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User reviews: Mixed (232 reviews)
Release Date: 4 Feb, 2011
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DUNGEONS - STEAM SPECIAL EDITION includes an exclusive extra mission, all new maps to play in sandbox mode and a variety of unique prestige items to customize your dungeon.
Prestige Items

  • Statue of Horny from Realmforge's "Ceville" game (adds Dungeon prestige)
  • Statue of Mr. Sidekick, the loyal advisor of the Dungeon Lord (buffs goblin workers)
  • Statue of "Dick Caine" (adds Dungeon prestige)

About This Game

A mighty hero stalks through a dark, dank dungeon making life miserable for hordes of pitiable monsters as he steals anything and everything not bolted to the floor. Been there, done that - about a thousand times? Then it is definitely time to switch sides and show that hero just who's who in the dungeon!
Assume the role of a mighty (and mighty evil) Dungeon Lord and create your own diabolical demesnes underground. Dim-witted goblin workers tremble as they await your orders and dig corridors and rooms into the rock at your command.
Heroes will visit your dungeon in search of battle and treasure.
Naturally, you could always just annihilate them with a snap of your fingers. But isn't it more entertaining and deliciously evil to watch them attain their heart's desire - and then take take it ALL away?
So throw them a few treasures and some equipment, give them a couple of fights for entertainment and cherish and look after them. And once they are finally happy enough - it's time for the "harvest". For happy heroes have more valuable soul energy for you to gleefully extract from them in your prison or torture chamber!
But even though these self-proclaimed warriors for the good are not much more than an excellent source of resources for you, you still should not underestimate them. If you've beaten up too many of their friends, the powerful and vindictive Champions will occasionally make their way to your Dungeon. Perhaps a small sum could persuade them to forget their moral and ethical principles for once?
In addition to the heroes, you should also always keep an wary eye on the underground. For the competition never sleeps, and other Dungeon Lords would like to claim your territory for themselves. As if that were not enough, another Dungeon Lord lives one level below you who, to top it all off, is also your boss and bombards you with useless tasks! Of course, it goes without saying that malicious and sneaky beings such as yourself are already hard at work trying to take his place!
Story
The game revolves around Deimos, foremost of all Dungeon Lords. He falls victim to a devious plot hatched by his vile, nasty, thoroughly vicious ex-girlfriend Calypso, and suddenly finds himself at the bottom of the hierarchy and the top of the dungeon once again.
As the story proceeds Deimos tries to regain his old place and have his well-deserved revenge on Calypso. First, however, he will have to deal with his new bosses. On the one hand , there's the Zombie King, who is about as intelligent as your average undead zombie is likely to be, and on the other there's hot-blooded Minos, who likes to solve problems using violence or, alternatively, more violence.

Key features:

  • Be insidious! Three different Boss Monsters await in order to give you a real hard time. Get rid of them to become the one and only Dungeon Lord!
  • Get ready for a fight! 10 different classes of heroes dare to enter your dungeon where 15 different monsters lurk in the dark
  • The 17 campaign missions demand your whole cunningness as evil dungeon lord. If you manage to survive them there's still the custom game waiting for you.
  • In a dungeons there's only one way: going down. 3 different levels wait to be conquered by you.
  • Prison cells and torture chambers are ready for your command and await “customers”
  • Create the dungeon of your dreams with 50 different objects
  • Wimpy goblin workers await your commands and create the dungeon after your wishes.

System Requirements

    Minimum:

    • OS: Windows 7/Vista/ XP SP2
    • Processor: 2.0 GHz Dual Core
    • Memory: 2 GB
    • Graphics: 256 MB DirectX 9.0c Graphics card with Shader Model 3.0
    • Hard Drive: 2 GB free HDD
    • Sound: Windows-compatible Soundcard
Helpful customer reviews
30 of 33 people (91%) found this review helpful
115.8 hrs on record
Posted: 23 October
First off, this is definitely not Dungeon Keeper. With that out off the way, this game is good in it's own right. The first couple levels are basically tutorials and are slow, but if you get past the first couple it does become more challengeing. When I first bought this game I had the idea that it would play similar to the Dungeon Keeper games. Upon playing it I was frustrated that it wasn't and promptly removed it and didn't play it again for a long while. However, one day I decided to reinstall and give it a shot without comparing it, to my surprise I wanted to play more.

Your objective is to give the heroes that enter your dungeon everything they want filling their soul meters, then destroy them before they get a chance to leave your dungeon. Using their souls to buy "gimmicks" that you use to fill your dungeon leading the heroes throughout it, and making you more powerful. There is a balance you need to strike to get the heroes happy without having your creatures accidently slay them to soon, and losing soul energy in the process, as yourself the "Dungeon Lord" gets more soul energy from killing the heroes personally. I find trying to build my dungeon in such a way to completly fill the heroes soul bars and leading them to my dungeon heart, where I await them, to be challengeing and statisfing.

I rate it 7/10, because I thoroughly enjoy playing it. But at times it has crashed while trying to autosave and there are a couple missions that are still broke and cannot be completed. Just give it a chance it may surprise you, like it did for me.
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17 of 30 people (57%) found this review helpful
10.5 hrs on record
Posted: 10 August
I was expecting an experience like Dungeon Keeper, but this ended up being unpolished. The economy doesn't make much sense, and I ended up throwing my money at things without it making much of a difference. There was no actual decisions made while spending money.

The skill tree was kind of a stupid idea. They added on bells and whistiles without the core gameplay: building a dungeon, being fleshed out.

Often times they would have multiple objectives, but they would be contradictory and not fun. It ended up being frustrating more than enjoyable.
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8 of 16 people (50%) found this review helpful
9.4 hrs on record
Posted: 17 August
Terrible technical issues prevent most people from playing this game, myself included. No excuses. Kalypso exercises no quality control over any of the products that they distribute. Buyer beware.

If you can get the game to run... The controls are awkward. The game goal is interesting but executed in a way that doesn't function properly - and you need to know that it is not your fault (as the player). Nothing you can do will work right. The camera will snap to odd places. Important events will occur without notification. The game hates you, don't buy it.
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110 of 131 people (84%) found this review helpful
1.6 hrs on record
Posted: 29 November, 2013
It's been said before, it needs to be said again. This is not Dungeon Keeper. It is not close to Dungeon Keeper. It will not fill the void in your heart left by Dungeon Keeper.

My biggest gripe: trying to set up an economy using this system requires a tedious amount of micro-management: You need enemy heroes to be able to easily get to your loot, then intercept them before they easily get away with it. By definition, this means you need to change something about your set-up on the fly, for every hero, in real time.

A slog that misses everything about what made the genre fun.
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65 of 77 people (84%) found this review helpful
26.9 hrs on record
Posted: 29 November, 2013
The idea is nice, but the implementation is not.
The game creators compare it to Diabolo and Dungeon Keeper. I'm not the Diabolo fanboy, but Dungeon Keeper is a way better game that this one.

The good: visuals, some scenarios in campaign.
The average: gameplay, magic system, skill system, in-game jokes.
The bad: controls, building system (there are a lots of build items which are essentially the same).
The ugly: launching the game (you need to pass 3 screens to simply launch the game).
The verdict: I'm not going to play this game ever again.
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54 of 63 people (86%) found this review helpful
1.0 hrs on record
Posted: 26 November, 2013
NOT like Dungeonkeeper except in the shallowest of ways. There's no mass battles with heroes, and your minions don't fight them, not really. Instead you find dungeon entrences, put a hallway across from them with a bit of treasure at the other end, and a corneer to hide behind. Heroes arrive one at a time, on a timer, see the gold, go to pick it up, and once they're done, you club them and have a goblin drag them back to the dungeon. By this point the hero arrival timer is almost up again, and you do wait for the next one to come along, find treasure, get clubbed, etc and you do this until you realize the whole game is just doing this over and over and get tired of it.
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38 of 46 people (83%) found this review helpful
10.1 hrs on record
Posted: 1 December, 2013
As an old fan of Dungeon Keeper. I was thrilled to hear this was supposed to be a spiritual successor to that series.... Then I played the game. DUNGEONS at the very least LOOKS like Dungeon Keeper, but that's about where it stops being a "spiritual successor". As much as I liked the fact you were an actual evil overlord that could roam freely through your dungeon, and while the heroes that would regularly come to your dungeon to battle monsters and loot treasure was a nice touch. It lacked the one thing that would have made the game actually WORK. The free roaming monsters. DUNGEONS wanted to be DK's spiritual successor, but instead just slapped a coat of paint on itself to make it LOOK like a proper successor, then did it's own thing that I found completely disapointing. So... No. Didn't like it. Not at all.
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32 of 39 people (82%) found this review helpful
11.2 hrs on record
Posted: 26 November, 2013
At first I thought I liked the game, but in the end it is rather dull. It tries to be like Dungeon Keeper, but it doesn't do a very good job at it. I found playing in sandbox to be a little too irritating as I can never remember which maps give me what toys to play with. For example, one map may let you use traps and another may not. In all honsety, play Evil Genius instead.
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39 of 57 people (68%) found this review helpful
4.4 hrs on record
Posted: 8 April
I don't think I have ever been this depressed by a game before. As the spiritual successor to Dungeon Keeper, I had very high hopes for this game. It is, saddly, terrible. Everything that made the previous game unique and interesting (monsters moving into and interacting with your dungeon, converting enemies to your cause, waging war against the forces of good,) have all been stripped away.

Yes, you can place monsters in your dungeon and have them protect narrow areas, but they don't roam the area, they don't interact with your dungen, and there are very few types available. The troll/blacksmiths are gone, and so are their traps, doors, and other gadgets to make the dungeon interesting. The prisons remain, but the Mistresses are gone so enemies can't be converted. The only reason you even capture them is to get soul energy out of them.

You no longer wage war. Yes, you can fight heroes, and your mosnters will too. However, you can no longer send your monsters after heroes, they will only engage if the hero happens to stumble into them. Of course, you wouldn't want to send monsters after heroes aanymore either, since they need to survive to be fattened up with soul energy.

It is like they tooke the most basic features of Dungeon Keeper, kept those, and threw away everything that gave the game character. Now, you must run about taking care of every little task using your avatar, with no help from the decorative monsters. Basically, this has become FarmVille with a slightly darker background and sub-par voice acting.
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18 of 23 people (78%) found this review helpful
81.1 hrs on record
Posted: 23 December, 2013
First thing that needs to be said is that this is and never will be Dungion Keeper 3 (go to War for the Overworld for that).

But if you enjoy the idea of heros as little more then a cash crop, then you will enjoy this game. The idea is simple; each hero is worth very little when they enter your dungion, but depending on how you design it they get fat, like good little pigies, and then when rip, you cut them down. This is how you gain the important resources of the game. Each type of hero as different needs and as the game progresses new hero types arive, more stuff gets unlocked ect. Theirs some good humior, but unless you enjoy playing with the heros as above then this game become repititive after mission 5. The music is good and the graphics are nice, but even as someone who enjoyed this game its a 6/10.
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15 of 19 people (79%) found this review helpful
42.5 hrs on record
Posted: 25 December, 2013
First of all: THIS GAME IS NOT DUNGEON KEEPER. Even if it is a "spiritual successor", it still isn't the same game. If you want Dungeon Keeper, go and play Dungeon Keeper.
The game is good and simple and the campaing is a good way to spend some time and the costume game is good to spend some time and challegne yourself. It's not the best game ever, but it still is a good game.
I don't think the game is good enough to worth it's full price, but it sure worth with a good discount.
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36 of 61 people (59%) found this review helpful
0.3 hrs on record
Posted: 25 June
-- This review is being replaced soon, by request. --

Dungeons - sorry, "DUNGEONS" is apparently a game aiming for the vein of the old Dungeon Keeper series. You're an evil overlord, seeking to conquer a land full of innocent heroes and elves and stuff, using magic and monsters.

The skinny: Have you ever looked back on something you've done, and regretted it? I have. After all, I bought Dungeons during a steam sale. 3/10 because bawful.

The good: It has some decent graphics, and wasn't too hard to install.

The bad: A pretty bad attempt. The humor is terrible - as in "the jokes are not funny", not "they are so bad that they are funny". The control system is clunky. The missions are clunky. My computer can eat the whole game in it's RAM as a RAMdrive, and between my CPU and graphics card I can play alt-tab-tennis between Dishonored and Skyrim, but this game plays clunky. Huh.

The ugly: Not really too much.

Summary: It's not "pop up advertising" bad, or troubled by massive errors. It's just bad. It gives the impression that the design team aimed high, but didn't have the strength, or perhaps interest, in making it fly. Not worth purchase.
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28 of 48 people (58%) found this review helpful
2.3 hrs on record
Posted: 13 March
So, there were these games called Badman (and a really freaking long name with My Lord in it that I never can remember) released by NIS for the PSP -- there was also these games called Dungeon Keeper. Now there is the Quest for Epic Loot (which is like MMO...ish) and Imps and . .. kay, bored now.

Point is, this is it's own game. This is micro-management-heavy-as-hell and on top of that, lacks a certain pizaz that gets things to keep going after 20 hours or so (note: I played this a lot before this most recent sale on steam in which I acquired it here) . The biggest customization is nearly meaningless decor. So much is too complecated in practice and yet overly simple in feeling .. which is all sorts of weird (mostly comes from how easy it is to kill heroes on entering without pleasing them) --- this game, like many, requires you to give to it in order to give back. Unlike the best games which tend to be lower on the graphical scale and ask imagination -- this is a dressed up version (kinda) of a lot of things and the missing bits are the innate charm, and the strange feeling of -something- missing.

What am I on about?

This is not Dungeon Keeper. Stop pretending it sucks because of that. This is a solid 7 out of 10 (saying 5 is passing for a 20 USD game) -- this game is good, and above average (but actually less impressive for the year it was released than this last 12 months. .then it was only a 6, but 2013 sucked on every possible level).

More importantly, the gold pack with the standalone DLC was 7.50 USD for me, and that is a GREAT deal. a good 30 hours of enjoyment between the two, and only a few hours of lacklustre play in there.

Not the best game ever, but I do recommend it.
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7 of 11 people (64%) found this review helpful
11.5 hrs on record
Posted: 31 May
Rubbish.

Seriously dont bother.

Once you figure out the mechanics of this game, you realise just how shallow it is.

You want to manage a dungeon? nope you just set it up to please heroes.

You want your dungeon to kill heroes? nope you have to do that yourself... EVERY SINGLE ONE OF THEM.

There is no room for imagination, flair or efficiencies, it is just a laborious click fest.
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8 of 13 people (62%) found this review helpful
2.4 hrs on record
Posted: 19 May
Hey please fix everything from the Gameplay, Control, Tutorials, Hints, or even remove those annoying Kalypso DRM (the launcher).
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9 of 15 people (60%) found this review helpful
3.5 hrs on record
Posted: 12 September, 2013
The more you play this the more you realize it's just not any fun. Sad game and I'm sad I spent 6 bucks on this damn thing instead of giving it to games that get the fun part right.
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4 of 6 people (67%) found this review helpful
53.1 hrs on record
Posted: 22 January
Let me make this very clear,

It is NOT Dungeon Keeper. Do not buy it with that intention, it's more akin to Sim Theme Park than dungeon keeper. That said, it actually isn't a bad game at all in it's own right. A little short but I found it fairly fun and enjoyed it.
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1 of 1 people (100%) found this review helpful
0.7 hrs on record
Posted: 20 March
1/5
i reley dont wan to say this, but i have to now.
this game is so esey. i mean, all you do is hit the spacebar. thats it! how is this an RPG anyway? you cant contrail anything but what it says on the screen! what if i didnt want to buy the potion? what apout quests? all you can upgrade is stranth? there is no way you can lose to the boss at the end! this game is crap! its not even an RPG at all! i mean look at it! in what way is this supposed to be an dungeon RPG if you cant build cool traps and stuff? all you do is press one butten the entier time! explain to me! the athore coments al totol lies! is it supposed to be stick dudes? i dont even know how this damn game got the privilege of being on steam, or a rating of 65/100! pepole think this review is worthles.
go ahead! say it! i dont care! im just trying to make a point here!
blam this piece of crap!!!!

P.S the only reson im giving this a 1 is beacuase the voices where pretty good. but thats it!

(This game is really bad, don't waste your money on it.)
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2 of 3 people (67%) found this review helpful
39.7 hrs on record
Posted: 22 August, 2011
If you never rage-quit a game this one might be for you. The game itself is not hard but almost any mistake will cost you a level restart. Example: I setup a small dungeon in sandbox mode and opened my first gate, only to find that as opposed to spawning single hero it spawns parties of heroes. As a result my forces were quickly overwhelmed and I had to restart. Gate itself didn't have any marking to distinguish itself from other gates. This is just one example but I keep running into similar scenarios. Could be that it is my noobery but then again after giving this game couple of tries I feel like its just a waste of my time. Let me know if you had a different experience.
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2 of 3 people (67%) found this review helpful
6.5 hrs on record
Posted: 20 December, 2013
When I first got the game it worked great and I loved it, sure it was no dungeon keeper but it was solid and then the first update patch reared its ugly head and I've been unable to play it ever since, if they fixed it it might get a recommendation but since I've been waiting at least 3 years for a fix, I doubt it'll be happening
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