Eye in the Sky is an asymmetrical local co-op escape room where a VR player and a Computer player solve puzzles from different perspectives. The goal is to share information from each perspective and overcome the obstacles on a journey to the center of a post-apocalyptic robot planet.
All Reviews:
Positive (17) - 100% of the 17 user reviews for this game are positive.
Release Date:
Dec 5, 2017

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Notice: Requires a virtual reality headset. See the VR Support section for more info.

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Recent updates View all (11)

December 10

Patchnotes v1.0.1 - small batch of fixes

Hey everyone, here's a small patch fixing some issues which we found thanks to player feedback! Thanks for helping, and don't be shy to let us know if you walk into problems with Eye in the Sky!

As always be sure to have auto updates on, and if it's not updating just close and reopen Steam to download the latest patch.

Patchnotes v1.0.1

  • Fixed the Bucket in Tutorial, which wasn't always accepting your cube offerings
  • Added a short audio notification upon completing Tutorial
  • Fixed the visual effects of the Buttons in Junkyard_4
  • The goo showers in Junkyard_5 will kill the Light now, as was intended
  • Improved the pathing of jumps in Sewers_1
  • Changed the light puzzle in Sewers_1 to avoid trial and erroring.
  • The camera of the Light should now clip less while walking through the Sewer tunnels
  • Other small issues resolved like sound adjustments, water shader fix, invisible wall changes
0 comments Read more

December 5

Patchnotes v1.0 - Oculus Support, New levels, Leaving Early Access

Oh goody, it's here!

As always be sure to have auto updates on, and if it's not updating just close and reopen Steam to download the latest patch.

Oculus Rift

  • We've been testing the game thoroughly and the answer is clear; Eye in the Sky finally is officially playable with the Oculus Rift + Touch!
    • Trigger is for picking up objects
    • Press the joystick to use your pointers

General improvements

  • Small story bits are implemented to make the world a little more alive
  • Slightly increased the Eye's reach
  • Slightly improved accessibility of some puzzles for shorter humans playing as the Eye
  • Minor improvements in all levels like hint notes, more props should help avoid getting stuck too long
  • Buttons now interact with cubes from a bit further away; this should help Eye players avoid cubes flying away because of them being pressed through the button
  • Removed disclaimer

Level changes

  • Tutorial
    • Brand new level introducing the story and some basic puzzle elements!

  • Junkyard_1
    • Small story bit implemented
    • Slight adjustments to some jump puzzles and button placement
    • Fixed various deadspots the Light could get stuck in

  • Junkyard_2
    • Small changes to make the puzzles pathing more clear

  • Junkyard_3
    • Fixed glossy terrain
    • Fixed an invisible wall that would let the Light skip the complete level (whoops!)
    • Added a password screen to improve clarity of the symbol puzzle
    • Light blips on the map are better visible

  • Junkyard_4
    • The Light can now escape the barrel room if the Eye lost the Cubes
    • Fixed color puzzle - no more trial and erroring
    • Fixed deadspot in the hidden room

  • Junkyard_5
    • The Eye can reach a bit further into the goo pool to grab lost cubes

  • Sewers_2
    • Added password screen to improve clarity of the symbol puzzle

  • Sewers_3
    • Slightly increased the size of barrels; this should decrease the Light slipping off when the barrel floats on water
    • Improved the pathing of the overall puzzle
    • Can no longer skip a big part of the level

  • Sewers_4
    • Spawning pipes is now limited by a resource. Recycle surplus in the incinerator!

  • Inner City_1
    • Brand new level introducing lasers, cool color puzzles and a small story finale!
    • Inner City takes place after the Eye and Light's escape from the Sewers

    Other solved issues

    • The menu should now always load
    • Legacy SP achievements are removed (go get your 100% now!)
    • LevelLoader now Loads Levels fully Loaded as the LevelLoader is intended to Load Levels.
    • Fixed delay on interacting with cranks

    Final word

    It’s been almost a year since we at VinLia Games started this crazy little project of ours. Eye in the Sky went into Early Access in April and as development continued we learned a lot about what you guys liked and what we wanted to achieve with our game. Your reactions to the game were overwhelmingly positive and we thank all of you for joining us on this development adventure.
    We'll continue to monitor the forum, so if anything goes wrong let us know. But for now, go out there and go have some fun!

    ~ The Vinlia Games team
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“The gameplay is solid and the world is beautifully rendered”
9 / 10 – The VR Grid

“We enjoyed it so much that we didn't want to stop”
CryMor Gaming

About This Game

This game requires a HTC Vive or Oculus Rift + Touch and a second human (both not included). Currently only features local co-op.

Eye in the Sky is a large asymmetrical local co-op escape room for VR.
Take up this challenge of perspectives and communication with a friend (or enemy, we won't judge). Traverse a post-apocalyptic robot world from two different view points and help each other solve the puzzles that lay ahead.

The VR Player takes on the form of the "Eye". Interacting with objects in the world from a birds eye view and guiding the "Light" to help find pieces to the puzzles they have to solve.

The PC Player will be the "Light". A small robot, seemingly insignificant but essential for the "Eye". Venturing into the nooks and crannies of the world where the "Eye" can't reach, the "Light" can gather information, guide the "Eye" to hidden areas and collect vital parts of each and every puzzle.

Key features

- Taking full use of VR roomscale feature - All levels are built to fit
in a 2m x 2m area (If you can't reach something it's probably the PC players task to get there!)

- Two ways to experience and play the game, PC or VR!

- A large escape room experience that builds on its complexity the further you and your friends venture into it.

System Requirements

    • OS: Windows 8.1
    • Processor: Intel Core i5 2500K
    • Memory: 8 GB RAM
    • Graphics: GTX 970 or AMD RX 480
    • Storage: 4900 MB available space
    • Additional Notes: HTC Vive or Oculus Rift + Touch required
    • OS: Windows 10
    • Processor: Intel Core i7 4770k or AMD Ryzen 7 1700
    • Memory: 16 GB RAM
    • Graphics: GTX 1070
    • Storage: 4900 MB available space
    • Additional Notes: HTC Vive or Oculus Rift + Touch required

What Curators Say

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