Enter a haunted mansion and prepare to face the undead terrors that stalk the phantom halls! Squad up to survive the night using whatever you can find, but remember - you can’t kill what you can’t see, so be sure to bring a...
All Reviews:
Mostly Positive (27) - 74% of the 27 user reviews for this game are positive.
Release Date:
Mar 13, 2017
Developer:
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access is a fantastic testing bed for the core game to determine which features are most desired and what people want to see next—Phantom Halls will be fully supported and iterated upon in the months ahead as we work towards a full retail build and reimagine more classic horror icons through the game's quirky satirical lens.”

Approximately how long will this game be in Early Access?

“We expect to be adding content to Phantom Halls in Early Access for around 12-18 months tops, looking towards Halloween 2018 for a full retail release.”

How is the full version planned to differ from the Early Access version?

“The full retail version of the game will have around 100 quests, 20 playable/unlockable characters, combinable and customizable weaponry, thousands of lines of dialogue, all manner of enviroments, platforming elements and hazards, dozens of enemy types, metroidvania-esq mansion maps and an archive of all your conquests and defeats. There will be various play modes (Free form adventure, Questing, Time Trails, etc) and we also hope to bring multiplayer to the game for the full version, whilst the Early Access offering is focused on the single player campaign.”

What is the current state of the Early Access version?

“This initial early access offering is a first look of what we hope to achieve with Phantom Halls, it's a fully playable procedurally generated horror-comedy game with a quirky cast of characters, memorable monsters, and quite the arsenal of weaponry to discover. While we're launching with just a handful of quests, we plan to add dozens more to the game along with all new features and deeper mechanics to eventually curate lengthy campaigns and quest chains to develop character arcs and explore the in-game narrative more deeply for the full release. Those enjoying the early access offering will get to see the world of Phantom Halls expand and the story unfold as we continually update the game content and explore new features based on community feedback.”

Will the game be priced differently during and after Early Access?

“The game is being offered at an exclusive early bird discounted price for folks who want to get in on the ground floor and join us on this journey as we expand the Phantom Halls mythos. We expect the final retail build to be easily double or triple the early access launch price, and may also increase pricing incrementally as substantial content updates are made on the road to retail release.”

How are you planning on involving the Community in your development process?

“We will be actively encouraging our players to engage with us over social media, through the steam community portals and directly over email to feedback on what they want to see more of in Phantom Halls, the most requested features, characters, monsters, weapons, gameplay modes, and themes will absolutely be prioritised. We've created a thrilling horror comedy adventure that we're excited to build on and we'd love to hear from the community as to what to add next!”
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Recent updates View all (24)

February 16

Patch Notes! v0.52 - We need guns... lots of guns!

Greetings slayers! For those of you out there who take your zombie hunting more seriously than the average meddling kids and are looking for a military grade assault solution, this is the update for you!

- Added Tactical SMG, which boasts a fire rate of fire, but no knockback abilities compared to the regular SMG.
- Added the Pump Shotgun, a shotgun with higher accuracy, but lower rate of fire than the regular shotgun
- Added the Magnum, a handgun that sacrifices fire rate for a much higher knockback rate.
- Added the Frying Pan, a flimsy melee weapon that's excellent for deflecting attacks.
- Added the Bent Pipe, a durable melee weapon that's a bit unwieldy.
- Added the Assault Rifle, a powerful rifle that fires rifle rounds in three round bursts.
- Added the Guitar as the melee weapon that the Metalhead starts with by default! \m/ >.< \m/
- Added the Crossbow, which silently fires bolts that can pin enemies down, reducing their movement speed.
- Added the Sniper Rifle, a cumbersome rifle that fires rounds that penetrate multiple targets.
- Increased the fire rate of the Shotgun, reducing its accuracy to compensate.
- Slightly reduced the damage and increased the reload time of the Rifle.
- Ash now has a modified animation set, so that he no longer uses his chainsaw hand to help aim weapons.
- Fixed a typo in "Decease and Desist" that incorrectly told players to escape the graveyard instead of the mansion.
- Revised some text on the quests "A Wild Goose Chase", "DIY Hard", and "Read By Dawn."
- Replaced the Machine Pistol model with a higher quality one.
- Adjusted character model rotation so that they more accurately face the direction they're moving in.
- Reworked how character damage animations are played so that characters "step back" when they're knocked back instead of sliding along the floor.
- Added new sound effects for metallic blunt weapons, such as the Crowbar.
- Added new sound effects to the Clown enemy.

Happy hunting!

RIP
1 comments Read more

February 1

Patch Notes! v0.518 We're back in business ;)

Alright alright, I know it's been a little quiet around here over the holidays but we had a pretty nasty zombie outbreak and it's taken weeks to torch all the surfaces and eliminate the T-virus contamination...

Fortunately the whole team made it out unscathed, so we've got a few minor bug fixes for you today along with new quests to fuel the skill tree rewards system. New weapons & characters will also be coming down the pipe in the coming months, and having kept a few vials of the zombie virus for study (what could go wrong?!) we've been messing around with the ability to turn player characters into enemies, so we can look forward to player character zombification in the near future too!

For now, here's the patch list and we'll be back with more soon:

- Added the Machine Pistol, a rare, automatic submachine gun that fires pistol rounds at a high rate.
- Ash's model now properly holds items in the free, left hand as opposed to somehow holding weapons in his chainsaw arm.
- Added the Hillbilly quest "Bathed in Moonshine"
- Added the Cheerleader quest "Gimme a Z!"
- Added the Cheerleader quest "Playthings"
- Fixed a minor issue where returning to the title screen from the Character Select after returning from a quest would briefly show the mansion's doorway before fading out to the title screen.

RIP!
2 comments Read more
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About This Game

Enter a haunted mansion and prepare to face the undead terrors that stalk the phantom halls! Squad up to survive the night using whatever you can find, but remember - you can’t kill what you can’t see, so be sure to bring a flashlight…

With fast-paced, action-packed gameplay and a 3D papercraft visual motif, Phantom Halls sees players take on the roles of multiple characters at once - with each character’s actions assigned to a different key. It’s a real-time Worms with the procedurally generated chaos of Spelunky!

Currently in Steam Early Access, the game will be updated regularly with new features and content. Incendium will work directly with the community to prioritise updates and refine the game’s direction.

The Early Access edition includes a free Evil Dead 2 licensed content pack, allowing them to play as the groovy hero from the sky, Ash Williams with his chainsaw and boomstick on hand (or stump!) to saw and blast through a series of unique Evil Dead 2 inspired quests being added throughout the Early Access period - start today by facing off with Evil Ash in 'Are you talking to me?' !

System Requirements

    Minimum:
    • OS: Windows XP SP2+
    • Memory: 2 GB RAM
    • Graphics: Dedicated GPU with 512MB of VRAM and SM 3.0
    • DirectX: Version 9.0c

What Curators Say

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