Empyrean Frontier is a Real Time Strategy game about an epic interstellar conflict, featuring massive space fleets, base building, and resource collection. Conquer the galaxy in a procedurally generated campaign or match wits against the cunning AI in a variety of skirmish game modes.
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Release Date: May 24, 2017

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Empyrean Frontier has reached the point where the core game is playable and nearly all of the main systems are complete, however I still have more content to add, and likely some re-balancing as well. The procedural campaign in particular is relatively uncharted territory for an RTS game, and player feedback during Early Access will allow me to make changes based on that feedback in order to create a better, more engaging, and more replayable game.”

Approximately how long will this game be in Early Access?

“Estimated 2-6 months.”

How is the full version planned to differ from the Early Access version?

“Some aspects of the final version will depend on player feedback during the early access process, however these are the main points that I intend to work on:
  • The final version will have a longer campaign with multiple stages as well as more missions and characters
  • The research system will be improved with unlockable unit upgrades
  • Additional skirmish maps
  • some additional units
  • some of the unit models will likely be redesigned or have improved graphics
  • additional sound/voice assets
  • Steam Achievements and Trading Cards

What is the current state of the Early Access version?

“In its current state, the game includes 2 fully playable factions, 2 variations on the traditional RTS skirmish mode, a 5 part tutorial, an additional Campaign tutorial, and the beginning stages of the procedural Campaign, which is still being developed.”

Will the game be priced differently during and after Early Access?

“The full version is planned to have a higher price than the Early Access version.”

How are you planning on involving the Community in your development process?

“I see Early Access as a way to get the game in players' hands, build a community, and gather feedback. As the developer, I'll listen to community feedback on the forums and through other channels to improve the game by gauging which features and changes would make it the best experience possible, especially for our core audience.”
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Recent updates View all (7)

July 8

Update 7: 7/8/17

Update 7: Multi-Grid Maps and Strike Force Missions

-added multi-grid map type with 2 new skirmish maps
-added "strike force" mission types
-added 5 new campaign missions
-campaign battle menu now shows unit strength graph
-harvesters can be set to "hold fire" stance to disable automatic resource collection
-improved shading effects for nebula clouds
-fixed several potential crashes and visual bugs
-cruisers bought or gifted in the campaign now start with default weapon modules

Additional details over at my devlog: http://galdorstudios.com/devlog/2017/07/09/multi-grid-maps-and-strike-force-missions/

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June 15

Update 6: 6/15/17

Update 6: Advanced Fighter Units

This update adds 2 new units, the advanced fighter groups. The empire's advanced fighter is a multi-segmented unit that specializes at anti-fighter combat, while the union's advanced fighter is a hybrid fighter bomber that is effective against both fighters and larger ships. These are both buildable in all skirmish games at tech level 3, and the union version can be added to the player's fleet in the campaign.

Other Updates:
-added new models for the existing basic fighter groups
-added new flashing icons on several button types in the campaign screen to direct the user's attention to the dialogue buttons, the move button, or the battle button, when appropriate
-fixed potential bug in the solar system skirmish mode that prevented the creation of fleets containing only T1 fighters for union players
-additionally, I did some refactoring to make adding new unit types easier for future updates.

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About This Game

Empyrean Frontier is a Real Time Strategy game about an epic interstellar conflict, featuring massive space fleets, base building, and resource collection. Conquer the galaxy in a procedurally generated campaign or match wits against the cunning AI in a variety of skirmish game modes.

Features

  • Procedurally Generated Campaign
  • 2 Skirmish Game Modes
  • 2 unique factions
  • Base Building
  • Intuitive Tactical Controls
  • Superweapons

System Requirements

    Minimum:
    • OS: Windows Vista or newer
    • Processor: Dual core 2GHz+
    • Memory: 4 GB RAM
    • Graphics: DX10 capable graphics card
    • Storage: 2 GB available space

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