Design for VR, in VR. Use simple drawing tools and imported images/models to create spatial user interfaces. Pick things up and roleplay the user to get a feel for ergonomics. You can even design for AR.
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Release Date: Mar 2, 2017

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Early Access Software

Get involved with this software as it develops.

Note: This Early Access software is not complete and may or may not change further. If you are not excited to use this software in its current state, then you should wait to see if it progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“To get feedback from users and help us decide where to focus development time.”

Approximately how long will this software be in Early Access?

“We're aiming for a full release sometime in 2017.”

How is the full version planned to differ from the Early Access version?

“Over the coming months we're going to be working on:
* Performance improvements (allowing larger designs)
* Export to FBX (update: done!)
* Take pictures and record videos of your designs
* Better file management (e.g. rename save files)
* Oculus Rift support (update: done!)”

What is the current state of the Early Access version?

“The current version should already be useful and stable enough for everyday VR design work. Core features already implemented:
* Freehand and line/shape drawing tools
* Import 2D/360 images and 3D models
* Group, move, or delete any part of a sketch
* Autosave”

Will this software be priced differently during and after Early Access?

“We plan to gradually raise the price as we ship new features.”

How are you planning on involving the Community in your development process?

“We'll be following the Steam store page closely, and talking directly with users as much as possible. Regular updates and videos will be posted on Steam for new features/fixes.”
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Notice: Requires a virtual reality headset. See the VR Support section for more info.

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Recent updates View all (3)

March 21

Now available for Oculus Rift + Touch

With today's release, Sketchbox now works on Oculus Rift with Touch controllers! If you launch Sketchbox with Rift plugged in you'll see new controller models and some UI adjustments (e.g. positioning of the plane tool and menu) to match the feel of Touch.


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March 7

Export to FBX now released!

We just added support for exporting Sketchbox drawings to FBX. During testing we optimized for great Unity support, over the coming weeks we'll be improving the way exports look in other popular 3D tools.

To export, just open a sketch and click the “Export” button. This generates an FBX file in your C:/<you>/Documents/Sketchbox/ folder.

In most tools you should be able to just drag and drop the exported file and have it work as expected. If you have any problems the following tips might help:

The export doesn’t contain any lights, in some tools you might need to add lights for objects to become visible

In some tools you’ll need to enable “backface culling”, otherwise 360 images will look wrong

Blender uses a different FBX version, so you’ll need to do a conversion. Follow these steps:

  1. Install Autodesk’s free FBX converter (

  2. Drag the Sketchbox export into the “Source files” panel, and set the destination file type to FBX 2013. Check “embed media” and set the format to “Binary”, then click “Convert”.

  3. Import the converted file into Blender

In Sketchfab you’ll want to use the “Classic” (not “PBR”) renderer. Set any 360 image materials to use single-sided face rendering.


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About This Software

Design for VR, in VR.

Sketchbox is a VR design tool. It lets you sketch user interface ideas in 3D and interact with your drawings as though you're the user. You can import images from your favorite desktop design tools, or even 3D models. Sketchbox is non-destructive, meaning everything (down to individual pen strokes) can be moved around anytime, making it easy to experiment with designs and try variations without fear of making mistakes.

Drawing in 3D is fun, but also challenging. Unrestricted movement can make it difficult to achieve smooth lines. We spent a while experimenting and came up with a few tools to make it easier. One example is the Work Plane, which lets you place a 2D drawing surface anywhere in space.

Designing for AR? 360 image import lets you see AR designs in context. You can import 3D models representing the physical elements you're designing around (hands, faces, surfaces, etc) and add drawings or images on top representing your application UI.

System Requirements

    • OS: Windows 7 SP1, Windows 8.1 or later, Windows 10
    • Processor: Intel i5-4590, AMD FX 8350 equivalent or better
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 970, AMD Radeon R9 290 equivalent or better
    • Storage: 1 GB available space
    • Sound Card: N/A
    • OS: Windows 7 SP1, Windows 8.1 or later, Windows 10
    • Processor: Intel i5-4590, AMD FX 8350 equivalent or better
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 970, AMD Radeon R9 290 equivalent or better
    • Storage: 1 GB available space
    • Sound Card: N/A
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