Play with iconic superpowers from comic books! PowersVR puts you in control of a group of superheroes and villains, each with their own unique and colourful personality and ability. Collect them all, complete challenges and test out your powers!
User reviews:
Overall:
Positive (20 reviews) - 90% of the 20 user reviews for this game are positive.
Release Date: 8 Feb, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Game development is an iterative process, so getting more people involved earlier means taking the right decisions sooner rather than later. Early Access is all about working with a community, which has years of experience on what makes games fun, to craft something great.”

Approximately how long will this game be in Early Access?

“The game will officially be out of Early Access, as soon as the story mode is released. So this is dependant on the game's success within Early Access. If everything goes smoothly, before the end of the year is very possible.”

How is the full version planned to differ from the Early Access version?

“The initial version of PowersVR features a cast of eight superheroes and villains, as well as a sandbox mode in which to play with them. Sometime in the future I'd like the character count to reach twenty, add custom challenges for all heroes, and most importantly I'd like to release a full story campaign, which lets you control different characters at different times, experiencing the campaign through comicbook cutscenes.”

What is the current state of the Early Access version?

“The Sandbox mode, which will later become a secondary way to play, is currently the focus. You can play around and test the various superpowers in it, of which there are currently eight.”

Will the game be priced differently during and after Early Access?

“As more features are added, the game will increase in price. It's highest will be when Story mode is released, with a few additional updates after, which wont raise the price further.”

How are you planning on involving the Community in your development process?

“All community feedback will be evaluated and if necessary discussed further. I may have started this project, because of my love for comics, but I know many have different ideas on what makes a great superhero game and have different superpowers they'd like to play with. I'm already running out of friends to ask.”
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Notice: Requires a virtual reality headset. See the VR Support section for more info.

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Recent updates View all (25)

31 July

v0.3.6 Patch notes - Where do you think you're going?

Another day, another patch brought on by the object pooling system. I promise you, it's worth it, but as it stands, pooled objects that were supposed to be attached, would appear in seemingly random location when reactivated.

The issue was brought to my attention after users noticed the minigun floating around the map after switching to a different power and back to Alloy. The same thing happened to Shield Maiden's shield. Well, that's the main reason you're getting 0.3.6 early, but not the only thing included in this update.

If you've read previous announcement, you might know that (as with a lot of superhero themed media) PowersVR's story mostly takes place in New York. This suggests a busy city, with many buildings and streets, and while I have been slowly churning out 3D models to populate the sandbox, I hadn't actually considered that New York has it's own aesthetic.

Luckily for me I'm working on a VR game, and as such have a couple of pairs of VR headsets, so I dove into Google Earth VR and flew straight to New York. Shrinking myself as far as I could I managed to experience the Big Apple from a more personal perspective, and so this week I've dedicated a large amount of time to work on buildings and stuff that attaches to buildings.



You'll notice on the side of this apartment building, that there's a fire escape going up the wall. This is actually one of the other things I've given time to this week. The fire escape has parameters to determine the floor height, floor count and other little things. Making it very reuseable on different kinds of structures. This is part of a larger system I'm working on, which will hopefully see customizeable pipes, vents, wires etc. Saving me a lot of time that would be needed to model them for each possible building.

Not a huge update, but what was I gonna do? Let you live without your minigun for a week? Fat chance.

5 comments Read more

27 July

v0.3.5 Patch notes - Object Sink

Another quick update. The main reason I'm publishing this one is a major fix for an issue I noticed recently. If you've been reading these announcements, you'll know that I put in an object pooling system in the game. This lets the game reuse objects without creating/deleting them, which improved performance a lot especially when projectiles are introduced.

Well after some testing I realized that despite the game running fairly smootly, it wasn't thanks to my new system. The system didn't work at all! I was still spawning/despawning everything. A day later I had a fix lined up, but since it wasn't so critical I decided to beef up the update with something else too.



While I was fidgeting with some settings I noticed the menus looked outdated and oddly designed. As if they were being drawn to have something underneath all buttons rather than for visibility, clarity and aesthetics. I've made several changes to menus and feel like the results are pretty good.

Here are the patch notes:

GENERAL * Found a critical bug in the object pool system that rendered it useless - Now after the fix, the game should be much lighter on your CPU UI * Redesigned settings menu elements and layout * Changed styles for all challenge menus as well * Fixed an issue where invisible bodies were blocking the menu cursor


In other news the game was just released on the Oculus store, so hopefully new players from there will also be inclined to leave feedback.

And on the subject of feedback, since communicating with people on the forums can be slow and feel indirect, I've created a Discord server for PowersVR. Anyone can join, give their feedback and maybe have a discussion about the game. I'm active throughout the day on Discord, so I'll be sure to respond!

2 comments Read more
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About This Game

PowersVR lets you be the caped crusader from comic books. Featuring a cast of colorful heroes and villains, you'll get to test out their unique superpowers in the sandbox, or complete challenges to unlock even more characters. While still in development, the game already offers 12 distinct characters to play as and more and more content is being added all the time, building up to an action-packed story campaign, which will have the superheroes and criminal masterminds join forces to fight a bigger threat than any of them alone.

System Requirements

    Minimum:
    • OS: Windows 7
    • Processor: Intel i5-4590 / AMD FX 8350
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce® GTX 970 / AMD Radeon™ R9 290
    • Storage: 800 MB available space
    Recommended:
    • OS: Windows 7
    • Processor: Intel i5-4590 / AMD FX 8350
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce® GTX 970 / AMD Radeon™ R9 290
    • Storage: 800 MB available space
Customer reviews Learn More
Overall:
Positive (20 reviews)
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