Play with iconic superpowers from comic books! PowersVR puts you in control of a group of superheroes and villains, each with their own unique and colourful personality and ability. Collect them all, complete challenges and test out your powers!
All Reviews:
Positive (25) - 88% of the 25 user reviews for this game are positive.
Release Date:
Feb 8, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Game development is an iterative process, so getting more people involved earlier means taking the right decisions sooner rather than later. Early Access is all about working with a community, which has years of experience on what makes games fun, to craft something great.”

Approximately how long will this game be in Early Access?

“The game will officially be out of Early Access, as soon as the story mode is released. So this is dependant on the game's success within Early Access. If everything goes smoothly, before the end of the year is very possible.”

How is the full version planned to differ from the Early Access version?

“The initial version of PowersVR features a cast of eight superheroes and villains, as well as a sandbox mode in which to play with them. Sometime in the future I'd like the character count to reach twenty, add custom challenges for all heroes, and most importantly I'd like to release a full story campaign, which lets you control different characters at different times, experiencing the campaign through comicbook cutscenes.”

What is the current state of the Early Access version?

“The Sandbox mode, which will later become a secondary way to play, is currently the focus. You can play around and test the various superpowers in it, of which there are currently eight.”

Will the game be priced differently during and after Early Access?

“As more features are added, the game will increase in price. It's highest will be when Story mode is released, with a few additional updates after, which wont raise the price further.”

How are you planning on involving the Community in your development process?

“All community feedback will be evaluated and if necessary discussed further. I may have started this project, because of my love for comics, but I know many have different ideas on what makes a great superhero game and have different superpowers they'd like to play with. I'm already running out of friends to ask.”
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Notice: Requires one of the following virtual reality headsets: HTC Vive or Oculus Rift. See the VR Support section for more info.

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Recent updates View all (29)

February 10

Happy birthday to PowersVR

Well, it's been an year since I released PowersVR in Early Access and after a lot of back and forth and community feedback I feel like we're getting somewhere!

If you've been following these posts you'll know that after the initial few content patches I've moved on to only working on the story mode, and while progress is slow, it's certainly happening.

As maps get bigger and more detailed I've put in extra time to tinker with lighting and optimization. One of the problems with having cities is...well someone has to make the city, and that's quite the task for a one-man team. So I've been working on some tools and systems to make the endeavor a bit lighter. Using systems I've talked about before and some new ones I'm slowly getting comic book New York to feel more alive. Most notably I've recently finished a dynamic path system, where a street, or train tracks or anything similarly linear that can bend will be generated along a spline. As well as allow to cyclical items to be generated along it's edges, like street lamps, or signs.

In addition you'll notice some basic cars. This is just an image, but trust me, in the real thing they move along the roads. Very advanced stuff. Well not very, but moderately. Cars, signs, fire hydrants, lights, buildings all these systems now allow me to make a pretty good playground for would-be superheroes to unleash their powers.

Additionally I've taken on the new task of learning to properly make 3D models from start to finish. High-poly, retopology, texturing, rigging and animation. All things I gotta learn to do, so wish me luck. My progress so far is getting most of Professor Hex sculpted, so there's a long way to go, but we'll get there!

Lastly I want to thank everyone who became part of this game. PowersVR raked in about 1700 sales in it's first year as an indie VR game, which is (statistically speaking) great. It got covered by a few major YouTubers and got me showcasing at conventions which was so much fun (although my legs still hurt from being up all day). I've always wanted to make games, but I never really understood what that's like until I starter making this one. And it's tough, but seeing people's reactions makes it absolutely worth it. So let's make this year even better :)
2 comments Read more

October 11, 2017

Progress report - A month on the pipeline

Been a while since the last update. Work is progressing on the story mode and I wanted to let you know how it's going. Right now I've decided to make a complete playable level, just so I can implement most major systems that will be used in the story. It's one of the first levels in Act I and features some city exploration and combat.

Different levels will feature different types of gameplay and this level in particular has a couple of wave defense segments. So some of the work I've done in the last month has involved both the Wave system and improvement for the game's AI.

The first step was creating as many assets as I can to make the city feel believeable. Props, decals and buildings have been the focus for the last couple of weeks.

In addition to that I've been creating outlines for early story cutscenes and storyboards for later ones. After the this level is complete I'll paint in the story cutscenes, animate them and test how it all plays together before moving on to the next one.

This part of the process can be slow but after building up a fair library of props and models, future maps will be easier to build. I'll keep you posted!
3 comments Read more
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About This Game

PowersVR lets you be the caped crusader from comic books. Featuring a cast of colorful heroes and villains, you'll get to test out their unique superpowers in the sandbox, or complete challenges to unlock even more characters. While still in development, the game already offers 12 distinct characters to play as and more and more content is being added all the time, building up to an action-packed story campaign, which will have the superheroes and criminal masterminds join forces to fight a bigger threat than any of them alone.

System Requirements

    • OS: Windows 7
    • Processor: Intel i5-4590 / AMD FX 8350
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce® GTX 970 / AMD Radeon™ R9 290
    • Storage: 800 MB available space
    • OS: Windows 7
    • Processor: Intel i5-4590 / AMD FX 8350
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce® GTX 970 / AMD Radeon™ R9 290
    • Storage: 800 MB available space

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