OVRdrop is a Utility Application for SteamVR that can mirror a Desktop Window, an entire Monitor, or a WebCam into a Cross Game SteamVR Overlay.
All Reviews:
Very Positive (53) - 92% of the 53 user reviews for this software are positive.
Release Date:
Mar 31, 2017

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Notice: Requires a virtual reality headset. See the VR Support section for more info.

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June 22

Where's the updates?

Hello everyone!

It's been a while since OVRdrop has had an update, and I'm sure many of you are wondering where the updates are.

When I first started OVRdrop, I never expected for it to be an actual product. I just started out messing with SteamVR, and OVRdrop just sort of happened. Because of this, a lot of core systems are not written to be optimized, so OVRdrop is missing out on some performance tricks it could otherwise benefit from. Additionally, OVRdrop was never really built for the future - that is, with upgrades and updates in mind.

OVRdrop can be better; You deserve better; And I've been working behind the scenes to rebuild OVRdrop from the ground up into the product it always should have been. Unfortunately, a lot of the systems are dependent on one another, so the new version of OVRdrop is not ready for a public release, and I don't have an exact ETA on the release of the new version.

However, I can tell you some of the things I've been working on, and hope to have in the next major versions of OVRdrop:
  • Completely rebuilt SteamVR implementation - OVRdrop should be more stable, handle controller identification better, and handle the SteamVR API in a more robust fashion.
  • OVRdrop's core systems rebuilt from the ground up - The new systems will be more robust and written with future extensibility in mind.
  • Dashboard Overlay integration - OVRdrop should be able to be configured from within VR / OVRdrop's Overlay should be able to become a Dashboard Overlay.
  • A new Capture API - The new Capture API will be able to capture most background and minimized windows.
  • Multi-Overlay Support - OVRdrop should be able to clone in multiple applications. This is dependent on rebuilding the core systems and the new Capture API.
I'm still planning to fix any major bugs that pop up in the current version of OVRdrop, and I'm not against adding new features; However, since I'm rebuilding OVRdrop from the ground up I'll have to reimplement any features that I implement now, so I've been putting a heavy priority on the new version to save time in the long run.

I want to thank everyone for the patience you've had with me during this time. I know it seems like I haven't been working on OVRdrop, but please know I am working behind the scenes to make OVRdrop great again <3.

I am still available for troubleshooting or bug reports at any time. You can post on our Steam Forums, post an issue or feature request on our GitHub, or contact me directly through the contact form on OVRdrop's Homepage.
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About This Software

OVRdrop is a Utility Application for SteamVR that can mirror a Desktop Window, an entire Monitor, or a WebCam into a Cross Game SteamVR Overlay. OVRdrop works on SteamVR and should be fully compatible with any SteamVR headset, though you will need tracked controllers for many of the features. It is known to work for the HTC Vive as well as the Oculus Rift, though some games may not be compatible with the Rift. The only major downside is that Cross Game Overlays will always draw on top of game geometry because Depth information is not fed to the Compositor by SteamVR games.

If you have any issues getting started, be sure to check the FAQ on our GitHub which I'll try to keep updated with the most common questions. If you find any bugs, please post them to our issue tracker on our GitHub. I'm at the ready to fix any bugs that are found!


OVRdrop requires Windows 8/8.1 or 10. Windows 7 not supported due to technical limitations. Support for Windows 7 is planned for the future.

Limited Oculus Rift/OSVR Support! OVRdrop should work perfectly with any SteamVR compatible headset when running through SteamVR. However some games will override the SteamVR SDK when using an Oculus Rift or an OSVR HMD, and prevent SteamVR from drawing to the headset. In this case, OVRdrop will not work with those games. Please check our Compatibility guide on our GitHub for more information. Please report Oculus Rift/OSVR success or failure on our GitHub Issue Tracker.

Certain Oculus Rift games can be fixed and made to work with SteamVR/OVRdrop! Please see the announcement here for more details.

OVRdrop will only work on the Oculus Rift in games that do not force the Oculus SDK! This is not something that can be fixed on our end.

OVRdrop will only work on the OSVR HMD in games that do not force the OSVR SDK! This is not something that can be fixed on our end.

HTC Vive is so far known to have 100% compatibility when running through SteamVR. However, some games could possibly break controller interaction. Please check our Compatibility guide on our GitHub for more information.


  • Can clone almost any Desktop Window into VR.
  • Can clone an entire monitor into VR.
  • Can clone WebCam sources into VR.
  • Side By Side 3D support for displaying Side By Side 3D content into VR.
  • Works with almost any SteamVR Compatible game. Should work with any game that utilizes the SteamVR SDKs. On the Rift, certain Rift games will use the Oculus SDK even when you use SteamVR. On the Vive and other SteamVR compatible headsets every game should work.
  • Easily Attach the Overlay to the World, the Screen (like a HUD), or one of the Controllers.
  • Send Mouse Clicks through to the target application, without leaving VR. (World/Controller attached Overlays only). Allows for Left, Right, and Middle Click as well as ScrollWheel (Horizontal and Vertical wheels).
  • Move, Rotate, and Scale the Overlay without leaving VR. (World attached Overlays only).
  • The Overlay can Animate when you look at it, such as changing transparency, scale, or moving out of the way.
  • Allows configurable Capture FPS.
  • Allows configurable Crop Region. You can clone just a subset of a window instead of the whole window if desired.
  • Configurable Outline for the Overlay (can disable if desired) to make the Overlay more visible.
  • Configurable Quality Settings. Clone a window as is or use Bilinear or Trilinear filtering to smooth edges, increasing perceived quality.
  • Options to enable display of the Desktop Cursor on the Overlay when it moves over the target application.
  • Haptic Feedback support!
  • Save/Load support.

System Requirements

    • OS: Windows 8/8.1 or Windows 10
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce® GTX 970 / AMD Radeon™ R9 290 equivalent or greater
    • DirectX: Version 11
    • Storage: 100 MB available space
    • Additional Notes: Windows 7 is NOT supported due to technical limitations
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