Design for VR, in VR. Use simple drawing tools and imported images/models to create spatial user interfaces. Pick things up and roleplay the user to get a feel for ergonomics. You can even design for AR.
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Release Date: Mar 2, 2017

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Early Access Software

Get involved with this software as it develops.

Note: This Early Access software is not complete and may or may not change further. If you are not excited to use this software in its current state, then you should wait to see if it progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“To get feedback from users and help us decide where to focus development time.”

Approximately how long will this software be in Early Access?

“We're aiming for a full release sometime in 2017.”

How is the full version planned to differ from the Early Access version?

“Over the coming months we're going to be working on:
* Performance improvements (allowing larger designs)
* Export to FBX (update: done!)
* Take pictures and record videos of your designs
* Better file management (e.g. rename save files)
* Oculus Rift support (update: done!)”

What is the current state of the Early Access version?

“The current version should already be useful and stable enough for everyday VR design work. Core features already implemented:
* Freehand and line/shape drawing tools
* Import 2D/360 images and 3D models
* Group, move, or delete any part of a sketch
* Autosave”

Will this software be priced differently during and after Early Access?

“We plan to gradually raise the price as we ship new features.”

How are you planning on involving the Community in your development process?

“We'll be following the Steam store page closely, and talking directly with users as much as possible. Regular updates and videos will be posted on Steam for new features/fixes.”
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Notice: Requires a virtual reality headset. See the VR Support section for more info.

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Recent updates View all (5)

June 13

New Release: DARK MODE! and more


* Add dark/light mode (toggle via new button beside undo/redo)
* Increase contrast and tweak colors to make everything more visible
* Replace selector/eraser "teardrop" with new "football" model. The teardrop was difficult to see for lots of people
* Hovering over a group now highlights ALL objects in the group, rather than just the hovered object
* Finish a polyline by double-tapping the trigger
* The left-hand palette now disappears less quickly
* Haptic feedback on snap
* Remove intro message
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May 28


Hi everyone,

It's been a while since we released a build and I feel like you need an update. Since April development has been erratic due to a few distractions:

  • In April we exhibited at VRLA and it was fantastic. We received tons of in-person usability feedback and spoke to 100s of people about how they're using/building/designing VR, all of which is helping us decide where to go with the product.
  • We've been investigating ways to make 3D drawing easier. As great as 3D drawing is today, it feels like the true potential hasn't been reached. Our eyes aren't very good depth sensors, and our arms are only good at drawing some curves smoothly. In VR we can bend space and control the entire visual feed - there must be a better way to match the drawing experience to our bodies. This could easily take up _all_ our time, but frankly your feedback from the real product is even more valuable, so we're prioritizing the most promising ideas and trying to get the good ones into the product ASAP.

That said, we have built some new stuff, which will be released in the next few weeks:

  • dark/light mode
  • increased contrast in lots of places and generally tweaked colors to make things more visible
  • lots of changes to the selection/erase UI
  • when you draw on a plane you should be able to revisit it, perhaps move the plane around, like you would a piece of paper. Haven't settled on a UI yet but we're getting there!

Thanks to everyone who's using the tool, and please if you have any feedback jump on the forum or get us on - we love it.

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About This Software

Design for VR, in VR.

Sketchbox is a VR design tool. It lets you sketch user interface ideas in 3D and interact with your drawings as though you're the user. You can import images from your favorite desktop design tools, or even 3D models. Sketchbox is non-destructive, meaning everything (down to individual pen strokes) can be moved around anytime, making it easy to experiment with designs and try variations without fear of making mistakes.

Drawing in 3D is fun, but also challenging. Unrestricted movement can make it difficult to achieve smooth lines. We spent a while experimenting and came up with a few tools to make it easier. One example is the Work Plane, which lets you place a 2D drawing surface anywhere in space.

Designing for AR? 360 image import lets you see AR designs in context. You can import 3D models representing the physical elements you're designing around (hands, faces, surfaces, etc) and add drawings or images on top representing your application UI.

System Requirements

    • OS: Windows 7 SP1, Windows 8.1 or later, Windows 10
    • Processor: Intel i5-4590, AMD FX 8350 equivalent or better
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 970, AMD Radeon R9 290 equivalent or better
    • Storage: 1 GB available space
    • Sound Card: N/A
    • OS: Windows 7 SP1, Windows 8.1 or later, Windows 10
    • Processor: Intel i5-4590, AMD FX 8350 equivalent or better
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 970, AMD Radeon R9 290 equivalent or better
    • Storage: 1 GB available space
    • Sound Card: N/A
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