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Hey, thanks again for checking out Missile Cards! This update fixes a few small bugs and adds some minor improvements and requested tidbits for the UI. If you're enjoying the game, don't forget to please take a moment to leave a Steam review! Thanks a bunch!
-Fixed a base shield LV 1 unlock bug that wasn't letting you deploy when clicking on the base deploy arrows after charging and triggering the chip
-Fixed a bug with the save reset button in the Options menu
-Fixed some minor text bits and art wonky bits
-Updated "Save and Quit" in-match text to "Abandon Match" for clarity.
-Update both the card unlock menu and base XP menu UI to give you a Y/N confirmation prompt before spending debris to unlock a card
-Added a "Quick Restart" button to the in-match pause menu.
-Added a Screenshake toggle button in the Options Menu
Plus a few more minor, non critical fixes and tweaks behind-the-scenes.
Oh and BTW - the upcoming iOS port of Missile Cards launches on the App Store on June 28th! :D
Have you been enjoying the game? Great! If so, please take a moment to leave a quick Steam review. That helps me out a ton! I'm really keen to get more user reviews on the board ASAP, so don't forget to take a sec to post one -- especially if you're having fun with Missile Cards!
“Strategizing is fun: it's satisfying to plan the use of your cards carefully and a relief when a risky gambit pays off....[Missile Cards] has a a nice retro feel: attractive yet simple graphics with a catchy chiptune soundtrack.”
- PC Gamer
“Pure solo card battling bliss–and I love it...This is a really entertaining game. The difficulty, graphics, and strategy are all things that will keep me coming back to this game for quite some time.”
- Bag O Games
“Missile Cards is a turn-based card game that mixes the defend-your-base action of the classic Atari game Missile Command with the solitaire-style tactics of Card Crawl. The result ends up being the perfect storm: a game that is simple to play yet hard to quit.”
- Stately Play
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