LyraVR lets you compose and interact with fantastical music sequences from entirely new perspectives in virtual reality. Create loops, hand place and tune your sounds in space, press play, and enjoy as your musical masterpieces come to life around you.
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Release Date: Mar 22, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Getting community feedback is very important to us. Using the Early Access period will allow LyraVR to improve as a product by giving the development team a better idea of what users want and need. We can't wait to see what you create with LyraVR, and also how you use LyraVR in ways that we didn't expect.”

Approximately how long will this game be in Early Access?

“We're aiming for Q4 2017 general full release.”

How is the full version planned to differ from the Early Access version?

“Some of the improvements to LyraVR we plan to make while we are in Early Access include a vastly expanded palette of instrument nodes, more controller instruments specifically designed for VR, and enhanced visualization options. We plan to continue to polish the look and feel of LyraVR, and also to include tools for users to customize their environment. We also want to offer additional sound packs in the styles that users request most. Another priority on our development road map is to give users the ability to share their creations online, and to download songs made by other users.”

What is the current state of the Early Access version?

“LyraVR is already a fully functional sequencer. You can place nodes and link them into sequences, or you can create loops and nodes by playing controller instruments like the DK9 drum kit and the KB88 keyboard. LyraVR lets you easily create chords, arpeggios and play preset musical phrases with the Autoplayer 3000 controller. You can import audio loops as well as record audio inside of LyraVR and re-import it as loops. You can edit multiple nodes at once - create a loop and easily duplicate it, or change the pitch on all nodes at once.”

Will the game be priced differently during and after Early Access?

“We plan to gradually raise the price during early access as we add new content and features.”

How are you planning on involving the Community in your development process?

“We will be active in the forums and relying on the community for feedback.”
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Notice: Requires a virtual reality headset. See the VR Support section for more info.

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Recent updates View all (8)

May 12

Release Notes - V.

  • one-shot import nodes can now be used like instrument nodes*
  • bugfix: nodes attached to controller instruments do not bump each other out when controllers are stacked

* With this update one-shot import nodes receive a number of super powers. It is intended to allow users to bring in instrument samples and to use them in the same way as instrument nodes. It is now possible to assign one-shot import nodes to controller instruments, and to adjust the pitch on them either in edit mode or while cloning.

To create a one-shot import node, create an import node via the import menu as usual. Use the edit tool to switch off looping on the import node. You will notice that the shape of the node changes to differentiate it from a looping import node. You'll also notice that the edit UI updates to show options only available for one-shot import nodes.

On the right hand side, a pitch button will appear allowing the pitch to be set (the same as on an instrument node). Note that you can also adjust the pitch while cloning, or by using controller instruments.

On the bottom left, the beat button is also replaced with a root note button. When importing melodic sounds to be used like instrument nodes, take care to set the root note of the imported sample to match the pitch of the sample. This will ensure that notes are pitched correctly relative to other instrument nodes.

There are a number of sources for instrument samples that can be used in LyraVR. One great place to look is . Do a search for instrument multisamples (eg. keywords "guitar" and "multisample"). Single notes of a specific instrument work best with Lyra's controller instruments. Often the pitch of the sample will be noted in its title, making it easy to set the correct root note for the sample.

When using samples from the internet, just take care to note any licensing info that accompanies the sample - on many samples are made available under Creative Commons licenses. There are a number of different CC licences, so make sure what rights are assigned to you when using the sample.

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April 21

Release Notes - V.

  • imported loops automatically sync to the current song tempo*
* When bringing audio loops into a song via the import menu, LyraVR will now automatically adjust the playback speed so that the loop plays back in sync with the current BPM. It means drum loops become a lot more versatile since they can be used across a broad range of tempos. Adjusting the playback speed does affect the pitch, however, so this be less useful for music loops. Pitch shifting and pitch preservation will be added in a future update during the Early Access period.

In order to adjust the playback speed, LyraVR will make its best guess at the number of beats in the loop. It is possible to set the number of beats manually by using the edit tool on the import node. Experiment by doubling and halving the number of beats to play back the loop at half or double the speed.

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About This Game

Built from the ground up for VR, LyraVR is a music creation platform that offers everyone from the casual user to the most ardent musician the chance to create and enjoy incredible music sequences in full room-scale VR.

Completely immerse yourself in the music, and interact with your compositions like never before. Sculpt breathtaking musical sequences and share your visual symphony with friends, fans or collaborators. Perform your creations in real-time and pioneer a radical new form of sound art.


  • Visualize and interact with the music in full room-scale VR.
  • Compose in 3-D space by placing sounds around you.
  • Connect instrument nodes together to create musical sequences.
  • Virtual instrument controllers: keyboard, drum-pads and auto player.
  • Import your personal audio samples for fully customized tunes.
  • Save, record and export your compositions.

Designed by musicians for anyone with an interest in music, LyraVR is revolutionizing the digital soundscape through a fresh, cutting-edge approach to creating, sharing and performing music in VR.

System Requirements

    • OS: Windows 7 SP1 (64 bit) or later
    • Processor: intel i5-4590 or better
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX 970
    • Storage: 2 GB available space
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