Empyrean Frontier is a Real Time Strategy game about an epic interstellar conflict, featuring massive space fleets, base building, and resource collection. Conquer the galaxy in a procedurally generated campaign or match wits against the cunning AI in a variety of skirmish game modes.
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Release Date:
May 24, 2017

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Empyrean Frontier has reached the point where the core game is playable and nearly all of the main systems are complete, however I still have more content to add, and likely some re-balancing as well. The procedural campaign in particular is relatively uncharted territory for an RTS game, and player feedback during Early Access will allow me to make changes based on that feedback in order to create a better, more engaging, and more replayable game.”

Approximately how long will this game be in Early Access?

“I expect the game to leave early access in Q1 2018. Early estimates were for within 6 months, however due to feedback and to allow for additional content an early 2018 release is a better estimate.”

How is the full version planned to differ from the Early Access version?

“Some aspects of the final version will depend on player feedback during the early access process, however these are the main points that I intend to work on:
  • The final version will have a longer campaign with multiple stages as well as more missions and characters
  • The research system will be improved with unlockable unit upgrades
  • Additional skirmish maps
  • some additional units
  • some of the unit models will likely be redesigned or have improved graphics
  • additional sound/voice assets
  • Steam Achievements and Trading Cards

What is the current state of the Early Access version?

“In its current state, the game includes 2 fully playable factions, 2 variations on the traditional RTS skirmish mode, a 5 part tutorial, an additional Campaign tutorial, and a partially completed procedural Campaign, which is still being developed. The campaign currently has 4 enemy faction bosses and 40+ scenarios that can be encountered during the campaign.”

Will the game be priced differently during and after Early Access?

“The full version may have a higher price than the Early Access version.”

How are you planning on involving the Community in your development process?

“I see Early Access as a way to get the game in players' hands, build a community, and gather feedback. As the developer, I'll listen to community feedback on the forums and through other channels to improve the game by gauging which features and changes would make it the best experience possible, especially for our core audience.”
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Recent updates View all (13)

December 12

Update 13: 12/12/17

-added new flagship and boss fight node for the new 4th enemy pirate faction, the Alpha Exiles
-added 3 other mission nodes to the campaign
-added explosive mines (used by the new flagship and on 2 of the other missions)
-the Command Ship's unit info panel in the bottom bar now displays small icons over the shortcut buttons, showing what type of modules are currently connected
-defensive move orders will no longer be triggered by friendly fire
-optimized projectile drawing, and reduced the particle effects spawned by units or projectiles offscreen
-Union AI players will now attempt to rebuild their capital shipyard if they currently do not have one
-improved strategic decision making for the AI and fixed a bug that caused AI players with bases to hesitate when they have high confrontation values
-enemy flagship bosses now have their shield health capped at 5% on easy and 25% on normal difficulty
-fixed bug where flagship unlocks wouldn't be loaded if the player started a new campaign without first going to the main menu
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October 25

Update 12: 10/25/17

Update 12: Shields

-added damage absorbing shields in addition to regular health attributes for all units and structures
-shield bars and related icons are now cyan colored, while energy bars are magenta colored
-adjusted damage formulas to rebalance fighters vs heavy weapons
-numerous other balancing changes to units and campaign missions in response to the addition of shield healthbars
-enemy starting shield health during the campaign depends on difficulty level (0,50%, 100%)
-added new flagship ability module: Shield Recharge module
-improved unit and action panels to display a scrolling list of all selected unit types
-GUI buttons in scroll panels can no longer be clicked when the mouse is outside of the scroll panel
-fixed bug where guided rockets would ignore the unit's manually given targets
-move in formation orders now only limit unit speed if all selected units are moving (allows for rotating formations more quickly)
-fixed bug where turrets could retain power after the connected Command Center was destroyed
-fixed bug where tractor beams could pull small moons
-added text explaining "move in formation" orders to the tutorial campaign and tutorial 3
-various optimizations for better performance

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About This Game

Empyrean Frontier is a Real Time Strategy game about an epic interstellar conflict, featuring massive space fleets, base building, and resource collection. Conquer the galaxy in a procedurally generated campaign or match wits against the cunning AI in a variety of skirmish game modes.


  • Procedurally Generated Campaign
  • 2 Skirmish Game Modes
  • 2 unique factions
  • Base Building
  • Intuitive Tactical Controls
  • Boss Fights
  • Superweapons

System Requirements

    • OS: Windows Vista or newer
    • Processor: Dual core 2GHz+
    • Memory: 4 GB RAM
    • Graphics: DX10 capable graphics card
    • Storage: 2 GB available space
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