Nick is a free VR survival shooter defense game. Built in the Unreal engine, this first-person, room-scale VR experience lets users take control of a variety of weapons and tools to fight off endless waves of evil robotic elves.
User reviews:
Positive (6 reviews) - 100% of the 6 user reviews for this game are positive.
Release Date: Dec 27, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“This is our first full-blown game that we're releasing to the public, so we'd like to see how people interact with it, what they think we should change, and what features they'd like to see in the future before an official release. We're totally open to ideas, so let us know!”

Approximately how long will this game be in Early Access?

“We're working on this in our free time, so any updates will take time. We're shooting for 3-6 months, but it all depends on the community and their response. If there's a demand for more content we'll provide it.”

How is the full version planned to differ from the Early Access version?

“The full version will have more polished visuals and deeper game play mechanics. We'd like to add more weapons (electrical fence defenses, turrets, ammo types), more enemies (ranged robo elf), elf entry points (elves coming in from the ceiling with special animations), tutorial, achievements, trading cards, and Steam Workshop support.”

What is the current state of the Early Access version?

“Nick is currently in beta. It's playable and in need of a tutorial level, polished loading/game over screens, and overall visual polish.”

Will the game be priced differently during and after Early Access?

“The game will always remain free- our perpetual Christmas gift to you!”

How are you planning on involving the Community in your development process?

“Be critical, but constructive. If you don't like something, tell us! But also explain why you don't like said thing. We have a vision for the final game, but we're open to suggestions!”
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Notice: Requires a virtual reality headset. See the VR Support section for more info.

Play Nick


Recent updates View all (4)

January 11

Update 1

It's here! Our aptly named first update: Update 1!

  • New Mechanic - Generator, Power Cells, and Electronics
    • The previously inactive power switch in the corner over the presents has been removed and replaced by a generator.
    • This generator uses power cells, dropped by the elves, to sustain energy to Nick's equipment.
    • While active, the generator will brighten up the room, signal where incoming waves are coming from (lights over the windows), and display wave information on the new screens on top of the work bench.
    • In future updates these power cells will be used to boost Nick's other electronics- maybe overcharge the boomstick for more damage, electrify the windows, or used in a recipe to make an EMP... who knows! But we have some things in mind, let us know what you think!
  • Electronics - As mentioned before, Nick has a few new toys. He's hacked into P.A.L.'s mainframe and is now able to extract sensitive data such as wave length, time until next wave, and current wave number.
  • Unique Elf Stats - The elves are getting smarter! They've now fine tuned their abilities to best suit their Nick-given weapons.
    • Smshd the Packing Elf Model is the most nimble and numerous. What they lack in damage and health they'll more than make up for it with their sheer desire for rending flesh!
    • Hammrd the Hammering Elf Model might not be the quickest, but they sure do pack a punch. All those years on the assembly line have hardened their steel and their battery reserves. Bring them down quick or pay the price!
    • Sawzy the Sawing Elf Model is the slowest and hardiest of the bunch. If allowed to reach the front door they'll immediately break any barriers, allowing the other bots to flood in. Kill them as early as you can to prolong Nick's inevitable demise.
  • Elves now look at you properly
  • Added physical animation to Sawzy
  • Elves disintegrate when they die
  • Enabled trading cards! But we're not 100% sure if they're attainable yet, we'll get back to you on that

  • Nick's death DOES happen.
  • ALL elves drop into their ragdoll state when they die.
  • Highlighting letters on the game over screen is a bit buggy has been improved!. But there's more room for improvement.
  • Teleportation clipping shouldn't be happening.
  • Hammer will ALWAYS returns to the house at the end of the round if you throw it outside of the shack.
  • Fixed a bunch o' bugs

Known Issues
  • Hammrd's animations need a bit more polish
  • Particle FX need some polish
  • Sometimes elves have trouble getting into the window - not sure if this is a welcomed bug or not, but we're trying to fix it so they can come in 100% of the time IF they're not hit midair.
  • The high score name entry isn't perfect.. and neither are we! We'll get around to fine tuning it, but it's in a better state than before.

Future Goals
This is just a section filled with ideas that we've passed around and would like to put into the game.
  • Address controls - We're still looking into how to adjust the controls. You should see an improvement by the next update. Feel free to keep giving feedback about them though!
  • New weapons - While we love the versatility of the blunderbuss and hammer, we want more ways to cause robo carnage. We're discussing new offensive weapons and defensive electronics at this moment.
  • Elf entry points - Ever thought that Smshd looked like a great climber? We did too! We just need to find the time to give him some animations for jumping around in the rafters and implementing that inside the engine.
  • Proper splash screen with UE4 + Firstborn branding.

That's it! Hate us? Love us? Lonely? Contact us at:

3 comments Read more

January 11

Update coming today!

First, we'd like to say thank you for all of your feedback and patience during our initial early access release!

We're getting ready to release our first update today, and because we're totally new at this, we might break a few things here and there during the upload process:O please bear with us and take a look at the changes. As always, keep the feedback coming and enjoy!

2 comments Read more
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About This Game

Time to kick some ChristmASS.

Nick is a free VR survival shooter defense game. Built in the Unreal engine, this first-person, room-scale VR experience lets users take control of a variety of weapons and tools to fight off endless waves of evil robotic elves. As Santa, users must move around the environment to set up defenses and dodge attacks to beat back the onslaught. 'Tis the season!


- Step into Nick’s boots to make a last stand in this room-scale interactive VR experience.
- Face crushing waves of deranged killer robo-elves with different powers and abilities.
- Use the “Santa’s Little Helper” suction gun alongside your trusty mallet to turn everything around you into a weapon.
- Board up windows, stoke the flames and set traps to fortify your defenses between waves.
- Christmas Easter Eggs (oh, the irony) abound!
- Save the holidays. Well, you can’t... But you can hold out as long as possible.
- Nick is compatible with the HTC Vive


The year is 2027. Civil unrest grips the North Pole. Santa Claus, a Rockefeller-ian captain of industry and a figure of hope and progress, has fallen on hard times. His once insurmountable manufacturing empire has given up massive ground to the dual-pronged threat of overseas production and digital distribution.

In order to keep up with a changing manufacturing landscape, Santa decided to automate his workshop by installing a mechanized, robotic production system led by an Artificial Intelligence named P.A.L. (Polar Algorithmic Computer). For the first few months, everything seemed copacetic. Then came an efficiency test… that Santa, by dint of being flesh and blood as opposed to mechanical marvel, inevitably failed. P.A.L. repurposed the once-peaceful robo-elf manufacturing arm into an army bent on assassination, and set out to wipe Santa from the face of the Earth. Why? To maximize profits, of course!

Enter Nick—Santa Claus’ badass survivalist alter ego. Nick’s on the run, evading and fighting P.A.L.’s robot forces as he traverses the Polar wasteland. Fueled by weapons-grade eggnog and righteous Christmas wrath, he's made it to his final outpost: a remote satellite workshop originally meant for experimental toy R&D. Here, Nick readies his defenses, makes peace with his maker and prepares to make his last stand in. That’s where you come in…

System Requirements

    • OS: Windows 7
    • Processor: i5
    • Memory: 4 GB RAM
    • Graphics: GTX 970
    • DirectX: Version 11
    • Storage: 600 MB available space
    • Additional Notes: Vive only
    • OS: Windows 10
    • Processor: i7
    • Memory: 4 GB RAM
    • Graphics: GTX 980
    • DirectX: Version 11
    • Storage: 600 MB available space
    • Additional Notes: Vive only
Customer reviews Learn More
Positive (6 reviews)
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