Empyrean Frontier is a Real Time Strategy game about an epic interstellar conflict, featuring massive space fleets, base building, and resource collection. Conquer the galaxy in a procedurally generated campaign or match wits against the cunning AI in a variety of skirmish game modes.
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Release Date:
May 24, 2017
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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Empyrean Frontier has reached the point where the core game is playable and nearly all of the main systems are complete, however I still have more content to add, and likely some re-balancing as well. The procedural campaign in particular is relatively uncharted territory for an RTS game, and player feedback during Early Access will allow me to make changes based on that feedback in order to create a better, more engaging, and more replayable game.”

Approximately how long will this game be in Early Access?

“Estimated 2-6 months.”

How is the full version planned to differ from the Early Access version?

“Some aspects of the final version will depend on player feedback during the early access process, however these are the main points that I intend to work on:
  • The final version will have a longer campaign with multiple stages as well as more missions and characters
  • The research system will be improved with unlockable unit upgrades
  • Additional skirmish maps
  • some additional units
  • some of the unit models will likely be redesigned or have improved graphics
  • additional sound/voice assets
  • Steam Achievements and Trading Cards

What is the current state of the Early Access version?

“In its current state, the game includes 2 fully playable factions, 2 variations on the traditional RTS skirmish mode, a 5 part tutorial, an additional Campaign tutorial, and the beginning stages of the procedural Campaign, which is still being developed.”

Will the game be priced differently during and after Early Access?

“The full version is planned to have a higher price than the Early Access version.”

How are you planning on involving the Community in your development process?

“I see Early Access as a way to get the game in players' hands, build a community, and gather feedback. As the developer, I'll listen to community feedback on the forums and through other channels to improve the game by gauging which features and changes would make it the best experience possible, especially for our core audience.”
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Recent updates View all (10)

September 18

Patch 9/18/17

This is a small patch to fix several issues:
-fixed bug where the tutorial campaign was loading the main campaign after node 1
-adjusted the wording on several tutorial dialogue messages
-added missing dialogue option to one of the campaign nodes
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September 9

Update 9: 9/9/17

Update 9: new campaign faction, flagship, and missions

-added new enemy sub-faction, the Wreckers League, to the campaign
-added new unlockable flagship with a boss fight node for the new faction
-added new flagship module: Ship Shredder
-added 5 additional mission nodes to the campaign
-the tutorial campaign now uses a separate save file so it won't overwrite the main campaign
-enemy flagship modules now transfer some of the damage taken to the flagship itself during boss fights, these modules also get an armor buff (the result is that the boss fight takes about the same amount of time, but the player can no longer destroy the modules before the flagship itself starts taking damage, so the player can no longer skip special attacks during the later stages of the boss fights)
-units no longer attack neutral capturable buildings
-unit abilities that target enemy units will no longer be activated by clicking on friendly units
-tractor beams now push/pull units more smoothly
-fixed bug where changing flagships with the left arrow would result in attached modules being left in the player's fleet
-fixed camera starting positions for several campaign nodes
-fixed problem where the text for the number of flagship weapon nodes was switched with the number of flagship building nodes in the campaign setup menu
-added updated portrait textures for some flagship modules
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About This Game

Empyrean Frontier is a Real Time Strategy game about an epic interstellar conflict, featuring massive space fleets, base building, and resource collection. Conquer the galaxy in a procedurally generated campaign or match wits against the cunning AI in a variety of skirmish game modes.

Features

  • Procedurally Generated Campaign
  • 2 Skirmish Game Modes
  • 2 unique factions
  • Base Building
  • Intuitive Tactical Controls
  • Superweapons

System Requirements

    Minimum:
    • OS: Windows Vista or newer
    • Processor: Dual core 2GHz+
    • Memory: 4 GB RAM
    • Graphics: DX10 capable graphics card
    • Storage: 2 GB available space
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