Empire Architect is an ancient city-building real time strategy game, with elements from grand strategies sprinkled in for good measure.
All Reviews:
Mostly Positive (88) - 77% of the 88 user reviews for this game are positive.
Release Date:
Oct 6, 2017

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Includes 3 items: Hydraulic Empire, Zavix Tower, Empire Architect


Recent updates View all (72)

February 2

Update 1.51: Level 9

Hey Everyone,

Well I got level 9 in :)

This level is a peaceful level. This level is also designed to be a harder level in general. These final few levels will be designed is such a way that you will have to really plan ahead in order to win. I hope you all enjoy it, please let me know what you think!

Patch Notes:

- New Level: Level 9, Vaison-la-Romaine.
- New Achievement: Beat Vaison-la-Romaine.
- Cost of demolishing a tree has been doubled.
- The negative desirability range finder changed from red to orange.
- Fixed a bug that labeled desires wrong at times.
- Removed the "Wants Eductaion" debuff. This buff was originally put in to regulate the speed that you upgraded homes, that is no longer needed now. People will still choose to get educated when living in higher level homes.
- Fixed a rare bug that could affect how much of a item type your people may want.
- Sheep are produced slightly faster.
- Grapes trade value slightly increased.
- Pottery's local price slightly reduced.
- Clothing's local price reduced.
- Furniture's local price reduced.
- The constable's "Feel's Safe" happiness buff now accumulates a bit faster.
- Added the statue portrait.

Also, if anyone can translate the level text for me into German and/or French that would be super helpful!
4 comments Read more

January 29

Update 1.50: Desirability System, and Accent marked button text.

Hey Everyone,

I didnt quite get this patch finished last Friday, but here it is :)

The Desirability System is a system that assigns a desirability value to each house. This value is negatively affected by close proximity (denoted by a red area finder) to production, workshop, farm, and finishing buildings. I also added a statue building to the game that will boost the value by 1. I plan to had a couple more positive buildings to this system at a later date. Positive desirability gives positive happiness, where as negative desirability will give negative happiness.

I spent some time reworking but button class to include the custom font on them (this will allow the accent marks for French and German). I tested this change quite a bit, and I currently dont see any bugs in the process. But the button class is super widespread throughout the game, so if you see anything odd happening please let me know.

Patch Notes:

- Desireability system, placing housing right next to production, farm, workshop and finishing buildings will cause people unhappines.
- New Building: Statue, Statues raise Desireability in a small area.
- New Overlay: Desireability, -2 or less = red, -1 = orange, 0 = yellow, 1 = light green, 2+ = green.
- I reworked buttons to include the custom font of the game. This should mean that accent marks are now on the buttons, but it could also cause issues. I have tried to text the game in multiple ways, but it is possible that I have missed some bugs created by this process.
- Fixed some spacing around text.
- Added French and German to the Exit menu of the game.
- Fixed some translated text.
1 comments Read more

About This Game

Empire Architect is an ancient city-building real time strategy game, with elements from grand strategies sprinkled in for good measure. The Campaign is set in the historical Roman empire, and Custom game levels are procedurally generated. You have limited control over your subjects therefore your main focus is to build your city, manage resources, appease the gods, educate you people, keep your people happy, and deal with events as the happen all while your rivals try their best to take you out! Defend yourself and fight back with all you might!


  • Take control of an ancient culture (So far only Rome, but I would love to add more if possible).
  • Have your people gather resources and produce ever more complex goods with them.
  • Appease the gods through the religion system, or feel their wrath if you ignore them.
  • Educate your people in order to take on better jobs.
  • Entertain the masses through the entertainment system or risk them causing trouble in your city.
  • Distribute water throughout your city with the water system.
  • Keep your people healthy with the health system.
  • Open Trade routes and trade both domestically and abroad.
  • Research upgrades in the tech trees.
  • Battle the very elements themselves in our custom Weather System.
  • Build on Procedurally Generated custom maps.
  • Do battle in the Historical Campaign (currently 8 of around 12 levels are in the game).

System Requirements

    • OS: Windows 7
    • Processor: 2200k i3
    • Memory: 2 GB RAM
    • Graphics: Intel Integrated HD5000
    • DirectX: Version 10
    • Storage: 400 MB available space
    • Additional Notes: direct X 10.1
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