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Greetings! We have added a new playable map "The Desert" in both the Campaign and Custom Game (sandbox) modes - complete with new buildings and resources! We hope you will like the variety presented by the second playable map option. Enjoy!
We have finally released our first update (Update#1) to the core game, that added new content to the game.
Based on community feedback and wishes, we have reproioritized the release schedule of the features that we have planned and we're proud to present our fully functional Sandbox/Skirmish mode, allowing you to set a victory condtion, number of AI players and their diffiucly settings, starting funds and even the game speed. Map selection support is also added for future updates when new map(s) are available.
- Banking System 2.0: Banking system has been redesigned and now supports multiple Credit Levels that will affect your gameplay. More information can be found by pressing "Info" button on banking menu.
- AI Changes: Changes to AI, drastically affecting Easy and Hard AI settings in particular.
- A small "windup" phase before the game starts: Now you will be able to take a brief moment and look around the map, before the AI starts to make it's move.
- Changes to game balance, upgrade costs, mutiny and force buy costs and the implementation of max Influence (500).
- Fullscreen/Windowed mode switch option.
- Some bug fixes and optimization.
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