rooMaze is a first person hardcore roguelike with voxel graphics and procedurally generated levels! All of this is powered by Unreal Engine 4. Don't let acute-angled cubes deceive you as behind a simple visual style lies the all-consuming hardcore.
User reviews:
Mostly Positive (74 reviews) - 77% of the 74 user reviews for this game are positive.
Release Date: Mar 3, 2017

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Recent updates View all (3)

May 16

Do you need to buy it?

More or less redacted:

Hello and thank you for all your feedback.
I would like to say that I'm really sad about the update situation, as you all, but the opportunity to update something was lost after a short time after the release, along with some key game files.
- And when I say that I'm sad, first of all I mean the technical side, after the release it became clear that many have problems with sound, some can not run the game, some have game crashes - which is unacceptable for the game without "saves". Some of the key settings have not been added. The game is not really optimized enough, therefore on weaker computers can behave unpredictably. In such cases, the game must be refunded, there is no other way out.
- With updates we should have to increased number of tips about the mechanics of the game. To many players the game seems too complicated at the casual difficulty level, its game fault, if you do not have enough experience in other games - you simply do not understand how to play this game - this principle is incorrect in terms of game design and sound logic.

Since there will be no more updates, here is a brief insight-meta-tutorial of "not obvious" things:
- The hint that the crossbow (and other ranged arms) needs to be recharged on R - does not appear (apparently) on some devices.
- The less strength of a weapon - the less is its damage. You can repair your weapon with an iron bar or ,if you are lucky enough, you can use enchanted anvil. However, this information can be found in the description of the ingot.
- Many enemies, such as the "Metal Pile" - have zones with very low damage modifiers, so if you hit enemy into a metal shield in front of him - it will not do much good things to you, but a blow to the engine and the bolt reloading mechanism will have an increased modifier - it will be displayed by the orange color of the number of dropping damage at the top of the screen.
- Of course, the system of damage is rather ruthless, but you can beat it, a merchant always appearing on the level, always has a great choice of medicine, although the best hint still is not to get injured, remembering the reasons for their appearance.
-95% of the traps in the game can be deactivated without being damaged, for this you need to sneak up to the executive bodies of the traps (button, tripwires), point at them your cursor, and press the interaction button, after a "click" sound, the trap will be deemed neutralized.
-If an object is a container, when you move the cursor over it, it will change its shape from point to circle, and also the furniture will play the animation of "slightly opening". Containers can be some tombs and coffins, wardrobes, cupboards, cupboards, drawers, drawers of tables ...
-Fact that the developer comes to you and explains how to play his game - definitely the result of bad game design and its a big problem, and although it's possible to hide behind an game idea or a hard-core - this is still a problem that unfortunately can not be resolve.
However, it was also the impression that many thought that the project would be updated with new content (additional items, floors, features), save system. Its certainly wrong and was not planned. The game did not have a tag "in the early access", neither on the store page nor in the news there wasnt any information about this matter, therefore we consider the claims from this side inappropriate. In the game at the moment, enough content and expended forces for the amount for which it is sold.

If in general \ summing up:
At the moment the game has a full amount of conceived content, the complexity on cazual many peaples pass without any problems, but still some problems arise - the game can not be beaten without understanding most aspects of the game. If you have not even figured out how to put the skill on the belt - then complaining about the complexity is not appropriate.
However, when buying this game you can have some technical disappointments, it is strongly advised to check recommended system requirements before buying. And if for some reason your game does not start up or often crashes - confidently return it - we are really to blame for this and regret for the time you spent.
5 comments Read more

March 7

There will be no updates.

Updates, corrections, innovations will not be. This is the final version of the game.
23 comments Read more


“Si vous aimez les jeux de rôle avec un niveau élevé, si vous trouvez original le graphisme voxelisé, si vous adorez la génération aléatoire du donjon que vous jouez, si vous savez qui jouer entre un archer, un guerrier et un mage, enfin, si un petit prix est important pour vous (à peine moins de 2 euros), alors, achetez-le ! Retrouvez dès maintenant le jeu RooMaze dans la boutique de Steam !”

About This Game

rooMaze is a first person hardcore roguelike with voxel graphics and procedurally generated levels! All of this is powered by Unreal Engine 4.
Don't let acute-angled cubes deceive you as behind a simple visual style lies the all-consuming hardcore.


  • Random generation of levels, rooms, objects and everything else.
  • Voxel graphics and the dark dungeon atmosphere.
  • Several branches of character «leveling up».
  • Unusual combat system.
  • Crossbows in each hand – cool!
  • A lot of enemies and items.
  • Deadly traps - watch your steps!
  • Character damage systems: burns, bleedings, fractures – you're in trouble!
  • Many hidden secrets.
  • Barter system - in a dark damp dungeon nobody needs your shiny coins.
  • HardCore.
  • Mushrooms!

Though this is our first project and there were only two developers on a team, we did our best to create something special by mixing a good old blend of RPG and Action and adding up some peculiarities:

An unexpectedly dark and oppressive atmosphere, where light becomes a useful resource just like mana and health.

A randomly generated dungeon, where rooms are not just cells full of enemies - we tried to make all of them meaningful. We managed to get around our least favorite senseless narrow halls which are quite frequent in other video games with randomly generated levels. And we worked hard so the layout of caves doesn't look like a playing field for noughts and crosses. It also goes without saying that caves contain randomly generated visual and practical content like enemies, traps etc.

Traps: lots of "pleasant" surprises are waiting for you in the dark ready to be activated by trip wires or floor press plates. Classical flying darts, whirling axes and maces, rooms rapidly filled with gas. A trap may cause painful holes in your body and there's almost no chance your bones remain safe and sound.

Module damage of the main character: a burn on his arm means using it causes pain and a cracked leg will slow him down.

A similar system is applied to enemies: while fighting with dungeon inhabitants you have to look for weak spots in their defense.

An unusual combat system: you need to charge almost every strike as well as most skills need to be used with a specific type of weapon after its full charge. This system requires a player to get used to it. Though it may look not very dynamic, it allows to carefully adjust every strike.

Barter trade: that's because nobody needs your shiny coins in a wet and spooky dungeon! The list of items includes wands, sticks, one-handed and two-handed crossbows, bows, swords, maces, shields and even some fire weapon. Keep in mind that you have to work hard to find all these items as just few things have remained undamaged ever since this place had been inhabited.

rooMaze is an indie game; over a period of two years of its development we have only had teabags in our budget. Our experience was insufficient so at some moments we tried too hard in vain or we had to painfully give it up. However, we created that very game we ourselves can play with pleasure.

If you're fond of exploring mysterious dark and full of secrets locations, adapting to unfriendly environment and overcoming any kind of difficulties then you may like this game!

And remember: "Mushrooms are close!"

System Requirements

    • OS: Windows 7/8/10
    • Processor: Dual-core 2.5 GHz
    • Memory: 1 GB RAM
    • Graphics: NVIDIA GeForce GT 640 / AMD Radeon HD6670
    • Storage: 1500 MB available space
    • Sound Card: Working one
    • OS: Windows 7/8/10 x64
    • Processor: Quad-core 2.5 GHz
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce GTX 950 / Radeon R7 370
    • Storage: 1500 MB available space
    • Sound Card: Working one

What Curators Say

6 Curators have reviewed this product. Click here to see them.
Customer reviews Learn More
Mostly Positive (74 reviews)
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