A VR game commemorating the arcade game everyone knows and loves from the 80's.
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Release Date: Jan 6, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Bitdude is in early access to allow everyone to enjoy the game as soon as possible because who likes waiting? There are some additional features that need to be added from the Kickstarter campaign, and I want to experiment with some different movement options as well.”

Approximately how long will this game be in Early Access?

“Bitdude will only be in Early Access for a few months.”

How is the full version planned to differ from the Early Access version?

“The full version will include the additions as discussed from the kickstarter campaign. Backer recognition, additional levels, any extra support, etc.”

What is the current state of the Early Access version?

“The main features of the game are finished. Some bells and whistles are just missing.”

Will the game be priced differently during and after Early Access?

“The game will remain free for its lifetime. Enjoy!”

How are you planning on involving the Community in your development process?

“Wicked Manatee Games would love to hear any bugs and recommendations for the game by using Steam's Community.”
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Notice: Requires a virtual reality headset. See the VR Support section for more info.

Play Bitdude

 

Recent updates View all (5)

March 26

Update v0.10

Hey Bitdudes!

I apologize for going dark for the past 2 months! Life has been doing what it does best... getting in the way of things. I was promoted at work, and I started a new relationship... Suffice to say, a lot of my time has been diverted away from Bitdude. Enough about that though, here's what's new in beta v10!

- Changed the menu navigation everywhere from being based on button press to being based on your gaze. The timer is 1 second until selection. This was done so that I won't have to worry about controller mappings to get the user's input

- Implemented the ability to use the Oculus Touch controllers. Hand movement is not supported. I've mapped the buttons accordingly. (Going back to implement the hand tracking would mean reworking a lot more code)

I never heard back from a few Kickstarter backers on items I needed from them, so I've started making their choices for them! Fun stuffs. This includes:
- Added User Level 6! I've attached the sneak-peek for it :)

- Added the rest of the backer's reward plaques

So what's next for Bitdude?
There are two things left on my to-do list before I am calling Bitdude done and removing it from Early Access.
1. Add the updates for User Level 7
2. Implement support for Vive

...3. Reimplement the entitlement check, remove the SteamVR stuff, and post the package to Oculus Home, so I can try to resubmit to Oculus Home

After this is done, I will be working towards my last commitment coming out of the Kickstarter that I ran last Christmas. Bitdude's sequel, Bitdude: Revenge of the Chompman, will start development. :)

Thanks everyone for the support
Will

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January 20

Bitdude v0.9 Update

Hey all,
Quick update of what is in the latest release:

- Added a new level to the game (level unlocked from the Kickstarter stretch goal)
- Changed the level success criteria to be based on the number of bits saved PLUS the number of cherries ate. This number must be greater than the number of bits dead to proceed to the following level.
- Added UI elements to track how many cherries have been ate (eaten?)
- Added the two PLACEHOLDER user levels to the game (unlocked due to backer's reward tier). These are still under construction and awaiting the designs from the people involved.
- Added a new movement option to use in the settings (Lean)

Before I sign off, let's expand on the movement system updates. Previously, all movement was full locomotion based on the left joystick. I recently added a settings menu that had an option to switch this (granted none of the other options were implemented). LEAN is the second option implemented. Any time during the game, a player may open up the Settings menu and change this movement option.

FULL LOCOMOTION is what the default/original motion was.

LEAN is the new one. This movement style works by keeping track of the headset's initial position (recalculated if the player resets their view via SELECT) and comparing the headset's current location. This difference, in turn, moves the player in that respective direction. It is similar to how one of those fancy segways work (I assume).

Next Up: Touch implementation!

Have a good weekend, everyone!
Will

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About This Game

Bitdude is the classic story of our favorite little dot-chomper but from another perspective. Sure, eating dots and fruit to get more points seemed harmless, but did you ever stop to think about their lives?

In Bitdude, players play as the "bit", trying to survive Chompman's unrelenting hunger. Try to obtain the best score in each level by escorting your fellow bits to safety and nom'ing on the fruit before Chompman can.

System Requirements

    Minimum:
    • OS: Windows 8
    • Processor: Intel i3-6100 / AMD FX4350
    • Memory: 8 GB RAM
    • Graphics: NVIDIA 960
    • Storage: 350 MB available space
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