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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more
This update is mostly bug fixes and some tweaks to the battle/unit ability mechanics. It is a little smaller than the updates usually are, but there a lots of interesting things in the pipeline, and the next couple of updates should have a lot more 'meat'.
As mentioned, the graphical overhaul is being worked on in parallel. Here's a teaser of the new map graphics that the talented Max Heyder is currently working on:
The next update will focus on improving everything about the new combat resolution: graphics, army control, usability, and probably the first battle spells. There will also be the first steps towards localization (ie non-english languages), as there have been a lot of requests for this.
Apologies for the long update cycle this time around. Tasks related to the new battle resolution taking longer than estimated is the primary reason for the delay. This also means it is in a quite basic state of progress, has a lot of bugs and missing features, and placeholder graphics. Make sure to save before trying it out.
There are also a good number of other improvements with a more immediate effect on game play. See the patch notes below for the details.
The next update will probably be focused on bug fixing and stability, with a smattering of misc. improvements. After that the plan is another iteration of progress on battle resolution, with world content and mechanics being worked on in parallel.
The map graphics overhaul has left the concept stage, with several terrain types finished, and the artist delivering more at an impressive pace. Integrating these graphics and polishing the map shaders will also take some time in the coming updates.
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