Enter a haunted mansion and prepare to face the undead terrors that stalk the phantom halls! Squad up to survive the night using whatever you can find, but remember - you can’t kill what you can’t see, so be sure to bring a...
All Reviews:
Mostly Positive (28) - 71% of the 28 user reviews for this game are positive.
Release Date:
Mar 13, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access is a fantastic testing bed for the core game to determine which features are most desired and what people want to see next—Phantom Halls will be fully supported and iterated upon in the months ahead as we work towards a full retail build and reimagine more classic horror icons through the game's quirky satirical lens.”

Approximately how long will this game be in Early Access?

“We expect to be adding content to Phantom Halls in Early Access for around 12-18 months tops, looking towards Halloween 2018 for a full retail release.”

How is the full version planned to differ from the Early Access version?

“The full retail version of the game will have around 100 quests, 20 playable/unlockable characters, combinable and customizable weaponry, thousands of lines of dialogue, all manner of enviroments, platforming elements and hazards, dozens of enemy types, metroidvania-esq mansion maps and an archive of all your conquests and defeats. There will be various play modes (Free form adventure, Questing, Time Trails, etc) and we also hope to bring multiplayer to the game for the full version, whilst the Early Access offering is focused on the single player campaign.”

What is the current state of the Early Access version?

“This initial early access offering is a first look of what we hope to achieve with Phantom Halls, it's a fully playable procedurally generated horror-comedy game with a quirky cast of characters, memorable monsters, and quite the arsenal of weaponry to discover. While we're launching with just a handful of quests, we plan to add dozens more to the game along with all new features and deeper mechanics to eventually curate lengthy campaigns and quest chains to develop character arcs and explore the in-game narrative more deeply for the full release. Those enjoying the early access offering will get to see the world of Phantom Halls expand and the story unfold as we continually update the game content and explore new features based on community feedback.”

Will the game be priced differently during and after Early Access?

“The game is being offered at an exclusive early bird discounted price for folks who want to get in on the ground floor and join us on this journey as we expand the Phantom Halls mythos. We expect the final retail build to be easily double or triple the early access launch price, and may also increase pricing incrementally as substantial content updates are made on the road to retail release.”

How are you planning on involving the Community in your development process?

“We will be actively encouraging our players to engage with us over social media, through the steam community portals and directly over email to feedback on what they want to see more of in Phantom Halls, the most requested features, characters, monsters, weapons, gameplay modes, and themes will absolutely be prioritised. We've created a thrilling horror comedy adventure that we're excited to build on and we'd love to hear from the community as to what to add next!”
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Recent updates View all (26)

March 13

Phantom Halls Kickstarter is GO!

Greetings, slayers!

In the darkness, at midnight last night, we snuck into Kickstarter Halls and started our campaign. It's live!

Phantom Halls Kickstarter

Why are we on Kickstarter?

You guys have been a phenomenal help during Early Access. You've given us some great insight into what we should be doing, improvements you'd like us to make, and features you want to see. And it's helped us craft a brilliant vision of what V1 of Phantom Halls should look like when we hit Halloween 2018.

We have the resources to get our original vision wrapped up by that time, but we want to make Phantom Halls even better than that. We're perfectionists. And so, we're asking for a little help. We're trying to raise an extra £30,000 so that V1.0 of Phantom Halls is truly awesome.

If you'd like to help us out, head over to the Kickstarter page and get pledging. We know many of you reading this will already own a copy of the game, but there are plenty of other exclusive goodies to be had, and you'll always get a key to give to a friend.

And if you just wanna help spread the word, that's awesome too!

Thanks again to everyone who's supported us so far, and here's to the next chapter in Phantom Halls!

'Til next time,

RIP folks!
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March 8

Phantom Halls is coming to Kickstarter next week!

Greetings, slayers!

Phantom Halls has now been in Early Access for almost a year, and we're dead pleased with what we've managed to achieve in that time. The game available today is almost unrecognisable from the bare-bones game loop we unleashed onto Steam on March 13th last year - and so much of that is down to you guys, for all your feedback and suggestions. Thanks so much!

We've always been aiming for a Halloween 2018 V1 release, and that's still the case - we're on-track to achieve that. And we believe we could release something pretty good by that time too. But we're perfectionists. We think you deserve better than 'pretty good'.

That's why, to mark our one-year Early Access anniversary next week, we're going to be launching a Kickstarter campaign - to try to raise a little bit of extra cash to go that extra mile, and make the game as good as it possibly can be.

It's going to be a bit different to most Kickstarters. We're not asking people to buy into a concept or an idea: Phantom Halls exists, it's out, you can play it now, many of you are playing it now. And we don't need the money to finish the game. We could do it. But we want Phantom Halls to be properly brilliant, and there are loads of little finishing touches we'd love to be able to do, but can't quite stretch to as things stand. That's where we hope you lovely lot come in.

We'd love for you to help us spread the word. Tell your mates about our upcoming Kickstarter. Get them excited. Show them Phantom Halls and tell 'em why you love it. And if, when the Kickstarter launches, you'd like to back it yourself - even if you already own the game - you'll get an extra key to give to a friend and try out the co-op mode together!

We'll post again when the Kickstarter goes live on 13 March. 'Til then... RIP folks!
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About This Game

Enter a haunted mansion and prepare to face the undead terrors that stalk the phantom halls! Squad up to survive the night using whatever you can find, but remember - you can’t kill what you can’t see, so be sure to bring a flashlight…

With fast-paced, action-packed gameplay and a 3D papercraft visual motif, Phantom Halls sees players take on the roles of multiple characters at once - with each character’s actions assigned to a different key. It’s a real-time Worms with the procedurally generated chaos of Spelunky!

Currently in Steam Early Access, the game will be updated regularly with new features and content. Incendium will work directly with the community to prioritise updates and refine the game’s direction.

The Early Access edition includes a free Evil Dead 2 licensed content pack, allowing them to play as the groovy hero from the sky, Ash Williams with his chainsaw and boomstick on hand (or stump!) to saw and blast through a series of unique Evil Dead 2 inspired quests being added throughout the Early Access period - start today by facing off with Evil Ash in 'Are you talking to me?' !

System Requirements

    • OS: Windows XP SP2+
    • Memory: 2 GB RAM
    • Graphics: Dedicated GPU with 512MB of VRAM and SM 3.0
    • DirectX: Version 9.0c
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