Use your Vive with an intuitive new flight control of RC style airplanes. Drop bombs to blow up cakes in destructible puzzle structures while being careful not to blow up any presents placed throughout the level. The challenge will be to destroy the most, with the least number of bombs, for the highest score.
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Release Date: Jan 6, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“With the gameplay implemented, we need the community of steam early adopters to take this futher. There is little precedence in VR gaming of which to build upon, and sometimes choices can feel like a stab in the dark. It takes a community of ideas to refine gameplay, and in VR there is a wide range of new personal experiences and tastes that one person cannot hope to guess at alone. I need feedback to make this the best possible experience.”

Approximately how long will this game be in Early Access?

“About 2 months (Estimating April 2017).”

How is the full version planned to differ from the Early Access version?

“Double the levels to 72, 36 current although they will need to be reworked once more weapon types are integrated.
More environments (ideally 3 more).
Different Weapons per Plane/Character
Continued polish to all areas.”

What is the current state of the Early Access version?

“Full Gameplay functionality with assets quality is close final level.
1 Environment
6 Pilot w/ 6 Plane
36 puzzle levels
UI for Pilot Selecting and Level loading
Scoring/High Score saves

Physics (Physx) is not super stable, some parts of some puzzles will blow up w/o user input, when reloading the same level (like plane crash - reload). Working on solutions within Unreal.”

Will the game be priced differently during and after Early Access?

“Price is not expected to change when we leave early access, but it may.”

How are you planning on involving the Community in your development process?

“Community is why we need Early Access. There are some design choices, as well as problems in VR, that based on community feedback will adjust the game in those areas. VR is still so new that I think it takes a group to help refine "what's fun in VR?"

Reddit (Vive subreddit or its own), Steam Forums, Twitter (@daveSchoneveld), Personal Blog and Youtube will be the initial points of communication.”
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Notice: Requires a virtual reality headset. See the VR Support section for more info.

Buy Don't Feed the Animals - Airplane Party


Recent updates View all (3)

June 4

Update News: Crashimals

I’ve still actively developing the game full time. I just wanted to explain what’s happening behind the scenes since I’ve not posted any new info about it.
The big development change is all pilots have their own weapons. That changed the way the game is balanced, changed the way I make puzzles. Reworked, and reworking the puzzles. Also changing the way I do menus, and levels, changed the way you can select the levels. There are 4 new environments each with their own levels and making them more unique to each space.
The game is and has been unplayable with all the changes, meaning the menu is broken, which breaks how the game flows from level to level. The level order changed so it doesn't work until I fix that. Levels were designed for another environment need to be reworked for the new layout, or moved in order.
It’s a lot of change, and there hasn't been a good playable build for release yet.
One of the big changes is the the title. I got a lot of feedback on it and the new title will be changed to "Crashimals" on release, but it will stay "Don't Feed the Animals" for Early Access.
I'm excited to show you all how much the game has grown. And of course you will all get those updates when it’s released.
Currently my goal was to reach content lock by the end of may which I did (meaning assets complete), then this month of refining and updating puzzles, and then another 2 weeks of bug fixes and testing. Sorry for the lack of playable updates. I'm working hard to get it there. And If I could re-do it I'm probably segment it better into bit sized chunk updates for Early Access.
I just want to thank everyone who's bought the game in early access. It means a lot to me and I can't thank you enough!

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February 14

Update: The Animals!

Added all the Pilots and their Planes with in plane animations.
Added them standing idling around the Airport when they're not in plane
New UI
Improved Environment with bigger trees.

Bug Fix: Save function worked but I never loaded the saves so you will now see your saved progress show up.

Note: Currently the Planes are all just visually different. They will be getting their own weapon types and looking into changing their flight characteristics.

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About This Game

The Kaiser’s cakes are so good he’s going to take over the world! ...Unless you stop him! Play as a variety of animals in a “VR Angry Birds with Airplanes” game. As you fly around bombing destructible puzzles in your attempt to destroy all the cakes. If only it were that easy! You also have to avoid bombing and destroying the presents, that are sometimes precariously close to those world dominating cakes.

The initial challenge is to complete the puzzle by destroying all the cakes. You get extra points for each piece of the structure destroyed, and lose points for any presents lost. Do it all with the least number of bombs for the highest score.
The only lose condition is running out of bombs, while cakes remain intact. No worries simply crash the plane and the level resets!


  • Simple Flight Controls
  • 1 Environments
  • 6 Flyable Airplanes
  • 36 Challenging Puzzles
  • High level of VR comfort

System Requirements

    • OS: Windows 7 SP1, Windows 8.1 or Windows 10
    • Processor: Intel® i5-4590, AMD FX 8350 equivalent or better
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce® GTX 970, AMD Radeon™ R9 290 equivalent or better, Video Output: HDMI 1.4, DisplayPort 1.2 or newer
    • Storage: 1 GB available space
    • Additional Notes: 1x USB 2.0 or better port also required

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