Empyrean Frontier is a Real Time Strategy game about an epic interstellar conflict, featuring massive space fleets, base building, and resource collection. Conquer the galaxy in a procedurally generated campaign or match wits against the cunning AI in a variety of skirmish game modes.
User reviews:
Overall:
3 user reviews - Need more user reviews to generate a score
Release Date: May 24, 2017

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Empyrean Frontier has reached the point where the core game is playable and nearly all of the main systems are complete, however I still have more content to add, and likely some re-balancing as well. The procedural campaign in particular is relatively uncharted territory for an RTS game, and player feedback during Early Access will allow me to make changes based on that feedback in order to create a better, more engaging, and more replayable game.”

Approximately how long will this game be in Early Access?

“Estimated 2-6 months.”

How is the full version planned to differ from the Early Access version?

“Some aspects of the final version will depend on player feedback during the early access process, however these are the main points that I intend to work on:
  • The final version will have a longer campaign with multiple stages as well as more missions and characters
  • The research system will be improved with unlockable unit upgrades
  • Additional skirmish maps
  • some additional units
  • some of the unit models will likely be redesigned or have improved graphics
  • additional sound/voice assets
  • Steam Achievements and Trading Cards

What is the current state of the Early Access version?

“In its current state, the game includes 2 fully playable factions, 2 variations on the traditional RTS skirmish mode, a 5 part tutorial, an additional Campaign tutorial, and the beginning stages of the procedural Campaign, which is still being developed.”

Will the game be priced differently during and after Early Access?

“The full version is planned to have a higher price than the Early Access version.”

How are you planning on involving the Community in your development process?

“I see Early Access as a way to get the game in players' hands, build a community, and gather feedback. As the developer, I'll listen to community feedback on the forums and through other channels to improve the game by gauging which features and changes would make it the best experience possible, especially for our core audience.”
Read more

Buy Empyrean Frontier

 

Recent updates View all (8)

August 3

Update 8: 8/3/17

Update 8: Outposts, Optimizations, and New Missions

-added new building for the empire faction: Command Outpost
-added new building module for the empire faction: Microwave Transmitter
-Command Outposts are cheaper expansion hubs which provide building nodes for any Command Center from the same player
-Microwave Transmitters allow for sending excess power to any Command Outpost
-added 4 new campaign missions
-fixed potential exploit where the player could get extra resources by selling buildings while they were under construction (selling or cancelling building modules that are under construction now refunds the amount spent, minus any damage taken)
-repair bay moved to tech level 3
-harvesters can now be manually told to drop off their current load of resources if the player orders them to target a refinery
-improved the accuracy and responsiveness of formation drawing system when making complex shapes
-in the Fire Hawks boss battle, the enemy fighters now deploy shields in the last stage of the mission to defend the flagship boss
-the main quest in each zone no longer has 2 "continue" screens
-weapons on building modules and all of their sub-weapons no longer spin or rotate towards nearby targets when in low power (this was an issue for Gatling turrets)
-modules that become unattached from a Command Center or Command Outpost are now always set to low power state
-lowPower now decreases build times of production buildings by 75% except for command centers, which are only reduced by 50%
-updated the 2nd tutorial campaign node to include a supply limit
-replaced the 6th tutorial campaign node with the new enemy outposts node
-improved collision detection behaviors for cruisers
-various engine optimizations for better performance and stability

Additional details over at my devlog: http://galdorstudios.com/devlog/2017/08/03/outposts-optimizations-and-new-missions/
0 comments Read more

July 8

Update 7: 7/8/17

Update 7: Multi-Grid Maps and Strike Force Missions

-added multi-grid map type with 2 new skirmish maps
-added "strike force" mission types
-added 5 new campaign missions
-campaign battle menu now shows unit strength graph
-harvesters can be set to "hold fire" stance to disable automatic resource collection
-improved shading effects for nebula clouds
-fixed several potential crashes and visual bugs
-cruisers bought or gifted in the campaign now start with default weapon modules

Additional details over at my devlog: http://galdorstudios.com/devlog/2017/07/09/multi-grid-maps-and-strike-force-missions/
0 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

About This Game

Empyrean Frontier is a Real Time Strategy game about an epic interstellar conflict, featuring massive space fleets, base building, and resource collection. Conquer the galaxy in a procedurally generated campaign or match wits against the cunning AI in a variety of skirmish game modes.

Features

  • Procedurally Generated Campaign
  • 2 Skirmish Game Modes
  • 2 unique factions
  • Base Building
  • Intuitive Tactical Controls
  • Superweapons

System Requirements

    Minimum:
    • OS: Windows Vista or newer
    • Processor: Dual core 2GHz+
    • Memory: 4 GB RAM
    • Graphics: DX10 capable graphics card
    • Storage: 2 GB available space
Customer reviews Learn More
Review Type


Purchase Type


Language


Display As:


(what is this?)
2 reviews match the filters above
There are no more reviews that match the filters set above
Adjust the filters above to see other reviews
Loading reviews...