only available render quality of Update 3.

On a GTX 970 / i5 2500K / 1920x1080 changing render quality, leaving the other graphics quality settings on epic, using cam 4:
Low ~260 fps (limited by cpu), Medium ~160 fps, High ~115-135 fps, Epic ~ 65-80 fps

And for a quick boost on epic settings we added the option to configure Distance Field AO and Screen Space Reflections separately - disabling these nets around 10-25% more fps in epic render quality.


Cabinet users rejoice: Portrait orientation now supported in "Fullscreen" too!

In addition to the screen mode "Windowed Fullscreen", which has worked in portrait orientation since release, you can now also choose full screen portrait resolutions.

Enabling portrait mode (vertical screen)
  1. Set the display orientation to "Portrait" in the windows display settings: RMB on empty desktop -> Display settings -> Orientation: Portrait
  2. Start the game (optionally: choose a resolution and/or screen mode in Options/Graphics)
  3. Select camera 6 -> Enjoy :steamhappy:


Update 4 - The Dead Man's ALIVE! - patch notes
  • new: The Dead Man's Chest now with it's very own Dead Man!
  • new: Render Quality setting: you can now select between different graphic feature / performance presets. Changing this setting takes effect the next time you start the game.
  • new: extra overrides for high end graphics features, so that these can be deactivated or configured without changing the whole quality groups
  • new: Black Flaggers' White Pearl can now be selected as default ball skin
  • new: Bloom settings in the lighting options; currently not applied during pause - best set before game start
  • new: Full Screen mode for portrait display orientation
  • new: lighting and audio settings can now be reset to default; not all sound volumes are set to 1.0 by default
  • fixed: ball loosing too much velocity on flipper collision for most cases; more physics fixes and calibrations
  • fixed: the ball can get stuck if it drops below the crow ramp (the red one, left orbit) right when the ramp is about to be lowered
  • fixed: *sometimes* the kickback shoots up the cannon ramp again
  • UI: new skin, new layout, new!
  • UI: added descriptions for most settings
  • UI: fixed mouse hover and keyboard / gamepad highlighting
  • UI: the game version string is now only visible when the menu is open or the game is paused
  • UI: fixed - selection of the desktop full screen resolution would sometimes not register as change
  • balancing: the ball saver kickback is now a lot more unpredictable
  • balancing: updated Dead Man's Chest scores; success now lights a Super Jackpot
  • balancing: slingshots are less likely to shoot the ball into the exit lanes
  • balancing: added two small rubber pegs which make the left exit lane quite a bit less "attractive"
  • fix: ball rolling and impact sound volumes are now properly applied
  • audio balancing and sound channel fixes - work in progress, more in future updates
  • new ball drown drain sound to mark the ball lost event
  • possible fix for the occasional waterhole splash hitch
  • fixed: force feedback could get stuck
  • fixed: many small issues that were still present in the preview of update 4
  • new: frame rate hard cap: 240 fps
  • many more fixes and even more optimizations

What we're working on right now
  • VR support for Oculus Rift and HTC Vive
  • polishing Black Flaggers' sounds / lightshows / fx / dmds
  • balancing / score table updates
  • The Grand Finale: The Treasure Fleet
  • local hot seat multiplayer
  • Tilt!

Stay tuned! Have fun! Flip out!



6 comments Read more
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About This Game

Pinball Wicked is one of the world's most advanced virtual pinball simulations.
Magnificent ball rolling physics and wicked pinball mechanics running on a cutting edge engine: the high fidelity pinball experience.


At the game's core is a physically accurate and believable pinball experience simulating all the classic elements:

Balls, Flippers, Kickers, Lights and Lamps, Scoops, Diverters, Targets, Rollovers, Posts, Pegs and Pins, Ramps and Habitrails, Bumpers and Spinners, Gates and Doors, Magnets and Coils, Captive Balls and Captivating Toys - supported by a retro styled dot matrix display, a versatile light sequencer, sounds, voices and music.

Includes the arcade edition of Original Table #1 - Black Flaggers


Black Flaggers invites you on a pirate’s journey of plundering loot, swashbuckling adventures and cannon wielding foes. The playfield, toys, characters and environment create a lush and vibrant pirate world brimming with life and adventure.

More tables will be developed during Early Access.
These will be purchasable as downloadable content (DLC).

Pinball Wicked in a nutshell


The core of the game is a cutting edge pinball simulation system based on Epic’s awesome Unreal® Engine 4: Highly accurate physics, a modular game play system and a fully dynamic specialized lighting and fx system, capable of sequencing hundreds of lights.

  • Includes Black Flaggers: Vibrant pirate world brimming with life and adventure
  • Classic and modern pinball elements
  • Absolute pinball physics: Highly accurate rolling ball simulation
  • Fully dynamic, real-time lighting and physically-based rendering (PBR)
  • Beautifully illuminated by a versatile light sequencer
  • Heaps of awesome particles and fx
  • Pinball Action Cams: Switch instantly between predefined cameras and between fixed and dynamic modes.
  • Retro styled dot-matrix display (DMD)
  • High score table
  • Operator menu: Additional customization options for gameplay relevant settings, like balls per game, Ball Saver durations, and more.

Stay tuned for new feature announcements during Early Access!

System Requirements

    Minimum:
    • OS: Windows 7/8/10
    • Processor: Intel CPU Core i3 2100 or equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia GTX 460 or equivalent
    • DirectX: Version 11
    • Storage: 3 GB available space
    Recommended:
    • OS: Windows 7/8/10
    • Processor: Intel CPU Core i5 2500k or equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia GeForce GTX 970/1060 or equivalent
    • DirectX: Version 11
    • Storage: 3 GB available space
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